AngoHF commited on
Commit
88de31c
1 Parent(s): 2f63a42

04.12 commit

Browse files
base/buff.py CHANGED
@@ -53,7 +53,5 @@ class Buff:
53
  if isinstance(value, list):
54
  setattr(skill, attr, value)
55
  else:
56
- value *= self.buff_stack
57
- setattr(skill, attr, getattr(skill, attr) + value)
58
  return other
59
-
 
53
  if isinstance(value, list):
54
  setattr(skill, attr, value)
55
  else:
56
+ setattr(skill, attr, getattr(skill, attr) - value * self.buff_stack)
 
57
  return other
 
base/gain.py CHANGED
@@ -5,7 +5,7 @@ from base.skill import Skill
5
 
6
 
7
  class Gain:
8
- def __init__(self, gain_name):
9
  self.gain_name = gain_name
10
 
11
  def add(self, other):
 
5
 
6
 
7
  class Gain:
8
+ def __init__(self, gain_name="NotImplemented"):
9
  self.gain_name = gain_name
10
 
11
  def add(self, other):
general/__init__.py ADDED
File without changes
general/consumables.py ADDED
@@ -0,0 +1,511 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """ Weapon Enchant """
2
+
3
+
4
+ def physical_attack_power_enchant(value):
5
+ return {"physical_attack_power_base": value}
6
+
7
+
8
+ def magical_attack_power_enchant(value):
9
+ return {"magical_attack_power_base": value}
10
+
11
+
12
+ """ Spread """
13
+
14
+
15
+ def agility_spread(value):
16
+ return {"agility_base": value}
17
+
18
+
19
+ def strength_spread(value):
20
+ return {"strength_base": value}
21
+
22
+
23
+ def spirit_spread(value):
24
+ return {"spirit_base": value}
25
+
26
+
27
+ def spunk_spread(value):
28
+ return {"spunk_base": value}
29
+
30
+
31
+ def physical_spread(value1, value2):
32
+ return {"physical_attack_power_base": value1,
33
+ "all_critical_strike_base": value2,
34
+ "surplus": value2}
35
+
36
+
37
+ def magical_spread(value1, value2):
38
+ return {"magical_attack_power_base": value1,
39
+ "all_critical_strike_base": value2,
40
+ "surplus": value2}
41
+
42
+
43
+ def guild_spread(value):
44
+ return {"surplus": value, "strain_base": value}
45
+
46
+
47
+ def boiled_fish_spread(value):
48
+ return {"surplus": value, "strain_base": value}
49
+
50
+
51
+ def guild_food(value):
52
+ return {"strain_base": value}
53
+
54
+
55
+ """ Major Food """
56
+
57
+
58
+ def agility_food(value):
59
+ return {"agility_base": value}
60
+
61
+
62
+ def strength_food(value):
63
+ return {"strength_base": value}
64
+
65
+
66
+ def spirit_food(value):
67
+ return {"spirit_base": value}
68
+
69
+
70
+ def spunk_food(value):
71
+ return {"spunk_base": value}
72
+
73
+
74
+ """ Minor Food """
75
+
76
+
77
+ def physical_attack_power_food(value):
78
+ return {"physical_attack_power_base": value}
79
+
80
+
81
+ def magical_attack_power_food(value):
82
+ return {"magical_attack_power_base": value}
83
+
84
+
85
+ def surplus_food(value):
86
+ return {"surplus": value}
87
+
88
+
89
+ def haste_food(value):
90
+ return {"haste_base": value}
91
+
92
+
93
+ def all_overcome_food(value):
94
+ return {"physical_overcome_base": value, "magical_overcome_base": value}
95
+
96
+
97
+ def all_critical_strike_food(value):
98
+ return {"all_critical_strike_base": value}
99
+
100
+
101
+ """ Major Potion """
102
+
103
+
104
+ def agility_potion(value):
105
+ return {"agility_base": value}
106
+
107
+
108
+ def strength_potion(value):
109
+ return {"strength_base": value}
110
+
111
+
112
+ def spirit_potion(value):
113
+ return {"spirit_base": value}
114
+
115
+
116
+ def spunk_potion(value):
117
+ return {"spunk_base": value}
118
+
119
+
120
+ """ Minor Potion """
121
+
122
+
123
+ def physical_attack_power_potion(value):
124
+ return {"physical_attack_power_base": value}
125
+
126
+
127
+ def magical_attack_power_potion(value):
128
+ return {"magical_attack_power_base": value}
129
+
130
+
131
+ def surplus_potion(value):
132
+ return {"surplus": value}
133
+
134
+
135
+ def haste_potion(value):
136
+ return {"haste_base": value}
137
+
138
+
139
+ def all_overcome_potion(value):
140
+ return {"physical_overcome_base": value, "magical_overcome_base": value}
141
+
142
+
143
+ def all_critical_strike_potion(value):
144
+ return {"all_critical_strike_base": value}
145
+
146
+
147
+ """ Wine """
148
+
149
+
150
+ def agility_wine(value):
151
+ return {"agility_base": value}
152
+
153
+
154
+ def strength_wine(value):
155
+ return {"strength_base": value}
156
+
157
+
158
+ def spirit_wine(value):
159
+ return {"spirit_base": value}
160
+
161
+
162
+ def spunk_wine(value):
163
+ return {"spunk_base": value}
164
+
165
+
166
+ def haste_wine(value):
167
+ return {"haste_base": value}
168
+
169
+
170
+ """ Snack """
171
+
172
+
173
+ def physical_attack_power_snack(value):
174
+ return {"physical_attack_power_base": value}
175
+
176
+
177
+ def magical_attack_power_snack(value):
178
+ return {"magical_attack_power_base": value}
179
+
180
+
181
+ def strain_snack(value):
182
+ return {"strain_base": value}
183
+
184
+
185
+ def critical_snack(value):
186
+ return {"all_critical_strike_base": value}
187
+
188
+
189
+ def overcome_snack(value):
190
+ return {"physical_overcome_base": value, "magical_overcome_base": value}
191
+
192
+
193
+ class CONSUMABLES_NUMBER:
194
+ major_food_max: int = 347
195
+ major_food_min: int = 173
196
+
197
+ physical_food_max: int = 696
198
+ physical_food_min: int = 348
199
+ magical_food_max: int = 831
200
+ magical_food_min: int = 415
201
+
202
+ minor_food_max: int = 1545
203
+ minor_food_min: int = 773
204
+
205
+ major_potion_max: int = 446
206
+ major_potion_min: int = 223
207
+
208
+ physical_potion_max: int = 895
209
+ physical_potion_min: int = 448
210
+ magical_potion_max: int = 1068
211
+ magical_potion_min: int = 534
212
+
213
+ minor_potion_max: int = 1987
214
+ minor_potion_min: int = 993
215
+
216
+ physical_enchant_max: int = 597
217
+ physical_enchant_min: int = 298
218
+ magical_enchant_max: int = 712
219
+ magical_enchant_min: int = 356
220
+
221
+ minor_snack_max: int = 1934
222
+ minor_snack_min: int = 858
223
+ physical_snack: int = 866
224
+ magical_snack: int = 1038
225
+
226
+ major_wine: int = 256
227
+ haste_wine: int = 1144
228
+
229
+ guild_spread: int = 234
230
+ guild_food: int = 517
231
+ major_spread: int = 396
232
+ physical_spread: int = 398
233
