import torch import numpy as np from PIL import Image import pymeshlab import trimesh from pytorch3d.renderer import TexturesVertex from pytorch3d.structures import Meshes from rembg import new_session, remove import torch.nn.functional as F from typing import List, Tuple from pygltflib import GLTF2, Material, PbrMetallicRoughness import time # Constants providers = [ ('CUDAExecutionProvider', { 'device_id': 0, 'arena_extend_strategy': 'kSameAsRequested', 'gpu_mem_limit': 8 * 1024 * 1024 * 1024, 'cudnn_conv_algo_search': 'HEURISTIC', }) ] session = new_session(providers=providers) NEG_PROMPT = "sketch, sculpture, hand drawing, outline, single color, NSFW, lowres, bad anatomy,bad hands, text, error, missing fingers, yellow sleeves, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, blurry,(worst quality:1.4),(low quality:1.4)" # Helper functions def load_mesh_with_trimesh(file_name, file_type=None): mesh = trimesh.load(file_name, file_type=file_type) if isinstance(mesh, trimesh.Scene): mesh = _process_trimesh_scene(mesh) vertices, faces, colors = _extract_mesh_data(mesh) return vertices, faces, colors def _process_trimesh_scene(mesh): from io import BytesIO with BytesIO() as f: mesh.export(f, file_type="obj") f.seek(0) mesh = trimesh.load(f, file_type="obj") if isinstance(mesh, trimesh.Scene): mesh = trimesh.util.concatenate( tuple(trimesh.Trimesh(vertices=g.vertices, faces=g.faces) for g in mesh.geometry.values())) return mesh def _extract_mesh_data(mesh): vertices = torch.from_numpy(mesh.vertices).T faces = torch.from_numpy(mesh.faces).T colors = _get_mesh_colors(mesh) return vertices, faces, colors def _get_mesh_colors(mesh): if mesh.visual is not None and hasattr(mesh.visual, 'vertex_colors'): return torch.from_numpy(mesh.visual.vertex_colors)[..., :3].T / 255. return torch.ones_like(mesh.vertices).T * 0.5 def meshlab_mesh_to_py3dmesh(mesh: pymeshlab.Mesh) -> Meshes: verts = torch.from_numpy(mesh.vertex_matrix()).float() faces = torch.from_numpy(mesh.face_matrix()).long() colors = torch.from_numpy(mesh.vertex_color_matrix()[..., :3]).float() textures = TexturesVertex(verts_features=[colors]) return Meshes(verts=[verts], faces=[faces], textures=textures) def py3dmesh_to_meshlab_mesh(meshes: Meshes) -> pymeshlab.Mesh: colors_in = F.pad(meshes.textures.verts_features_packed().cpu().float(), [ 0, 1], value=1).numpy().astype(np.float64) return pymeshlab.Mesh( vertex_matrix=meshes.verts_packed().cpu().float().numpy().astype(np.float64), face_matrix=meshes.faces_packed().cpu().long().numpy().astype(np.int32), v_normals_matrix=meshes.verts_normals_packed( ).cpu().float().numpy().astype(np.float64), v_color_matrix=colors_in) def to_pyml_mesh(vertices, faces): return pymeshlab.Mesh( vertex_matrix=vertices.cpu().float().numpy().astype(np.float64), face_matrix=faces.cpu().long().numpy().astype(np.int32), ) def to_py3d_mesh(vertices, faces, normals=None): mesh = Meshes(verts=[vertices], faces=[faces], textures=None) if normals is None: normals = mesh.verts_normals_packed() mesh.textures = TexturesVertex(verts_features=[normals / 2 + 0.5]) return mesh def from_py3d_mesh(mesh): return