Update static/js/game.js
Browse files- static/js/game.js +148 -203
static/js/game.js
CHANGED
@@ -1,53 +1,56 @@
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const socket = io({
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reconnection: true,
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reconnectionAttempts: 5,
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reconnectionDelay: 1000
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});
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class Game {
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constructor() {
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//
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this.state = {
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gameId: null,
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currentPhase: 'landing',
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players: [],
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currentQuestion: null,
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isRecording: false,
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recordingTime: 30, // seconds
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listeningTime: 60, // seconds
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votingTime: 60, // seconds
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recordings: new Map(),
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votes: new Map(),
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};
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if (document.readyState === 'loading') {
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document.addEventListener('DOMContentLoaded', () => this.initialize());
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} else {
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this.initialize();
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}
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}
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this.
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this.initializeEventListeners();
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this.initializeSocketHandlers();
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this.initializeAudioManager();
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this.showPage('landing');
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}
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console.log('
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pages: {
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landing: document.getElementById('landing-page'),
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setup: document.getElementById('setup-page'),
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displays: {
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timer: document.getElementById('timer-display'),
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question: document.getElementById('question-display'),
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playerList: document.getElementById('player-list')
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}
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};
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}
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initializeEventListeners() {
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}
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if (this.ui.buttons.addPlayer) {
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this.ui.buttons.addPlayer.addEventListener('click', () => this.addPlayer());
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}
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if (this.ui.buttons.start) {
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this.ui.buttons.start.addEventListener('click', () => this.startGame());
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}
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this.ui.buttons.record.addEventListener('click', () => this.toggleRecording());
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}
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// Handle window resize for responsive layout
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window.addEventListener('resize', () => this.handleResize());
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}
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});
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socket.on('disconnect', () => {
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this.state.socketConnected = false;
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console.log('Disconnected from server');
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this.handleError('Connection lost. Please refresh the page.');
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});
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// Game events
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socket.on('game_created', (data) => {
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if (data.status === 'success') {
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this.state.gameId = data.gameId;
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console.log('Game created:', data);
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this.showPage('setup');
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this.addDefaultPlayers();
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} else {
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this.handleError(data.error || 'Failed to create game');
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}
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});
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this.updatePlayerList();
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this.updatePlayerControls();
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}
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});
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}
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}
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async
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try {
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await this.
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} catch (error) {
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this.handleError('Failed to start game');
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}
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}
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return new Promise((resolve, reject) => {
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socket.emit('create_game', {}, (response) => {
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if (response.status === 'success') {
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resolve(response);
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} else {
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reject(new Error(response.error || 'Game creation failed'));
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}
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});
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setTimeout(() =>
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});
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}
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addDefaultPlayers() {
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// Add two default players to start
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this.addPlayer('Player 1');
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this.addPlayer('Player 2');
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this.updatePlayerControls();
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}
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addPlayer(defaultName = null) {
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if (this.state.players.length >=
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this.
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return;
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}
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const playerName = defaultName || `Player ${this.state.players.length + 1}`;
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gameId: this.state.gameId,
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playerName: playerName
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}, (response) => {
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name: response.player.name
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});
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this.updatePlayerList();
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this.
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} else {
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this.
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}
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});
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}
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updatePlayerList() {
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const gridContainer = document.createElement('div');
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gridContainer.className = 'player-grid';
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this.state.players.forEach(player => {
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const
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const circle = document.createElement('div');
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circle.className = 'player-circle';
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@@ -216,36 +200,31 @@ class Game {
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name.className = 'player-name';
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name.textContent = player.name;
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gridContainer.appendChild(playerCard);
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});
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}
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}
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}
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}
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async startGame() {
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console.log('Starting game...');
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try {
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const response = await fetch('/api/start_game', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json'
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},
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body: JSON.stringify({
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gameId: this.state.gameId
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})
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});
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throw new Error(data.error || 'Failed to start game');
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}
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} catch (error) {
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this.handleError('Failed to start game');
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}
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}
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handleRoundStart(data) {
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console.log('Round starting:', data);
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this.state.currentQuestion = data.question;
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this.state.currentPhase = 'recording';
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this.showPage('recording');
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this.updateQuestionDisplay();
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this.startTimer(
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}
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updateQuestionDisplay() {
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if (this.