+ magical_spread: int = 475
234
+ minor_spread: int = 883
235
+ boiled_fish_max: int = 400
236
+ boiled_fish_min: int = 100
237
+
238
+
239
+ CONSUMABLES = {
240
+ f"杂锦鱼球粥({CONSUMABLES_NUMBER.major_food_max}身法)": agility_food(CONSUMABLES_NUMBER.major_food_max),
241
+ f"杂碎汤({CONSUMABLES_NUMBER.major_food_min}身法)": agility_food(CONSUMABLES_NUMBER.major_food_min),
242
+
243
+ f"三鲜粥({CONSUMABLES_NUMBER.major_food_max}力道)": strength_food(CONSUMABLES_NUMBER.major_food_max),
244
+ f"三鲜汤({CONSUMABLES_NUMBER.major_food_min}力道)": strength_food(CONSUMABLES_NUMBER.major_food_min),
245
+
246
+ f"咸骨粥({CONSUMABLES_NUMBER.major_food_max}根骨)": spirit_food(CONSUMABLES_NUMBER.major_food_max),
247
+ f"老火骨汤({CONSUMABLES_NUMBER.major_food_min}根骨)": spirit_food(CONSUMABLES_NUMBER.major_food_min),
248
+
249
+ f"鱼片砂锅粥({CONSUMABLES_NUMBER.major_food_max}元气)": spunk_food(CONSUMABLES_NUMBER.major_food_max),
250
+ f"鱼头豆腐汤({CONSUMABLES_NUMBER.major_food_min}元气)": spunk_food(CONSUMABLES_NUMBER.major_food_min),
251
+
252
+ f"太后饼({CONSUMABLES_NUMBER.physical_food_max}外攻)":
253
+ physical_attack_power_food(CONSUMABLES_NUMBER.physical_food_max),
254
+ f"煎饼果子({CONSUMABLES_NUMBER.physical_food_min}外攻)":
255
+ physical_attack_power_food(CONSUMABLES_NUMBER.physical_food_min),
256
+
257
+ f"灌汤包({CONSUMABLES_NUMBER.magical_food_max}内攻)":
258
+ magical_attack_power_food(CONSUMABLES_NUMBER.magical_food_max),
259
+ f"鲜肉包子({CONSUMABLES_NUMBER.magical_food_min}内攻)":
260
+ magical_attack_power_food(CONSUMABLES_NUMBER.magical_food_min),
261
+
262
+ f"白肉血肠({CONSUMABLES_NUMBER.minor_food_max}破招)":
263
+ surplus_food(CONSUMABLES_NUMBER.minor_food_max),
264
+ f"红烧扣肉({CONSUMABLES_NUMBER.minor_food_max}加速)":
265
+ haste_food(CONSUMABLES_NUMBER.minor_food_max),
266
+ f"红烧排骨({CONSUMABLES_NUMBER.minor_food_max}破防)":
267
+ all_overcome_food(CONSUMABLES_NUMBER.minor_food_max),
268
+ f"酸菜鱼({CONSUMABLES_NUMBER.minor_food_max}会心)":
269
+ all_critical_strike_food(CONSUMABLES_NUMBER.minor_food_max),
270
+ f"毛血旺({CONSUMABLES_NUMBER.minor_food_min}破招)":
271
+ surplus_food(CONSUMABLES_NUMBER.minor_food_min),
272
+ f"栗子烧肉({CONSUMABLES_NUMBER.minor_food_min}加速)":
273
+ haste_food(CONSUMABLES_NUMBER.minor_food_min),
274
+ f"水煮肉片({CONSUMABLES_NUMBER.minor_food_min}破防)":
275
+ all_overcome_food(CONSUMABLES_NUMBER.minor_food_min),
276
+ f"鱼香肉丝({CONSUMABLES_NUMBER.minor_food_min}会心)":
277
+ all_critical_strike_food(CONSUMABLES_NUMBER.minor_food_min),
278
+
279
+ f"上品轻身丹({CONSUMABLES_NUMBER.major_potion_max}身法)":
280
+ agility_potion(CONSUMABLES_NUMBER.major_potion_max),
281
+ f"中品轻身丹({CONSUMABLES_NUMBER.major_potion_min}身法)":
282
+ agility_potion(CONSUMABLES_NUMBER.major_potion_min),
283
+
284
+ f"上品大力丸({CONSUMABLES_NUMBER.major_potion_max}力道)":
285
+ strength_potion(CONSUMABLES_NUMBER.major_potion_max),
286
+ f"中品大力丸({CONSUMABLES_NUMBER.major_potion_min}力道)":
287
+ strength_potion(CONSUMABLES_NUMBER.major_potion_min),
288
+
289
+ f"上品静心丸({CONSUMABLES_NUMBER.major_potion_max}根骨)":
290
+ spirit_potion(CONSUMABLES_NUMBER.major_potion_max),
291
+ f"中品静心丸({CONSUMABLES_NUMBER.major_potion_min}根骨)":
292
+ spirit_potion(CONSUMABLES_NUMBER.major_potion_min),
293
+
294
+ f"上品聚魂丹({CONSUMABLES_NUMBER.major_potion_max}元气)":
295
+ spunk_potion(CONSUMABLES_NUMBER.major_potion_max),
296
+ f"中品聚魂丹({CONSUMABLES_NUMBER.major_potion_min}元气)":
297
+ spunk_potion(CONSUMABLES_NUMBER.major_potion_min),
298
+
299
+ f"上品亢龙散({CONSUMABLES_NUMBER.physical_potion_max}外攻)":
300
+ physical_attack_power_potion(CONSUMABLES_NUMBER.physical_potion_max),
301
+ f"中品亢龙散({CONSUMABLES_NUMBER.physical_potion_min}外攻)":
302
+ physical_attack_power_potion(CONSUMABLES_NUMBER.physical_potion_min),
303
+
304
+ f"上品展凤散({CONSUMABLES_NUMBER.magical_potion_max}内攻)":
305
+ magical_attack_power_potion(CONSUMABLES_NUMBER.magical_potion_max),
306
+ f"中品展凤散({CONSUMABLES_NUMBER.magical_potion_min}内攻)":
307
+ magical_attack_power_potion(CONSUMABLES_NUMBER.magical_potion_min),
308
+
309
+ f"上品凝神散({CONSUMABLES_NUMBER.minor_potion_max}破招)":
310
+ surplus_potion(CONSUMABLES_NUMBER.minor_potion_max),
311
+ f"上品活气散({CONSUMABLES_NUMBER.minor_potion_max}加速)":
312
+ haste_potion(CONSUMABLES_NUMBER.minor_potion_max),
313
+ f"上品破秽散({CONSUMABLES_NUMBER.minor_potion_max}破防)":
314
+ all_overcome_potion(CONSUMABLES_NUMBER.minor_potion_max),
315
+ f"上品玉璃散({CONSUMABLES_NUMBER.minor_potion_max}会心)":
316
+ all_critical_strike_potion(CONSUMABLES_NUMBER.minor_potion_max),
317
+ f"中品凝神散({CONSUMABLES_NUMBER.minor_potion_min}破招)":
318
+ surplus_potion(CONSUMABLES_NUMBER.minor_potion_min),
319
+ f"中品活气散({CONSUMABLES_NUMBER.minor_potion_min}加速)":
320
+ haste_potion(CONSUMABLES_NUMBER.minor_potion_min),
321
+ f"中品破秽散({CONSUMABLES_NUMBER.minor_potion_min}破防)":
322
+ all_overcome_potion(CONSUMABLES_NUMBER.minor_potion_min),
323
+ f"中品玉璃散({CONSUMABLES_NUMBER.minor_potion_min}会心)":
324
+ all_critical_strike_potion(CONSUMABLES_NUMBER.minor_potion_min),
325
+
326
+ f"瀑沙熔锭({CONSUMABLES_NUMBER.physical_enchant_max}外攻)":
327
+ physical_attack_power_enchant(CONSUMABLES_NUMBER.physical_enchant_max),
328
+ f"瀑沙磨石({CONSUMABLES_NUMBER.physical_enchant_min}外攻)":
329
+ physical_attack_power_enchant(CONSUMABLES_NUMBER.physical_enchant_min),
330
+ f"坠宵熔锭({CONSUMABLES_NUMBER.magical_enchant_max}内攻)":
331
+ magical_attack_power_enchant(CONSUMABLES_NUMBER.magical_enchant_max),
332
+ f"坠宵磨石({CONSUMABLES_NUMBER.magical_enchant_min}内攻)":
333
+ magical_attack_power_enchant(CONSUMABLES_NUMBER.magical_enchant_min),
334
+
335
+ f"创意料理({CONSUMABLES_NUMBER.physical_snack})外攻":
336
+ physical_attack_power_snack(CONSUMABLES_NUMBER.physical_snack),
337
+ f"创意料理({CONSUMABLES_NUMBER.magical_snack})内攻":
338
+ magical_attack_power_snack(CONSUMABLES_NUMBER.magical_snack),
339
+ f"创意料理({CONSUMABLES_NUMBER.minor_snack_max})无双":
340
+ strain_snack(CONSUMABLES_NUMBER.minor_snack_max),
341
+ f"创意料理({CONSUMABLES_NUMBER.minor_snack_max})会心":
342
+ critical_snack(CONSUMABLES_NUMBER.minor_snack_max),
343
+ f"创意料理({CONSUMABLES_NUMBER.minor_snack_max})破防":
344
+ overcome_snack(CONSUMABLES_NUMBER.minor_snack_max),
345
+
346
+ f"关外白酒·旬又三({CONSUMABLES_NUMBER.major_wine}身法)":
347
+ agility_wine(CONSUMABLES_NUMBER.major_wine),
348
+ f"汾酒·旬又三({CONSUMABLES_NUMBER.major_wine}力道)":
