description-improv / src /components /GameContainer.tsx
Felix Zieger
app update
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import { useState, KeyboardEvent, useEffect } from "react";
import { getRandomWord } from "@/lib/words";
import { motion } from "framer-motion";
import { generateAIResponse, guessWord } from "@/services/mistralService";
import { useToast } from "@/components/ui/use-toast";
import { WelcomeScreen } from "./game/WelcomeScreen";
import { WordDisplay } from "./game/WordDisplay";
import { SentenceBuilder } from "./game/SentenceBuilder";
import { GuessDisplay } from "./game/GuessDisplay";
import { GameOver } from "./game/GameOver";
type GameState = "welcome" | "showing-word" | "building-sentence" | "showing-guess" | "game-over";
export const GameContainer = () => {
const [gameState, setGameState] = useState<GameState>("welcome");
const [currentWord, setCurrentWord] = useState<string>("");
const [sentence, setSentence] = useState<string[]>([]);
const [playerInput, setPlayerInput] = useState<string>("");
const [isAiThinking, setIsAiThinking] = useState(false);
const [aiGuess, setAiGuess] = useState<string>("");
const [successfulRounds, setSuccessfulRounds] = useState<number>(0);
const [totalWords, setTotalWords] = useState<number>(0);
const { toast } = useToast();
useEffect(() => {
const handleKeyPress = (e: KeyboardEvent) => {
if (e.key === 'Enter') {
if (gameState === 'welcome') {
handleStart();
} else if (gameState === 'showing-word') {
handleContinue();
} else if (gameState === 'game-over' || gameState === 'showing-guess') {
const correct = isGuessCorrect();
if (correct) {
handleNextRound();
} else {
setGameState("game-over");
}
}
}
};
window.addEventListener('keydown', handleKeyPress as any);
return () => window.removeEventListener('keydown', handleKeyPress as any);
}, [gameState, aiGuess, currentWord]);
const handleStart = () => {
const word = getRandomWord();
setCurrentWord(word);
setGameState("showing-word");
setSuccessfulRounds(0);
setTotalWords(0);
console.log("Game started with word:", word);
};
const handlePlayerWord = async (e: React.FormEvent) => {
e.preventDefault();
if (!playerInput.trim()) return;
const word = playerInput.trim();
const newSentence = [...sentence, word];
setSentence(newSentence);
setPlayerInput("");
setTotalWords(prev => prev + 1);
setIsAiThinking(true);
try {
const aiWord = await generateAIResponse(currentWord, newSentence);
const newSentenceWithAi = [...newSentence, aiWord];
setSentence(newSentenceWithAi);
setTotalWords(prev => prev + 1);
} catch (error) {
console.error('Error in AI turn:', error);
toast({
title: "AI Response Delayed",
description: "The AI is currently busy. Please try adding another word or wait a moment.",
variant: "default",
});
} finally {
setIsAiThinking(false);
}
};
const handleMakeGuess = async () => {
if (sentence.length === 0) return;
setIsAiThinking(true);
try {
const finalSentence = sentence.join(' ');
const guess = await guessWord(finalSentence);
setAiGuess(guess);
setGameState("showing-guess");
} catch (error) {
console.error('Error getting AI guess:', error);
toast({
title: "AI Response Delayed",
description: "The AI is currently busy. Please try again in a moment.",
variant: "default",
});
} finally {
setIsAiThinking(false);
}
};
const handleNextRound = () => {
if (handleGuessComplete()) {
const word = getRandomWord();
setCurrentWord(word);
setGameState("showing-word");
setSentence([]);
setAiGuess("");
console.log("Next round started with word:", word);
} else {
setGameState("game-over");
}
};
const handlePlayAgain = () => {
setGameState("welcome");
setSentence([]);
setAiGuess("");
setCurrentWord("");
setSuccessfulRounds(0);
setTotalWords(0);
};
const handleContinue = () => {
setGameState("building-sentence");
setSentence([]);
};
const isGuessCorrect = () => {
return aiGuess.toLowerCase() === currentWord.toLowerCase();
};
const handleGuessComplete = () => {
if (isGuessCorrect()) {
setSuccessfulRounds(prev => prev + 1);
return true;
}
return false;
};
const getAverageWordsPerRound = () => {
if (successfulRounds === 0) return 0;
return totalWords / (successfulRounds + 1); // The total words include the ones in the failed last round, so we also count it in the denominator
};
return (
<div className="flex min-h-screen items-center justify-center p-4">
<motion.div
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
className="w-full max-w-md rounded-xl bg-white p-8 shadow-lg"
>
{gameState === "welcome" ? (
<WelcomeScreen onStart={handleStart} />
) : gameState === "showing-word" ? (
<WordDisplay
currentWord={currentWord}
successfulRounds={successfulRounds}
onContinue={handleContinue}
/>
) : gameState === "building-sentence" ? (
<SentenceBuilder
currentWord={currentWord}
successfulRounds={successfulRounds}
sentence={sentence}
playerInput={playerInput}
isAiThinking={isAiThinking}
onInputChange={setPlayerInput}
onSubmitWord={handlePlayerWord}
onMakeGuess={handleMakeGuess}
/>
) : gameState === "showing-guess" ? (
<GuessDisplay
sentence={sentence}
aiGuess={aiGuess}
currentWord={currentWord}
onNextRound={handleNextRound}
onPlayAgain={handlePlayAgain}
currentScore={successfulRounds}
avgWordsPerRound={getAverageWordsPerRound()}
/>
) : gameState === "game-over" ? (
<GameOver
successfulRounds={successfulRounds}
onPlayAgain={handlePlayAgain}
/>
) : null}
</motion.div>
</div>
);
};