Update static/js/game.js
Browse files- static/js/game.js +323 -177
static/js/game.js
CHANGED
@@ -1,55 +1,53 @@
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class Game {
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constructor() {
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//
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this.state = {
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gameId: null,
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currentPhase: 'landing',
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players: [],
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currentQuestion: null,
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isRecording: false,
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recordings: new Map(),
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votes: new Map(),
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};
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}
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this.
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this.initializeEventListeners();
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}
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console.log('
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reconnectionDelay: 3000,
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transports: ['websocket'],
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autoConnect: false
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});
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// Socket event handlers
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this.state.socket.on('connect', () => this.handleSocketConnect());
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this.state.socket.on('disconnect', () => this.handleSocketDisconnect());
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this.state.socket.on('connect_error', (error) => this.handleSocketError(error));
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this.state.socket.on('game_created', (data) => this.handleGameCreated(data));
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this.state.socket.on('player_joined', (data) => this.handlePlayerJoined(data));
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this.state.socket.on('round_start', (data) => this.handleRoundStart(data));
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this.state.socket.on('round_result', (data) => this.handleRoundResult(data));
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// Manually connect after setting up handlers
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this.state.socket.connect();
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}
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initializeUI() {
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this.state.uiElements = {
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pages: {
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landing: document.getElementById('landing-page'),
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setup: document.getElementById('setup-page'),
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displays: {
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timer: document.getElementById('timer-display'),
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question: document.getElementById('question-display'),
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playerList: document.getElementById('player-list')
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connectionStatus: document.getElementById('connection-status')
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}
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};
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}
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initializeEventListeners() {
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// Button click handlers
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this.
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this.state.uiElements.buttons.record?.addEventListener('click', () => this.toggleRecording());
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window.addEventListener('resize', () => this.handleResize());
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}
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}
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this.showError(`Connection error: ${error.message}`);
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}
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connected: '🟢 Connected',
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disconnected: '🔴 Disconnected',
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error: '⚠️ Connection Error'
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};
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this.state.uiElements.displays.connectionStatus.textContent =
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statusMap[this.state.connectionStatus] || '❓ Unknown';
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}
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try {
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} catch (error) {
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}
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}
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return new Promise((resolve, reject) => {
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} else {
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reject(new Error(
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}
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});
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});
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}
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addDefaultPlayers() {
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this.addPlayer('Player 1');
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this.addPlayer('Player 2');
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}
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addPlayer(defaultName = null) {
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if (this.state.players.length >=
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this.
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return;
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}
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const playerName = defaultName || `Player ${this.state.players.length + 1}`;
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gameId: this.state.gameId,
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playerName: playerName
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}
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} else {
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}
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})
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}
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updatePlayerList() {
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if (!container) return;
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this.state.players.forEach(player => {
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const
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const circle = document.createElement('div');
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circle.className = 'player-circle';
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name.className = 'player-name';
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name.textContent = player.name;