349
+ strength_wine(CONSUMABLES_NUMBER.major_wine),
350
+ f"高粱酒·旬又三({CONSUMABLES_NUMBER.major_wine}根骨)":
351
+ spirit_wine(CONSUMABLES_NUMBER.major_wine),
352
+ f"状元红·旬又三({CONSUMABLES_NUMBER.major_wine}元气)":
353
+ spunk_wine(CONSUMABLES_NUMBER.major_wine),
354
+
355
+ f"女儿红·旬又三({CONSUMABLES_NUMBER.haste_wine}加速)":
356
+ haste_wine(CONSUMABLES_NUMBER.haste_wine),
357
+
358
+ "guild_spread":
359
+ guild_spread(CONSUMABLES_NUMBER.guild_spread),
360
+ "guild_food":
361
+ guild_food(CONSUMABLES_NUMBER.guild_food),
362
+
363
+ f"水晶芙蓉宴({CONSUMABLES_NUMBER.major_spread}身法)":
364
+ agility_spread(CONSUMABLES_NUMBER.major_spread),
365
+ f"水晶芙蓉宴({CONSUMABLES_NUMBER.major_spread}力道)":
366
+ strength_spread(CONSUMABLES_NUMBER.major_spread),
367
+ f"水晶芙蓉宴({CONSUMABLES_NUMBER.major_spread}根骨)":
368
+ spirit_spread(CONSUMABLES_NUMBER.major_spread),
369
+ f"水晶芙蓉宴({CONSUMABLES_NUMBER.major_spread}元气)":
370
+ spunk_spread(CONSUMABLES_NUMBER.major_spread),
371
+
372
+ f"玉笛谁家听落梅({CONSUMABLES_NUMBER.physical_spread}外攻{CONSUMABLES_NUMBER.minor_spread}会心/破招)":
373
+ physical_spread(CONSUMABLES_NUMBER.physical_spread, CONSUMABLES_NUMBER.minor_spread),
374
+ f"二十四桥明月夜({CONSUMABLES_NUMBER.magical_spread}内攻{CONSUMABLES_NUMBER.minor_spread}会心/破招)":
375
+ magical_spread(CONSUMABLES_NUMBER.magical_spread, CONSUMABLES_NUMBER.minor_spread),
376
+
377
+ f"炼狱水煮鱼({CONSUMABLES_NUMBER.boiled_fish_min}破招/无双)":
378
+ boiled_fish_spread(CONSUMABLES_NUMBER.boiled_fish_min),
379
+ f"百炼水煮鱼({CONSUMABLES_NUMBER.boiled_fish_max}破招/无双)":
380
+ boiled_fish_spread(CONSUMABLES_NUMBER.boiled_fish_max)
381
+ }
382
+
383
+ BOILED_FISH = [
384
+ f"炼狱水煮鱼({CONSUMABLES_NUMBER.boiled_fish_min}破招/无双)",
385
+ f"百炼水煮鱼({CONSUMABLES_NUMBER.boiled_fish_max}破招/无双)"
386
+ ]
387
+ FOODS = {
388
+ "身法": [
389
+ f"杂锦鱼球粥({CONSUMABLES_NUMBER.major_food_max}身法)",
390
+ f"杂碎汤({CONSUMABLES_NUMBER.major_food_min}身法)",
391
+ ],
392
+ "力道": [
393
+ f"三鲜粥({CONSUMABLES_NUMBER.major_food_max}力道)",
394
+ f"三鲜汤({CONSUMABLES_NUMBER.major_food_min}力道)"
395
+ ],
396
+ "根骨": [
397
+ f"咸骨粥({CONSUMABLES_NUMBER.major_food_max}根骨)",
398
+ f"老火骨汤({CONSUMABLES_NUMBER.major_food_min}根骨)"
399
+ ],
400
+ "元气": [
401
+ f"鱼片砂锅粥({CONSUMABLES_NUMBER.major_food_max}元气)",
402
+ f"鱼头豆腐汤({CONSUMABLES_NUMBER.major_food_min}元气)"
403
+ ],
404
+ "": [
405
+ f"白肉血肠({CONSUMABLES_NUMBER.minor_food_max}破招)",
406
+ f"红烧扣肉({CONSUMABLES_NUMBER.minor_food_max}加速)",
407
+ f"红烧排骨({CONSUMABLES_NUMBER.minor_food_max}破防)",
408
+ f"酸菜鱼({CONSUMABLES_NUMBER.minor_food_max}会心)",
409
+ f"毛血旺({CONSUMABLES_NUMBER.minor_food_min}破招)",
410
+ f"栗子烧肉({CONSUMABLES_NUMBER.minor_food_min}加速)",
411
+ f"水煮肉片({CONSUMABLES_NUMBER.minor_food_min}破防)",
412
+ f"鱼香肉丝({CONSUMABLES_NUMBER.minor_food_min}会心)"
413
+ ],
414
+ "外功": [
415
+ f"太后饼({CONSUMABLES_NUMBER.physical_food_max}外攻)",
416
+ f"煎饼果子({CONSUMABLES_NUMBER.physical_food_min}外攻)"
417
+ ],
418
+ "内功": [
419
+ f"灌汤包({CONSUMABLES_NUMBER.magical_food_max}内攻)",
420
+ f"鲜肉包子({CONSUMABLES_NUMBER.magical_food_min}内攻)"
421
+ ]
422
+ }
423
+ POTIONS = {
424
+ "身法": [
425
+ f"上品轻身丹({CONSUMABLES_NUMBER.major_potion_max}身法)",
426
+ f"中品轻身丹({CONSUMABLES_NUMBER.major_potion_min}身法)",
427
+ ],
428
+ "力道": [
429
+ f"上品大力丸({CONSUMABLES_NUMBER.major_potion_max}力道)",
430
+ f"中品大力丸({CONSUMABLES_NUMBER.major_potion_min}力道)"
431
+ ],
432
+ "根骨": [
433
+ f"上品静心丸({CONSUMABLES_NUMBER.major_potion_max}根骨)",
434
+ f"中品静心丸({CONSUMABLES_NUMBER.major_potion_min}根骨)"
435
+ ],
436
+ "元气": [
437
+ f"上品聚魂丹({CONSUMABLES_NUMBER.major_potion_max}元气)",
438
+ f"中品聚魂丹({CONSUMABLES_NUMBER.major_potion_min}元气)"
439
+ ],
440
+ "": [
441
+ f"上品凝神散({CONSUMABLES_NUMBER.minor_potion_max}破招)",
442
+ f"上品活气散({CONSUMABLES_NUMBER.minor_potion_max}加速)",
443
+ f"上品破秽散({CONSUMABLES_NUMBER.minor_potion_max}破防)",
444
+ f"上品玉璃散({CONSUMABLES_NUMBER.minor_potion_max}会心)",
445
+ f"中品凝神散({CONSUMABLES_NUMBER.minor_potion_min}破招)",
446
+ f"中品活气散({CONSUMABLES_NUMBER.minor_potion_min}加速)",
447
+ f"中品破秽散({CONSUMABLES_NUMBER.minor_potion_min}破防)",
448
+ f"中品玉璃散({CONSUMABLES_NUMBER.minor_potion_min}会心)"
449
+ ],
450
+ "外功": [
451
+ f"上品亢龙散({CONSUMABLES_NUMBER.physical_potion_max}外攻)",
452
+ f"中品亢龙散({CONSUMABLES_NUMBER.physical_potion_min}外攻)"
453
+ ],
454
+ "内功": [
455
+ f"上品展凤散({CONSUMABLES_NUMBER.magical_potion_max}内攻)",
456
+ f"中品展凤散({CONSUMABLES_NUMBER.magical_potion_min}内攻)"
457
+ ]
458
+ }
459
+ WEAPON_ENCHANTS = {
460
+ "外功": [
461
+ f"瀑沙熔锭({CONSUMABLES_NUMBER.physical_enchant_max}外攻)",
462
+ f"瀑沙磨石({CONSUMABLES_NUMBER.physical_enchant_min}外攻)"
463
+ ],
464
+ "内功": [
465
+ f"坠宵熔锭({CONSUMABLES_NUMBER.magical_enchant_max}内攻)",
466
+ f"坠宵磨石({CONSUMABLES_NUMBER.magical_enchant_min}内攻)"
467
+ ]
468
+ }
469
+ SNACKS = {
470
+ "": [
471
+ f"创意料理({CONSUMABLES_NUMBER.minor_snack_max})无双",
472
+ f"创意料理({CONSUMABLES_NUMBER.minor_snack_max})会心",
473
+ f"创意料理({CONSUMABLES_NUMBER.minor_snack_max})破防",
474
+ ],
475
+ "外功": [
476
+ f"创意料理({CONSUMABLES_NUMBER.physical_snack})外攻"
477
+ ],
478
+ "内功": [
479
+ f"创意料理({CONSUMABLES_NUMBER.magical_snack})内攻"
480
+ ]
481
+ }
482
+ WINES = {
483
+ "": [f"女儿红·旬又三({CONSUMABLES_NUMBER.haste_wine}加速)"],
484
+ "身法": [f"关外白酒·旬又三({CONSUMABLES_NUMBER.major_wine}身法)"],
485
+ "力道": [f"汾酒·旬又三({CONSUMABLES_NUMBER.major_wine}力道)"],
486
+ "根骨": [f"高粱酒·旬又三({CONSUMABLES_NUMBER.major_wine}根骨)"],
487
+ "元气": [f"状元红·旬又三({CONSUMABLES_NUMBER.major_wine}元气)"]
488
+
489
+ }
490
+ GUILD_FOOD = f"{CONSUMABLES_NUMBER.guild_food}无双"
491
+ GUILD_SPREAD = f"{CONSUMABLES_NUMBER.guild_spread}破招/无双"
492
+ SPREADS = {
493
+ "身法": [
494
+ f"水晶芙蓉宴({CONSUMABLES_NUMBER.major_spread}身法)"
495
+ ],
496
+ "力道": [
497
+ f"水晶芙蓉宴({CONSUMABLES_NUMBER.major_spread}力道)"
498
+ ],
499
+ "根骨": [
500
+ f"水晶芙蓉宴({CONSUMABLES_NUMBER.major_spread}根骨)"
501
+ ],
502
+ "元气": [
503
+ f"水晶芙蓉宴({CONSUMABLES_NUMBER.major_spread}元气)"
504
+ ],
505
+ "外功": [
506
+ f"玉笛谁家听落梅({CONSUMABLES_NUMBER.physical_spread}外攻{CONSUMABLES_NUMBER.minor_spread}会心/破招)"
507
+ ],
508
+ "内功": [
509
+ f"二十四桥明月夜({CONSUMABLES_NUMBER.magical_spread}内攻{CONSUMABLES_NUMBER.minor_spread}会心/破招)"
510
+ ]
511
+ }
general/gains/equipment.py CHANGED
@@ -4,6 +4,99 @@ from base.attribute import Attribute
4
  from base.gain import Gain
5
 
