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export default /* glsl */` | |
#define DISTANCE | |
uniform vec3 referencePosition; | |
uniform float nearDistance; | |
uniform float farDistance; | |
varying vec3 vWorldPosition; | |
#include <common> | |
#include <packing> | |
#include <uv_pars_fragment> | |
#include <map_pars_fragment> | |
#include <alphamap_pars_fragment> | |
#include <clipping_planes_pars_fragment> | |
void main () { | |
#include <clipping_planes_fragment> | |
vec4 diffuseColor = vec4( 1.0 ); | |
#include <map_fragment> | |
#include <alphamap_fragment> | |
#include <alphatest_fragment> | |
float dist = length( vWorldPosition - referencePosition ); | |
dist = ( dist - nearDistance ) / ( farDistance - nearDistance ); | |
dist = saturate( dist ); // clamp to [ 0, 1 ] | |
gl_FragColor = packDepthToRGBA( dist ); | |
} | |
`; | |