Team15 / nginx.conf
Gabriel Vidal-Ayrinhac
wip
a04c70d
worker_processes auto;
error_log /home/user/nginx/error.log warn;
pid /home/user/nginx/nginx.pid;
events {
worker_connections 1024;
}
http {
# Include the default mime types (includes .wasm, .js, etc.).
include /etc/nginx/mime.types;
default_type application/octet-stream;
client_body_temp_path /home/user/nginx/tmp/client_body;
proxy_temp_path /home/user/nginx/tmp/proxy;
fastcgi_temp_path /home/user/nginx/tmp/fastcgi;
uwsgi_temp_path /home/user/nginx/tmp/uwsgi;
scgi_temp_path /home/user/nginx/tmp/scgi;
access_log /home/user/nginx/access.log;
# Hide nginx version
server_tokens off;
sendfile on;
keepalive_timeout 65;
# The main server block
server {
listen 8080 default_server;
server_name _;
# Serve the Unity WebGL build from /unity at the container root
root /unity;
index index.html;
# Proxy /api/* to FastAPI running on localhost:3000
location /api/ {
proxy_pass http://127.0.0.1:3000/;
proxy_http_version 1.1;
# For WebSocket/streaming support (if your FastAPI endpoints use it)
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "upgrade";
# Forward original Host header, useful for logs or domain-specific logic
proxy_set_header Host $host;
}
# All other files are served from the Unity build
# If file is not found, try returning index.html (useful for single-page apps)
location / {
try_files $uri $uri/ /index.html;
}
}
}