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});
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}
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}
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}
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}
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this.
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this.updateQuestionDisplay();
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this.startTimer(30);
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}
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showPage(pageName) {
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});
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this.state.uiElements.pages[pageName]?.classList.add('active');
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}
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if (
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}
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}
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startTimer(duration) {
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let
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this.updateTimerDisplay(
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this.updateTimerDisplay(
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if (
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clearInterval(timer);
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this.handlePhaseEnd();
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}
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}, 1000);
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}
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updateTimerDisplay(
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if (
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}
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}
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handleResize() {
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}
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}
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// Initialize game when DOM
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document.addEventListener('DOMContentLoaded', () => {
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window.game = new Game();
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});
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// Initialize Socket.IO connection with proper configuration
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const socket = io({
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reconnection: true,
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reconnectionAttempts: 5,
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reconnectionDelay: 1000,
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transports: ['websocket', 'polling'] // Try WebSocket first, fallback to polling
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});
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class Game {
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constructor() {
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// Initialize core game state
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this.state = {
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gameId: null,
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currentPhase: 'landing',
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players: [],
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currentQuestion: null,
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isRecording: false,
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recordingTime: 30,
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listeningTime: 60,
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votingTime: 60,
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recordings: new Map(),
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votes: new Map(),
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impostor: null,
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maxPlayers: 5,
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minPlayers: 3,
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isConnected: false,
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errorDisplayed: false
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};
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// Initialize game when DOM is ready
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if (document.readyState === 'loading') {
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document.addEventListener('DOMContentLoaded', () => this.initialize());
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} else {
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this.initialize();
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}
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}
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initialize() {
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console.log('Initializing game components...');
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this.bindUIElements();
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this.initializeEventListeners();
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this.initializeSocketHandlers();
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this.showPage('landing');
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}
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bindUIElements() {
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console.log('Binding UI elements...');
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// Cache all UI elements for quick access
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this.ui = {
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gameContainer: document.getElementById('game-container'),
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pages: {
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landing: document.getElementById('landing-page'),
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setup: document.getElementById('setup-page'),
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displays: {
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timer: document.getElementById('timer-display'),
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question: document.getElementById('question-display'),
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playerList: document.getElementById('player-list')
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}
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};
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// Log UI element bindings for debugging
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console.log('UI Elements bound:', {
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landing: !!this.ui.pages.landing,
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setup: !!this.ui.pages.setup,
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playButton: !!this.ui.buttons.play
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});
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}
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initializeEventListeners() {
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console.log('Setting up event listeners...');
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// Button click handlers
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if (this.ui.buttons.play) {
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this.ui.buttons.play.addEventListener('click', () => this.handlePlayButton());
