HexaGrid / utils /constants.py
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# utils/constants.py
# constants.py contains all the constants used in the project such as the default LUT example image, prompts, negative prompts, pre-rendered maps, models, LoRA weights, and more.
# execptions made for some environmental variables
import os
from pathlib import Path
from dotenv import load_dotenv
import numpy as np
#Set the environment variables
os.environ["PYTORCH_CUDA_ALLOC_CONF"] = "max_split_size_mb:256,expandable_segments:True"
os.environ['TF_ENABLE_ONEDNN_OPTS'] = '0'
#os.environ["TF_CPP_MIN_LOG_LEVEL"] = '2'
os.environ['CUDA_MODULE_LOADING']='LAZY'
os.environ['USE_FLASH_ATTENTION'] = '1'
os.environ['XFORMERS_FORCE_DISABLE_TRITON']= '1'
#os.environ['XFORMERS_FORCE_DISABLE_TORCHSCRIPT']= '1'
#os.environ["CUDA_DEVICE_ORDER"] = "PCI_BUS_ID"
os.environ["PYTORCH_NVML_BASED_CUDA_CHECK"] = "1"
os.environ["CUDA_VISIBLE_DEVICES"] = "0"
os.environ["NVIDIA_VISIBLE_DEVICES"] = "0"
os.environ["ZEROGPU_VERSION"] = "2"
os.environ["ZEROGPU_V2"] = "true"
os.environ["ZERO_GPU_V2"] = "true"
os.environ["ZERO_GPU_PATCH_TORCH_DEVICE"]='1'
IS_SHARED_SPACE = "Surn/HexaGrid" in os.environ.get('SPACE_ID', '')
# Load environment variables from .env file
dotenv_path = Path(__file__).parent.parent / '.env'
load_dotenv(dotenv_path)
# Set the temporary folder location
#os.environ['TEMP'] = r'e:\\TMP'
#os.environ['TMPDIR'] = r'e:\\TMP'
#os.environ['XDG_CACHE_HOME'] = r'E:\\cache'
HF_API_TOKEN = os.getenv("HF_TOKEN")
if not HF_API_TOKEN:
raise ValueError("HF_TOKEN is not set. Please check your .env file.")
default_lut_example_img = "./LUT/daisy.jpg"
MAX_SEED = np.iinfo(np.int32).max
TARGET_SIZE = (2688,1536)
PROMPTS = {
"BorderBlack": "Top-down view of a hexagon-based alien map with black borders. Features rivers, mountains, volcanoes, and snow at top and bottom. Colors: light blue, green, tan, brown. No reflections or shadows. Partial hexes on edges are black.",
"Earth": "Top-down view of a world map with rivers, mountains, volcanoes, and snow at top and bottom. Colors: light blue, green, tan, brown. No reflections or shadows. Partial edge hexes are black. Overhead view.",
"Beeuty": "Top-down view of a table map with honeycomb_shapes, lakes, dense forests, magical flora, and hex_grids. Map for tabletop gaming with clarity and strategic elements. Colors: yellow, green, purple, brown. Partial hexes on edges are black.",
"Scifi City": "Top-down view of a futuristic urban battlefield map with lakes, forests, ruined buildings, and city streets. Emphasizes clarity and strategy for tabletop games. Colors: teal, dark green, violet, brown. Partial edge hexes are black. Viewed from above.",
"Alien Landscape": "Top-down view of a barren alien world map made from hexagon pieces. Features light blue rivers, brown mountains, red volcanoes, and white snow at top and bottom. Colors: light blue, green, tan, brown. Partial hexes on edges are black.",
"Alien World": "Top-down view of an alien world map built from hexagon pieces. Includes rivers, mountains, volcanoes, and snowy areas. Colors: light blue, green, tan, brown. Partial edge hexes are black. Overhead view.",
"Mystic Forest": "Top-down view of a mystic forest map with lakes, dense forests, magical flora, and hex grids. Designed for clarity in tabletop gaming. Colors: light blue, green, purple, brown. Partial hexes on edges are black.",
"Medieval Battlefield": "Top-down view of a medieval battlefield map featuring lakes, forests, and magic fauna. Emphasizes clarity and strategy for tabletop games. Colors: teal, dark green, violet, brown. Partial edge hexes are black. Viewed from above.",
