tfrere commited on
Commit
0b92062
·
1 Parent(s): 0dd9f5a
server/core/generators/metadata_generator.py CHANGED
@@ -55,7 +55,7 @@ Current story segment:
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  FOR CHOICES : NEVER propose to go back to the previous location or go back to the portal. NEVER.
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- Dont be obvious
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  {is_end}
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  FOR CHOICES : NEVER propose to go back to the previous location or go back to the portal. NEVER.
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+ Dont be obvious. NEVER use "approach the ...", its too slow to be a choice.
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  {is_end}
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server/core/generators/story_segment_generator.py CHANGED
@@ -102,7 +102,7 @@ EXAMPLES:
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  - In a mansion, a detective finds a passage after searching the library.
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  BAD:
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- - In a mansion, a detective finds a passage after searching the library. [Choix du joueur: Choice 1, "the hero encounter a dragon"]
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  - [A town, 00h00] In a medieval village, a blacksmith discovers a map after repairing a sword.
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  Story history:
@@ -203,6 +203,7 @@ Write a story segment that:
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  2. Maintains consistency with the universe and story
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  3. Respects all previous rules about length and style
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  4. Naturally integrates the custom elements while staying true to the plot
 
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  """
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  # Créer les messages
 
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  - In a mansion, a detective finds a passage after searching the library.
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  BAD:
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+ - In a mansion, a detective finds a passage after searching the library. [Choix du joueur: Choice 1, "the hero encounter a ..."]
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  - [A town, 00h00] In a medieval village, a blacksmith discovers a map after repairing a sword.
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  Story history:
 
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  2. Maintains consistency with the universe and story
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  3. Respects all previous rules about length and style
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  4. Naturally integrates the custom elements while staying true to the plot
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+ 5. NEVER FORGET THE CHOICE, IT MUST BE MENTIONED IN THE STORY.
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  """
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  # Créer les messages