6
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
7
  class HatSpecialEnchant(Gain):
8
  overcome = [0] * 9 + [822, 999, 1098]
9
 
@@ -61,6 +154,16 @@ class BeltSpecialEnchant(Gain):
61
 
62
 
63
  EQUIPMENT_GAINS: Dict[Union[Tuple[int, int], int], Gain] = {
 
 
 
 
 
 
 
 
 
 
64
  **{
65
  (15436, i): HatSpecialEnchant(i)
66
  for i in range(12)
@@ -69,5 +172,8 @@ EQUIPMENT_GAINS: Dict[Union[Tuple[int, int], int], Gain] = {
69
  (22151, i): JacketSpecialEnchant(i)
70
  for i in range(12)
71
  },
72
- 15455: BeltSpecialEnchant()
 
 
 
73
  }
 
4
  from base.gain import Gain
5
 
6
 
7
+ class WaterWeapon(Gain):
8
+ attr: str
9
+ max_stack = 10
10
+
11
+ def __init__(self, value):
12
+ super().__init__(f"{value} 攻击")
13
+ self.value = value
14
+
15
+ def add(self, other):
16
+ if isinstance(other, Attribute):
17
+ setattr(other, self.attr, getattr(other, self.attr) + self.value * self.max_stack)
18
+
19
+ def sub(self, other):
20
+ if isinstance(other, Attribute):
21
+ setattr(other, self.attr, getattr(other, self.attr) - self.value * self.max_stack)
22
+
23
+
24
+ class PhysicalWaterWeapon(WaterWeapon):
25
+ attr = "physical_attack_power_base"
26
+
27
+
28
+ class MagicalWaterWeapon(WaterWeapon):
29
+ attr = "magical_attack_power_base"
30
+
31
+
32
+ class WindPendant(Gain):
33
+ physical_overcome = [0] * 101 + sum([[0, v] + [0] * 5 for v in [6408, 8330, 9291]], [])
34
+ magical_overcome = [0] * 101 + sum([[v, 0] + [0] * 5 for v in [6408, 8330, 9291]], [])
35
+
36
+ def __init__(self, level):
37
+ self.level = level
38
+ super().__init__(f"{self.physical_overcome[self.level] | self.magical_overcome[self.level]} 破防")
39
+
40
+ def add(self, other):
41
+ if isinstance(other, Attribute):
42
+ other.physical_overcome_base += self.physical_overcome[self.level]
43
+ other.magical_overcome_base += self.magical_overcome[self.level]
44
+
45
+ def sub(self, other):
46
+ if isinstance(other, Attribute):
47
+ other.physical_overcome_base -= self.physical_overcome[self.level]
48
+ other.magical_overcome_base -= self.magical_overcome[self.level]
49
+
50
+
51
+ class CriticalSet(Gain):
52
+ critical_strike_value = 400
53
+ critical_power_value = 41
54
+ critical_strike_attr: str
55
+ critical_power_attr: str
56
+
57
+ def __init__(self, gain_name, rate):
58
+ super().__init__(gain_name)
59
+ self.rate = rate
60
+
61
+ def add(self, other):
62
+ if isinstance(other, Attribute):
63
+ setattr(
64
+ other, self.critical_strike_attr,
65
+ getattr(other, self.critical_strike_attr) + int(self.critical_strike_value * self.rate)
66
+ )
67
+ setattr(
68
+ other, self.critical_power_attr,
69
+ getattr(other, self.critical_power_attr) + int(self.critical_power_value * self.rate)
70
+ )
71
+
72
+ def sub(self, other):
73
+ if isinstance(other, Attribute):
74
+ setattr(
75
+ other, self.critical_strike_attr,
76
+ getattr(other, self.critical_strike_attr) - int(self.critical_strike_value * self.rate)
77
+ )
78
+ setattr(
79
+ other, self.critical_power_attr,
80
+ getattr(other, self.critical_power_attr) - int(self.critical_power_value * self.rate)
81
+ )
82
+
83
+
84
+ class PhysicalCriticalSet(CriticalSet):
85
+ critical_strike_attr = "physical_critical_strike_gain"
86
+ critical_power_attr = "physical_critical_power_gain"
87
+
88
+ def __init__(self, rate):
89
+ super().__init__("外功双会套装", rate)
90
+
91
+
92
+ class MagicalCriticalSet(CriticalSet):
93
+ critical_strike_attr = "magical_critical_strike_gain"
94
+ critical_power_attr = "magical_critical_power_gain"
95
+
96
+ def __init__(self, rate):
97
+ super().__init__("内功双会套装", rate)
98
+
99
+
100
  class HatSpecialEnchant(Gain):
101
  overcome = [0] * 9 + [822, 999, 1098]
102
 
 
154
 
155
 
156
  EQUIPMENT_GAINS: Dict[Union[Tuple[int, int], int], Gain] = {
157
+ 2400: MagicalWaterWeapon(81),
158
+ 2401: PhysicalWaterWeapon(67),
159
+ 2497: MagicalWaterWeapon(105),
160
+ 2498: PhysicalWaterWeapon(88),
161
+ 2539: MagicalWaterWeapon(117),
162
+ 2540: PhysicalWaterWeapon(98),
163
+ **{
164
+ (6800, i): WindPendant(i)
165
+ for i in range(101, 117)
166
+ },
167
  **{
168
  (15436, i): HatSpecialEnchant(i)
169
  for i in range(12)
 
172
  (22151, i): JacketSpecialEnchant(i)
173
  for i in range(12)
174
  },
175
+ 22169: BeltSpecialEnchant(),
176
+ 22166: Gain(),
177
+ 33247: Gain(),
178
+
179
  }
general/gains/team.py ADDED
@@ -0,0 +1,212 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from base.attribute import Attribute
2
+ from base.gain import Gain
3
+
4
+
5
+ class TeamGain(Gain):
6
+ gain_attributes: dict = {}
7
+ variety_values: dict = {}
8
+
9
+ def __init__(self, rate=100, stack=1, variety=None):
10
+ super().__init__(type(self).__name__)
11
+ self.rate = rate / 100
12
+ self.stack = stack
13
+ self.variety = variety
14
+
15
+ def add(self, other):
16
+ if isinstance(other, Attribute):
17
+ for attr, value in self.gain_attributes:
18
+ value = (value + self.variety_values.get(self.variety, 0))
19
+ setattr(other, attr, getattr(other, attr) + int(value * self.rate * self.stack))
20
+
21
+ def sub(self, other):
22
+ if isinstance(other, Attribute):
23
+ for attr, value in self.gain_attributes:
24
+ value = value + self.variety_values.get(self.variety, 0)
25
+ setattr(other, attr, getattr(other, attr) - int(value * self.rate * self.stack))
26
+
27
+
28
+ """ 七秀 """
29
+
30
+
31
+ class 袖气(TeamGain):
32
+ gain_attributes = {"all_major_base": 244}
33
+
34
+
35
+ class 左旋右转(TeamGain):
36
+ gain_attributes = {"surplus": 54}
37
+
38
+
39
+ class 泠风解怀(TeamGain):
40
+ gain_attributes = {"all_damage_addition": 154}
41
+
42
+
43
+ """ 天策 """
44
+
45
+
46
+ class 撼如雷(TeamGain):
47
+ gain_attributes = {"physical_attack_power_gain": 51}
48
+
49
+
50
+ class 破风(TeamGain):
51
+ gain_attributes = {"physical_shield_base": -1150}
52
+ variety_values = {"劲风": -1397 + 1150}
53
+
54
+
55
+ class 乘龙箭(TeamGain):
56
+ gain_attributes = {"physical_shield_gain": -102}
57
+
58
+
59
+ class 号令三军(TeamGain):
60
+ gain_attributes = {"strain_base": 470}
61
+
62
+
63
+ class 激雷(TeamGain):
64
+ gain_attributes = {"physical_attack_power_gain": 205, "physical_overcome_gain": 205}
65
+
66
+
67
+ """ 少林 """
68
+
69
+
70
+ class 立地成佛(TeamGain):
71
+ gain_attributes = {"magical_shield_gain": -30 * 5}
72
+
73
+
74
+ class 舍身弘法(TeamGain):
75
+ gain_attributes = {"strain_base": 470}
76
+
77
+
78
+ """ 万花 """
79
+
80
+
81
+ class 秋肃(TeamGain):
82
+ gain_attribute = {"all_vulnerable": 61}
83
+
84
+
85
+ class 皎素(TeamGain):
86
+ gain_attributes = {"all_critical_power_gain": 51}
87
+
88
+
89
+ """ 纯阳 """
90
+
91
+
92
+ class 碎星辰(TeamGain):
93
+ gain_attributes = {"physical_critical_power_gain": 100}
94
+
95
+
96
+ class 破苍穹:
97
+ gain_attributes = {"magical_critical_power_gain": 100}
98
+
99
+
100
+ """ 藏剑 """
101
+
102
+
103
+ class 剑锋百锻(TeamGain):
104
+ gain_attributes = {"weapon_damage_gain": 1024}
105
+
106
+
107
+ """ 五毒 """
108
+
109
+
110
+ class 仙王蛊鼎(TeamGain):
111
+ gain_attributes = {"all_damage_addition": 123}
112
+
113
+
114
+ """ 明教 """
115
+
116
+
117
+ class 戒火(TeamGain):
118
+ gain_attributes = {"all_vulnerable": 21}
119
+
120
+
121
+ class 朝圣言(TeamGain):
122
+ gain_attributes = {"strain_base": 470}
123
+ variety_values = {"圣浴明心": 705 - 470}
124
+
125
+
126
+ """ 丐帮 """
127
+
128
+
129
+ class 酒中仙(TeamGain):
130
+ gain_attributes = {"physical_critical_strike_gain": 100}
131
+
132
+
133
+ """ 苍云 """
134
+
135
+
136
+ class 虚弱(TeamGain):
137
+ gain_attributes = {"physical_shield_gain": -51}
138
+
139
+
140
+ class 振奋(TeamGain):
141
+ gain_attributes = {"physical_overcome_base": 60, "magical_overcome_base": 60}
142
+
143
+
144
+ class 寒啸千军(TeamGain):
145
+ gain_attributes = {"physical_overcome_gain": 204, "magical_overcome_gain": 204}
146
+
147
+
148
+ """ 长歌 """
149
+
150
+
151
+ class 庄周梦(TeamGain):
152
+ gain_attributes = {"strain_base": 60}
153
+
154
+
155
+ """ 霸刀 """
156
+
157
+
158
+ class 疏狂(TeamGain):
159
+ gain_attributes = {"physical_attack_power_gain": 307, "magical_attack_power_gain": 307}
160
+
161
+
162
+ """ 药宗 """
163
+
164
+
165
+ class 飘黄:
166
+ pass
167
+
168
+
169
+ class 配伍(TeamGain):
170
+ gain_attributes = {"all_major_gain": 10 * 5}
171
+
172
+
173
+ TEAM_GAINS = {
174
+ "袖气": 袖气,
175
+ "左旋右转": 左旋右转,
176
+ "泠风解怀": 泠风解怀,
177
+
178
+ "撼如雷": 撼如雷,
179
+ "破风": 破风,
180
+ "乘龙箭": 乘龙箭,
181
+ "号令三军": 号令三军,
182
+ "激雷": 激雷,
183
+
184
+ "立地成佛": 立地成佛,
185
+ "舍身弘法": 舍身弘法,
186
+
187
+ "秋肃": 秋肃,
188
+ "皎素": 皎素,
189
+
190
+ "碎星辰": 碎星辰,
191
+ "破苍穹": 破苍穹,
192
+
193
+ "剑锋百锻": 剑锋百锻,
194
+
195
+ "仙王蛊鼎": 仙王蛊鼎,
196
+
197
+ "戒火": 戒火,
198
+ "朝圣言": 朝圣言,
199
+
200
+ "酒中仙": 酒中仙,
201
+
202
+ "虚弱": 虚弱,
203
+ "振奋": 振奋,
204
+ "寒啸千军": 寒啸千军,
205
+
206
+ "庄周梦": 庄周梦,
207
+
208
+ "疏狂": 疏狂,
209
+
210
+ "飘黄": 飘黄,
211
+ "配伍": 配伍,
212
+ }
general/recipes.py DELETED
@@ -1,66 +0,0 @@
1
- from base.status import Status
2
-
3
-
4
- class EmptyRecipe:
5
- def __call__(self, status: Status):
6
- pass
7
-
8
-
9
- class DamageRecipe:
10
- def __init__(self, skills, value):
11
- self.skills = skills
12
- self.value = value
13
-
14
- def __call__(self, status: Status):
15
- for skill in self.skills:
16
- status.skills[skill].skill_damage_addition += self.value
17
-
18
-
19
- class AttackPowerRecipe:
20
- def __init__(self, skills, value):
21
- self.skills = skills
22
- self.value = value
23
-
24
- def __call__(self, status: Status):
25
- for skill in self.skills:
26
- status.skills[skill].attack_power_cof_gain += self.value
27
-
28
-
29
- class CriticalRecipe:
30
- def __init__(self, skills, value):
31
- self.skills = skills
32
- self.value = value
33
-
34
- def __call__(self, status: Status):
35
- for skill in self.skills:
36
- status.skills[skill].skill_critical_strike += self.value
37
-
38
-
39
- class CDReductionRecipe:
40
- def __init__(self, skills, value):
41
- self.skills = skills
42
- self.value = value
43
-
44
- def __call__(self, status: Status):
45
- for skill in self.skills:
46
- status.skills[skill].cd_base -= self.value
47
-
48
-
49
- class TickIncreaseRecipe:
50
- def __init__(self, skills, value):
51
- self.skills = skills
52
- self.value = value
53
-
54
- def __call__(self, status: Status):
55
- for skill in self.skills:
56
- status.skills[skill].tick_base += self.value
57
-
58
-
59
- class IntervalReductionRecipe:
60
- def __init__(self, skills, value):
61
- self.skills = skills
62
- self.value = value
63
-
64
- def __call__(self, status: Status):
65
- for skill in self.skills:
66
- status.skills[skill].interval_base -= self.value
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
get_assets.py CHANGED
@@ -5,9 +5,14 @@ from functools import cache
5
  import requests
6
  from tqdm import tqdm
7
 