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this.
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}
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}
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startTimer(duration) {
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let
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this.updateTimerDisplay(
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this.updateTimerDisplay(
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if (
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clearInterval(
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this.handlePhaseEnd();
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}
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}, 1000);
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}
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updateTimerDisplay(
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if (this.
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}
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}
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console.log('Showing page:', pageName);
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Object.values(this.ui.pages).forEach(page => {
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if (page) {
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page.classList.remove('active');
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}
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});
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const pageToShow = this.ui.pages[pageName];
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if (pageToShow) {
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pageToShow.classList.add('active');
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this.state.currentPhase = pageName;
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} else {
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console.error(`Page ${pageName} not found`);
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}
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}
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handleError(message) {
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console.error('Error:', message);
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const errorElement = document.createElement('div');
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errorElement.className = 'error-message';
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errorElement.textContent = message;
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}
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handleResize() {
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//
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if (window.innerWidth < 768) {
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this.ui.gameContainer.classList.add('mobile');
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} else {
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this.ui.gameContainer.classList.remove('mobile');
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}
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}
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cleanup() {
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// Clear all intervals and timeouts
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if (this.timer) clearInterval(this.timer);
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// Remove event listeners
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window.removeEventListener('resize', this.handleResize);
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// Reset game state
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this.state = {
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gameId: null,
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currentPhase: 'landing',
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players: [],
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currentQuestion: null,
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isRecording: false
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};
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}
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}
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// Initialize
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document.addEventListener('DOMContentLoaded', () => {
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console.log('Initializing game...');
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window.game = new Game();
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});
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[file name]: game.js
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[file content begin]
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class Game {
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constructor() {
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// Enhanced game state with connection tracking
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this.state = {
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gameId: null,
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currentPhase: 'landing',
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players: [],
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currentQuestion: null,
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isRecording: false,
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recordings: new Map(),
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votes: new Map(),
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connectionStatus: 'disconnected',
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connectionRetries: 0,
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socket: null,
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uiElements: null
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};
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this.initializeGame();
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}
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initializeGame() {
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this.initializeSocket();
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this.initializeUI();
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this.initializeEventListeners();
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}
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initializeSocket() {
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console.log('Initializing WebSocket connection...');
