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•
8cd632a
1
Parent(s):
7132222
:bug:(bugfix): fix merge conflict
Browse files- utils/parser.py +150 -100
utils/parser.py
CHANGED
@@ -4,19 +4,17 @@ from base.constant import FRAME_PER_SECOND
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from schools import *
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from utils.lua import parse
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-
FRAME_TYPE, PLAYER_ID_TYPE, PLAYER_NAME_TYPE, PET_ID_TYPE = int, int, int, int
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CASTER_ID_TYPE = PLAYER_ID_TYPE | PET_ID_TYPE
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SKILL_ID_TYPE, SKILL_LEVEL_TYPE, SKILL_STACK_TYPE, SKILL_CRITICAL_TYPE = int, int, int, bool
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-
SKILL_BUFFER_TYPE = Tuple[SKILL_ID_TYPE, SKILL_LEVEL_TYPE, SKILL_CRITICAL_TYPE]
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SKILL_TYPE = Tuple[SKILL_ID_TYPE, SKILL_LEVEL_TYPE, SKILL_STACK_TYPE]
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BUFF_ID_TYPE, BUFF_LEVEL_TYPE, BUFF_STACK_TYPE = int, int, int
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BUFF_TYPE = Tuple[BUFF_ID_TYPE, BUFF_LEVEL_TYPE]
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-
STATUS_TYPE = Tuple[BUFF_ID_TYPE, BUFF_LEVEL_TYPE, BUFF_STACK_TYPE]
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-
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-
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TIMELINE_TYPE =
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-
SUB_RECORD_TYPE = Dict[
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RECORD_TYPE = Dict[SKILL_TYPE, SUB_RECORD_TYPE]
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LABEL_MAPPING = {
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@@ -35,30 +33,33 @@ LABEL_MAPPING = {
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}
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EMBED_MAPPING: Dict[tuple, int] = {(5, 24449 - i): 8 - i for i in range(8)}
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-
BUFFER_DELAY = 0
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-
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class Parser:
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current_player: PLAYER_ID_TYPE
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current_caster: CASTER_ID_TYPE
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current_frame: FRAME_TYPE
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frames: List[FRAME_TYPE]
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id2name: Dict[PLAYER_ID_TYPE, PLAYER_NAME_TYPE]
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name2id: Dict[PLAYER_NAME_TYPE, PLAYER_ID_TYPE]
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pets: Dict[PET_ID_TYPE, PLAYER_ID_TYPE]
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-
records: Dict[PLAYER_ID_TYPE, RECORD_TYPE]
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-
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-
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status: Dict[PLAYER_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]]
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stacks: Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]]
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ticks: Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]]
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-
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-
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-
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start_frame: FRAME_TYPE
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end_frame: FRAME_TYPE
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@@ -66,43 +67,59 @@ class Parser:
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select_talents: Dict[PLAYER_ID_TYPE, List[int]]
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select_equipments: Dict[PLAYER_ID_TYPE, Dict[int, Dict[str, int | list]]]
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-
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@property
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def current_school(self):
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return self.
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@property
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def current_records(self):
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return self.records[self.current_player]
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@property
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def current_hidden_buffs(self):
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return self.hidden_buffs[self.current_player]
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@property
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def
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return self.
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@property
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def current_snapshot(self):
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-
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@property
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def current_stacks(self):
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return self.stacks[self.current_player]
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@property
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def current_ticks(self):
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return self.ticks[self.current_player]
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@property
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def current_last_dot(self):
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-
return self.last_dot[self.current_player]
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@property
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def current_next_dot(self):
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-
return self.next_dot[self.current_player]
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@property
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def duration(self):
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@@ -111,29 +128,33 @@ class Parser:
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def reset(self):
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self.current_frame = 0
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-
self.frames = []
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-
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self.id2name = {}
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self.name2id = {}
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self.pets = {}
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-
self.records = defaultdict(lambda: defaultdict(lambda: defaultdict(list)))
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self.
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self.
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self.status = defaultdict(lambda: defaultdict(int))
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self.
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self.
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self.
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self.
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self.next_dot = defaultdict(dict)
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self.start_frame = 0
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self.select_talents = {}
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self.select_equipments = {}
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-
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@staticmethod
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def parse_equipments(detail):
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@@ -155,70 +176,90 @@ class Parser:
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def parse_talents(detail):
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return [row[1] for row in detail]
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def
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detail = row.strip("{}").split(",")
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player_id, school_id = int(detail[0]), int(detail[3])
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if player_id in self.id2name or school_id not in SUPPORT_SCHOOL:
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return
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-
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player_name = detail[1]
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self.id2name[player_id] = player_name
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self.name2id[player_name] = player_id
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-
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def parse_shift_buff(self, row):
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detail = row.strip("{}").split(",")
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player_id = int(detail[0])
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-
if player_id not in self.
