Delete sam2point/voxelizer0.py
Browse files- sam2point/voxelizer0.py +0 -140
sam2point/voxelizer0.py
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# Codes are taken from BPNet, CVPR'21
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# https://github.com/wbhu/BPNet/blob/main/dataset/voxelizer.py
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import collections
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import numpy as np
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from sam2point.voxelization_utils import sparse_quantize
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from scipy.linalg import expm, norm
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# Rotation matrix along axis with angle theta
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def M(axis, theta):
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return expm(np.cross(np.eye(3), axis / norm(axis) * theta))
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class Voxelizer:
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def __init__(self,
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voxel_size=1,
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clip_bound=None,
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use_augmentation=False,
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scale_augmentation_bound=None,
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rotation_augmentation_bound=None,
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translation_augmentation_ratio_bound=None,
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ignore_label=255):
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'''
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Args:
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voxel_size: side length of a voxel
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clip_bound: boundary of the voxelizer. Points outside the bound will be deleted
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expects either None or an array like ((-100, 100), (-100, 100), (-100, 100)).
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scale_augmentation_bound: None or (0.9, 1.1)
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rotation_augmentation_bound: None or ((np.pi / 6, np.pi / 6), None, None) for 3 axis.
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Use random order of x, y, z to prevent bias.
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translation_augmentation_bound: ((-5, 5), (0, 0), (-10, 10))
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ignore_label: label assigned for ignore (not a training label).
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'''
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self.voxel_size = voxel_size
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self.clip_bound = clip_bound
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self.ignore_label = ignore_label
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# Augmentation
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self.use_augmentation = use_augmentation
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self.scale_augmentation_bound = scale_augmentation_bound
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self.rotation_augmentation_bound = rotation_augmentation_bound
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self.translation_augmentation_ratio_bound = translation_augmentation_ratio_bound
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def get_transformation_matrix(self):
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voxelization_matrix, rotation_matrix = np.eye(4), np.eye(4)
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# Get clip boundary from config or pointcloud.
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# Get inner clip bound to crop from.
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# Transform pointcloud coordinate to voxel coordinate.
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# 1. Random rotation
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rot_mat = np.eye(3)
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if self.use_augmentation and self.rotation_augmentation_bound is not None:
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if isinstance(self.rotation_augmentation_bound, collections.Iterable):
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rot_mats = []
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for axis_ind, rot_bound in enumerate(self.rotation_augmentation_bound):
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theta = 0
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axis = np.zeros(3)
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axis[axis_ind] = 1
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if rot_bound is not None:
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theta = np.random.uniform(*rot_bound)
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rot_mats.append(M(axis, theta))
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# Use random order
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np.random.shuffle(rot_mats)
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rot_mat = rot_mats[0] @ rot_mats[1] @ rot_mats[2]
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else:
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raise ValueError()
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rotation_matrix[:3, :3] = rot_mat
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# 2. Scale and translate to the voxel space.
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scale = 1 / self.voxel_size
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if self.use_augmentation and self.scale_augmentation_bound is not None:
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scale *= np.random.uniform(*self.scale_augmentation_bound)
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np.fill_diagonal(voxelization_matrix[:3, :3], scale)
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# Get final transformation matrix.
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return voxelization_matrix, rotation_matrix
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def clip(self, coords, center=None, trans_aug_ratio=None):
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bound_min = np.min(coords, 0).astype(float)
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bound_max = np.max(coords, 0).astype(float)
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bound_size = bound_max - bound_min
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if center is None:
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center = bound_min + bound_size * 0.5
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lim = self.clip_bound
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if trans_aug_ratio is not None:
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trans = np.multiply(trans_aug_ratio, bound_size)
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center += trans
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# Clip points outside the limit
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clip_inds = ((coords[:, 0] >= (lim[0][0] + center[0])) &
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(coords[:, 0] < (lim[0][1] + center[0])) &
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(coords[:, 1] >= (lim[1][0] + center[1])) &
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(coords[:, 1] < (lim[1][1] + center[1])) &
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(coords[:, 2] >= (lim[2][0] + center[2])) &
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(coords[:, 2] < (lim[2][1] + center[2])))
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return clip_inds
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def voxelize(self, coords, feats, labels, center=None, link=None, return_ind=False):
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assert coords.shape[1] == 3 and coords.shape[0] == feats.shape[0] and coords.shape[0]
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if self.clip_bound is not None:
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trans_aug_ratio = np.zeros(3)
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if self.use_augmentation and self.translation_augmentation_ratio_bound is not None:
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for axis_ind, trans_ratio_bound in enumerate(self.translation_augmentation_ratio_bound):
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trans_aug_ratio[axis_ind] = np.random.uniform(*trans_ratio_bound)
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clip_inds = self.clip(coords, center, trans_aug_ratio)
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if clip_inds.sum():
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coords, feats = coords[clip_inds], feats[clip_inds]
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if labels is not None:
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labels = labels[clip_inds]
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# Get rotation and scale
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M_v, M_r = self.get_transformation_matrix()
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# Apply transformations
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rigid_transformation = M_v
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if self.use_augmentation:
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rigid_transformation = M_r @ rigid_transformation
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homo_coords = np.hstack((coords, np.ones((coords.shape[0], 1), dtype=coords.dtype)))
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coords_aug = np.floor(homo_coords @ rigid_transformation.T[:, :3])
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# Align all coordinates to the origin.
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min_coords = coords_aug.min(0)
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M_t = np.eye(4)
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M_t[:3, -1] = -min_coords
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rigid_transformation = M_t @ rigid_transformation
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coords_aug = np.floor(coords_aug - min_coords)
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inds, inds_reconstruct = sparse_quantize(coords_aug, return_index=True)
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coords_aug, feats, labels = coords_aug[inds], feats[inds], labels[inds]
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# Normal rotation
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if feats.shape[1] > 6:
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feats[:, 3:6] = feats[:, 3:6] @ (M_r[:3, :3].T)
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if return_ind:
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return coords_aug, feats, labels, np.array(inds_reconstruct), inds
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if link is not None:
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return coords_aug, feats, labels, np.array(inds_reconstruct), link[inds]
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return coords_aug, feats, labels, np.array(inds_reconstruct)
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