8
- from qt.constant import MAX_BASE_ATTR, MAX_MAGIC_ATTR, MAX_EMBED_ATTR, MAX_ENCHANT_ATTR, MAX_STONE_ATTR, \
9
- MAX_STONE_LEVEL, ATTR_TYPE_MAP, ATTR_TYPE_TRANSLATE, STONE_ATTR
 
10
  from qt.constant import EQUIPMENTS_DIR, ENCHANTS_DIR, STONES_DIR
 
 
 
 
11
 
12
  EQUIP_ATTR_MAP = {
13
  "Overcome": "破防",
@@ -46,24 +51,24 @@ SUFFIX_MAP = {
46
  0: 'weapon'
47
  }
48
  SPECIAL_ENCHANT_MAP = {
49
- "3": {
50
- 12800: "15436-11",
51
- 11500: "15436-10",
52
- 10600: "15436-9"
53
  },
54
- "2": {
55
- 12800: "22151-11",
56
- 11500: "22151-10",
57
- 10600: "22151-9"
58
  },
59
- "6": {
60
- 0: "22169"
61
  },
62
- "10": {
63
- 0: "22166"
64
  },
65
- "9": {
66
- 0: "33247"
67
  },
68
  }
69
 
@@ -98,7 +103,109 @@ def get_equips_list(position):
98
  params['page'] += 1
99
  res = requests.get(url, params=params).json()
100
  equips.extend(res['list'])
101
- return equips
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
102
 
103
 
104
  @cache
@@ -110,7 +217,36 @@ def get_enchants_list(position):
110
  res = requests.get(url, params=params)
111
  enchants = [e for e in sorted(res.json(), key=lambda x: x['Score'], reverse=True) if
112
  e['Attribute1ID'] in ATTR_TYPE_MAP]
113
- return enchants
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
114
 
115
 
116
  def get_stones_list():
@@ -133,9 +269,39 @@ def get_stones_list():
133
  res = requests.get(url, params=params).json()
134
  stones.extend(res['list'])
135
 
 
 
 
 
 
 
 
 
 
136
  return result
137
 
138
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
139
  if __name__ == '__main__':
140
  if not os.path.exists(EQUIPMENTS_DIR):
141
  os.makedirs(EQUIPMENTS_DIR)
@@ -151,5 +317,10 @@ if __name__ == '__main__':
151
  get_enchants_list(pos),
152
  open(os.path.join(ENCHANTS_DIR, pos), "w", encoding="utf-8"), ensure_ascii=False
153
  )
154
-
 
 
 
 
 
155
  json.dump(get_stones_list(), open(STONES_DIR, "w", encoding="utf-8"), ensure_ascii=False)
 
5
  import requests
6
  from tqdm import tqdm
7
 
8
+ from qt.constant import MAX_BASE_ATTR, MAX_MAGIC_ATTR, MAX_EMBED_ATTR, MAX_ENCHANT_ATTR
9
+ from qt.constant import ATTR_TYPE_MAP, ATTR_TYPE_TRANSLATE
10
+ from qt.constant import MAX_STONE_ATTR, STONE_ATTR, MAX_STONE_LEVEL
11
  from qt.constant import EQUIPMENTS_DIR, ENCHANTS_DIR, STONES_DIR
12
+ from qt.constant import SUPPORT_SCHOOL
13
+
14
+ KINDS = set(sum([[school.kind, school.major] for school in SUPPORT_SCHOOL.values()], []))
15
+ SCHOOLS = set(["精简", "通用"] + [school.school for school in SUPPORT_SCHOOL.values()])
16
 
17
  EQUIP_ATTR_MAP = {
18
  "Overcome": "破防",
 
51
  0: 'weapon'
52
  }
53
  SPECIAL_ENCHANT_MAP = {
54
+ 3: {
55
+ 12800: [15436, 11],
56
+ 11500: [15436, 10],
57
+ 10600: [15436, 9]
58
  },
59
+ 2: {
60
+ 12800: [22151, 11],
61
+ 11500: [22151, 10],
62
+ 10600: [22151, 9]
63
  },
64
+ 6: {
65
+ 0: 22169
66
  },
67
+ 10: {
68
+ 0: 22166
69
  },
70
+ 9: {
71
+ 0: 33247
72
  },
73
  }
74
 
 
103
  params['page'] += 1
104
  res = requests.get(url, params=params).json()
105
  equips.extend(res['list'])
106
+
107
+ result = {get_equip_name(row): get_equip_detail(row) for row in reversed(equips) if
108
+ row['SubType'] != "0" or row['DetailType'] != "9"}
109
+ result = {k: v for k, v in result.items() if v['level'] >= equip_min_level or v['max_strength'] == 8}
110
+ return result
111
+
112
+
113
+ def get_secondary_weapons():
114
+ params = equip_params.copy()
115
+ params['position'] = 0
116
+ params['DetailType'] = 9
117
+
118
+ url = f"https://node.jx3box.com/equip/weapon"
119
+ equips = []
120
+ res = requests.get(url, params=params).json()
121
+ equips.extend(res['list'])
122
+ while res['pages'] > params['page']:
123
+ params['page'] += 1
124
+ res = requests.get(url, params=params).json()
125
+ equips.extend(res['list'])
126
+
127
+ result = {get_equip_name(row): get_equip_detail(row) for row in reversed(equips)}
128
+ result = {k: v for k, v in result.items() if v['level'] >= equip_min_level or v['max_strength'] == 8}
129
+ result = {k: v for k, v in result.items() if v['kind'] in KINDS}
130
+ result = {k: v for k, v in result.items() if v['school'] in SCHOOLS}
131
+ return result
132
+
133
+
134
+ def get_equip_name(row):
135
+ name = row['Name']
136
+ if "无封" in name:
137
+ name = f"{row['MagicKind']}{name}"
138
+ attrs = " ".join([EQUIP_ATTR_MAP[attr] for attr in EQUIP_ATTR_MAP if attr in row['_Attrs']])
139
+ level = row['Level']
140
+ return f"{name} ({attrs}) {level}"
141
+
142
+
143
+ def get_equip_detail(row):
144
+ base_attrs, magic_attrs, embed_attrs = {}, {}, {}
145
+ set_id, set_attr, set_gain = "", {}, {}
146
+ level = int(row['Level'])
147
+ special_enchant = []
148
+ gains = []
149
+ for i in range(MAX_BASE_ATTR):
150
+ if not (attr_type := row[f'Base{i + 1}Type']):
151
+ break
152
+ if attr_type not in ATTR_TYPE_MAP:
153
+ continue
154
+ base_attrs[ATTR_TYPE_MAP[attr_type]] = int(row[f'Base{i + 1}Max'])
155
+ for i in range(MAX_MAGIC_ATTR):
156
+ if not (attr := row[f'_Magic{i + 1}Type']):
157
+ break
158
+ attr = attr['attr']
159
+ if attr[0] in ATTR_TYPE_MAP:
160
+ magic_attrs[ATTR_TYPE_MAP[attr[0]]] = int(attr[1])
161
+ elif attr[0] in ["atSetEquipmentRecipe", "atSkillEventHandler"]:
162
+ gains.append(attr[1])
163
+ else:
164
+ continue
165
+ for i in range(MAX_EMBED_ATTR):
166
+ if not (attr := row[f'_DiamondAttributeID{i + 1}']):
167
+ break
168
+ if attr[0] not in ATTR_TYPE_MAP:
169
+ continue
170
+ embed_attrs[ATTR_TYPE_MAP[attr[0]]] = int(attr[1])
171
+
172
+ for k, v in SPECIAL_ENCHANT_MAP.get(row['SubType'], {}).items():
173
+ if level > k:
174
+ special_enchant = v
175
+ break
176
+
177
+ if row["SkillID"]:
178
+ gains.append((row['SkillID'], row['SkillLevel']))
179
+
180
+ if set_id := row['_SetAttrbs']:
181
+ set_id = set_id['UiID']
182
+ for k, v in row['_SetData'].items():
183
+ if not v:
184
+ continue
185
+ count = k.split("_")[0]
186
+ attr = v['attr']
187
+ if attr[0] in ATTR_TYPE_MAP:
188
+ if count not in set_attr:
189
+ set_attr[count] = {}
190
+ set_attr[count][ATTR_TYPE_MAP[attr[0]]] = int(attr[1])
191
+ elif attr[0] in ["atSetEquipmentRecipe", "atSkillEventHandler"]:
192
+ if count not in set_gain:
193
+ set_gain[count] = []
194
+ set_gain[count].append(int(attr[1]))
195
+ return {
196
+ "school": row['BelongSchool'],
197
+ "kind": row['MagicKind'],
198
+ "level": level,
199
+ "max_strength": int(row['MaxStrengthLevel']),
200
+ "base": base_attrs,
201
+ "magic": magic_attrs,
202
+ "embed": embed_attrs,
203
+ "gains": gains,
204
+ "special_enchant": special_enchant,
205
+ "set_id": set_id,
206
+ "set_attr": set_attr,
207
+ "set_gain": set_gain
208
+ }
209
 
