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import alphamap_fragment from './ShaderChunk/alphamap_fragment.glsl.js'; | |
import alphamap_pars_fragment from './ShaderChunk/alphamap_pars_fragment.glsl.js'; | |
import alphatest_fragment from './ShaderChunk/alphatest_fragment.glsl.js'; | |
import aomap_fragment from './ShaderChunk/aomap_fragment.glsl.js'; | |
import aomap_pars_fragment from './ShaderChunk/aomap_pars_fragment.glsl.js'; | |
import begin_vertex from './ShaderChunk/begin_vertex.glsl.js'; | |
import beginnormal_vertex from './ShaderChunk/beginnormal_vertex.glsl.js'; | |
import bsdfs from './ShaderChunk/bsdfs.glsl.js'; | |
import bumpmap_pars_fragment from './ShaderChunk/bumpmap_pars_fragment.glsl.js'; | |
import clipping_planes_fragment from './ShaderChunk/clipping_planes_fragment.glsl.js'; | |
import clipping_planes_pars_fragment from './ShaderChunk/clipping_planes_pars_fragment.glsl.js'; | |
import clipping_planes_pars_vertex from './ShaderChunk/clipping_planes_pars_vertex.glsl.js'; | |
import clipping_planes_vertex from './ShaderChunk/clipping_planes_vertex.glsl.js'; | |
import color_fragment from './ShaderChunk/color_fragment.glsl.js'; | |
import color_pars_fragment from './ShaderChunk/color_pars_fragment.glsl.js'; | |
import color_pars_vertex from './ShaderChunk/color_pars_vertex.glsl.js'; | |
import color_vertex from './ShaderChunk/color_vertex.glsl.js'; | |
import common from './ShaderChunk/common.glsl.js'; | |
import cube_uv_reflection_fragment from './ShaderChunk/cube_uv_reflection_fragment.glsl.js'; | |
import defaultnormal_vertex from './ShaderChunk/defaultnormal_vertex.glsl.js'; | |
import displacementmap_pars_vertex from './ShaderChunk/displacementmap_pars_vertex.glsl.js'; | |
import displacementmap_vertex from './ShaderChunk/displacementmap_vertex.glsl.js'; | |
import emissivemap_fragment from './ShaderChunk/emissivemap_fragment.glsl.js'; | |
import emissivemap_pars_fragment from './ShaderChunk/emissivemap_pars_fragment.glsl.js'; | |
import encodings_fragment from './ShaderChunk/encodings_fragment.glsl.js'; | |
import encodings_pars_fragment from './ShaderChunk/encodings_pars_fragment.glsl.js'; | |
import envmap_fragment from './ShaderChunk/envmap_fragment.glsl.js'; | |
import envmap_pars_fragment from './ShaderChunk/envmap_pars_fragment.glsl.js'; | |
import envmap_pars_vertex from './ShaderChunk/envmap_pars_vertex.glsl.js'; | |
import envmap_vertex from './ShaderChunk/envmap_vertex.glsl.js'; | |
import fog_vertex from './ShaderChunk/fog_vertex.glsl.js'; | |
import fog_pars_vertex from './ShaderChunk/fog_pars_vertex.glsl.js'; | |
import fog_fragment from './ShaderChunk/fog_fragment.glsl.js'; | |
import fog_pars_fragment from './ShaderChunk/fog_pars_fragment.glsl.js'; | |
import gradientmap_pars_fragment from './ShaderChunk/gradientmap_pars_fragment.glsl.js'; | |
import lightmap_fragment from './ShaderChunk/lightmap_fragment.glsl.js'; | |
import lightmap_pars_fragment from './ShaderChunk/lightmap_pars_fragment.glsl.js'; | |
import lights_lambert_vertex from './ShaderChunk/lights_lambert_vertex.glsl.js'; | |
import lights_pars_begin from './ShaderChunk/lights_pars_begin.glsl.js'; | |
import envmap_physical_pars_fragment from './ShaderChunk/envmap_physical_pars_fragment.glsl.js'; | |
import lights_phong_fragment from './ShaderChunk/lights_phong_fragment.glsl.js'; | |
import lights_phong_pars_fragment from './ShaderChunk/lights_phong_pars_fragment.glsl.js'; | |
import lights_physical_fragment from './ShaderChunk/lights_physical_fragment.glsl.js'; | |
import lights_physical_pars_fragment from './ShaderChunk/lights_physical_pars_fragment.glsl.js'; | |
