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.gitattributes CHANGED
@@ -34,3 +34,4 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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  *.zst filter=lfs diff=lfs merge=lfs -text
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  *tfevents* filter=lfs diff=lfs merge=lfs -text
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  index.pck filter=lfs diff=lfs merge=lfs -text
 
 
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  *.zst filter=lfs diff=lfs merge=lfs -text
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  *tfevents* filter=lfs diff=lfs merge=lfs -text
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  index.pck filter=lfs diff=lfs merge=lfs -text
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+ GodotProject.pck filter=lfs diff=lfs merge=lfs -text
GodotProject.apple-touch-icon.png ADDED
GodotProject.audio.worklet.js ADDED
@@ -0,0 +1,213 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ /**************************************************************************/
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+ /* audio.worklet.js */
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+ /**************************************************************************/
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+ /* This file is part of: */
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+ /* GODOT ENGINE */
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+ /* https://godotengine.org */
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+ /**************************************************************************/
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+ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+ /* */
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+ /* Permission is hereby granted, free of charge, to any person obtaining */
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+ /* a copy of this software and associated documentation files (the */
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+ /* "Software"), to deal in the Software without restriction, including */
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+ /* without limitation the rights to use, copy, modify, merge, publish, */
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+ /* distribute, sublicense, and/or sell copies of the Software, and to */
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+ /* permit persons to whom the Software is furnished to do so, subject to */
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+ /* the following conditions: */
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+ /* */
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+ /* The above copyright notice and this permission notice shall be */
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+ /* included in all copies or substantial portions of the Software. */
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+ /* */
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+ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+ /**************************************************************************/
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+
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+ class RingBuffer {
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+ constructor(p_buffer, p_state, p_threads) {
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+ this.buffer = p_buffer;
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+ this.avail = p_state;
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+ this.threads = p_threads;
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+ this.rpos = 0;
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+ this.wpos = 0;
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+ }
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+
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+ data_left() {
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+ return this.threads ? Atomics.load(this.avail, 0) : this.avail;
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+ }
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+
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+ space_left() {
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+ return this.buffer.length - this.data_left();
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+ }
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+
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+ read(output) {
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+ const size = this.buffer.length;
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+ let from = 0;
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+ let to_write = output.length;
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+ if (this.rpos + to_write > size) {
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+ const high = size - this.rpos;
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+ output.set(this.buffer.subarray(this.rpos, size));
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+ from = high;
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+ to_write -= high;
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+ this.rpos = 0;
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+ }
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+ if (to_write) {
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+ output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
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+ }
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+ this.rpos += to_write;
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+ if (this.threads) {
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+ Atomics.add(this.avail, 0, -output.length);
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+ Atomics.notify(this.avail, 0);
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+ } else {
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+ this.avail -= output.length;
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+ }
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+ }
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+
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+ write(p_buffer) {
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+ const to_write = p_buffer.length;
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+ const mw = this.buffer.length - this.wpos;
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+ if (mw >= to_write) {
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+ this.buffer.set(p_buffer, this.wpos);
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+ this.wpos += to_write;
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+ if (mw === to_write) {
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+ this.wpos = 0;
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+ }
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+ } else {
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+ const high = p_buffer.subarray(0, mw);
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+ const low = p_buffer.subarray(mw);
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+ this.buffer.set(high, this.wpos);
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+ this.buffer.set(low);
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+ this.wpos = low.length;
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+ }
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+ if (this.threads) {
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+ Atomics.add(this.avail, 0, to_write);
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+ Atomics.notify(this.avail, 0);
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+ } else {
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+ this.avail += to_write;
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+ }
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+ }
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+ }
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+
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+ class GodotProcessor extends AudioWorkletProcessor {
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+ constructor() {
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+ super();
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+ this.threads = false;
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+ this.running = true;
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+ this.lock = null;
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+ this.notifier = null;
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+ this.output = null;
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+ this.output_buffer = new Float32Array();
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+ this.input = null;
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+ this.input_buffer = new Float32Array();
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+ this.port.onmessage = (event) => {
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+ const cmd = event.data['cmd'];
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+ const data = event.data['data'];
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+ this.parse_message(cmd, data);
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+ };
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+ }
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+
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+ process_notify() {
