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Create app.py

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+ import streamlit as st
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+
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+ guide = '''
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+ basic guide on how to implement them in Streamlit.
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+
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+ Top Ten Game Components
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+ Player Character: The avatar or character the player controls.
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+ Enemy/NPCs (Non-Player Characters): Characters in the game that the player interacts with or combats against.
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+ Game World/Environment: The setting or background where the game takes place.
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+ User Interface (UI): Menus, scoreboards, health bars, etc.
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+ Controls/Input Handling: How the player interacts with the game (keyboard, mouse input).
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+ Physics & Collision Detection: Handling the laws of physics and detecting when objects collide.
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+ Sound and Music: Background music and sound effects.
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+ Score and Levels: Keeping track of the player's score and progressing through different levels.
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+ Animations: Visual effects and character movements.
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+ Game Logic: Rules and mechanics that drive the game's progression.
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+ Streamlit Game Development Guide
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+ 1. Setting Up Streamlit
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+ First, ensure you have Streamlit installed:
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+
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+ python
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+ Copy code
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+ pip install streamlit
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+ 2. Player Character
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+ Implement a player character that can be controlled by the player. In Streamlit, this can be done using canvas or integrating HTML5/JavaScript.
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+
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+ 3. Enemy/NPCs
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+ Create NPCs using similar methods as the player character, but with automated movements or actions.
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+
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+ 4. Game World/Environment
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+ Design a game world using Streamlit's layout options, or embed HTML/JavaScript for more complex designs.
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+
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+ 5. User Interface
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+ Use Streamlit's widgets to create interactive UI elements like buttons, sliders, and text displays.
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+
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+ 6. Controls/Input Handling
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+ Capture keyboard and mouse input using JavaScript and transmit this to your Streamlit app via Streamlit's components API.
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+
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+ 7. Physics & Collision Detection
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+ For basic physics and collision detection, use Python functions. For more advanced needs, integrate JavaScript libraries.
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+
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+ 8. Sound and Music
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+ Embed sound and music using HTML5 audio elements through Streamlit's components.
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+
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+ 9. Score and Levels
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+ Manage scores and levels using Streamlit's session state to maintain state across interactions.
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+
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+ 10. Animations
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+ Use CSS animations within HTML components or integrate JavaScript-based animation libraries.
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+
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+ 11. Game Logic
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+ Implement the core game mechanics using Python, structuring your code to respond to user inputs and game events.
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+
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+ Example: Basic Game Setup in Streamlit
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+ python
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+ Copy code
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+ import streamlit as st
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+
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+ # Initialize game state
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+ if 'score' not in st.session_state:
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+ st.session_state['score'] = 0
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+
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+ # Game loop (basic example)
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+ with st.container():
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+ st.write("Player Score:", st.session_state['score'])
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+ if st.button("Increase Score"):
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+ st.session_state['score'] += 1
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+ This guide provides a starting point for building games in Streamlit. For more complex games, you might need to deeply integrate JavaScript and HTML5, utilizing Streamlit's ability to integrate these technologies for a more dynamic gaming experience.
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+
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+ User
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+ review 2023 game development guides and explain how to design a streamlit game with iframe html and javascript
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+ ChatGPT
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+ After a quick search, here's what I found.
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+
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+ Designing a Streamlit game using iframes, HTML, and JavaScript involves a few key steps. Here's a guide based on the latest information and practices for 2023:
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+
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+ Understanding Streamlit Components: Streamlit offers components like components.html and components.iframe, which are crucial for embedding HTML or other web content into your Streamlit app​​.
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+
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+ Using the iframe Component: The components.iframe function allows you to load a remote URL in an iframe within your Streamlit app. This is useful for integrating whole web pages or external content. You can specify the source URL, width, height, and scrolling behavior of the iframe​​.
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+
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+ Designing the Game Frontend: You can create the game's frontend using any web technology you like, such as HTML, CSS, JavaScript, React, etc. This frontend will be rendered in Streamlit apps via an iframe tag. For ease of development, you might want to use the React or TypeScript templates provided by Streamlit​​.
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+
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+ Bi-Directional Component Communication: To enable interaction between your game (frontend) and the Streamlit app (backend), you can use bi-directional communication. This involves setting up a Python API for your Streamlit app to communicate with the frontend and vice versa. When the user interacts with the game, the JavaScript frontend can send data back to the Python backend, which can then update the Streamlit UI accordingly​​.
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+
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+ Embedding the Game: For sharing your Streamlit game, you can embed it using iframes in other web pages. Streamlit Community Cloud supports embedding public apps with the ?embed=true query parameter in the app URL. This removes certain elements like the toolbar and padding, making the embedded game more seamless​​.