"Prompt": None # Indicates that the prompt should be taken from prompt_textbox
}
NEGATIVE_PROMPTS = {
"BorderBlack": "humans, modern_buildings, vehicles, text, logos, reflections, shadows, realistic map of the Earth, isometric",
"Earth": "humans, modern_buildings, vehicles, text, logos, reflections, shadows, isometric",
"Map3": "humans, modern_buildings, vehicles, text, logos, reflections, shadows, realistic map of the Earth, isometric",
"Map4": "humans, modern_buildings, vehicles, text, logos, reflections, shadows, realistic map of the Earth, isometric",
"Alien Landscape": "humans, modern_buildings, vehicles, text, logos, reflections, shadows, realistic map of the Earth, isometric",
"Alien World": "Earth, humans, modern_buildings, vehicles, text, logos, reflections, shadows, realistic map of the Earth, isometric",
"Mystic Forest": "humans, modern_buildings, vehicles, text, logos, reflections, shadows, realistic map of the Earth, isometric",
"Medieval Battlefield": "humans, modern_buildings, vehicles, text, logos, reflections, shadows, realistic map of the Earth, isometric",
"Prompt": None # Indicates that the negative prompt should be taken from negative_prompt_textbox
}
# Directory containing the pre-rendered hexagon maps
ASSETS_DIR = "images/prerendered"
# List of pre-rendered hexagon map files
PRE_RENDERED_MAPS = [
"alien_orb_land_1.png",
"alien_prarie_1.png",
"alien_world_1.png",
"alien_world_2.png",
"alien_world_3.png",
"alien_world_4.png",
"alien_world_5.png",
"canyon_water_1.png",
"CONQ_Caustic_Valley.png",
"CONQ_Frozen_City.png",
"CONQ_Hellebore_Springs.png",
"CONQ_Terra_Therma.png",
"CONQ_Viridian_Bog.png",
"dark_dirt_elevations_1.png",
"elevated_peninsula_1.png",
"Firefly_alien_canyons_1.png",
"Firefly_alien_canyons_2.png",
"Firefly_alien_canyons_2.png",
"Firefly_alien_dry_canyons_1.png",
"Firefly_alien_dry_canyons_2.png",
"Firefly_alien_map_1.png",
"Firefly_hpg_terrain_1.png",
"Firefly_hpg_terrain_2.png",
"Firefly_river_dry_1.png",
"Firefly_river_running_1.png",
"Firefly_topographical_alien_desert_1.png",
"Firefly_topographical_canyon_1.png",
"Firefly_topographical_height_map_1.png",
"Firefly_topographical_height_map_2.png",
"Firefly_topographical_height_map_3.png",
"Firefly_topographical_height_map_5.png",
"Firefly_topographical_height_map_6.png",
"Firefly_topographical_marble_1.png",
"Firefly_topographical_moon_1.png",
"green_farming alien_world_1.png",
"green_farming alien_world_2.png",
"grey_barren_alien_world_1.png",
"grey_barren_alien_world_2.png",
"grey_barren_alien_world_3.png",
"grey_barren_alien_world_4.png",
"grey_barren_alien_world_5.png",
"grey_barren_alien_world_6.png",
"grey_barren_alien_world_7.png",
"grey_waterless_alien_world_map.png",
"grid_1.png",
"Hex_gen_map.PNG",
"hex_grass_dirty.png",
"hex_military_industrial alien_world_map.png",
"hex_mixed_elevations_battlefield_1.png",
"hex_mixed_elevations_battlefield_2.png",
"mixed_elevations_battlefield_3.png",
"n6W9Hc.png",
"oasis_mixed_elevations_1.png",
"pic526383.png",
"red_volcanic_alien_1.png",
"red_volcanic_alien_2.png",
"red_volcanic_alien_3.png",
"red_volcanic_alien_4.png",
"roadway_1.png",
"snowy_rolling_hills_1.png",
"volcanic alien_world_map.png",
"war-torn_post-apocalyptic_alien_world_map.png"
]
# Create full paths for pre-rendered maps
pre_rendered_maps_paths = [os.path.join(ASSETS_DIR, map_file).replace("\\", "/") for map_file in PRE_RENDERED_MAPS]
pre_rendered_maps_paths_api_file = [f"./gradio_api/file={map_path}" for map_path in pre_rendered_maps_paths]
# Generate a dictionary with cleaned-up names as keys and file paths as values
PRE_RENDERED_MAPS_JSON = {