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this.state.socket = io({
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reconnection: true,
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reconnectionAttempts: 5,
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reconnectionDelay: 3000,
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transports: ['websocket'],
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autoConnect: false
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});
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// Socket event handlers
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this.state.socket.on('connect', () => this.handleSocketConnect());
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this.state.socket.on('disconnect', () => this.handleSocketDisconnect());
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this.state.socket.on('connect_error', (error) => this.handleSocketError(error));
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this.state.socket.on('game_created', (data) => this.handleGameCreated(data));
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this.state.socket.on('player_joined', (data) => this.handlePlayerJoined(data));
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this.state.socket.on('round_start', (data) => this.handleRoundStart(data));
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this.state.socket.on('round_result', (data) => this.handleRoundResult(data));
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// Manually connect after setting up handlers
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this.state.socket.connect();
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}
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initializeUI() {
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this.state.uiElements = {
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pages: {
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landing: document.getElementById('landing-page'),
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setup: document.getElementById('setup-page'),
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displays: {
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timer: document.getElementById('timer-display'),
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question: document.getElementById('question-display'),
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playerList: document.getElementById('player-list'),
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connectionStatus: document.getElementById('connection-status')
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}
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};
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}
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initializeEventListeners() {
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// Button click handlers
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this.state.uiElements.buttons.play?.addEventListener('click', () => this.handlePlay());
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this.state.uiElements.buttons.addPlayer?.addEventListener('click', () => this.addPlayer());
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this.state.uiElements.buttons.start?.addEventListener('click', () => this.startGame());
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this.state.uiElements.buttons.record?.addEventListener('click', () => this.toggleRecording());
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// Window resize handler
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window.addEventListener('resize', () => this.handleResize());
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}
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handleSocketConnect() {
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console.log('WebSocket connected:', this.state.socket.id);
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this.state.connectionStatus = 'connected';
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this.updateConnectionStatus();
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}
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handleSocketDisconnect() {
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console.log('WebSocket disconnected');
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this.state.connectionStatus = 'disconnected';
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this.updateConnectionStatus();
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this.showError('Disconnected from server. Reconnecting...');
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}
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handleSocketError(error) {
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console.error('WebSocket error:', error);
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this.state.connectionStatus = 'error';
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this.updateConnectionStatus();
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this.showError(`Connection error: ${error.message}`);
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}
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updateConnectionStatus() {
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if (!this.state.uiElements.displays.connectionStatus) return;
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const statusMap = {
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connected: '🟢 Connected',
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disconnected: '🔴 Disconnected',
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error: '⚠️ Connection Error'
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};
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this.state.uiElements.displays.connectionStatus.textContent =
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statusMap[this.state.connectionStatus] || '❓ Unknown';
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}
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async handlePlay() {
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if (this.state.connectionStatus !== 'connected') {
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this.showError('Not connected to server');
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return;
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}
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try {
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await this.createNewGame();
