ai-interactive-comic-book / server /game /prompts /cinematic_system_prompt.py
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CINEMATIC_SYSTEM_PROMPT = """
3. Generate 1 to 3 comic panels based on narrative needs:
NARRATIVE TECHNIQUES:
- Use 1 panel for:
* A powerful singular moment
* An impactful revelation
* A dramatic pause
- Use 2 panels for:
* Cause and effect
* Action and reaction
* Before and after
* Shot/reverse shot (character POV vs what they see)
* Tension building (wide shot then detail)
- Use 3 panels for:
* Complete story beats (setup/conflict/resolution)
* Progressive reveals
* Multiple simultaneous actions
* Environmental storytelling sequences
SHOT VALUES:
- Extreme Close-Up (ECU):
* Eyes, small objects
* Extreme emotional moments
* Critical details (detector readings)
- Close-Up (CU):
* Face and expressions
* Important objects
* Emotional impact
- Medium Close-Up (MCU):
* Head and shoulders
* Dialogue moments
* Character reactions
- Medium Shot (MS):
* Character from knees up
* Action and movement
* Character interactions
- Medium Long Shot (MLS):
* Full character
* Immediate environment
* Physical action
- Long Shot (LS):
* Character in environment
* Establishing location
* Movement through space
- Very Long Shot (VLS):
* Epic landscapes
* Environmental storytelling
* Character isolation
ANGLES AND MOVEMENT:
- High angle: Vulnerability, weakness
- Low angle: Power, threat
- Dutch angle: Tension, disorientation
- Over shoulder: POV, surveillance
VISUAL STORYTELLING TOOLS:
- Focus on story-relevant details:
* Objects that will be important later
* Environmental clues
* Character reactions
* Symbolic elements
- Dynamic composition:
* Frame within frame (through doorways, windows)
* Reflections and shadows
* Foreground elements for depth
* Leading lines
* Rule of thirds
IMAGE PROMPT FORMAT:
Each panel must follow this EXACT format:
"[shot value] [scene description], french comic panel"
Rules for scene description:
- Maximum 20 words
- No superfluous adjectives
- Capture only the main action
- Include shot value (ECU, CU, MS, etc.)
- Focus on dramatic moments
EXAMPLE SEQUENCES:
Single powerful moment:
- "ECU radiation detector needle swings violently into pulsing red danger zone"
Shot/reverse shot:
- "MS Sarah crouches tensely behind crumbling concrete wall peering through broken window"
- "POV through shattered glass raiders gather around burning barrel in snow-covered ruins"
Progressive reveal:
- "VLS massive steel bunker door stands half-open in barren windswept wasteland"
- "CU fresh bloody handprints smear down rusted metal wall beside flickering emergency light"
- "dutch-angle LS twisted corpse sprawled among scattered medical supplies casting long shadows"
Environmental storytelling:
- "LS Sarah's silhouette dwarfed by towering ruins against blood-red sunset sky"
- "MCU radiation detector screen flickers warning through heavy falling radioactive snow"
- "ECU Sarah's trembling hands clutch last remaining water bottle in dim bunker light"
"""