import lights_fragment_begin from './ShaderChunk/lights_fragment_begin.glsl.js'; | |
import lights_fragment_maps from './ShaderChunk/lights_fragment_maps.glsl.js'; | |
import lights_fragment_end from './ShaderChunk/lights_fragment_end.glsl.js'; | |
import logdepthbuf_fragment from './ShaderChunk/logdepthbuf_fragment.glsl.js'; | |
import logdepthbuf_pars_fragment from './ShaderChunk/logdepthbuf_pars_fragment.glsl.js'; | |
import logdepthbuf_pars_vertex from './ShaderChunk/logdepthbuf_pars_vertex.glsl.js'; | |
import logdepthbuf_vertex from './ShaderChunk/logdepthbuf_vertex.glsl.js'; | |
import map_fragment from './ShaderChunk/map_fragment.glsl.js'; | |
import map_pars_fragment from './ShaderChunk/map_pars_fragment.glsl.js'; | |
import map_particle_fragment from './ShaderChunk/map_particle_fragment.glsl.js'; | |
import map_particle_pars_fragment from './ShaderChunk/map_particle_pars_fragment.glsl.js'; | |
import metalnessmap_fragment from './ShaderChunk/metalnessmap_fragment.glsl.js'; | |
import metalnessmap_pars_fragment from './ShaderChunk/metalnessmap_pars_fragment.glsl.js'; | |
import morphnormal_vertex from './ShaderChunk/morphnormal_vertex.glsl.js'; | |
import morphtarget_pars_vertex from './ShaderChunk/morphtarget_pars_vertex.glsl.js'; | |
import morphtarget_vertex from './ShaderChunk/morphtarget_vertex.glsl.js'; | |
import normal_fragment_begin from './ShaderChunk/normal_fragment_begin.glsl.js'; | |
import normal_fragment_maps from './ShaderChunk/normal_fragment_maps.glsl.js'; | |
import normalmap_pars_fragment from './ShaderChunk/normalmap_pars_fragment.glsl.js'; | |
import packing from './ShaderChunk/packing.glsl.js'; | |
import premultiplied_alpha_fragment from './ShaderChunk/premultiplied_alpha_fragment.glsl.js'; | |
import project_vertex from './ShaderChunk/project_vertex.glsl.js'; | |
import dithering_fragment from './ShaderChunk/dithering_fragment.glsl.js'; | |
import dithering_pars_fragment from './ShaderChunk/dithering_pars_fragment.glsl.js'; | |
import roughnessmap_fragment from './ShaderChunk/roughnessmap_fragment.glsl.js'; | |
import roughnessmap_pars_fragment from './ShaderChunk/roughnessmap_pars_fragment.glsl.js'; | |
import shadowmap_pars_fragment from './ShaderChunk/shadowmap_pars_fragment.glsl.js'; | |
import shadowmap_pars_vertex from './ShaderChunk/shadowmap_pars_vertex.glsl.js'; | |
import shadowmap_vertex from './ShaderChunk/shadowmap_vertex.glsl.js'; | |
import shadowmask_pars_fragment from './ShaderChunk/shadowmask_pars_fragment.glsl.js'; | |
import skinbase_vertex from './ShaderChunk/skinbase_vertex.glsl.js'; | |
import skinning_pars_vertex from './ShaderChunk/skinning_pars_vertex.glsl.js'; | |
import skinning_vertex from './ShaderChunk/skinning_vertex.glsl.js'; | |
import skinnormal_vertex from './ShaderChunk/skinnormal_vertex.glsl.js'; | |
import specularmap_fragment from './ShaderChunk/specularmap_fragment.glsl.js'; | |
import specularmap_pars_fragment from './ShaderChunk/specularmap_pars_fragment.glsl.js'; | |
import tonemapping_fragment from './ShaderChunk/tonemapping_fragment.glsl.js'; | |
import tonemapping_pars_fragment from './ShaderChunk/tonemapping_pars_fragment.glsl.js'; | |
import uv_pars_fragment from './ShaderChunk/uv_pars_fragment.glsl.js'; | |
import uv_pars_vertex from './ShaderChunk/uv_pars_vertex.glsl.js'; | |
import uv_vertex from './ShaderChunk/uv_vertex.glsl.js'; | |
import uv2_pars_fragment from './ShaderChunk/uv2_pars_fragment.glsl.js'; | |
import uv2_pars_vertex from './ShaderChunk/uv2_pars_vertex.glsl.js'; | |
import uv2_vertex from './ShaderChunk/uv2_vertex.glsl.js'; | |
import worldpos_vertex from './ShaderChunk/worldpos_vertex.glsl.js'; | |