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return
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buff_id, buff_stack, buff_level = int(detail[4]), int(detail[5]), int(detail[8])
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-
if buff_id not in self.
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return
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frame_shift = self.
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if frame_shift:
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self.
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def parse_shift_status(self):
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for frame in list(self.
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if frame > self.current_frame:
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break
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for player_id,
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for buff, buff_stack in
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if buff_stack:
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self.
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else:
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self.
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def parse_hidden_buffs(self):
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for
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for
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self.
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def
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detail = row.strip("{}").split(",")
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player_id = int(detail[0])
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if player_id not in self.
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return
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buff_id, buff_stack, buff_level = int(detail[4]), int(detail[5]), int(detail[8])
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if buff_id not in self.
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return
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frame_shift = self.
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if frame_shift:
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return
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if buff_stack:
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self.
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else:
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self.
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def parse_skill(self, row):
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detail = row.strip("{}").split(",")
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@@ -228,51 +269,56 @@ class Parser:
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else:
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player_id = caster_id
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if player_id not in self.
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return
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react, skill_id, skill_level, critical = int(detail[2]), int(detail[4]), int(detail[5]), detail[6] == "true"
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if react or skill_id not in self.
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return
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if not self.start_frame:
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self.start_frame = self.current_frame
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self.current_player = player_id
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self.current_caster = caster_id
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-
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def available_status(self, skill_id, snapshot_id=None):
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if not snapshot_id:
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snapshot_id = skill_id
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current_status = []
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for (buff_id, buff_level), buff_stack in self.
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buff = self.current_school.buffs[buff_id]
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if buff.gain_attributes:
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current_status.append((buff_id, buff_level, buff_stack))
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elif buff.gain_skills and skill_id in buff.gain_skills:
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current_status.append((buff_id, buff_level, buff_stack))
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snapshot_status = []
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for (buff_id, buff_level), buff_stack in self.current_snapshot.
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buff = self.current_school.buffs[buff_id]
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if buff.gain_attributes:
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snapshot_status.append((buff_id, buff_level, buff_stack))
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elif buff.gain_skills and skill_id in buff.gain_skills:
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snapshot_status.append((buff_id, buff_level, buff_stack))
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-
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def __call__(self, file_name):
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self.reset()
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lines = open(file_name).readlines()
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rows = []
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@@ -280,9 +326,11 @@ class Parser:
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row = line.split("\t")
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rows.append(row)
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if row[4] == "4":
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self.
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for player_id, school in self.
