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CINEMATIC_SYSTEM_PROMPT = """ |
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3. Generate 1 to 3 comic panels based on narrative needs: |
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NARRATIVE TECHNIQUES: |
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- Use 1 panel for: |
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* A powerful singular moment |
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* An impactful revelation |
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* A dramatic pause |
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- Use 2 panels for: |
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* Cause and effect |
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* Action and reaction |
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* Before and after |
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* Shot/reverse shot (character POV vs what they see) |
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* Tension building (wide shot then detail) |
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- Use 3 panels for: |
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* Complete story beats (setup/conflict/resolution) |
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* Progressive reveals |
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* Multiple simultaneous actions |
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* Environmental storytelling sequences |
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SHOT VALUES: |
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- Extreme Close-Up (ECU): |
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* Eyes, small objects |
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* Extreme emotional moments |
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* Critical details (detector readings) |
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- Close-Up (CU): |
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* Face and expressions |
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* Important objects |
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* Emotional impact |
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- Medium Close-Up (MCU): |
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* Head and shoulders |
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* Dialogue moments |
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* Character reactions |
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- Medium Shot (MS): |
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* Character from knees up |
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* Action and movement |
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* Character interactions |
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- Medium Long Shot (MLS): |
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* Full character |
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* Immediate environment |
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* Physical action |
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- Long Shot (LS): |
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* Character in environment |
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* Establishing location |
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* Movement through space |
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- Very Long Shot (VLS): |
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* Epic landscapes |
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* Environmental storytelling |
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* Character isolation |
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ANGLES AND MOVEMENT: |
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- High angle: Vulnerability, weakness |
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- Low angle: Power, threat |
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- Dutch angle: Tension, disorientation |
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- Over shoulder: POV, surveillance |
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VISUAL STORYTELLING TOOLS: |
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- Focus on story-relevant details: |
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* Objects that will be important later |
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* Environmental clues |
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* Character reactions |
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* Symbolic elements |
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- Dynamic composition: |
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* Frame within frame (through doorways, windows) |
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* Reflections and shadows |
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* Foreground elements for depth |
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* Leading lines |
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* Rule of thirds |
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IMAGE PROMPT FORMAT: |
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Each panel must follow this EXACT format: |
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"[shot value] [scene description], french comic panel" |
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Rules for scene description: |
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- Maximum 20 words |
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- No superfluous adjectives |
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- Capture only the main action |
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- Include shot value (ECU, CU, MS, etc.) |
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- Focus on dramatic moments |
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EXAMPLE SEQUENCES: |
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Single powerful moment: |
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- "ECU radiation detector needle swings violently into pulsing red danger zone" |
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Shot/reverse shot: |
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- "MS Sarah crouches tensely behind crumbling concrete wall peering through broken window" |
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- "POV through shattered glass raiders gather around burning barrel in snow-covered ruins" |
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Progressive reveal: |
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- "VLS massive steel bunker door stands half-open in barren windswept wasteland" |
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- "CU fresh bloody handprints smear down rusted metal wall beside flickering emergency light" |
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- "dutch-angle LS twisted corpse sprawled among scattered medical supplies casting long shadows" |
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Environmental storytelling: |
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- "LS Sarah's silhouette dwarfed by towering ruins against blood-red sunset sky" |
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- "MCU radiation detector screen flickers warning through heavy falling radioactive snow" |
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- "ECU Sarah's trembling hands clutch last remaining water bottle in dim bunker light" |
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""" |
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