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BlitherBoom
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README.md
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---
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title: Snake Game
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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license: apache-2.0
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title: Snake Game
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sdk: gradio
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sdk_version: 3.39.0
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app_file: app.py
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emoji: π
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colorFrom: green
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colorTo: blue
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---
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app.py
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import gradio as gr
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import numpy as np
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# Define the game board as a 2D numpy array
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board = np.zeros((20, 20))
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# Define the snake as a list of coordinates
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snake = [(10, 10)]
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# Define the food as a list of coordinates
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food = [(15, 15)]
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def make_board():
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board = np.zeros((20, 20))
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for snake_pos in snake:
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board[snake_pos] = 1
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for food_pos in food:
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board[food_pos] = 2
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return board
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def update_board():
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global board, snake, food
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# Move the snake in the direction of the arrow keys
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if gr.inputs.arrow_up:
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snake.append((snake[-1][0], snake[-1][1]-1))
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if gr.inputs.arrow_down:
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snake.append((snake[-1][0], snake[-1][1]+1))
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if gr.inputs.arrow_left:
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snake.append((snake[-1][0]-1, snake[-1][1]))
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if gr.inputs.arrow_right:
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snake.append((snake[-1][0]+1, snake[-1][1]))
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# Update the food location
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food = [(15, 15)]
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# Update the board
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board = make_board()
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gr.outputs.board = board
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gr.Interface("Snake Game", update_board, inputs=[
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gr.Input(gr.Slider(0, 20, default_value=0), description="X"),
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gr.Input(gr.Slider(0, 20, default_value=0), description="Y"),
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gr.Input(gr.Slider(0, 20, default_value=0), description="Width"),
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gr.Input(gr.Slider(0, 20, default_value=0), description="Height"),
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gr.Input(gr.Button("Reset"), description="Reset"),
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])
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gr.Interface("Snake Game", update_board, inputs=[
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gr.Input(gr.Slider(0, 20, default_value=0), description="X"),
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gr.Input(gr.Slider(0, 20, default_value=0), description="Y"),
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gr.Input(gr.Slider(0, 20, default_value=0), description="Width"),
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gr.Input(gr.Slider(0, 20, default_value=0), description="Height"),
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gr.Input(gr.Button("Reset"), description="Reset"),
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]).launch()
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