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school.prepare(self, player_id)
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for talent_id in self.select_talents[player_id]:
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school.talent_gains[talent_id].add_skills(school.skills)
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@@ -299,18 +347,20 @@ class Parser:
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if row[4] == "8":
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self.parse_pet(row[-1])
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elif row[4] == "13":
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self.
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elif row[4] == "21":
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self.parse_skill(row[-1])
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self.end_frame = self.current_frame
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for player_id, school in self.
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for talent_id in self.select_talents[player_id]:
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school.talent_gains[talent_id].sub_skills(school.skills)
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-
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from schools import *
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from utils.lua import parse
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+
FRAME_TYPE, PLAYER_ID_TYPE, PLAYER_NAME_TYPE, TARGET_ID_TYPE, PET_ID_TYPE = int, int, int, int, int
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CASTER_ID_TYPE = PLAYER_ID_TYPE | PET_ID_TYPE
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SKILL_ID_TYPE, SKILL_LEVEL_TYPE, SKILL_STACK_TYPE, SKILL_CRITICAL_TYPE = int, int, int, bool
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SKILL_TYPE = Tuple[SKILL_ID_TYPE, SKILL_LEVEL_TYPE, SKILL_STACK_TYPE]
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BUFF_ID_TYPE, BUFF_LEVEL_TYPE, BUFF_STACK_TYPE = int, int, int
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BUFF_TYPE = Tuple[BUFF_ID_TYPE, BUFF_LEVEL_TYPE]
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CURRENT_STATUS_TYPE, SNAPSHOT_STATUS_TYPE, TARGET_STATUS_TYPE = tuple, tuple, tuple
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STATUS_TUPLE = Tuple[CURRENT_STATUS_TYPE, SNAPSHOT_STATUS_TYPE, TARGET_STATUS_TYPE]
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TIMELINE_TYPE = Tuple[FRAME_TYPE, SKILL_CRITICAL_TYPE]
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SUB_RECORD_TYPE = Dict[STATUS_TUPLE, List[TIMELINE_TYPE]]
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RECORD_TYPE = Dict[SKILL_TYPE, SUB_RECORD_TYPE]
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LABEL_MAPPING = {
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}
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EMBED_MAPPING: Dict[tuple, int] = {(5, 24449 - i): 8 - i for i in range(8)}
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class Parser:
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current_player: PLAYER_ID_TYPE
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current_caster: CASTER_ID_TYPE
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current_target: TARGET_ID_TYPE
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current_skill: SKILL_ID_TYPE
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current_frame: FRAME_TYPE
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id2name: Dict[PLAYER_ID_TYPE | TARGET_ID_TYPE, PLAYER_NAME_TYPE]
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name2id: Dict[PLAYER_NAME_TYPE, PLAYER_ID_TYPE | TARGET_ID_TYPE]
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pets: Dict[PET_ID_TYPE, PLAYER_ID_TYPE]
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records: Dict[PLAYER_ID_TYPE, Dict[TARGET_ID_TYPE, RECORD_TYPE]]
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shift_buffs: Dict[FRAME_TYPE, Dict[PLAYER_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]]]
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hidden_buffs: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[BUFF_TYPE, FRAME_TYPE]]]
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player_buffs: Dict[PLAYER_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]]
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target_buffs: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]]]
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stacks: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]]]
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ticks: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]]]
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pet_snapshot: Dict[PET_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]]
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dot_snapshot: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]]]]
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last_dot: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, Tuple[SKILL_TYPE, Tuple[tuple, tuple]]]]]
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next_dot: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]]]
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start_frame: FRAME_TYPE
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end_frame: FRAME_TYPE
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select_talents: Dict[PLAYER_ID_TYPE, List[int]]
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select_equipments: Dict[PLAYER_ID_TYPE, Dict[int, Dict[str, int | list]]]
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players: Dict[PLAYER_ID_TYPE, School]
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targets: Dict[PLAYER_ID_TYPE, List[TARGET_ID_TYPE]]
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@property
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def current_school(self):
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return self.players[self.current_player]
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@property
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def current_targets(self):
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return self.targets[self.current_player]