210
 
211
  @cache
 
217
  res = requests.get(url, params=params)
218
  enchants = [e for e in sorted(res.json(), key=lambda x: x['Score'], reverse=True) if
219
  e['Attribute1ID'] in ATTR_TYPE_MAP]
220
+
221
+ result = {get_enchant_name(row): get_enchant_detail(row) for row in enchants}
222
+
223
+ return result
224
+
225
+
226
+ def get_weapon_enchants():
227
+ return get_enchants_list("primary_weapon")
228
+
229
+
230
+ def get_enchant_name(row):
231
+ if not row:
232
+ return ""
233
+ name = row['Name']
234
+ attr = row['AttriName']
235
+ return f"{name} {attr}"
236
+
237
+
238
+ def get_enchant_detail(row):
239
+ attrs = {}
240
+ for i in range(MAX_ENCHANT_ATTR):
241
+ if not (attr_type := row[f'Attribute{i + 1}ID']):
242
+ break
243
+ if attr_type not in ATTR_TYPE_MAP:
244
+ continue
245
+ attrs[ATTR_TYPE_MAP[attr_type]] = int(row[f'Attribute{i + 1}Value1'])
246
+ return {
247
+ "score": row['Score'],
248
+ "attr": attrs
249
+ }
250
 
251
 
252
  def get_stones_list():
 
269
  res = requests.get(url, params=params).json()
270
  stones.extend(res['list'])
271
 
272
+ for row in stones:
273
+ if detail := get_stone_detail(row):
274
+ current = result
275
+ for attr in detail['attr']:
276
+ if attr not in current:
277
+ current[attr] = {}
278
+ current = current[attr]
279
+ current[level] = detail
280
+
281
  return result
282
 
283
 
284
+ def get_stone_name(row):
285
+ name = row['Name']
286
+ attrs = " ".join([ATTR_TYPE_TRANSLATE[ATTR_TYPE_MAP[attr]] for attr in row['_Attrs'] if attr in ATTR_TYPE_MAP])
287
+ return f"{name} ({attrs})"
288
+
289
+
290
+ def get_stone_detail(row):
291
+ attrs = {}
292
+ for i in range(MAX_STONE_ATTR):
293
+ if not (attr_type := row[f'Attribute{i + 1}ID']):
294
+ break
295
+ if attr_type not in STONE_ATTR:
296
+ return
297
+ attrs[ATTR_TYPE_MAP[attr_type]] = int(row[f'Attribute{i + 1}Value1'])
298
+
299
+ return {
300
+ "level": row['stone_level'],
301
+ "attr": attrs
302
+ }
303
+
304
+
305
  if __name__ == '__main__':
306
  if not os.path.exists(EQUIPMENTS_DIR):
307
  os.makedirs(EQUIPMENTS_DIR)
 
317
  get_enchants_list(pos),
318
  open(os.path.join(ENCHANTS_DIR, pos), "w", encoding="utf-8"), ensure_ascii=False
319
  )
320
+ json.dump(
321
+ get_secondary_weapons(), open(os.path.join(EQUIPMENTS_DIR, "secondary_weapon"), "w", encoding="utf-8"),
322
+ ensure_ascii=False)
323
+ json.dump(
324
+ get_weapon_enchants(), open(os.path.join(ENCHANTS_DIR, "secondary_weapon"), "w", encoding="utf-8")
325
+ )
326
  json.dump(get_stones_list(), open(STONES_DIR, "w", encoding="utf-8"), ensure_ascii=False)
logs.jcl ADDED
The diff for this file is too large to render. See raw diff
 
qt/app.py CHANGED
@@ -7,18 +7,19 @@ from qt.components.top import TopWidget
7
  from qt.scripts.top import top_script
8
  from qt.components.equipments import EquipmentsWidget
9
  from qt.scripts.equipments import equipments_script
 
 
10
  from qt.components.talents import TalentsWidget
11
  from qt.scripts.talents import talents_script
12
  from qt.components.recipes import RecipesWidget
13
  from qt.scripts.recipes import recipes_script
14
- # from qt.components.consumables import ConsumablesWidget
15
- # from qt.scripts.consumables import consumables_script
16
  # from qt.components.bonuses import BonusesWidget
17
  # from qt.scripts.bonuses import bonuses_script
18
  from qt.components.dashboard import DashboardWidget
19
  from qt.scripts.dashboard import dashboard_script
20
 
21
- from PySide6.QtWidgets import QApplication, QMainWindow, QStyleFactory, QVBoxLayout, QGridLayout, QWidget, QSizePolicy
 
22
 
23
 
24
  class MainWindow(QMainWindow):
@@ -37,63 +38,36 @@ class MainWindow(QMainWindow):
37
  layout = QVBoxLayout(self.central_widget)
38
 
39
  self.top_widget = TopWidget()
40
- self.config_widget = QWidget()
41
- config_layout = QGridLayout(self.config_widget)
42
  layout.addWidget(self.top_widget)
43
- layout.addWidget(self.config_widget)
44
 
 
45
  self.dashboard_widget = DashboardWidget()
46
- config_layout.addWidget(self.dashboard_widget, 0, 1)
47
- self.dashboard_widget.setSizePolicy(QSizePolicy.Policy.MinimumExpanding, QSizePolicy.Policy.MinimumExpanding)
48
 
49
  self.equipments_widget = EquipmentsWidget()
50
- config_layout.addWidget(self.equipments_widget, 0, 0)
51
- # self.equipments_widget.setSizePolicy(QSizePolicy.Policy.MinimumExpanding, QSizePolicy.Policy.MinimumExpanding)
52
-
53
  self.talents_widget = TalentsWidget()
54
- config_layout.addWidget(self.talents_widget, 1, 0)
55
- # self.talents_widget.setSizePolicy(QSizePolicy.Policy.MinimumExpanding, QSizePolicy.Policy.MinimumExpanding)
56
-
57
  self.recipes_widget = RecipesWidget()
58
- config_layout.addWidget(self.recipes_widget, 2, 0)
59
- # self.recipes_widget.setSizePolicy(QSizePolicy.Policy.MinimumExpanding, QSizePolicy.Policy.MinimumExpanding)
60
 
61
  parser = top_script(
62
- self.top_widget, self.config_widget, self.dashboard_widget,
63
- self.equipments_widget, self.talents_widget, self.recipes_widget
64
  )
65
  equipments = equipments_script(self.equipments_widget)
 
66
  talents = talents_script(self.talents_widget)
67
  recipes = recipes_script(self.recipes_widget)
68
- dashboard_script(parser, equipments, talents, recipes, self.dashboard_widget)
69
-
70
- # self.talents_widget = TalentsWidget()
71
- # self.tab_widget.addTab(self.talents_widget, "奇穴")
72
- #
73
- # self.recipes_widget = RecipesWidget()
74
- # self.tab_widget.addTab(self.recipes_widget, "秘籍")
75
- #
76
- # self.consumables_widget = ConsumablesWidget()
77
- # self.tab_widget.addTab(self.consumables_widget, "消耗品")
78
- #
79
- # self.bonuses_widget = BonusesWidget()
80
- # self.tab_widget.addTab(self.bonuses_widget, "增益")
81
- #
82
- # self.combat_widget = CombatWidget()
83
- # self.tab_widget.addTab(self.combat_widget, "战斗")
84
- #
85
- # school = top_script(self.top_widget, self.tab_widget,
86
- # self.equipments_widget, self.talents_widget, self.recipes_widget,
87
- # self.consumables_widget, self.bonuses_widget,
88
- # self.combat_widget)
89
- # equipments = equipments_script(self.equipments_widget)
90
- # talents = talents_script(self.talents_widget)
91
- # recipes = recipes_script(self.recipes_widget)
92
- # consumables = consumables_script(self.consumables_widget)
93
- # bonuses = bonuses_script(school, self.bonuses_widget)
94
- # combat_script(self.message_box, school, equipments, talents, recipes, consumables, bonuses, self.combat_widget)
95
-
96
- self.config_widget.hide()
97
 
