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export default /* glsl */` | |
uniform sampler2D t2D; | |
varying vec2 vUv; | |
void main() { | |
vec4 texColor = texture2D( t2D, vUv ); | |
gl_FragColor = mapTexelToLinear( texColor ); | |
#include <tonemapping_fragment> | |
#include <encodings_fragment> | |
} | |
`; | |