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@property
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def current_records(self):
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return self.records[self.current_player][self.current_target]
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@property
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def current_hidden_buffs(self):
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return self.hidden_buffs[self.current_target][self.current_player]
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@property
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def current_player_buffs(self):
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return self.player_buffs[self.current_player]
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@property
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def current_target_buffs(self):
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return self.target_buffs[self.current_target][self.current_player]
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@property
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def current_snapshot(self):
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if self.current_caster in self.pet_snapshot:
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return self.pet_snapshot[self.current_caster]
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else:
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return self.dot_snapshot[self.current_target][self.current_player].get(self.current_skill, {})
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@property
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def current_dot_snapshot(self):
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return self.dot_snapshot[self.current_target][self.current_player]
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@property
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def current_stacks(self):
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return self.stacks[self.current_target][self.current_player]
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@property
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def current_ticks(self):
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return self.ticks[self.current_target][self.current_player]
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@property
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def current_last_dot(self):
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return self.last_dot[self.current_target][self.current_player]
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@property
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def current_next_dot(self):
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return self.next_dot[self.current_target][self.current_player]
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@property
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def duration(self):
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def reset(self):
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self.current_frame = 0
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self.id2name = {}
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self.name2id = {}
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self.pets = {}
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+
self.records = defaultdict(lambda: defaultdict(lambda: defaultdict(lambda: defaultdict(list))))
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self.hidden_buffs = defaultdict(lambda: defaultdict(dict))
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self.shift_buffs = defaultdict(lambda: defaultdict(dict))
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self.player_buffs = defaultdict(dict)
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self.target_buffs = defaultdict(lambda: defaultdict(dict))
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self.stacks = defaultdict(lambda: defaultdict(lambda: defaultdict(lambda: 1)))
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self.ticks = defaultdict(lambda: defaultdict(lambda: defaultdict(lambda: 0)))
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self.pet_snapshot = dict()
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self.dot_snapshot = defaultdict(lambda: defaultdict(dict))
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self.last_dot = defaultdict(lambda: defaultdict(dict))
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self.next_dot = defaultdict(lambda: defaultdict(dict))
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self.start_frame = 0
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self.select_talents = {}
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self.select_equipments = {}
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+
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self.players = {}
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self.targets = defaultdict(list)
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@staticmethod
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def parse_equipments(detail):
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|
176 |
def parse_talents(detail):
|
177 |
return [row[1] for row in detail]
|
178 |
|
179 |
+
def parse_player(self, row):
|
180 |
detail = row.strip("{}").split(",")
|
181 |
player_id, school_id = int(detail[0]), int(detail[3])
|
182 |
if player_id in self.id2name or school_id not in SUPPORT_SCHOOL:
|
183 |
return
|
184 |
+
|
185 |
+
if isinstance(detail := parse(row), list) and (school := SUPPORT_SCHOOL.get(detail[3])):
|
186 |
player_name = detail[1]
|
187 |
self.id2name[player_id] = player_name
|
188 |
self.name2id[player_name] = player_id
|
189 |
+
self.select_equipments[player_id] = self.parse_equipments(detail[5])
|
190 |
+
self.select_talents[player_id] = self.parse_talents(detail[6])
|
191 |
+
if any(talent not in school.talent_gains for talent in self.select_talents[player_id]):
|
192 |
+
return
|
193 |
+
self.players[player_id] = school
|
194 |
+
|
195 |
+
def parse_npc(self, row):
|
196 |
+
detail = row.strip("{}").split(",")
|
197 |
+
npc_id, player_id = int(detail[0]), int(detail[3])