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+
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+ Handling JavaScript in Streamlit: If you need to use JavaScript for game logic or UI interactions, you can embed it within the HTML code. This can be done using st.markdown with unsafe_allow_html=True. However, remember that JavaScript might be stripped away for security reasons, so it's often better to use an iframe for complex JavaScript functionalities​​.
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+
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+ Cross-Origin Issues: If you're embedding content from different domains, be aware of cross-origin issues. You may need to handle these in your JavaScript code to ensure smooth functioning of the game within the Streamlit app​​.
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+
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+ By following these steps and utilizing the capabilities of Streamlit, you can create engaging and interactive games that can be easily integrated into web pages or standalone Streamlit applications.
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+
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+ User
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+ review current huggingface_hub implementations and create an extended outline with the 7 tips above to explain how to design a game to run on huggingface streamlit
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+ ChatGPT
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+ After a quick search, here's what I discovered.
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+
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+ Designing a game to run on Hugging Face's Streamlit Spaces involves combining the capabilities of Streamlit for web app development with Hugging Face's infrastructure for hosting models and datasets. Here's an extended outline that incorporates the seven tips you previously mentioned, tailored for creating a game on Hugging Face Streamlit:
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+
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+ Understanding Streamlit Spaces: Streamlit Spaces on Hugging Face provide the freedom to build full-featured web apps with Python. It's a reactive environment where the app's state changes rerun the code, making it ideal for interactive applications like games. Spaces also support various charting libraries for data visualization, which can be useful for game analytics or interactive elements​​.
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+
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+ Setting Up Your Streamlit Space: When creating a new Space on Hugging Face, select Streamlit as your SDK. This initializes your Space with the latest version of Streamlit. Ensure the sdk_version in your README.md file's YAML block is set correctly, as not all versions of Streamlit might be supported. Only port 8501 is allowed for Streamlit Spaces, so if you use a config.toml file, ensure the default port isn't overridden​​.
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+
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+ Game Frontend Development: Develop the game’s frontend using Streamlit. Streamlit provides various components like text_area, sidebar, and slider that can be used to create interactive and custom applications for your game. These components can be used for setting up the game environment, capturing user inputs, and displaying game information​​.
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+
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+ Integrating Hugging Face Models and Datasets: If your game involves AI or machine learning elements, you can load Hugging Face models and utilize datasets directly in your Streamlit app. For instance, if you're creating a text-based game or an app that uses natural language processing, you can use models like GPT-2 or XLNet from Hugging Face. Streamlit seamlessly works with Hugging Face's Datasets library, enabling the handling of large datasets without the need to download them entirely​​.
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+
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+ Designing the Game Logic: Implement your game logic using Python within the Streamlit framework. This includes setting up the game rules, player interactions, and the overall flow of the game. Use Streamlit's reactive nature to update the game state based on player actions or other game events.
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+
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+ Embedding and Sharing the Game: Streamlit Spaces can be embedded in other webpages using the HTML <iframe> tag. This feature allows for broader distribution and integration of your game on different platforms. Remember to add ?embed=true to the Space URL for a cleaner embed that removes unnecessary elements like spacers and footers. For auto-resizing iframes, you can utilize the iFrame Resizer library to ensure that the iframe size adjusts to fit the content of your Streamlit application​​.
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+
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+ Deploying and Hosting: Once your game is developed, you can host it on Hugging Face Spaces by pushing your code to the Git repository associated with your Space. Make sure to include any additional dependencies in the requirements.txt file. The version of Streamlit you use in your local development should match the one in your Space for seamless functionality​​​​.
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+
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+ This outline serves as a guide to combining the powers of Streamlit and Hugging Face for game development. It offers a blend of interactive web development with advanced AI and machine learning capabilities, making it an exciting platform for creating modern, data-driven games.
