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<!DOCTYPE html>
<html>
<head>
    <title>Get Me Out! - Apartment Escape Game with Chat</title>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.7.0/p5.min.js"></script>
    <script src="/static/game/gameState.js"></script>
    <style>
        /* Layout */
        body {
            margin: 0;
            font-family: Arial, sans-serif;
            display: flex;
            height: 100vh;
        }
        #gameContainer {
            display: flex;
            width: 100%;
            height: 100%;
        }
        #mapSection {
            flex: 1;
            position: relative;
            background: #f5f5f5;
            display: flex;
            flex-direction: column;
            align-items: center;
        }
        /* We'll place the P5 canvas in here */
        .map-wrapper {
            margin: 20px;
            transform-origin: top left;
        }

        #chatSection {
            width: 400px;
            border-left: 1px solid #ddd;
            display: flex;
            flex-direction: column;
            background: white;
        }
        #chatHistory {
            flex: 1;
            overflow-y: auto;
            padding: 20px;
            background: #f8f9fa;
        }
        #chatControls {
            padding: 20px;
            border-top: 1px solid #ddd;
            background: white;
            display: flex;
            gap: 10px;
        }
        .chat-message {
            padding: 10px;
            margin: 5px 0;
            border-radius: 16px;
            max-width: 80%;
            word-wrap: break-word;
        }
        .user-message {
            background: #007AFF;
            color: white;
            margin-left: auto;
            border-radius: 16px 16px 4px 16px;
        }
        .assistant-message {
            background: #E9E9EB;
            color: black;
            margin-right: auto;
            border-radius: 16px 16px 16px 4px;
        }
        input {
            flex: 1;
            padding: 10px;
            border: 1px solid #ddd;
            border-radius: 4px;
            font-family: inherit;
        }
        button {
            padding: 8px 16px;
            background: #007AFF;
            color: white;
            border: none;
            border-radius: 4px;
            cursor: pointer;
        }
        button:hover {
            background: #0056b3;
        }
        .loading-dots {
            display: inline-flex;
            gap: 4px;
            padding: 5px;
            margin: 5px 0;
        }
        .dot {
            width: 8px;
            height: 8px;
            background: #6c757d;
            border-radius: 50%;
            animation: wave 1.3s linear infinite;
        }
        .dot:nth-child(2) { animation-delay: -1.1s; }
        .dot:nth-child(3) { animation-delay: -0.9s; }
        @keyframes wave {
            0%, 60%, 100% { transform: translateY(0); }
            30% { transform: translateY(-4px); }
        }

        /* Modal for API key (if needed) */
        #apiKeyModal {
            display: none;
            position: fixed;
            top: 0; left: 0;
            width: 100%; height: 100%;
            background: rgba(0,0,0,0.5);
            justify-content: center;
            align-items: center;
        }
        .modal-content {
            background: white;
            padding: 20px;
            border-radius: 8px;
            width: 300px;
        }
        #apiKey {
            width: 100%;
            margin: 10px 0;
            padding: 8px;
        }
    </style>
</head>
<body>
    <div id="gameContainer">
        <div id="mapSection">
            <div id="mapWrapper" class="map-wrapper">
                <!-- P5.js canvas goes here -->
            </div>
        </div>
        <div id="chatSection">
            <div id="chatHistory"></div>
            <div id="chatControls">
                <input type="text" id="prompt" placeholder="Type your message...">
                <button onclick="Message()"></button>
            </div>
        </div>
    </div>
    <div id="apiKeyModal">
        <div class="modal-content">
            <h3>Enter Mistral API Key</h3>
            <input type="password" id="apiKey" placeholder="Enter your API key">
            <button onclick="saveApiKey()">Save</button>
        </div>
    </div>

    <script>
        /* 
         * This script loads ./apt.json to set up the map,
         * draws it in p5.js, and provides a chat interface on the right.
         */