import background_frag from './ShaderLib/background_frag.glsl.js'; | |
import background_vert from './ShaderLib/background_vert.glsl.js'; | |
import cube_frag from './ShaderLib/cube_frag.glsl.js'; | |
import cube_vert from './ShaderLib/cube_vert.glsl.js'; | |
import depth_frag from './ShaderLib/depth_frag.glsl.js'; | |
import depth_vert from './ShaderLib/depth_vert.glsl.js'; | |
import distanceRGBA_frag from './ShaderLib/distanceRGBA_frag.glsl.js'; | |
import distanceRGBA_vert from './ShaderLib/distanceRGBA_vert.glsl.js'; | |
import equirect_frag from './ShaderLib/equirect_frag.glsl.js'; | |
import equirect_vert from './ShaderLib/equirect_vert.glsl.js'; | |
import linedashed_frag from './ShaderLib/linedashed_frag.glsl.js'; | |
import linedashed_vert from './ShaderLib/linedashed_vert.glsl.js'; | |
import meshbasic_frag from './ShaderLib/meshbasic_frag.glsl.js'; | |
import meshbasic_vert from './ShaderLib/meshbasic_vert.glsl.js'; | |
import meshlambert_frag from './ShaderLib/meshlambert_frag.glsl.js'; | |
import meshlambert_vert from './ShaderLib/meshlambert_vert.glsl.js'; | |
import meshmatcap_frag from './ShaderLib/meshmatcap_frag.glsl.js'; | |
import meshmatcap_vert from './ShaderLib/meshmatcap_vert.glsl.js'; | |
import meshphong_frag from './ShaderLib/meshphong_frag.glsl.js'; | |
import meshphong_vert from './ShaderLib/meshphong_vert.glsl.js'; | |
import meshphysical_frag from './ShaderLib/meshphysical_frag.glsl.js'; | |
import meshphysical_vert from './ShaderLib/meshphysical_vert.glsl.js'; | |
import normal_frag from './ShaderLib/normal_frag.glsl.js'; | |
import normal_vert from './ShaderLib/normal_vert.glsl.js'; | |
import points_frag from './ShaderLib/points_frag.glsl.js'; | |
import points_vert from './ShaderLib/points_vert.glsl.js'; | |
import shadow_frag from './ShaderLib/shadow_frag.glsl.js'; | |
import shadow_vert from './ShaderLib/shadow_vert.glsl.js'; | |
import sprite_frag from './ShaderLib/sprite_frag.glsl.js'; | |
import sprite_vert from './ShaderLib/sprite_vert.glsl.js'; | |
export var ShaderChunk = { | |
alphamap_fragment: alphamap_fragment, | |
alphamap_pars_fragment: alphamap_pars_fragment, | |
alphatest_fragment: alphatest_fragment, | |
aomap_fragment: aomap_fragment, | |
aomap_pars_fragment: aomap_pars_fragment, | |
begin_vertex: begin_vertex, | |
beginnormal_vertex: beginnormal_vertex, | |
bsdfs: bsdfs, | |
bumpmap_pars_fragment: bumpmap_pars_fragment, | |
clipping_planes_fragment: clipping_planes_fragment, | |
clipping_planes_pars_fragment: clipping_planes_pars_fragment, | |
clipping_planes_pars_vertex: clipping_planes_pars_vertex, | |
clipping_planes_vertex: clipping_planes_vertex, | |
color_fragment: color_fragment, | |
color_pars_fragment: color_pars_fragment, | |
color_pars_vertex: color_pars_vertex, | |
color_vertex: color_vertex, | |
common: common, | |
cube_uv_reflection_fragment: cube_uv_reflection_fragment, | |
defaultnormal_vertex: defaultnormal_vertex, | |
displacementmap_pars_vertex: displacementmap_pars_vertex, | |
displacementmap_vertex: displacementmap_vertex, | |
emissivemap_fragment: emissivemap_fragment, | |
emissivemap_pars_fragment: emissivemap_pars_fragment, | |
encodings_fragment: encodings_fragment, | |
encodings_pars_fragment: encodings_pars_fragment, | |
envmap_fragment: envmap_fragment, | |
envmap_pars_fragment: envmap_pars_fragment, | |
envmap_pars_vertex: envmap_pars_vertex, | |
envmap_physical_pars_fragment: envmap_physical_pars_fragment, | |
envmap_vertex: envmap_vertex, | |
fog_vertex: fog_vertex, | |
fog_pars_vertex: fog_pars_vertex, | |
fog_fragment: fog_fragment, | |
fog_pars_fragment: fog_pars_fragment, | |