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+ if (this.notifier) {
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+ Atomics.add(this.notifier, 0, 1);
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+ Atomics.notify(this.notifier, 0);
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+ }
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+ }
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+
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+ parse_message(p_cmd, p_data) {
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+ if (p_cmd === 'start' && p_data) {
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+ const state = p_data[0];
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+ let idx = 0;
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+ this.threads = true;
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+ this.lock = state.subarray(idx, ++idx);
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+ this.notifier = state.subarray(idx, ++idx);
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+ const avail_in = state.subarray(idx, ++idx);
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+ const avail_out = state.subarray(idx, ++idx);
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+ this.input = new RingBuffer(p_data[1], avail_in, true);
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+ this.output = new RingBuffer(p_data[2], avail_out, true);
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+ } else if (p_cmd === 'stop') {
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+ this.running = false;
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+ this.output = null;
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+ this.input = null;
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+ this.lock = null;
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+ this.notifier = null;
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+ } else if (p_cmd === 'start_nothreads') {
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+ this.output = new RingBuffer(p_data[0], p_data[0].length, false);
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+ } else if (p_cmd === 'chunk') {
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+ this.output.write(p_data);
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+ }
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+ }
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+
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+ static array_has_data(arr) {
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+ return arr.length && arr[0].length && arr[0][0].length;
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+ }
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+
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+ process(inputs, outputs, parameters) {
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+ if (!this.running) {
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+ return false; // Stop processing.
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+ }
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+ if (this.output === null) {
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+ return true; // Not ready yet, keep processing.
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+ }
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+ const process_input = GodotProcessor.array_has_data(inputs);
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+ if (process_input) {
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+ const input = inputs[0];
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+ const chunk = input[0].length * input.length;
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+ if (this.input_buffer.length !== chunk) {
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+ this.input_buffer = new Float32Array(chunk);
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+ }
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+ if (!this.threads) {
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+ GodotProcessor.write_input(this.input_buffer, input);
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+ this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
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+ } else if (this.input.space_left() >= chunk) {
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+ GodotProcessor.write_input(this.input_buffer, input);
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+ this.input.write(this.input_buffer);
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+ } else {
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+ // this.port.postMessage('Input buffer is full! Skipping input frame.'); // Uncomment this line to debug input buffer.
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+ }
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+ }
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+ const process_output = GodotProcessor.array_has_data(outputs);
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+ if (process_output) {
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+ const output = outputs[0];
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+ const chunk = output[0].length * output.length;
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+ if (this.output_buffer.length !== chunk) {
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+ this.output_buffer = new Float32Array(chunk);
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+ }
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+ if (this.output.data_left() >= chunk) {
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+ this.output.read(this.output_buffer);
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+ GodotProcessor.write_output(output, this.output_buffer);
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+ if (!this.threads) {
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+ this.port.postMessage({ 'cmd': 'read', 'data': chunk });
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+ }
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+ } else {
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+ // this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); // Uncomment this line to debug output buffer.
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+ }
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+ }
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+ this.process_notify();
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+ return true;
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+ }
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+
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+ static write_output(dest, source) {
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+ const channels = dest.length;
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+ for (let ch = 0; ch < channels; ch++) {
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+ for (let sample = 0; sample < dest[ch].length; sample++) {
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+ dest[ch][sample] = source[sample * channels + ch];
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+ }
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+ }
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+ }
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+
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+ static write_input(dest, source) {
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+ const channels = source.length;
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+ for (let ch = 0; ch < channels; ch++) {
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+ for (let sample = 0; sample < source[ch].length; sample++) {
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+ dest[sample * channels + ch] = source[ch][sample];
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+ }
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+ }
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+ }
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+ }
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+
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+ registerProcessor('godot-processor', GodotProcessor);
GodotProject.html ADDED
@@ -0,0 +1,199 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ <!DOCTYPE html>
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+ <html lang="en">
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+ <head>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
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+ <title>GodotProject</title>
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+ <style>
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+ html, body, #canvas {
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+ margin: 0;
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+ padding: 0;
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+ border: 0;
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+ }
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+
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+ body {
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+ color: white;
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+ background-color: black;
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+ overflow: hidden;
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+ touch-action: none;
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+ }
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+
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+ #canvas {