mesh.verts_list()[0], mesh.faces_list()[0], mesh.textures.verts_features_packed() # Normal map rotation functions def rotate_normalmap_by_angle(normal_map: np.ndarray, angle: float): angle_rad = np.radians(angle) R = np.array([ [np.cos(angle_rad), 0, np.sin(angle_rad)], [0, 1, 0], [-np.sin(angle_rad), 0, np.cos(angle_rad)] ]) return np.dot(normal_map.reshape(-1, 3), R.T).reshape(normal_map.shape) def rotate_normals(normal_pils, return_types='np', rotate_direction=1) -> np.ndarray: n_views = len(normal_pils) ret = [] for idx, rgba_normal in enumerate(normal_pils): normal_np, alpha_np = _process_normal_image(rgba_normal) normal_np = rotate_normalmap_by_angle( normal_np, rotate_direction * idx * (360 / n_views)) rgba_normal_np = _combine_normal_and_alpha(normal_np, alpha_np) ret.append(_format_output(rgba_normal_np, return_types)) return ret def _process_normal_image(rgba_normal): normal_np = np.array(rgba_normal)[:, :, :3] / 255 * 2 - 1 alpha_np = np.array(rgba_normal)[:, :, 3] / 255 return normal_np, alpha_np def _combine_normal_and_alpha(normal_np, alpha_np): normal_np = (normal_np + 1) / 2 normal_np = normal_np * alpha_np[..., None] return np.concatenate([normal_np * 255, alpha_np[:, :, None] * 255], axis=-1) def _format_output(rgba_normal_np, return_types): if return_types == 'np': return rgba_normal_np elif return_types == 'pil': return Image.fromarray(rgba_normal_np.astype(np.uint8)) else: raise ValueError( f"return_types should be 'np' or 'pil', but got {return_types}") def rotate_normalmap_by_angle_torch(normal_map, angle): angle_rad = torch.tensor(np.radians(angle)).to(normal_map) R = torch.tensor([ [torch.cos(angle_rad), 0, torch.sin(angle_rad)], [0, 1, 0], [-torch.sin(angle_rad), 0, torch.cos(angle_rad)] ]).to(normal_map) return torch.matmul(normal_map.view(-1, 3), R.T).view(normal_map.shape) def do_rotate(rgba_normal, angle): rgba_normal = torch.from_numpy(rgba_normal).float().cuda() / 255 rotated_normal_tensor = rotate_normalmap_by_angle_torch( rgba_normal[..., :3] * 2 - 1, angle) rotated_normal_tensor = (rotated_normal_tensor + 1) / 2 rotated_normal_tensor = rotated_normal_tensor * rgba_normal[:, :, [3]] return torch.cat([rotated_normal_tensor * 255, rgba_normal[:, :, [3]] * 255], dim=-1).cpu().numpy() def rotate_normals_torch(normal_pils, return_types='np', rotate_direction=1): n_views = len(normal_pils) ret = [] for idx, rgba_normal in enumerate(normal_pils): angle = rotate_direction * idx * (360 / n_views) rgba_normal_np = do_rotate(np.array(rgba_normal), angle) ret.append(_format_output(rgba_normal_np, return_types)) return ret # Background change functions def change_bkgd(img_pils, new_bkgd=(0., 0., 0.)): new_bkgd = np.array(new_bkgd).reshape(1, 1, 3) return [_change_single_image_bkgd(rgba_img, new_bkgd) for rgba_img in img_pils] def _change_single_image_bkgd(rgba_img, new_bkgd): img_np, alpha_np = np.array( rgba_img)[:, :, :3] / 255, np.array(rgba_img)[:, :, 3] / 255 ori_bkgd = img_np[:1, :1] alpha_np_clamp = np.clip(alpha_np, 1e-6, 1) ori_img_np = (img_np - ori_bkgd * (1 - alpha_np[..., None])) / alpha_np_clamp[..., None] img_np = np.where(alpha_np[..., None] > 0.05, ori_img_np * alpha_np[..., None] + new_bkgd * (1 - alpha_np[..., None]), new_bkgd) rgba_img_np = np.concatenate( [img_np * 255, alpha_np[..., None] * 255], axis=-1) return Image.fromarray(rgba_img_np.astype(np.uint8)) def change_bkgd_to_normal(normal_pils) -> List[Image.Image]: n_views = len(normal_pils) return [_change_single_normal_bkgd(rgba_normal, idx, n_views) for idx, rgba_normal in enumerate(normal_pils)] def _change_single_normal_bkgd(rgba_normal, idx, n_views): target_bkgd = rotate_normalmap_by_angle( np.array([[[0., 0., 1.]]]), idx * (360 / n_views)) normal_np, alpha_np = np.array( rgba_normal)[:, :, :3] / 255 * 2 - 1, np.array(rgba_normal)[:, :, 3] / 255 old_bkgd = normal_np[:1, :1] normal_np[alpha_np > 0.05] = (normal_np[alpha_np > 0.05] - old_bkgd * ( 1 - alpha_np[alpha_np > 0.05][..., None])) / alpha_np[alpha_np > 0.05][..., None] normal_np = normal_np * alpha_np[..., None] + \ target_bkgd * (1 - alpha_np[..., None]) normal_np = (normal_np + 1) / 2 rgba_normal_np = np.concatenate( [normal_np * 255, alpha_np[..., None] * 255], axis=-1) return Image.fromarray(rgba_normal_np.astype(np.uint8)) # Mesh and GLB handling functions def fix_vert_color_glb(mesh_path): obj1 = GLTF2().load(mesh_path) obj1.meshes[0].primitives[0].material = 0 obj1.materials.append(Material( pbrMetallicRoughness=PbrMetallicRoughness( baseColorFactor=[1.0, 1.0, 1.0, 1.0], metallicFactor=0., roughnessFactor=1.0, ), emissiveFactor=[0.0, 0.0, 0.0], doubleSided=True, )) obj1.save(mesh_path) def srgb_to_linear(c_srgb): return np.where(c_srgb <= 0.04045, c_srgb / 12.92, ((c_srgb + 0.055) / 1.055) ** 2.4).clip(0, 1.) def save_py3dmesh_with_trimesh_fast(meshes: Meshes, save_glb_path, apply_sRGB_to_LinearRGB=True): vertices, triangles, np_color = _extract_mesh_data_for_trimesh(meshes) if save_glb_path.endswith(".glb"): vertices[:, [0, 2]] = -vertices[:, [0, 2]] if apply_sRGB_to_LinearRGB: np_color = srgb_to_linear(np_color) mesh = trimesh.Trimesh( vertices=vertices, faces=triangles, vertex_colors=np_color) mesh.remove_unreferenced_vertices() mesh.export(save_glb_path) if save_glb_path.endswith(".glb"): fix_vert_color_glb(save_glb_path) print(f"saving to {save_glb_path}") def _extract_mesh_data_for_trimesh(meshes): vertices = meshes.verts_packed().cpu().float().numpy() triangles = meshes.faces_packed().cpu().long().numpy() np_color = meshes.textures.verts_features_packed().cpu().float().numpy() assert vertices.shape[0] == np_color.shape[0] assert np_color.shape[1] == 3 assert 0 <= np_color.min() and np_color.max( ) <= 1, f"min={np_color.min()}, max={np_color.max()}" return vertices, triangles, np_color def save_glb_and_video(save_mesh_prefix: str, meshes: Meshes, with_timestamp=True, dist=3.5, azim_offset=180, resolution=512, fov_in_degrees=1 / 1.15, cam_type="ortho", view_padding=60, export_video=True) -> Tuple[str, str]: import time if '.' in save_mesh_prefix: save_mesh_prefix = ".".join(save_mesh_prefix.split('.')