        // Constants and variables for the map
        const CELL_SIZE = 30;
        let GRID_COLS = 0;
        let GRID_ROWS = 0;
        let grid = [];
        let rooms = new Map();
        let characterPos = null;
        let path = [];
        let isMoving = false;
        let moveInterval = null;

        // Initialize game state
        const gameState = new GameState();

        // Chat variables
        let apiKey = localStorage.getItem('mistralApiKey');
        let chatMessages = []; // Array to store chat history

        // Load apt.json upon page start
        async function loadAptJson() {
            try {
                const response = await fetch('/static/game/apt.json');
                if (!response.ok) {
                    alert("Failed to load apt.json!");
                    return;
                }
                const data = await response.json();
                // Update local variables from apt.json
                GRID_COLS = data.gridCols || 40;
                GRID_ROWS = data.gridRows || 20;
                grid = data.grid || [];
                
                // Ensure each cell has the color property if it exists in the data
                for (let y = 0; y < GRID_ROWS; y++) {
                    for (let x = 0; x < GRID_COLS; x++) {
                        if (!grid[y]) grid[y] = [];
                        if (!grid[y][x]) {
                            grid[y][x] = { type: 'empty', color: null };
                        } else if (typeof grid[y][x] === 'string') {
                            // Handle old format where grid cells were just strings
                            grid[y][x] = { type: grid[y][x], color: null };
                        }
                    }
                }
                
                rooms = new Map(data.rooms);
                characterPos = data.characterPos || { x: 0, y: 0 };

                // Once loaded, initialize the P5 canvas with correct dims
                let canvas = createCanvas(GRID_COLS * CELL_SIZE, GRID_ROWS * CELL_SIZE);
                canvas.parent('mapWrapper');
                adjustScale();

            } catch (e) {
                console.error("Error loading apt.json:", e);
            }
        }

        function adjustScale() {
            const availableWidth = window.innerWidth - 400 - 40; // space for chat + margins
            const actualCanvasWidth = GRID_COLS * CELL_SIZE;
            const scale = availableWidth / actualCanvasWidth;
            const mapWrapper = document.querySelector('#mapSection .map-wrapper');
            if (mapWrapper) {
                // use CSS zoom or transform
                mapWrapper.style.zoom = scale;
            }
        }

        window.addEventListener('resize', adjustScale);

        // p5.js setup
        function setup() {
            // We'll wait to createCanvas until apt.json is loaded
            loadAptJson();
        }

        // p5.js draw loop
        function draw() {
            if (!grid || grid.length === 0) {
                // No grid loaded yet or apt.json not ready
                return;
            }
            background(255);
            drawGrid();
            drawRooms();
            drawWallsAndDoors();
            drawPath();
            drawCharacter();
        }

        function drawGrid() {
            stroke(200);
            for (let x = 0; x <= GRID_COLS; x++) {
                line(x * CELL_SIZE, 0, x * CELL_SIZE, GRID_ROWS*CELL_SIZE);
            }
            for (let y = 0; y <= GRID_ROWS; y++) {
                line(0, y * CELL_SIZE, GRID_COLS*CELL_SIZE, y * CELL_SIZE);
            }
        }

        function drawRooms() {
            for (let [roomName, cells] of rooms) {
                const hue = stringToHue(roomName);
                fill(hue, 30, 95, 0.3);
                noStroke();
                for (let cell of cells) {
                    rect(cell.x * CELL_SIZE, cell.y * CELL_SIZE, CELL_SIZE, CELL_SIZE);
                }
                if (cells.length > 0) {
                    fill(0);
                    textAlign(CENTER, CENTER);
                    textSize(10);
                    text(roomName, 
                        cells[0].x * CELL_SIZE + CELL_SIZE/2, 
                        cells[0].y * CELL_SIZE + CELL_SIZE/2
                    );
                }
            }
        }