98
 
99
  if __name__ == "__main__":
 
7
  from qt.scripts.top import top_script
8
  from qt.components.equipments import EquipmentsWidget
9
  from qt.scripts.equipments import equipments_script
10
+ from qt.components.consumables import ConsumablesWidget
11
+ from qt.scripts.consumables import consumables_script
12
  from qt.components.talents import TalentsWidget
13
  from qt.scripts.talents import talents_script
14
  from qt.components.recipes import RecipesWidget
15
  from qt.scripts.recipes import recipes_script
 
 
16
  # from qt.components.bonuses import BonusesWidget
17
  # from qt.scripts.bonuses import bonuses_script
18
  from qt.components.dashboard import DashboardWidget
19
  from qt.scripts.dashboard import dashboard_script
20
 
21
+ from PySide6.QtWidgets import QApplication, QMainWindow, QStyleFactory, QVBoxLayout, QGridLayout, QWidget, QSizePolicy, \
22
+ QHBoxLayout, QTabWidget
23
 
24
 
25
  class MainWindow(QMainWindow):
 
38
  layout = QVBoxLayout(self.central_widget)
39
 
40
  self.top_widget = TopWidget()
41
+ self.bottom_widget = QWidget()
42
+ bottom_layout = QHBoxLayout(self.bottom_widget)
43
  layout.addWidget(self.top_widget)
44
+ layout.addWidget(self.bottom_widget)
45
 
46
+ self.config_widget = QTabWidget()
47
  self.dashboard_widget = DashboardWidget()
48
+ bottom_layout.addWidget(self.config_widget, 1)
49
+ bottom_layout.addWidget(self.dashboard_widget, 1)
50
 
51
  self.equipments_widget = EquipmentsWidget()
52
+ self.config_widget.addTab(self.equipments_widget, "配装")
53
+ self.consumable_widget = ConsumablesWidget()
54
+ self.config_widget.addTab(self.consumable_widget, "消耗品")
55
  self.talents_widget = TalentsWidget()
56
+ self.config_widget.addTab(self.talents_widget, "奇穴")
 
 
57
  self.recipes_widget = RecipesWidget()
58
+ self.config_widget.addTab(self.recipes_widget, "秘籍")
 
59
 
60
  parser = top_script(
61
+ self.top_widget, self.bottom_widget, self.dashboard_widget,
62
+ self.talents_widget, self.recipes_widget, self.equipments_widget, self.consumable_widget,
63
  )
64
  equipments = equipments_script(self.equipments_widget)
65
+ consumables = consumables_script(self.consumable_widget)
66
  talents = talents_script(self.talents_widget)
67
  recipes = recipes_script(self.recipes_widget)
68
+ dashboard_script(parser, self.dashboard_widget, talents, recipes, equipments, consumables)
69
+
70
+ self.bottom_widget.hide()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
71
 
72
 
73
  if __name__ == "__main__":
qt/assets/enchants/belt CHANGED
@@ -1 +1 @@
1
- {"连雾·腰·无双 腰带无双等级提高264": {"score": 380, "attr": {"strain_base": 264}}, "连雾·腰·无双 腰带无双等级提高240": {"score": 313, "attr": {"strain_base": 240}}, "连雾·腰·无双 腰带无双等级提高217": {"score": 258, "attr": {"strain_base": 217}}}
 
1
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qt/assets/enchants/bottoms CHANGED
@@ -1 +1 @@
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qt/assets/enchants/hat CHANGED
@@ -1 +1 @@
1
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1
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15, "attr": {"magical_attack_power_base": 8}}, "煤黑绣(头部) 根骨永久提升4点(头部)": {"score": 15, "attr": {"spirit_base": 4}}, "鹅黄绣图样:头部 力道永久提升4点(头部)": {"score": 15, "attr": {"strength_base": 4}}, "云锡甲片(头部) 破招永久提升16点(头部)": {"score": 14, "attr": {"surplus": 16}}, "角砾甲片(头部) 外功破防永久提升16点(头部)": {"score": 14, "attr": {"physical_overcome_base": 16}}, "流纹甲片(头部) 内功破防永久提升16点(头部)": {"score": 14, "attr": {"magical_overcome_base": 16}}, "紫碧甲片(头部) 身法永久提升3点(头部)": {"score": 11, "attr": {"agility_base": 3}}, "山水绣染(头部) 元气永久提升3点(头部)": {"score": 11, "attr": {"spunk_base": 3}}, "安戎·锻(无双) 无双提升24": {"score": 0, "attr": {"strain_base": 24}}, "安戎·锻(内命) 破招提升24": {"score": 0, "attr": {"surplus": 24}}, "安戎·锻(外命) 破招提升24": {"score": 0, "attr": {"surplus": 24}}, "安戎·锻(内会) 内功会心提升24": {"score": 0, "attr": {"magical_critical_strike_base": 24}}, "安戎·锻(外会) 外功会心提升24": {"score": 0, "attr": {"physical_critical_strike_base": 24}}, "安戎·锻(内破) 内功破防提升24": {"score": 0, "attr": {"magical_overcome_base": 24}}, "安戎·锻(外破) 外功破防提升24": {"score": 0, 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qt/assets/enchants/jacket CHANGED
@@ -1 +1 @@
1
- {"连雾·衣·无双 上衣无双等级提高264": {"score": 380, "attr": {"strain_base": 264}}, "连雾·衣·无双 上衣无双等级提高240": {"score": 313, "attr": {"strain_base": 240}}, "连雾·衣·无双 上衣无双等级提高217": {"score": 258, "attr": {"strain_base": 217}}}
 
1
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qt/assets/enchants/primary_weapon CHANGED
@@ -1 +1 @@
1
- {"断浪·兵·铸(武伤) 武器伤害提升597点": {"score": 952, "attr": {"weapon_damage_base": 597}}, "断浪·兵·铸(内攻) 内功攻击提升475点": {"score": 952, "attr": {"magical_attack_power_base": 475}}, "断浪·兵·铸(外攻) 外功攻击提升398点": {"score": 952, "attr": {"physical_attack_power_base": 398}}, "断浪·兵·铸(武伤) 武器伤害提升540点": {"score": 783, "attr": {"weapon_damage_base": 540}}, "断浪·兵·铸(内攻) 内功攻击提升430点": {"score": 783, "attr": {"magical_attack_power_base": 430}}, "断浪·兵·铸(外攻) 外功攻击提升360点": {"score": 783, "attr": {"physical_attack_power_base": 360}}, "断浪·兵·铸(武伤) 武器伤害提升489点": {"score": 644, "attr": {"weapon_damage_base": 489}}, "断浪·兵·铸(内攻) 内功攻击提升389点": {"score": 644, "attr": {"magical_attack_power_base": 389}}, "断浪·兵·铸(外攻) 外功攻击提升326点": {"score": 644, "attr": {"physical_attack_power_base": 326}}, "断浪·兵·甲(武伤) 武器伤害提升298点": {"score": 475, "attr": {"weapon_damage_base": 298}}, "断浪·兵·甲(内攻) 内功攻击提升237点": {"score": 475, "attr": {"magical_attack_power_base": 237}}, "断浪·兵·甲(外攻) 外功攻击提升199点": {"score": 475, "attr": {"physical_attack_power_base": 199}}, "断浪·兵·甲(武伤) 武器伤害提升270点": {"score": 391, "attr": {"weapon_damage_base": 270}}, "断浪·兵·甲(内攻) 内功攻击提升215点": {"score": 391, "attr": {"magical_attack_power_base": 215}}, "断浪·兵·甲(外攻) 外功攻击提升180点": {"score": 391, "attr": {"physical_attack_power_base": 180}}, "断浪·兵·甲(武伤) 武器伤害提升244点": {"score": 322, "attr": {"weapon_damage_base": 244}}, "断浪·兵·甲(内攻) 内功攻击提升194点": {"score": 322, "attr": {"magical_attack_power_base": 194}}, "断浪·兵·甲(外攻) 外功攻击提升163点": {"score": 322, "attr": {"physical_attack_power_base": 163}}}
 
