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Running
Running
worker_processes auto; | |
error_log /home/user/nginx/error.log warn; | |
pid /home/user/nginx/nginx.pid; | |
events { | |
worker_connections 1024; | |
} | |
http { | |
# Include the default mime types (includes .wasm, .js, etc.). | |
include /etc/nginx/mime.types; | |
default_type application/octet-stream; | |
client_body_temp_path /home/user/nginx/tmp/client_body; | |
proxy_temp_path /home/user/nginx/tmp/proxy; | |
fastcgi_temp_path /home/user/nginx/tmp/fastcgi; | |
uwsgi_temp_path /home/user/nginx/tmp/uwsgi; | |
scgi_temp_path /home/user/nginx/tmp/scgi; | |
access_log /home/user/nginx/access.log; | |
# Hide nginx version | |
server_tokens off; | |
sendfile on; | |
keepalive_timeout 65; | |
# The main server block | |
server { | |
listen 8080 default_server; | |
server_name _; | |
# Serve the Unity WebGL build from /unity at the container root | |
root /unity; | |
index index.html; | |
# Proxy /api/* to FastAPI running on localhost:3000 | |
location /api/ { | |
proxy_pass http://127.0.0.1:3000/; | |
proxy_http_version 1.1; | |
# For WebSocket/streaming support (if your FastAPI endpoints use it) | |
proxy_set_header Upgrade $http_upgrade; | |
proxy_set_header Connection "upgrade"; | |
# Forward original Host header, useful for logs or domain-specific logic | |
proxy_set_header Host $host; | |
} | |
# All other files are served from the Unity build | |
# If file is not found, try returning index.html (useful for single-page apps) | |
location / { | |
try_files $uri $uri/ /index.html; | |
} | |
} | |
} |