|
198 |
+
if npc_id in self.id2name:
|
199 |
+
return
|
200 |
+
|
201 |
+
npc_name = detail[1]
|
202 |
+
self.id2name[npc_id] = npc_name
|
203 |
+
self.name2id[npc_name] = npc_id
|
204 |
+
if player_id:
|
205 |
+
self.pets[npc_id] = player_id
|
206 |
+
|
207 |
+
def parse_pet(self, row):
|
208 |
+
detail = row.strip("{}").split(",")
|
209 |
+
pet_id, player_id = int(detail[0]), int(detail[3])
|
210 |
+
if pet_id in self.pets:
|
211 |
+
self.pet_snapshot[pet_id] = self.player_buffs[player_id].copy()
|
212 |
|
213 |
def parse_shift_buff(self, row):
|
214 |
detail = row.strip("{}").split(",")
|
215 |
player_id = int(detail[0])
|
216 |
+
if player_id not in self.players:
|
217 |
return
|
218 |
+
|
219 |
buff_id, buff_stack, buff_level = int(detail[4]), int(detail[5]), int(detail[8])
|
220 |
+
if buff_id not in self.players[player_id].buffs:
|
221 |
return
|
222 |
|
223 |
+
frame_shift = self.players[player_id].buffs[buff_id].frame_shift
|
224 |
if frame_shift:
|
225 |
+
self.shift_buffs[self.current_frame + frame_shift][player_id][(buff_id, buff_level)] = buff_stack
|
226 |
|
227 |
def parse_shift_status(self):
|
228 |
+
for frame in list(self.shift_buffs):
|
229 |
if frame > self.current_frame:
|
230 |
break
|
231 |
+
for player_id, shift_buffs in self.shift_buffs.pop(frame).items():
|
232 |
+
for buff, buff_stack in shift_buffs.items():
|
233 |
if buff_stack:
|
234 |
+
self.player_buffs[player_id][buff] = buff_stack
|
235 |
else:
|
236 |
+
self.player_buffs[player_id].pop(buff, None)
|
237 |
|
238 |
def parse_hidden_buffs(self):
|
239 |
+
for target_id in self.hidden_buffs:
|
240 |
+
for player_id, hidden_buffs in self.hidden_buffs[target_id].items():
|
241 |
+
for buff, end_frame in hidden_buffs.items():
|
242 |
+
if end_frame < self.current_frame:
|
243 |
+
self.target_buffs[target_id][player_id].pop(buff, None)
|
244 |
|
245 |
+
def parse_buff(self, row):
|
246 |
detail = row.strip("{}").split(",")
|
247 |
player_id = int(detail[0])
|
248 |
+
if player_id not in self.players:
|
249 |
return
|
250 |
|
251 |
buff_id, buff_stack, buff_level = int(detail[4]), int(detail[5]), int(detail[8])
|
252 |
+
if buff_id not in self.players[player_id].buffs:
|
253 |
return
|
254 |
|
255 |
+
frame_shift = self.players[player_id].buffs[buff_id].frame_shift
|
256 |
if frame_shift:
|
257 |
return
|
258 |
|
259 |
if buff_stack:
|
260 |
+
self.player_buffs[player_id][(buff_id, buff_level)] = buff_stack
|
261 |
else:
|
262 |
+
self.player_buffs[player_id].pop((buff_id, buff_level), None)
|
263 |
|
264 |
def parse_skill(self, row):
|
265 |
detail = row.strip("{}").split(",")
|
|
|
269 |
else:
|
270 |
player_id = caster_id
|
271 |
|
272 |
+
if player_id not in self.players:
|
273 |
return
|
274 |
|
275 |
react, skill_id, skill_level, critical = int(detail[2]), int(detail[4]), int(detail[5]), detail[6] == "true"
|
276 |
+
if react or skill_id not in self.players[player_id].skills:
|
277 |
return
|
278 |
|
279 |
if not self.start_frame:
|
280 |
+
self.start_frame = self.current_frame
|
281 |
|
282 |
self.current_player = player_id
|
283 |
self.current_caster = caster_id
|
284 |
+
if target_id not in self.current_targets:
|
285 |
+
self.current_targets.append(target_id)
|
286 |
+
self.current_target = target_id
|
287 |
+
self.current_skill = skill_id
|
288 |
+
skill = self.players[player_id].skills[skill_id]
|
289 |
+
skill.skill_level = skill_level
|
290 |
+
skill.record(critical, self)
|
291 |
+
|
292 |
+
def status(self, skill_id):
|
|
|
|
|
|
|
|
|
|
|
293 |
current_status = []
|
294 |
+
for (buff_id, buff_level), buff_stack in self.current_player_buffs.items():
|
295 |
buff = self.current_school.buffs[buff_id]
|
296 |
if buff.gain_attributes:
|
297 |
current_status.append((buff_id, buff_level, buff_stack))
|
298 |
elif buff.gain_skills and skill_id in buff.gain_skills:
|
299 |
current_status.append((buff_id, buff_level, buff_stack))
|
300 |
|
301 |
+
self.current_skill = skill_id
|
302 |
snapshot_status = []
|
303 |
+
for (buff_id, buff_level), buff_stack in self.current_snapshot.items():
|
304 |
buff = self.current_school.buffs[buff_id]
|
305 |
if buff.gain_attributes:
|
306 |
snapshot_status.append((buff_id, buff_level, buff_stack))
|
307 |
elif buff.gain_skills and skill_id in buff.gain_skills:
|
308 |
snapshot_status.append((buff_id, buff_level, buff_stack))
|
309 |
|
310 |
+
target_status = []
|
311 |
+
for (buff_id, buff_level), buff_stack in self.current_target_buffs.items():
|
312 |
+
buff = self.current_school.buffs[buff_id]
|
313 |
+
if buff.gain_attributes:
|
314 |
+
target_status.append((buff_id, buff_level, buff_stack))
|
315 |
+
elif buff.gain_skills and skill_id in buff.gain_skills:
|
316 |
+
target_status.append((buff_id, buff_level, buff_stack))
|
317 |
+
|
318 |
+
return tuple(current_status), tuple(snapshot_status), tuple(target_status)
|
319 |
|
320 |
def __call__(self, file_name):
|
321 |
+
self.file_name = file_name
|
322 |
self.reset()
|
323 |
lines = open(file_name).readlines()
|
324 |
rows = []
|
|
|
326 |
row = line.split("\t")
|
327 |
rows.append(row)
|
328 |
if row[4] == "4":
|
329 |
+
self.parse_player(row[-1])
|
330 |
+
elif row[4] == "8":
|
331 |
+
self.parse_npc(row[-1])
|
332 |
|
333 |
+
for player_id, school in self.players.items():
|
334 |
school.prepare(self, player_id)
|
335 |
for talent_id in self.select_talents[player_id]:
|
336 |
school.talent_gains[talent_id].add_skills(school.skills)
|
|
|
347 |
if row[4] == "8":
|
348 |
self.parse_pet(row[-1])
|
349 |
elif row[4] == "13":
|
350 |
+
self.parse_buff(row[-1])
|
351 |
elif row[4] == "21":
|
352 |
self.parse_skill(row[-1])
|
353 |
|
354 |
self.end_frame = self.current_frame
|
355 |
|
356 |
+
for player_id, school in self.players.items():
|
357 |
for talent_id in self.select_talents[player_id]:
|
358 |
school.talent_gains[talent_id].sub_skills(school.skills)
|
359 |
|
360 |
+
for player_id in self.records:
|
361 |
+
player_record = defaultdict(lambda: defaultdict(list))
|
362 |
+
for target_id, records in self.records[player_id].items():
|
363 |
+
for skill_tuple, status in records.items():
|
364 |
+
for status_tuple, timeline in status.items():
|
365 |
+
player_record[skill_tuple][status_tuple] += timeline
|
366 |
+
self.records[player_id][0] = player_record
|