        function drawWallsAndDoors() {
            for (let y = 0; y < GRID_ROWS; y++) {
                for (let x = 0; x < GRID_COLS; x++) {
                    const cell = grid[y][x];
                    if (cell.type === 'wall') {
                        fill(0);
                        noStroke();
                        rect(x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE, CELL_SIZE);
                    } else if (cell.type === 'door') {
                        fill(139, 69, 19); // Brown color for doors
                        noStroke();
                        rect(x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE, CELL_SIZE);
                    } else if (cell.color) {
                        noStroke();
                        switch(cell.color) {
                            case 'yellow':
                                fill('#ffeb3b');
                                break;
                            case 'blue':
                                fill('#2196f3');
                                break;
                            case 'green':
                                fill('#4caf50');
                                break;
                            case 'red':
                                fill('#f44336');
                                break;
                        }
                        rect(x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE, CELL_SIZE);
                    }
                }
            }
        }

        function drawPath() {
            if (path.length > 0 && isMoving) {
                noFill();
                stroke(0, 255, 0);
                strokeWeight(2);
                line(
                    characterPos.x * CELL_SIZE + CELL_SIZE/2,
                    characterPos.y * CELL_SIZE + CELL_SIZE/2,
                    path[0].x * CELL_SIZE + CELL_SIZE/2,
                    path[0].y * CELL_SIZE + CELL_SIZE/2
                );
                for (let i = 0; i < path.length - 1; i++) {
                    line(
                        path[i].x * CELL_SIZE + CELL_SIZE/2,
                        path[i].y * CELL_SIZE + CELL_SIZE/2,
                        path[i + 1].x * CELL_SIZE + CELL_SIZE/2,
                        path[i + 1].y * CELL_SIZE + CELL_SIZE/2
                    );
                }
                strokeWeight(1);
            }
        }

        function drawCharacter() {
            if (characterPos) {
                textSize(CELL_SIZE * 0.8);
                textAlign(CENTER, CENTER);
                text('👧', 
                    characterPos.x * CELL_SIZE + CELL_SIZE/2, 
                    characterPos.y * CELL_SIZE + CELL_SIZE/2
                );
            }
        }

        function stringToHue(str) {
            let hash = 0;
            for (let i = 0; i < str.length; i++) {
                hash = str.charCodeAt(i) + ((hash << 5) - hash);
            }
            return hash % 360;
        }

        // Simple BFS for pathfinding
        function findPath(start, end) {
            const queue = [[start]];
            const visited = new Set();
            const key = pos => `${pos.x},${pos.y}`;
            visited.add(key(start));

            while (queue.length > 0) {
                const currentPath = queue.shift();
                const current = currentPath[currentPath.length - 1];

                if (current.x === end.x && current.y === end.y) {
                    return currentPath;
                }
                const neighbors = [
                    { x: current.x, y: current.y - 1 },
                    { x: current.x+1, y: current.y },
                    { x: current.x, y: current.y+1 },
                    { x: current.x-1, y: current.y }
                ];
                for (const next of neighbors) {
                    if (next.x < 0 || next.x >= GRID_COLS || next.y < 0 || next.y >= GRID_ROWS) continue;
                    if (visited.has(key(next))) continue;

                    const cell = grid[next.y][next.x];
                    if (cell.type === 'wall') continue;

                    visited.add(key(next));
                    queue.push([...currentPath, next]);
                }
            }
            return [];
        }

        function moveToRoom(roomName) {
            const targetRoom = Array.from(rooms.entries())
                .find(([name]) => name.toLowerCase() === roomName.toLowerCase());
            if (!targetRoom || !characterPos) return false;

            const [_, cells] = targetRoom;
            if (cells.length === 0) return false;
            path = findPath(characterPos, cells[0]);
            if (path.length > 0) {
                isMoving = true;
                moveCharacterAlongPath();
                return true;
            }
            return false;
        }

        function moveCharacterAlongPath() {
            if (moveInterval) clearInterval(moveInterval);
            moveInterval = setInterval(() => {
                if (path.length === 0) {
                    isMoving = false;
                    clearInterval(moveInterval);
                    return;
                }
                const nextPos = path.shift();
                characterPos = nextPos;
            }, 200);
        }