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this.showPage('setup');
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this.addDefaultPlayers();
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} catch (error) {
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this.showError(error.message);
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}
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}
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createNewGame() {
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return new Promise((resolve, reject) => {
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this.state.socket.emit('create_game', (response) => {
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if (response.status === 'success') {
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this.state.gameId = response.gameId;
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resolve(response);
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} else {
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reject(new Error(response.error || 'Game creation failed'));
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}
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});
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setTimeout(() => {
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reject(new Error('Game creation timed out'));
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}, 10000);
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});
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}
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addDefaultPlayers() {
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this.addPlayer('Player 1');
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this.addPlayer('Player 2');
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}
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addPlayer(defaultName = null) {
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if (this.state.players.length >= 5) {
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this.showError('Maximum players reached (5)');
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return;
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}
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163 |
|
164 |
const playerName = defaultName || `Player ${this.state.players.length + 1}`;
|
165 |
+
|
166 |
+
this.state.socket.emit('join_game', {
|
167 |
gameId: this.state.gameId,
|
168 |
playerName: playerName
|
169 |
}, (response) => {
|
|
|
173 |
name: response.player.name
|
174 |
});
|
175 |
this.updatePlayerList();
|
176 |
+
this.updateGameControls();
|
177 |
} else {
|
178 |
+
this.showError(response.error || 'Failed to add player');
|
179 |
}
|
180 |
});
|
181 |
}
|
182 |
|
183 |
updatePlayerList() {
|
184 |
+
const container = this.state.uiElements.displays.playerList;
|
185 |
+
if (!container) return;
|
186 |
|
187 |
+
container.innerHTML = '';
|
188 |
+
const grid = document.createElement('div');
|
189 |
+
grid.className = 'player-grid';
|
|
|
|
|
190 |
|
191 |
this.state.players.forEach(player => {
|
192 |
+
const card = document.createElement('div');
|
193 |
+
card.className = 'player-card';
|
194 |
|
195 |
const circle = document.createElement('div');
|
196 |
circle.className = 'player-circle';
|
|
|
200 |
name.className = 'player-name';
|
201 |
name.textContent = player.name;
|
202 |
|
203 |
+
card.append(circle, name);
|
204 |
+
grid.appendChild(card);
|
|
|
205 |
});
|
206 |
|
207 |
+
container.appendChild(grid);
|
208 |
}
|
209 |
|
210 |
+
updateGameControls() {
|
211 |
+
// Update add player button
|
212 |
+
this.state.uiElements.buttons.addPlayer.disabled =
|
213 |
+
this.state.players.length >= 5;
|
|
|
214 |
|
215 |
+
// Update start game button
|
216 |
+
this.state.uiElements.buttons.start.disabled =
|
217 |
+
this.state.players.length < 3;
|
|
|
218 |
}
|
219 |
|
220 |
async startGame() {
|
|
|
221 |
try {
|
222 |
const response = await fetch('/api/start_game', {
|
223 |
method: 'POST',
|
224 |
+
headers: {'Content-Type': 'application/json'},
|
|
|
|
|
225 |
body: JSON.stringify({
|
226 |
+
gameId: this.state.gameId,
|
227 |
+
players: this.state.players.map(p => p.id)
|
228 |
})
|
229 |
});
|
230 |
|
|
|
235 |
throw new Error(data.error || 'Failed to start game');
|
236 |
}
|
237 |
} catch (error) {
|
238 |
+
this.showError(error.message);
|
|
|
239 |
}
|
240 |
}
|
241 |
|
242 |
handleRoundStart(data) {
|
|
|
243 |
this.state.currentQuestion = data.question;
|
244 |
this.state.currentPhase = 'recording';
|
245 |
this.showPage('recording');
|
246 |
this.updateQuestionDisplay();
|
247 |
+
this.startTimer(30);
|
248 |
+
}
|
249 |
+
|
250 |
+
showPage(pageName) {
|
251 |
+
Object.values(this.state.uiElements.pages).forEach(page => {
|
252 |
+
page?.classList.remove('active');
|
253 |
+
});
|
254 |
+
this.state.uiElements.pages[pageName]?.classList.add('active');
|
255 |
}
|
256 |
|
257 |
updateQuestionDisplay() {
|
258 |
+
if (this.state.uiElements.displays.question && this.state.currentQuestion) {
|
259 |
+
this.state.uiElements.displays.question.textContent = this.state.currentQuestion;
|
260 |
}
|
261 |
}
|
262 |
|
263 |
startTimer(duration) {
|
264 |
+
let remaining = duration;
|
265 |
+
this.updateTimerDisplay(remaining);
|
266 |
+
|
267 |
+
const timer = setInterval(() => {
|
268 |
+
remaining--;
|
269 |
+
this.updateTimerDisplay(remaining);
|
270 |
+
|
271 |
+
if (remaining <= 0) {
|
272 |
+
clearInterval(timer);
|
273 |
this.handlePhaseEnd();
|
274 |
}
|
275 |
}, 1000);
|
276 |
}
|
277 |
|
278 |
+
updateTimerDisplay(seconds) {
|
279 |
+
if (!this.state.uiElements.displays.timer) return;
|
280 |
+
const mins = Math.floor(seconds / 60);
|
281 |
+
const secs = seconds % 60;
|
282 |
+
this.state.uiElements.displays.timer.textContent =
|
283 |
+
`${mins}:${secs.toString().padStart(2, '0')}`;
|
|
|
284 |
}
|
285 |
|
286 |
+
showError(message, duration = 5000) {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
287 |
const errorElement = document.createElement('div');
|
288 |
errorElement.className = 'error-message';
|
289 |
errorElement.textContent = message;
|
290 |
+
document.body.appendChild(errorElement);
|
291 |
+
|
292 |
+
setTimeout(() => {
|
293 |
+
errorElement.remove();
|
294 |
+
}, duration);
|
295 |
}
|
296 |
|
297 |
handleResize() {
|
298 |
+
// Add responsive layout handling if needed
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
299 |
}
|
300 |
}
|
301 |
|
302 |
+
// Initialize game when DOM loads
|
303 |
document.addEventListener('DOMContentLoaded', () => {
|
|
|
304 |
window.game = new Game();
|
305 |
});
|
306 |
+
[file content end]
|