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three.js
========
[![NPM package][npm]][npm-url]
[![Build Size][build-size]][build-size-url]
[![Build Status][build-status]][build-status-url]
[![Dependencies][dependencies]][dependencies-url]
[![Dev Dependencies][dev-dependencies]][dev-dependencies-url]
[![Language Grade][lgtm]][lgtm-url]
#### JavaScript 3D library ####
The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.
[Examples](http://threejs.org/examples/) —
[Documentation](http://threejs.org/docs/) —
[Wiki](https://github.com/mrdoob/three.js/wiki) —
[Migrating](https://github.com/mrdoob/three.js/wiki/Migration-Guide) —
[Questions](http://stackoverflow.com/questions/tagged/three.js) —
[Forum](https://discourse.threejs.org/) —
[Gitter](https://gitter.im/mrdoob/three.js) —
[Slack](https://threejs-slack.herokuapp.com/)
### Usage ###
Download the [minified library](http://threejs.org/build/three.min.js) and include it in your HTML, or install and import it as a [module](http://threejs.org/docs/#manual/introduction/Import-via-modules),
Alternatively see [how to build the library yourself](https://github.com/mrdoob/three.js/wiki/Build-instructions).
```html
<script src="js/three.min.js"></script>
```
This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a `WebGL` renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.
```javascript
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}
```
If everything went well you should see [this](https://jsfiddle.net/f2Lommf5/).
### Change log ###
[Releases](https://github.com/mrdoob/three.js/releases)
[npm]: https://img.shields.io/npm/v/three.svg
[npm-url]: https://www.npmjs.com/package/three
[build-size]: https://badgen.net/bundlephobia/minzip/three
[build-size-url]: https://bundlephobia.com/result?p=three
[build-status]: https://travis-ci.org/mrdoob/three.js.svg?branch=dev
[build-status-url]: https://travis-ci.org/mrdoob/three.js
[dependencies]: https://img.shields.io/david/mrdoob/three.js.svg
[dependencies-url]: https://david-dm.org/mrdoob/three.js
[dev-dependencies]: https://img.shields.io/david/dev/mrdoob/three.js.svg
[dev-dependencies-url]: https://david-dm.org/mrdoob/three.js#info=devDependencies
[lgtm]: https://img.shields.io/lgtm/grade/javascript/g/mrdoob/three.js.svg?label=code%20quality
[lgtm-url]: https://lgtm.com/projects/g/mrdoob/three.js/
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