os.path.splitext(file.replace("_", " ").replace("-", " ").replace(" ", " ").strip())[0]: os.path.join(ASSETS_DIR, file)
for file in PRE_RENDERED_MAPS
}
PRE_RENDERED_MAPS_JSON = "{'alien world 1': 'images/prerendered/alien_world_1.jpg', 'alien world 2': 'images/prerendered/alien_world_2.jpg', 'alien world 3': 'images/prerendered/alien_world_3.jpg', 'alien world 4': 'images/prerendered/alien_world_4.jpg', 'alien world 5': 'images/prerendered/alien_world_5.jpg', 'green farming alien world 1': 'images/prerendered/green_farming alien_world_1.jpg', 'green farming alien world 2': 'images/prerendered/green_farming alien_world_2.jpg', 'grey barren alien world 1': 'images/prerendered/grey_barren_alien_world_1.jpg', 'grey barren alien world 2': 'images/prerendered/grey_barren_alien_world_2.jpg', 'grey barren alien world 3': 'images/prerendered/grey_barren_alien_world_3.jpg', 'grey barren alien world 4': 'images/prerendered/grey_barren_alien_world_4.jpg', 'grey barren alien world 5': 'images/prerendered/grey_barren_alien_world_5.jpg', 'grey barren alien world 6': 'images/prerendered/grey_barren_alien_world_6.jpg', 'grey barren alien world 7': 'images/prerendered/grey_barren_alien_world_7.jpg', 'grey waterless alien world map': 'images/prerendered/grey_waterless_alien_world_map.jpg', 'Hex gen map': 'images/prerendered/Hex_gen_map.PNG', 'military industrial alien world map': 'images/prerendered/military_industrial alien_world_map.jpg', 'red volcanic alien 1': 'images/prerendered/red_volcanic_alien_1.jpg', 'red volcanic alien 2': 'images/prerendered/red_volcanic_alien_2.jpg', 'red volcanic alien 3': 'images/prerendered/red_volcanic_alien_3.jpg', 'red volcanic alien 4': 'images/prerendered/red_volcanic_alien_4.jpg', 'volcanic alien world map': 'images/prerendered/volcanic alien_world_map.jpg', 'war torn post apocalyptic alien world map': 'images/prerendered/war-torn_post-apocalyptic_alien_world_map.jpg'}"
# Available FLUX model names
MODELS = [
"black-forest-labs/FLUX.1-schnell",
"black-forest-labs/FLUX.1-dev",
"ostris/Flex.1-alpha"
]
# Available LoRA weights
LORA_WEIGHTS = [
"Shakker-Labs/FLUX.1-dev-LoRA-Logo-Design",
"Borcherding/FLUX.1-dev-LoRA-FractalLand-v0.1",
"Cossale/Frames2-Flex.1",
"XLabs-AI/flux-lora-collection/anime_lora.safetensors",
"XLabs-AI/flux-lora-collection/scenery_lora.safetensors",
"XLabs-AI/flux-lora-collection/disney_lora.safetensors",
"XLabs-AI/flux-RealismLora"
]
# Map each LoRA weight to its corresponding model
LORA_TO_MODEL = {
"Yuanshi/OminiControl": "black-forest-labs/FLUX.1-schnell",
"Shakker-Labs/FLUX.1-dev-LoRA-Logo-Design": "black-forest-labs/FLUX.1-dev",
"Borcherding/FLUX.1-dev-LoRA-FractalLand-v0.1": "black-forest-labs/FLUX.1-dev",
"Cossale/Frames2-Flex.1": "ostris/Flex.1-alpha",
"AlekseyCalvin/HSTcolorFlexAlpha": "ostris/Flex.1-alpha",
"XLabs-AI/flux-lora-collection/anime_lora.safetensors":"black-forest-labs/FLUX.1-dev",
"XLabs-AI/flux-lora-collection/scenery_lora.safetensors":"black-forest-labs/FLUX.1-dev",
"XLabs-AI/flux-lora-collection/disney_lora.safetensors":"black-forest-labs/FLUX.1-dev",
"XLabs-AI/flux-RealismLora":"black-forest-labs/FLUX.1-dev"
}
condition_type = ["depth", "canny", "subject", "coloring", "deblurring", "fill", "redux"]
# Detailed LoRA weight configurations
LORA_DETAILS = {
"AlekseyCalvin/HSTcolorFlexAlpha" : [
{
"trigger_words": "(6kStepsCkpt) HST style autochrome photograph",
},
{
"weight_name": "HSToricColorFlex_6000steps_LoRAforFluxOrFlex_32dim64alpha.safetensors",
},
{
"notes": "You should use (6kStepsCkpt) HST style autochrome photograph as trigger words."