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}
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if (this.ui.buttons.addPlayer) {
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this.ui.buttons.addPlayer.addEventListener('click', () => this.addPlayer());
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}
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if (this.ui.buttons.start) {
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this.ui.buttons.start.addEventListener('click', () => this.startGame());
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}
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if (this.ui.buttons.record) {
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this.ui.buttons.record.addEventListener('click', () => this.toggleRecording());
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}
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// Window resize handler for responsive layout
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window.addEventListener('resize', () => this.handleResize());
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}
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initializeSocketHandlers() {
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// Connection events
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socket.on('connect', () => {
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console.log('Connected to server');
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this.state.isConnected = true;
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this.clearError();
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});
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socket.on('disconnect', () => {
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console.log('Disconnected from server');
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this.state.isConnected = false;
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this.handleError('Connection lost. Attempting to reconnect...');
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});
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socket.on('connect_error', (error) => {
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console.error('Connection error:', error);
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this.handleError('Unable to connect to server. Please check your connection.');
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});
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// Game events
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socket.on('connection_success', (data) => {
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console.log('Connection successful:', data);
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});
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socket.on('game_created', (data) => {
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console.log('Game created:', data);
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if (data.status === 'success') {
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this.state.gameId = data.gameId;
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this.clearError();
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this.showPage('setup');
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this.addDefaultPlayers();
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} else {
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this.handleError('Failed to create game');
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}
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});
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socket.on('game_error', (data) => {
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console.error('Game error:', data);
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this.handleError(data.error || 'An error occurred');
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});
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socket.on('player_joined', (data) => {
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console.log('Player joined:', data);
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if (data.status === 'success') {
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// Update player list and UI
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const newPlayer = {
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id: data.playerId,
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name: data.playerName
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};
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this.state.players.push(newPlayer);
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this.updatePlayerList();
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this.updatePlayerControls();
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}
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});
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socket.on('round_started', (data) => {
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console.log('Round started:', data);
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this.handleRoundStart(data);
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});
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socket.on('recording_submitted', (data) => {
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console.log('Recording submitted:', data);
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this.updateRecordingStatus(data);
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});
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socket.on('round_result', (data) => {
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console.log('Round result:', data);
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this.handleRoundResult(data);
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});
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}
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async handlePlayButton() {
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console.log('Play button clicked');
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try {
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if (!this.state.isConnected) {
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throw new Error('Not connected to server');
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}
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this.clearError();
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await this.createGame();
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} catch (error) {
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console.error('Error handling play button:', error);
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this.handleError('Failed to start game. Please try again.');
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}
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}
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createGame() {
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return new Promise((resolve, reject) => {
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console.log('Creating new game...');
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+
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193 |
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// Reset game state
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194 |
+
this.state.gameId = null;
|
195 |
+
this.state.players = [];
|
196 |
+
|
197 |
+
// Emit create game event
|
198 |
+