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+
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+ # Top Roleplaying Games and Rulesets
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+
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+ ## 1. Dungeons & Dragons
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+ - Character creation
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+ - Adventure and exploration
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+ - Combat mechanics
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+ - Magic and spells
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+ - Party dynamics
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+
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+ ## 2. Pathfinder
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+ - Character classes
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+ - Skill system
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+ - Monster encounters
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+ - World building
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+ - Equipment and inventory
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+
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+ ## 3. Call of Cthulhu
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+ - Investigative gameplay
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+ - Mythos lore
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+ - Sanity system
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+ - Clue gathering
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+ - Social interaction
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+
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+ ## 4. Shadowrun
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+ - Cyberpunk setting
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+ - Firearms and combat
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+ - Matrix hacking
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+ - Magical races
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+ - Character advancement
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+
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+ ## 5. Warhammer Fantasy Roleplay
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+ - Dark fantasy world
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+ - Character careers
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+ - Combat and tactics
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+ - Magic lore
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+ - Exploration and quests
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+
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+ ## 6. Star Wars Roleplaying Game
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+ - Galactic setting
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+ - Space travel and combat
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+ - Blaster and lightsaber combat
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+ - Alien species
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+ - Quests and missions
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+
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+ ## 7. GURPS (Generic Universal RolePlaying System)
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+ - Customizable system
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+ - Character creation
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+ - Skill and ability checks
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+ - Action and combat
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+ - Crafting and inventing
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+
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+ ## 8. World of Darkness
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+ - Gothic horror setting
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+ - Supernatural creatures
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+ - Investigation and mystery
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+ - Social intrigue
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+ - Magic and powers
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+
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+ ## 9. Fate
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+ - Narrative-focused
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+ - Simple mechanics
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+ - Aspect system
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+ - Problem solving
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+
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+ ## 10. Savage Worlds
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+ - Storytelling emphasis
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+ - Fast-paced combat
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+ - Character archetypes
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+ - Versatile settings
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+ - Dice mechanics
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+ - Adventure and exploration
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+ '''
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+
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+ import streamlit as st
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+ from PIL import Image
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+ import requests
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+
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+ # Function to display images (for illustration purposes)
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+ def display_image(url):
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+ response = requests.get(url)
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+ image = Image.open(response.raw)
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+ st.image(image)
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+
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+ # Title
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+ st.title("Streamlit Game Development Guide - 2023")
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+
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+ # Game Components Sidebar
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+ st.sidebar.header("Game Components")
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+ component = st.sidebar.selectbox("Choose a component to learn about:",
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+ ["Select", "Player Character", "Enemy/NPCs", "Game World/Environment",
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+ "User Interface", "Controls/Input Handling", "Physics & Collision Detection",
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+ "Sound and Music", "Score and Levels", "Animations", "Game Logic"])
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+
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+ # Display information based on selection
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+ if component == "Player Character":
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+ st.subheader("Player Character")
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+ st.write("The avatar or character the player controls.")
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+ # Example Image
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+ display_image('URL_to_player_character_image')
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+
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+ elif component == "Enemy/NPCs":
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+ st.subheader("Enemy/NPCs")
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+ st.write("Characters in the game that the player interacts with or combats against.")
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+ # Example Image
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+ display_image('URL_to_enemy_NPC_image')
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+
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+ elif component == "Game World/Environment":
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+ st.subheader("Game World/Environment")
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+ st.write("The setting or background where the game takes place.")
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+ # Example Image
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+ display_image('URL_to_game_world_image')
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+
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+ elif component == "User Interface":
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+ st.subheader("User Interface")
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+ st.write("Menus, scoreboards, health bars, etc.")
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+ # Example UI
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+ st.progress(50)
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+ st.button("Press me")
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+
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+ elif component == "Controls/Input Handling":
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+ st.subheader("Controls/Input Handling")
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+ st.write("How the player interacts with the game (keyboard, mouse input).")
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+ st.text_input("Type something")
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+
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+ elif component == "Physics & Collision Detection":
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+ st.subheader("Physics & Collision Detection")
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+ st.write("Handling the laws of physics and detecting when objects collide.")
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+ st.checkbox("Enable Physics")
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+
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+ elif component == "Sound and Music":
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+ st.subheader("Sound and Music")
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+ st.write("Background music and sound effects.")
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+ st.audio('URL_to_audio_file')
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+
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+ elif component == "Score and Levels":
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+ st.subheader("Score and Levels")
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+ st.write("Keeping track of the player's score and progressing through different levels.")
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+ if 'score' not in st.session_state:
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+ st.session_state['score'] = 0
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+ st.write("Player Score:", st.session_state['score'])
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+ if st.button("Increase Score"):
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+ st.session_state['score'] += 1
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+
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+ elif component == "Animations":
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+ st.subheader("Animations")
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+ st.write("Visual effects and character movements.")
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+ # Example Animation (Placeholder)
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+ st.markdown("![Alt Text](URL_to_animation_gif)")
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+
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+ elif component == "Game Logic":
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+ st.subheader("Game Logic")
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+ st.write("Rules and mechanics that drive the game's progression.")
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+ st.write("Implement game logic here...")
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+
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+ else:
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+ st.write("Select a component to learn about.")
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+
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+
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+ st.markdown(guide)