[:-1]) if with_timestamp: save_mesh_prefix = save_mesh_prefix + f"_{int(time.time())}" ret_mesh = save_mesh_prefix + ".glb" save_py3dmesh_with_trimesh_fast(meshes, ret_mesh) return ret_mesh, None # Mesh cleaning and preprocessing functions (continued) def simple_clean_mesh(pyml_mesh: pymeshlab.Mesh, apply_smooth=True, stepsmoothnum=1, apply_sub_divide=False, sub_divide_threshold=0.25): ms = pymeshlab.MeshSet() ms.add_mesh(pyml_mesh, "cube_mesh") if apply_smooth: ms.apply_filter("apply_coord_laplacian_smoothing", stepsmoothnum=stepsmoothnum, cotangentweight=False) if apply_sub_divide: ms.apply_filter("meshing_repair_non_manifold_vertices") ms.apply_filter("meshing_repair_non_manifold_edges", method='Remove Faces') ms.apply_filter("meshing_surface_subdivision_loop", iterations=2, threshold=pymeshlab.PercentageValue(sub_divide_threshold)) return meshlab_mesh_to_py3dmesh(ms.current_mesh()) def expand2square(pil_img, background_color): width, height = pil_img.size if width == height: return pil_img new_size = max(width, height) result = Image.new(pil_img.mode, (new_size, new_size), background_color) if width > height: result.paste(pil_img, (0, (width - height) // 2)) else: result.paste(pil_img, ((height - width) // 2, 0)) return result def simple_preprocess(input_image, rembg_session=session, background_color=255): RES = 2048 input_image.thumbnail([RES, RES], Image.Resampling.LANCZOS) if input_image.mode != 'RGBA': image_rem = input_image.convert('RGBA') input_image = remove( image_rem, alpha_matting=False, session=rembg_session) arr = np.asarray(input_image) alpha = arr[:, :, -1] x_nonzero, y_nonzero = (alpha > 60).sum(axis=1).nonzero()[ 0], (alpha > 60).sum(axis=0).nonzero()[0] x_min, x_max = int(x_nonzero.min()), int(x_nonzero.max()) y_min, y_max = int(y_nonzero.min()), int(y_nonzero.max()) arr = arr[x_min:x_max, y_min:y_max] input_image = Image.fromarray(arr) return expand2square(input_image, (background_color, background_color, background_color, 0)) def init_target(img_pils, new_bkgd=(0., 0., 0.), device="cuda"): new_bkgd = torch.tensor( new_bkgd, dtype=torch.float32).view(1, 1, 3).to(device) imgs = torch.stack([torch.from_numpy(np.array(img, dtype=np.float32)) for img in img_pils]).to(device) / 255 img_nps = imgs[..., :3] alpha_nps = imgs[..., 3] ori_bkgds = img_nps[:, :1, :1] alpha_nps_clamp = torch.clamp(alpha_nps, 1e-6, 1) ori_img_nps = (img_nps - ori_bkgds * (1 - alpha_nps.unsqueeze(-1)) ) / alpha_nps_clamp.unsqueeze(-1) ori_img_nps = torch.clamp(ori_img_nps, 0, 1) img_nps = torch.where(alpha_nps.unsqueeze(-1) > 0.05, ori_img_nps * alpha_nps.unsqueeze(-1) + new_bkgd * (1 - alpha_nps.unsqueeze(-1)), new_bkgd) return torch.cat([img_nps, alpha_nps.unsqueeze(-1)], dim=-1) def save_obj_and_video(save_mesh_prefix: str, meshes: Meshes, with_timestamp=True, **kwargs) -> Tuple[str, str]: if '.' in save_mesh_prefix: save_mesh_prefix = ".".join(save_mesh_prefix.split('.')[:-1]) if with_timestamp: save_mesh_prefix = save_mesh_prefix + f"_{int(time.time())}" ret_mesh = save_mesh_prefix + ".obj" vertices = meshes.verts_packed().cpu().float().numpy() triangles = meshes.faces_packed().cpu().long().numpy() np_color = meshes.textures.verts_features_packed().cpu().float().numpy() # Apply sRGB to LinearRGB conversion np_color = srgb_to_linear(np_color) mesh = trimesh.Trimesh(vertices=vertices, faces=triangles, vertex_colors=np_color) mesh.remove_unreferenced_vertices() mesh.export(ret_mesh) print(f"Saved to {ret_mesh}") return ret_mesh, None