        /* Chat / Mistral-related code */
        function createLoadingIndicator() {
            const loadingDiv = document.createElement('div');
            loadingDiv.className = 'chat-message assistant-message';
            loadingDiv.innerHTML = `
                <div class="loading-dots">
                    <div class="dot"></div>
                    <div class="dot"></div>
                    <div class="dot"></div>
                </div>
            `;
            return loadingDiv;
        }

        function addMessageToChat(role, content) {
            const chatHistory = document.getElementById('chatHistory');
            const messageDiv = document.createElement('div');
            messageDiv.className = `chat-message ${role}-message`;
            messageDiv.textContent = content;
            chatHistory.appendChild(messageDiv);
            chatHistory.scrollTop = chatHistory.scrollHeight;

            // Store message in chat history
            chatMessages.push({ role, content });
        }

        async function Message() {
            const prompt = document.getElementById('prompt').value.trim();
            if (!prompt) return;

            if (!apiKey) {
                alert('Please enter your Mistral API key first');
                document.getElementById('apiKeyModal').style.display = 'flex';
                return;
            }

            addMessageToChat('user', prompt);
            document.getElementById('prompt').value = '';

            const chatHistory = document.getElementById('chatHistory');
            const loadingIndicator = createLoadingIndicator();
            chatHistory.appendChild(loadingIndicator);

            try {
                // Get last 5 messages from chat history
                const recentMessages = chatMessages.slice(-5);
                
                // Prepare messages array for Mistral
                const messages = [
                    { role: 'system', content: gameState.getPrompt() },
                    ...recentMessages,
                    { role: 'user', content: prompt }
                ];

                const response = await fetch('https://api.mistral.ai/v1/chat/completions', {
                    method: 'POST',
                    headers: {
                        'Content-Type': 'application/json',
                        'Authorization': `Bearer ${apiKey}`
                    },
                    body: JSON.stringify({
                        model: 'mistral-large-latest',
                        messages: messages
                    })
                });

                if (!response.ok) {
                    throw new Error(`HTTP error! status: ${response.status}`);
                }

                const data = await response.json();
                console.log('Mistral response:', data.choices[0].message.content);
                const assistantResponse = data.choices[0].message.content || "";

                try {
                    const jsonStart = assistantResponse.indexOf('{');
                    const jsonEnd = assistantResponse.lastIndexOf('}') + 1;
                    const jsonContent = assistantResponse.substring(jsonStart, jsonEnd);
                    const jsonResponse = JSON.parse(jsonContent);
                    console.log('Parsed JSON response:', jsonResponse);

                    if (jsonResponse.textMessage) {
                        addMessageToChat('assistant', jsonResponse.textMessage);
                    }
                    if (jsonResponse.action === 'go' && jsonResponse.to) {
                        moveToRoom(jsonResponse.to);
                    }
                } catch (e) {
                    console.error('Error parsing JSON from response:', e);
                    addMessageToChat('assistant', 'Sorry, I had trouble understanding that response.');
                }
            } catch (error) {
                addMessageToChat('assistant', `Error: ${error.message}`);
            } finally {
                loadingIndicator.remove();
            }
        }

        function saveApiKey() {
            const key = document.getElementById('apiKey').value.trim();
            if (key) {
                apiKey = key;
                localStorage.setItem('mistralApiKey', key);
                document.getElementById('apiKeyModal').style.display = 'none';
            }
        }

        // Allow ing message with Enter
        document.addEventListener('DOMContentLoaded', () => {
            document.getElementById('prompt').addEventListener('keypress', function(e) {
                if (e.key === 'Enter') {
                    e.preventDefault();
                    Message();
                }
            });

            if (!apiKey) {
                document.getElementById('apiKeyModal').style.display = 'flex';
            }
        });
    </script>
</body>
</html>