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export default /* glsl */` | |
varying vec2 vUv; | |
uniform mat3 uvTransform; | |
void main() { | |
vUv = ( uvTransform * vec3( uv, 1 ) ).xy; | |
gl_Position = vec4( position.xy, 1.0, 1.0 ); | |
} | |
`; | |