},
{
"parameters" :{
"num_inference_steps": "30"
}
}
],
"XLabs-AI/flux-lora-collection/anime_lora.safetensors":[
{
"lora_collection": "XLabs-AI/flux-lora-collection",
"weight_name": "anime_lora.safetensors"
},
{
"trigger_words": "anime,",
},
{
"notes": "You should use ',anime' as trigger words at the end. @6min"
},
{
"parameters" :{
"num_inference_steps": "30"
}
}
],
"XLabs-AI/flux-lora-collection/scenery_lora.safetensors":[
{
"lora_collection": "XLabs-AI/flux-lora-collection",
"weight_name": "scenery_lora.safetensors"
},
{
"trigger_words": "scenery style,",
},
{
"notes": "You should use ',scenery style' as trigger words at the end. @6min"
},
{
"parameters" :{
"num_inference_steps": "30"
}
}
],
"XLabs-AI/flux-lora-collection/disney_lora.safetensors":[
{
"lora_collection": "XLabs-AI/flux-lora-collection",
"weight_name": "disney_lora.safetensors"
},
{
"trigger_words": "disney style,",
},
{
"notes": "You should use ',disney style' as trigger words at the end. @12min "
},
{
"parameters" :{
"num_inference_steps": "30"
}
}
],
"XLabs-AI/flux-RealismLora":[
{
"notes": "No trigger words but 8k, Animatrix illustration style, fantasy style, natural photo cinematic should all work @6min"
},
{
"parameters" :{
"guidance_scale": "3.2",
"num_inference_steps": "34",
"scale": "0.85"
}
}
],
"Cossale/Frames2-Flex.1": [
{
"weight_name": "backdrops_v2.safetensors",
"adapter_name": "backdrops_v2"
},
{
"trigger_words": "FRM$",
},
{
"notes": "You should use FRM$ as trigger words. @1.5 minutes"
},
{
"parameters" :{
"num_inference_steps": "50"
}
}
],
"Yuanshi/OminiControl": [
{
"weight_name": "omini/subject_512.safetensors",
"adapter_name": "subject_512"
},
{
"weight_name": "omini/subject_1024_beta.safetensors",
"adapter_name": "subject_1024"
},
{
"parameters" :{
"num_inference_steps": "8",
"guidance_scale": "0"
}
},
{
"notes": "Select an Image as a guide."
}
],
"Shakker-Labs/FLUX.1-dev-LoRA-Logo-Design": [
{
"notes": "You should use wablogo, logo, Minimalist as trigger words.. @4.8min"
},
{
"trigger_words": "wablogo, logo, Minimalist ",
},
{
"pipe" :{
"fuse_lora": {"lora_scale":0.8}
}
},
{
"parameters" :{
"num_inference_steps": "38"
}
}
],
"Borcherding/FLUX.1-dev-LoRA-FractalLand-v0.1": [
{
"notes": "Use fractalLand at the start of the prompts to activate the fractal elements. . @4.8min"
},
{
"trigger_words": "fractalLand ",
},
{
"parameters" :{
"max_sequence_length": "512",
"guidance_scale": "3.5",
"num_inference_steps": "38"
}
}
]
}
# Read the contents of the LUT folder, output to a list
lut_folder = "./LUT"
lut_files = [os.path.join(lut_folder, f).replace("\\", "/") for f in os.listdir(lut_folder) if f.endswith(".cube")]
temp_files = []
cards = [
"2♥️", "3♥️", "4♥️", "5♥️", "6♥️", "7♥️", "8♥️", "9♥️", "10♥️", "J♥️", "Q♥️", "K♥️", "A♥️",
"2♦️", "3♦️", "4♦️", "5♦️", "6♦️", "7♦️", "8♦️", "9♦️", "10♦️", "J♦️", "Q♦️", "K♦️", "A♦️",
"2♣️", "3♣️", "4♣️", "5♣️", "6♣️", "7♣️", "8♣️", "9♣️", "10♣️", "J♣️", "Q♣️", "K♣️", "A♣️",
"2♠️", "3♠️", "4♠️", "5♠️", "6♠️", "7♠️", "8♠️", "9♠️", "10♠️", "J♠️", "Q♠️", "K♠️", "A♠️"
]
cards_alternating = [
"2♥️", "3♥️", "4♥️", "5♥️", "6♥️", "7♥️", "8♥️", "9♥️", "10♥️", "J♥️", "Q♥️", "K♥️", "A♥️",
"2♣️", "3♣️", "4♣️", "5♣️", "6♣️", "7♣️", "8♣️", "9♣️", "10♣️", "J♣️", "Q♣️", "K♣️", "A♣️",
"2♦️", "3♦️", "4♦️", "5♦️", "6♦️", "7♦️", "8♦️", "9♦️", "10♦️", "J♦️", "Q♦️", "K♦️", "A♦️",
"2♠️", "3♠️", "4♠️", "5♠️", "6♠️", "7♠️", "8♠️", "9♠️", "10♠️", "J♠️", "Q♠️", "K♠️", "A♠️"
]
card_colors = [
"#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", # Hearts
"#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", # Diamonds
"#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", # Clubs
"#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000" # Spades
]
card_colors_alternating = [
"#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", # Hearts
"#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", # Clubs
"#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", "#FF0000", # Diamonds
"#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000" # Spades
]