socket.emit('create_game');
|
199 |
+
|
200 |
+
// Set timeout for response
|
201 |
+
const timeout = setTimeout(() => {
|
202 |
+
reject(new Error('Game creation timeout'));
|
203 |
+
}, 5000);
|
204 |
+
|
205 |
+
// Handle response
|
206 |
+
socket.once('game_created', (data) => {
|
207 |
+
clearTimeout(timeout);
|
208 |
+
if (data.status === 'success') {
|
209 |
+
console.log('Game created successfully:', data);
|
210 |
+
resolve(data);
|
211 |
} else {
|
212 |
+
reject(new Error(data.error || 'Failed to create game'));
|
213 |
}
|
214 |
});
|
215 |
|
216 |
+
// Handle error
|
217 |
+
socket.once('game_error', (data) => {
|
218 |
+
clearTimeout(timeout);
|
219 |
+
reject(new Error(data.error || 'Failed to create game'));
|
220 |
+
});
|
221 |
});
|
222 |
}
|
223 |
|
224 |
addDefaultPlayers() {
|
225 |
+
console.log('Adding default players');
|
226 |
+
if (!this.state.gameId) {
|
227 |
+
console.error('No game ID available');
|
228 |
+
return;
|
229 |
+
}
|
230 |
+
|
231 |
+
// Add two default players
|
232 |
this.addPlayer('Player 1');
|
233 |
this.addPlayer('Player 2');
|
234 |
}
|
235 |
|
236 |
addPlayer(defaultName = null) {
|
237 |
+
if (this.state.players.length >= this.state.maxPlayers) {
|
238 |
+
this.handleError('Maximum players reached');
|
239 |
return;
|
240 |
}
|
241 |
|
242 |
const playerName = defaultName || `Player ${this.state.players.length + 1}`;
|
243 |
+
console.log('Adding player:', playerName);
|
244 |
+
|
245 |
+
socket.emit('join_game', {
|
246 |
gameId: this.state.gameId,
|
247 |
playerName: playerName
|
248 |
+
});
|
249 |
+
}
|
250 |
+
|
251 |
+
async startGame() {
|
252 |
+
console.log('Starting game...');
|
253 |
+
try {
|
254 |
+
const response = await fetch('/api/start_game', {
|
255 |
+
method: 'POST',
|
256 |
+
headers: {
|
257 |
+
'Content-Type': 'application/json'
|
258 |
+
},
|
259 |
+
body: JSON.stringify({
|
260 |
+
gameId: this.state.gameId
|
261 |
+
})
|
262 |
+
});
|
263 |
+
|
264 |
+
const data = await response.json();
|
265 |
+
if (data.status === 'success') {
|
266 |
+
this.handleRoundStart(data);
|
267 |
} else {
|
268 |
+
throw new Error(data.error || 'Failed to start game');
|
269 |
}
|
270 |
+
} catch (error) {
|
271 |
+
console.error('Error starting game:', error);
|
272 |
+
this.handleError('Failed to start game');
|
273 |
+
}
|
274 |
+
}
|
275 |
+
|
276 |
+
handleRoundStart(data) {
|
277 |
+
console.log('Round starting:', data);
|
278 |
+
this.state.currentQuestion = data.question;
|
279 |
+
this.state.currentPhase = 'recording';
|
280 |
+
this.showPage('recording');
|
281 |
+
this.updateQuestionDisplay();
|
282 |
+
this.startTimer(this.state.recordingTime);
|
283 |
+
}
|
284 |
+
|
285 |
+
updateQuestionDisplay() {
|
286 |
+
if (this.ui.displays.question && this.state.currentQuestion) {
|
287 |
+
this.ui.displays.question.textContent = this.state.currentQuestion;
|
288 |
+
}
|
289 |
}
|
290 |
|
291 |
updatePlayerList() {
|
292 |
+
if (!this.ui.displays.playerList) return;
|
|
|
293 |
|
294 |
+
const playerList = this.ui.displays.playerList;
|
295 |
+
playerList.innerHTML = '';
|
296 |
+
|
297 |
+
const gridContainer = document.createElement('div');
|
298 |
+
gridContainer.className = 'player-grid';
|
299 |
|
300 |
this.state.players.forEach(player => {
|
301 |
+
const playerCard = document.createElement('div');
|
302 |
+
playerCard.className = 'player-card';
|
303 |
|
304 |
const circle = document.createElement('div');
|
305 |
circle.className = 'player-circle';
|
|
|
309 |
name.className = 'player-name';
|
310 |
name.textContent = player.name;
|
311 |
|
312 |
+
playerCard.appendChild(circle);
|
313 |
+
playerCard.appendChild(name);
|
314 |
+
gridContainer.appendChild(playerCard);
|
315 |
});
|
316 |
|
317 |
+
playerList.appendChild(gridContainer);
|
318 |
}
|
319 |
|
320 |
+
updatePlayerControls() {
|
321 |
+
if (this.ui.buttons.addPlayer) {
|
322 |
+
this.ui.buttons.addPlayer.disabled =
|
323 |
+
this.state.players.length >= this.state.maxPlayers;
|
324 |
+
}
|
325 |
|
326 |
+
if (this.ui.buttons.start) {
|
327 |
+
this.ui.buttons.start.disabled =
|
328 |
+
this.state.players.length < this.state.minPlayers;
|
329 |
+
}
|
330 |
}
|
331 |
|
332 |
+
handleError(message) {
|
333 |
+
console.error('Error:', message);
|
334 |
+
|
335 |
+
// Prevent multiple error messages
|
336 |
+
if (this.state.errorDisplayed) {
|
337 |
+
return;
|
338 |
+
}
|
339 |
+
|
340 |
+
this.state.errorDisplayed = true;
|
341 |
+
const errorElement = document.createElement('div');
|
342 |
+
errorElement.className = 'error-message';
|
343 |
+
errorElement.textContent = message;
|
344 |
+
|
345 |
+
if (this.ui.gameContainer) {
|
346 |
+
this.ui.gameContainer.appendChild(errorElement);
|
347 |
+
setTimeout(() => {
|
348 |
+
errorElement.remove();
|
349 |
+
this.state.errorDisplayed = false;
|
350 |
+
}, 3000);
|
351 |
}
|
352 |
}
|
353 |
|
354 |
+
clearError() {
|
355 |
+
const errorMessages = document.querySelectorAll('.error-message');
|
356 |
+
errorMessages.forEach(msg => msg.remove());
|
357 |
+
this.state.errorDisplayed = false;
|
|
|
|
|
358 |
}
|
359 |
|
360 |
showPage(pageName) {
|
361 |
+
console.log('Showing page:', pageName);
|
362 |
+
|
363 |
+
Object.values(this.ui.pages).forEach(page => {
|
364 |
+
if (page) {
|
365 |
+
page.classList.remove('active');
|
366 |
+
}
|
367 |
});
|
|
|
|
|
368 |
|
369 |
+
const pageToShow = this.ui.pages[pageName];
|
370 |
+
if (pageToShow) {
|
371 |
+
pageToShow.classList.add('active');
|
372 |
+
this.state.currentPhase = pageName;
|
373 |
+
} else {
|
374 |
+
console.error(`Page ${pageName} not found`);
|
375 |
}
|
376 |
}
|
377 |
|
378 |
startTimer(duration) {
|
379 |
+
let timeLeft = duration;
|
380 |
+
this.updateTimerDisplay(timeLeft);
|
381 |
+
|
382 |
+
this.timer = setInterval(() => {
|
383 |
+
timeLeft--;
|
384 |
+
this.updateTimerDisplay(timeLeft);
|
385 |
+
|
386 |
+
if (timeLeft <= 0) {
|
387 |
+
clearInterval(this.timer);
|
388 |
this.handlePhaseEnd();
|
389 |
}
|
390 |
}, 1000);
|
391 |
}
|
392 |
|
393 |
+
updateTimerDisplay(timeLeft) {
|
394 |
+
if (this.ui.displays.timer) {
|
395 |
+
const minutes = Math.floor(timeLeft / 60);
|
396 |
+
const seconds = timeLeft % 60;
|
397 |
+
this.ui.displays.timer.textContent =
|
398 |
+
`${minutes}:${seconds.toString().padStart(2, '0')}`;
|
399 |
+
}
|
400 |
}
|
401 |
|
402 |
+
handlePhaseEnd() {
|
403 |
+
switch (this.state.currentPhase) {
|
404 |
+
case 'recording':
|
405 |
+
this.showPage('listening');
|
406 |
+
this.startTimer(this.state.listeningTime);
|
407 |
+
break;
|
408 |
+
case 'listening':
|
409 |
+
this.showPage('voting');
|
410 |
+
this.startTimer(this.state.votingTime);
|
411 |
+
break;
|
412 |
+
case 'voting':
|
413 |
+
this.showPage('results');
|
414 |
+
break;
|
415 |
+
}
|
416 |
+
}
|
417 |
+
|
418 |
+
cleanup() {
|
419 |
+
// Clear timers
|
420 |
+
if (this.timer) clearInterval(this.timer);
|
421 |
+
|
422 |
+
// Remove event listeners
|
423 |
+
window.removeEventListener('resize', this.handleResize);
|
424 |
|
425 |
+
// Reset game state
|
426 |
+
this.state = {
|
427 |
+
gameId: null,
|
428 |
+
currentPhase: 'landing',
|
429 |
+
players: [],
|
430 |
+
currentQuestion: null,
|
431 |
+
isRecording: false,
|
432 |
+
isConnected: false,
|
433 |
+
errorDisplayed: false
|
434 |
+
};
|
435 |
}
|
436 |
|
437 |
handleResize() {
|
438 |
+
if (window.innerWidth < 768) {
|
439 |
+
this.ui.gameContainer.classList.add('mobile');
|
440 |
+
} else {
|
441 |
+
this.ui.gameContainer.classList.remove('mobile');
|
442 |
+
}
|
443 |
}
|
444 |
}
|
445 |
|
446 |
+
// Initialize the game when the DOM is loaded
|
447 |
document.addEventListener('DOMContentLoaded', () => {
|
448 |
+
console.log('Initializing game...');
|
449 |
window.game = new Game();
|
450 |
+
});
|