gradientmap_pars_fragment: gradientmap_pars_fragment, | |
lightmap_fragment: lightmap_fragment, | |
lightmap_pars_fragment: lightmap_pars_fragment, | |
lights_lambert_vertex: lights_lambert_vertex, | |
lights_pars_begin: lights_pars_begin, | |
lights_phong_fragment: lights_phong_fragment, | |
lights_phong_pars_fragment: lights_phong_pars_fragment, | |
lights_physical_fragment: lights_physical_fragment, | |
lights_physical_pars_fragment: lights_physical_pars_fragment, | |
lights_fragment_begin: lights_fragment_begin, | |
lights_fragment_maps: lights_fragment_maps, | |
lights_fragment_end: lights_fragment_end, | |
logdepthbuf_fragment: logdepthbuf_fragment, | |
logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, | |
logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, | |
logdepthbuf_vertex: logdepthbuf_vertex, | |
map_fragment: map_fragment, | |
map_pars_fragment: map_pars_fragment, | |
map_particle_fragment: map_particle_fragment, | |
map_particle_pars_fragment: map_particle_pars_fragment, | |
metalnessmap_fragment: metalnessmap_fragment, | |
metalnessmap_pars_fragment: metalnessmap_pars_fragment, | |
morphnormal_vertex: morphnormal_vertex, | |
morphtarget_pars_vertex: morphtarget_pars_vertex, | |
morphtarget_vertex: morphtarget_vertex, | |
normal_fragment_begin: normal_fragment_begin, | |
normal_fragment_maps: normal_fragment_maps, | |
normalmap_pars_fragment: normalmap_pars_fragment, | |
packing: packing, | |
premultiplied_alpha_fragment: premultiplied_alpha_fragment, | |
project_vertex: project_vertex, | |
dithering_fragment: dithering_fragment, | |
dithering_pars_fragment: dithering_pars_fragment, | |
roughnessmap_fragment: roughnessmap_fragment, | |
roughnessmap_pars_fragment: roughnessmap_pars_fragment, | |
shadowmap_pars_fragment: shadowmap_pars_fragment, | |
shadowmap_pars_vertex: shadowmap_pars_vertex, | |
shadowmap_vertex: shadowmap_vertex, | |
shadowmask_pars_fragment: shadowmask_pars_fragment, | |
skinbase_vertex: skinbase_vertex, | |
skinning_pars_vertex: skinning_pars_vertex, | |
skinning_vertex: skinning_vertex, | |
skinnormal_vertex: skinnormal_vertex, | |
specularmap_fragment: specularmap_fragment, | |
specularmap_pars_fragment: specularmap_pars_fragment, | |
tonemapping_fragment: tonemapping_fragment, | |
tonemapping_pars_fragment: tonemapping_pars_fragment, | |
uv_pars_fragment: uv_pars_fragment, | |
uv_pars_vertex: uv_pars_vertex, | |
uv_vertex: uv_vertex, | |
uv2_pars_fragment: uv2_pars_fragment, | |
uv2_pars_vertex: uv2_pars_vertex, | |
uv2_vertex: uv2_vertex, | |
worldpos_vertex: worldpos_vertex, | |
background_frag: background_frag, | |
background_vert: background_vert, | |
cube_frag: cube_frag, | |
cube_vert: cube_vert, | |
depth_frag: depth_frag, | |
depth_vert: depth_vert, | |
distanceRGBA_frag: distanceRGBA_frag, | |
distanceRGBA_vert: distanceRGBA_vert, | |
equirect_frag: equirect_frag, | |
equirect_vert: equirect_vert, | |
linedashed_frag: linedashed_frag, | |
linedashed_vert: linedashed_vert, | |
meshbasic_frag: meshbasic_frag, | |
meshbasic_vert: meshbasic_vert, | |
meshlambert_frag: meshlambert_frag, | |
meshlambert_vert: meshlambert_vert, | |
meshmatcap_frag: meshmatcap_frag, | |
meshmatcap_vert: meshmatcap_vert, | |
meshphong_frag: meshphong_frag, | |
meshphong_vert: meshphong_vert, | |
meshphysical_frag: meshphysical_frag, | |
meshphysical_vert: meshphysical_vert, | |
normal_frag: normal_frag, | |
normal_vert: normal_vert, | |
points_frag: points_frag, | |
points_vert: points_vert, | |
shadow_frag: shadow_frag, | |
shadow_vert: shadow_vert, | |
sprite_frag: sprite_frag, | |
sprite_vert: sprite_vert | |
}; | |