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+ display: block;
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+ }
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+
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+ #canvas:focus {
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+ outline: none;
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+ }
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+
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+ #status, #status-splash, #status-progress {
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+ position: absolute;
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+ left: 0;
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+ right: 0;
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+ }
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+
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+ #status, #status-splash {
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+ top: 0;
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+ bottom: 0;
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+ }
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+
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+ #status {
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+ background-color: #242424;
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+ display: flex;
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+ flex-direction: column;
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+ justify-content: center;
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+ align-items: center;
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+ visibility: hidden;
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+ }
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+
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+ #status-splash {
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+ max-height: 100%;
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+ max-width: 100%;
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+ margin: auto;
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+ }
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+
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+ #status-progress, #status-notice {
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+ display: none;
57
+ }
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+
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+ #status-progress {
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+ bottom: 10%;
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+ width: 50%;
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+ margin: 0 auto;
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+ }
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+
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+ #status-notice {
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+ background-color: #5b3943;
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+ border-radius: 0.5rem;
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+ border: 1px solid #9b3943;
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+ color: #e0e0e0;
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+ font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
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+ line-height: 1.3;
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+ margin: 0 2rem;
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+ overflow: hidden;
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+ padding: 1rem;
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+ text-align: center;
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+ z-index: 1;
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+ }
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+ </style>
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+ <link id="-gd-engine-icon" rel="icon" type="image/png" href="GodotProject.icon.png" />
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+ <link rel="apple-touch-icon" href="GodotProject.apple-touch-icon.png"/>
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+
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+ </head>
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+ <body>
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+ <canvas id="canvas">
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+ Your browser does not support the canvas tag.
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+ </canvas>
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+
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+ <noscript>
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+ Your browser does not support JavaScript.
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+ </noscript>
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+
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+ <div id="status">
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+ <img id="status-splash" src="GodotProject.png" alt="">
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+ <progress id="status-progress"></progress>
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+ <div id="status-notice"></div>
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+ </div>
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+
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+ <script src="GodotProject.js"></script>
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+ <script>
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+ const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"ensureCrossOriginIsolationHeaders":true,"executable":"GodotProject","experimentalVK":false,"fileSizes":{"GodotProject.pck":129322768,"GodotProject.wasm":43016933},"focusCanvas":true,"gdextensionLibs":[]};
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+ const GODOT_THREADS_ENABLED = false;
102
+ const engine = new Engine(GODOT_CONFIG);
103
+
104
+ (function () {
105
+ const statusOverlay = document.getElementById('status');
106
+ const statusProgress = document.getElementById('status-progress');
107
+ const statusNotice = document.getElementById('status-notice');
108
+
109
+ let initializing = true;
110
+ let statusMode = '';
111
+
112
+ function setStatusMode(mode) {
113
+ if (statusMode === mode || !initializing) {
114
+ return;
115
+ }
116
+ if (mode === 'hidden') {
117
+ statusOverlay.remove();
118
+ initializing = false;
119
+ return;
120
+ }
121
+ statusOverlay.style.visibility = 'visible';
122
+ statusProgress.style.display = mode === 'progress' ? 'block' : 'none';
123
+ statusNotice.style.display = mode === 'notice' ? 'block' : 'none';
124
+ statusMode = mode;
125
+ }
126
+
127
+ function setStatusNotice(text) {
128
+ while (statusNotice.lastChild) {
129
+ statusNotice.removeChild(statusNotice.lastChild);
130
+ }
131
+ const lines = text.split('\n');
132
+ lines.forEach((line) => {
133
+ statusNotice.appendChild(document.createTextNode(line));
134
+ statusNotice.appendChild(document.createElement('br'));
135
+ });
136
+ }
137
+
138
+ function displayFailureNotice(err) {
139
+ console.error(err);
140
+ if (err instanceof Error) {
141
+ setStatusNotice(err.message);
142
+ } else if (typeof err === 'string') {
143
+ setStatusNotice(err);
144
+ } else {
145
+ setStatusNotice('An unknown error occured');
146
+ }
147
+ setStatusMode('notice');
148
+ initializing = false;
149
+ }
150
+
151
+ const missing = Engine.getMissingFeatures({
152
+ threads: GODOT_THREADS_ENABLED,
153
+ });
154
+
155
+ if (missing.length !== 0) {
156
+ if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) {
157
+ // There's a chance that installing the service worker would fix the issue
158
+ Promise.race([
159
+ navigator.serviceWorker.getRegistration().then((registration) => {
160
+ if (registration != null) {
161
+ return Promise.reject(new Error('Service worker already exists.'));
162
+ }
163
+ return registration;
164
+ }).then(() => engine.installServiceWorker()),
165
+ // For some reason, `getRegistration()` can stall
166
+ new Promise((resolve) => {
167
+ setTimeout(() => resolve(), 2000);
168
+ }),
169
+ ]).catch((err) => {
170
+ console.error('Error while registering service worker:', err);
171
+ }).then(() => {
172
+ window.location.reload();
173
+ });
174
+ } else {
175
+ // Display the message as usual
176
+ const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
177
+ displayFailureNotice(missingMsg + missing.join('\n'));
178
+ }
179
+ } else {
180
+ setStatusMode('progress');
181
+ engine.startGame({
182
+ 'onProgress': function (current, total) {
183
+ if (current > 0 && total > 0) {
184
+ statusProgress.value = current;
185
+ statusProgress.max = total;
186
+ } else {
187
+ statusProgress.removeAttribute('value');
188
+ statusProgress.removeAttribute('max');
189
+ }
190
+ },
191
+ }).then(() => {
192
+ setStatusMode('hidden');
193
+ }, displayFailureNotice);
194
+ }
195
+ }());
196
+ </script>
197
+ </body>
198
+ </html>
199
+
GodotProject.icon.png ADDED
GodotProject.js ADDED
The diff for this file is too large to render. See raw diff
 
GodotProject.pck ADDED
@@ -0,0 +1,3 @@
 
 
 
 
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:45f9ac7f177345234fd10c1d17394109d41ee2a16d8dcf40002b8ba92c008a8f
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+ size 129322768
GodotProject.png ADDED
GodotProject.wasm ADDED
@@ -0,0 +1,3 @@
 
 
 
 
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:20bbe3d6bd8f1197b59335c4263b126ac435e8c8c74fa063227121e27210723a
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+ size 43016933