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export default /* glsl */` | |
#if DEPTH_PACKING == 3200 | |
uniform float opacity; | |
#endif | |
#include <common> | |
#include <packing> | |
#include <uv_pars_fragment> | |
#include <map_pars_fragment> | |
#include <alphamap_pars_fragment> | |
#include <logdepthbuf_pars_fragment> | |
#include <clipping_planes_pars_fragment> | |
void main() { | |
#include <clipping_planes_fragment> | |
vec4 diffuseColor = vec4( 1.0 ); | |
#if DEPTH_PACKING == 3200 | |
diffuseColor.a = opacity; | |
#endif | |
#include <map_fragment> | |
#include <alphamap_fragment> | |
#include <alphatest_fragment> | |
#include <logdepthbuf_fragment> | |
#if DEPTH_PACKING == 3200 | |
gl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity ); | |
#elif DEPTH_PACKING == 3201 | |
gl_FragColor = packDepthToRGBA( gl_FragCoord.z ); | |
#endif | |
} | |
`; | |