from base.buff import Buff GENERAL_BUFFS = { 15455: { "buff_name": "伤害波动", "gain_attributes": { "all_damage_addition": [10, 51] } }, 4761: { "buff_name": "水特效", "gain_attributes": { "physical_attack_power_base": [0] * 53 + sum([[0, 0, v, 0] for v in [67, 88, 98, 111]], []), "magical_attack_power_base": [0] * 53 + sum([[0, v, 0, 0] for v in [81, 105, 117, 134]], []), } }, 6360: { "buff_name": "风特效", "gain_attributes": { "physical_overcome_base": [0] * 99 + sum([[0] + [0, v] + [0] * 4 for v in [6408, 8330, 9291, 10573]], []), "magical_overcome_base": [0] * 99 + sum([[0] + [v, 0] + [0] * 4 for v in [6408, 8330, 9291, 10573]], []) } } } for buff_id, detail in GENERAL_BUFFS.items(): GENERAL_BUFFS[buff_id] = Buff(buff_id) GENERAL_BUFFS[buff_id].activate = False for attr, value in detail.items(): setattr(GENERAL_BUFFS[buff_id], attr, value)