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Update index.html
Browse files- index.html +198 -19
index.html
CHANGED
@@ -1,19 +1,198 @@
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<script>
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const gameArea = document.getElementById('gameArea');
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const player = document.getElementById('player');
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let score = 0;
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let level = 1;
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let isGameActive = true;
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let playerX = 385;
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let playerY = 285;
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let playerSpeed = 5;
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let enemies = [];
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let balls = [];
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let powerups = [];
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let hasShield = false;
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const keys = {};
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class Enemy {
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constructor(type) {
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this.element = document.createElement('div');
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this.element.className = `enemy ${type}`;
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this.type = type;
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this.x = Math.random() * 750;
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this.y = type === 'bouncer' ? 550 : Math.random() * 550;
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this.dx = (Math.random() - 0.5) * 4;
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this.dy = type === 'bouncer' ? -10 : (Math.random() - 0.5) * 4;
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gameArea.appendChild(this.element);
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this.startShooting();
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}
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update() {
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if (this.type === 'bouncer') {
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this.dy += 0.5; // Gravity
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if (this.y > 550) this.dy = -Math.abs(this.dy) * 0.8;
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}
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this.x += this.dx;
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this.y += this.dy;
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// Bounce off walls
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if (this.x < 0 || this.x > 750) this.dx *= -1;
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if (this.y < 0) this.dy = Math.abs(this.dy);
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this.element.style.left = this.x + 'px';
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this.element.style.top = this.y + 'px';
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this.createTrail();
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}
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startShooting() {
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setInterval(() => {
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if (!isGameActive) return;
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this.shoot();
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}, 2000);
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}
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shoot() {
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const types = ['fire-ball', 'ice-ball', 'thunder-ball'];
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const type = types[Math.floor(Math.random() * types.length)];
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const ball = this.createBall(type);
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this.launchBall(ball);
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}
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createBall(type) {
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const ball = document.createElement('div');
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ball.className = `ball ${type}`;
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ball.style.left = this.x + 'px';
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ball.style.top = this.y + 'px';
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gameArea.appendChild(ball);
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return { element: ball, type };
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}
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launchBall(ball) {
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const angle = Math.atan2(playerY - this.y, playerX - this.x);
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const speed = ball.type === 'ice-ball' ? 7 :
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ball.type === 'thunder-ball' ? 4 : 5;
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balls.push({
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...ball,
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x: this.x,
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y: this.y,
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dx: Math.cos(angle) * speed,
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dy: Math.sin(angle) * speed
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});
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}
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createTrail() {
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const trail = document.createElement('div');
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trail.className = 'trail';
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trail.style.width = this.element.offsetWidth + 'px';
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trail.style.height = this.element.offsetHeight + 'px';
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trail.style.left = this.x + 'px';
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trail.style.top = this.y + 'px';
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trail.style.background = this.type === 'bouncer' ?
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'rgba(255,0,0,0.3)' : 'rgba(255,0,255,0.3)';
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gameArea.appendChild(trail);
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setTimeout(() => trail.remove(), 500);
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}
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}
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function update() {
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if (!isGameActive) return;
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updatePlayer();
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updateEnemies();
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updateBalls();
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updatePowerups();
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checkCollisions();
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updateScore();
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requestAnimationFrame(update);
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}
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function updatePlayer() {
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if (keys['ArrowLeft'] || keys['a']) playerX = Math.max(0, playerX - playerSpeed);
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if (keys['ArrowRight'] || keys['d']) playerX = Math.min(770, playerX + playerSpeed);
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if (keys['ArrowUp'] || keys['w']) playerY = Math.max(0, playerY - playerSpeed);
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if (keys['ArrowDown'] || keys['s']) playerY = Math.min(570, playerY + playerSpeed);
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player.style.left = playerX + 'px';
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player.style.top = playerY + 'px';
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}
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function updateEnemies() {
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enemies.forEach(enemy => enemy.update());
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}
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function updateBalls() {
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balls.forEach((ball, index) => {
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ball.x += ball.dx;
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ball.y += ball.dy;
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ball.element.style.left = ball.x + 'px';
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ball.element.style.top = ball.y + 'px';
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if (ball.x < -50 || ball.x > 850 || ball.y < -50 || ball.y > 650) {
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ball.element.remove();
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balls.splice(index, 1);
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}
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});
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}
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function updatePowerups() {
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powerups.forEach(powerup => {
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powerup.y += 2;
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powerup.element.style.top = powerup.y + 'px';
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if (powerup.y > 600) {
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powerup.element.remove();
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powerups = powerups.filter(p => p !== powerup);
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}
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});
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}
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function checkCollisions() {
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const playerRect = player.getBoundingClientRect();
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// Check collisions with enemies and balls
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enemies.concat(balls).forEach(obj => {
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const rect = obj.element.getBoundingClientRect();
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if (isColliding(playerRect, rect)) {
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if (hasShield) {
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hasShield = false;
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document.getElementById('shieldStatus').textContent = '❌';
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} else {
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gameOver();
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}
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}
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});
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}
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function isColliding(rect1, rect2) {
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return !(rect1.right < rect2.left ||
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rect1.left > rect2.right ||
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rect1.bottom < rect2.top ||
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rect1.top > rect2.bottom);
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}
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function updateScore() {
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score++;
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document.getElementById('scoreValue').textContent = score;
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if (score % 500 === 0) {
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level++;
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document.getElementById('levelValue').textContent = level;
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enemies.push(new Enemy(Math.random() < 0.5 ? 'bouncer' : 'spinner'));
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}
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}
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function gameOver() {
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isGameActive = false;
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document.getElementById('gameOver').style.display = 'flex';
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document.getElementById('finalScore').textContent = score;
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}
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// Event Listeners
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document.addEventListener('keydown', e => keys[e.key] = true);
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document.addEventListener('keyup', e => keys[e.key] = false);
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// Initialize game
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enemies.push(new Enemy('bouncer'));
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enemies.push(new Enemy('spinner'));
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update();
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</script>
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