1
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{"physical_attack_power_base": 34}}, "固·安戎·磨石(内伤) 内功攻击提升25": {"score": 41, "attr": {"magical_attack_power_base": 25}}, "固·安戎·磨石(外伤) 外功攻击提升21": {"score": 41, "attr": {"physical_attack_power_base": 21}}, "苍·安戎·磨石(外伤) 外功攻击提升18": {"score": 35, "attr": {"physical_attack_power_base": 18}}, "苍·安戎·磨石(内伤) 内功攻击提升22": {"score": 35, "attr": {"magical_attack_power_base": 22}}, "青龙磨石 内功攻击永久提升16点(武器)": {"score": 26, "attr": {"magical_attack_power_base": 16}}, "雨花磨石 内功攻击永久提升16点(武器)": {"score": 26, "attr": {"magical_attack_power_base": 16}}, "流纹磨石 内功攻击永久提升12点(武器)": {"score": 20, "attr": {"magical_attack_power_base": 12}}, "流纹磨石 武器内功攻击永久提升12点": {"score": 20, "attr": {"magical_attack_power_base": 12}}, "劲风磨石 武器外功攻击永久提升10点": {"score": 20, "attr": {"physical_attack_power_base": 10}}, "精元磨石 武器内功攻击永久提升12点": {"score": 20, "attr": {"magical_attack_power_base": 12}}, "云锡磨石 破招��久提升16点(武器)": {"score": 14, "attr": {"surplus": 16}}, "云英磨石 破招永久提升16点(武器)": {"score": 14, "attr": {"surplus": 16}}, "晶凝磨石 外功破防永久提升16点(武器)": {"score": 14, "attr": {"physical_overcome_base": 16}}, "云锡磨石 武器破招永久提升16点": {"score": 14, "attr": {"surplus": 16}}, "云英磨石 武器破招永久提升16点": {"score": 14, "attr": {"surplus": 16}}, "晶凝磨石 武器外功破防永久提升16点": {"score": 14, "attr": {"physical_overcome_base": 16}}, "佳·剑胆·磨石(武伤) 武器伤害提升9点": {"score": 11, "attr": {"weapon_damage_base": 9}}, "百鬼磨石 武器永久增加外功会心13点": {"score": 11, "attr": {"physical_critical_strike_base": 13}}, "百鬼磨石 武器永久增加外功会心13": {"score": 11, "attr": {"physical_critical_strike_base": 13}}, "剑胆·磨石(武伤) 武器伤害提升8点": {"score": 9, "attr": {"weapon_damage_base": 8}}, "细磨石 武器外功破防永久提升9": {"score": 7, "attr": {"physical_overcome_base": 9}}, "固·安戎·磨石(武伤) 武器伤害提升5": {"score": 6, "attr": {"weapon_damage_base": 5}}, "白虎磨石 武器伤害永久提升4点(武器)": {"score": 5, "attr": {"weapon_damage_base": 4}}, "黑曜磨石 武器伤害永久提升4点(武器)": {"score": 5, "attr": {"weapon_damage_base": 4}}, "角砾磨石 武器伤害永久提升4点(武器)": {"score": 5, "attr": {"weapon_damage_base": 4}}, "角砾磨石 武器永久增加伤害4": {"score": 5, "attr": {"weapon_damage_base": 4}}, "血磨石 武器永久增加伤害4点": {"score": 5, "attr": {"weapon_damage_base": 4}}, "基础磨石 武器破招永久提升5": {"score": 4, "attr": {"surplus": 5}}, "润色磨石 武器永久提升外功会心5点": {"score": 4, "attr": {"physical_critical_strike_base": 5}}, "破风磨石 武器永久增加伤害3": {"score": 3, "attr": {"weapon_damage_base": 3}}, "粗磨石 武器伤害永久提升1": {"score": 1, "attr": {"weapon_damage_base": 1}}, "安戎·磨石(武伤) 武器伤害提升4": {"score": 0, "attr": {"weapon_damage_base": 4}}, "安戎·磨石(内伤) 内功攻击提升22": {"score": 0, "attr": {"magical_attack_power_base": 22}}, "安戎·磨石(外伤) 外功攻击提升18": {"score": 0, "attr": {"physical_attack_power_base": 18}}, "行军·磨石(内伤) 内功攻击提升12": {"score": 0, "attr": {"magical_attack_power_base": 12}}, "行军·磨石(外伤) 外功攻击提升12": {"score": 0, "attr": {"physical_attack_power_base": 12}}}
qt/assets/enchants/secondary_weapon CHANGED
@@ -1 +1 @@
1
- {"\u65ad\u6d6a\u00b7\u5175\u00b7\u94f8\uff08\u6b66\u4f24\uff09 \u6b66\u5668\u4f24\u5bb3\u63d0\u5347597\u70b9": {"score": 952, "attr": {"weapon_damage_base": 597}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u94f8\uff08\u5185\u653b\uff09 \u5185\u529f\u653b\u51fb\u63d0\u5347475\u70b9": {"score": 952, "attr": {"magical_attack_power_base": 475}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u94f8\uff08\u5916\u653b\uff09 \u5916\u529f\u653b\u51fb\u63d0\u5347398\u70b9": {"score": 952, "attr": {"physical_attack_power_base": 398}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u94f8\uff08\u6b66\u4f24\uff09 \u6b66\u5668\u4f24\u5bb3\u63d0\u5347540\u70b9": {"score": 783, "attr": {"weapon_damage_base": 540}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u94f8\uff08\u5185\u653b\uff09 \u5185\u529f\u653b\u51fb\u63d0\u5347430\u70b9": {"score": 783, "attr": {"magical_attack_power_base": 430}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u94f8\uff08\u5916\u653b\uff09 \u5916\u529f\u653b\u51fb\u63d0\u5347360\u70b9": {"score": 783, "attr": {"physical_attack_power_base": 360}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u94f8\uff08\u6b66\u4f24\uff09 \u6b66\u5668\u4f24\u5bb3\u63d0\u5347489\u70b9": {"score": 644, "attr": {"weapon_damage_base": 489}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u94f8\uff08\u5185\u653b\uff09 \u5185\u529f\u653b\u51fb\u63d0\u5347389\u70b9": {"score": 644, "attr": {"magical_attack_power_base": 389}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u94f8\uff08\u5916\u653b\uff09 \u5916\u529f\u653b\u51fb\u63d0\u5347326\u70b9": {"score": 644, "attr": {"physical_attack_power_base": 326}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u7532\uff08\u6b66\u4f24\uff09 \u6b66\u5668\u4f24\u5bb3\u63d0\u5347298\u70b9": {"score": 475, "attr": {"weapon_damage_base": 298}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u7532\uff08\u5185\u653b\uff09 \u5185\u529f\u653b\u51fb\u63d0\u5347237\u70b9": {"score": 475, "attr": {"magical_attack_power_base": 237}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u7532\uff08\u5916\u653b\uff09 \u5916\u529f\u653b\u51fb\u63d0\u5347199\u70b9": {"score": 475, "attr": {"physical_attack_power_base": 199}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u7532\uff08\u6b66\u4f24\uff09 \u6b66\u5668\u4f24\u5bb3\u63d0\u5347270\u70b9": {"score": 391, "attr": {"weapon_damage_base": 270}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u7532\uff08\u5185\u653b\uff09 \u5185\u529f\u653b\u51fb\u63d0\u5347215\u70b9": {"score": 391, "attr": {"magical_attack_power_base": 215}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u7532\uff08\u5916\u653b\uff09 \u5916\u529f\u653b\u51fb\u63d0\u5347180\u70b9": {"score": 391, "attr": {"physical_attack_power_base": 180}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u7532\uff08\u6b66\u4f24\uff09 \u6b66\u5668\u4f24\u5bb3\u63d0\u5347244\u70b9": {"score": 322, "attr": {"weapon_damage_base": 244}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u7532\uff08\u5185\u653b\uff09 \u5185\u529f\u653b\u51fb\u63d0\u5347194\u70b9": {"score": 322, "attr": {"magical_attack_power_base": 194}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u7532\uff08\u5916\u653b\uff09 \u5916\u529f\u653b\u51fb\u63d0\u5347163\u70b9": {"score": 322, "attr": {"physical_attack_power_base": 163}}}
 
1
+ {"\u65ad\u6d6a\u00b7\u5175\u00b7\u94f8\uff08\u6b66\u4f24\uff09 \u6b66\u5668\u4f24\u5bb3\u63d0\u5347597\u70b9": {"score": 952, "attr": {"weapon_damage_base": 597}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u94f8\uff08\u5185\u653b\uff09 \u5185\u529f\u653b\u51fb\u63d0\u5347475\u70b9": {"score": 952, "attr": {"magical_attack_power_base": 475}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u94f8\uff08\u5916\u653b\uff09 \u5916\u529f\u653b\u51fb\u63d0\u5347398\u70b9": {"score": 952, "attr": {"physical_attack_power_base": 398}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u94f8\uff08\u6b66\u4f24\uff09 \u6b66\u5668\u4f24\u5bb3\u63d0\u5347540\u70b9": {"score": 783, "attr": {"weapon_damage_base": 540}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u94f8\uff08\u5185\u653b\uff09 \u5185\u529f\u653b\u51fb\u63d0\u5347430\u70b9": {"score": 783, "attr": {"magical_attack_power_base": 430}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u94f8\uff08\u5916\u653b\uff09 \u5916\u529f\u653b\u51fb\u63d0\u5347360\u70b9": {"score": 783, "attr": {"physical_attack_power_base": 360}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u94f8\uff08\u6b66\u4f24\uff09 \u6b66\u5668\u4f24\u5bb3\u63d0\u5347489\u70b9": {"score": 644, "attr": {"weapon_damage_base": 489}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u94f8\uff08\u5185\u653b\uff09 \u5185\u529f\u653b\u51fb\u63d0\u5347389\u70b9": {"score": 644, "attr": {"magical_attack_power_base": 389}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u94f8\uff08\u5916\u653b\uff09 \u5916\u529f\u653b\u51fb\u63d0\u5347326\u70b9": {"score": 644, "attr": {"physical_attack_power_base": 326}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u7532\uff08\u6b66\u4f24\uff09 \u6b66\u5668\u4f24\u5bb3\u63d0\u5347298\u70b9": {"score": 475, "attr": {"weapon_damage_base": 298}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u7532\uff08\u5185\u653b\uff09 \u5185\u529f\u653b\u51fb\u63d0\u5347237\u70b9": {"score": 475, "attr": {"magical_attack_power_base": 237}}, "\u65ad\u6d6a\u00b7\u5175\u00b7\u7532\uff08\u5916\u653b\uff09 \u5916\u529f\u653b\u51fb\u63d0\u5347199\u70b9": {"score": 475, 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qt/assets/enchants/shoes CHANGED
@@ -1 +1 @@
1
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1
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1
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qt/assets/equipments/pendant CHANGED
@@ -1 +1 @@
1
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1
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11100, "max_strength": 6, "base": {}, "magic": {"surplus": 864, "strain_base": 432}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "青味坠 (会心) 11100": {"school": "通用", "kind": "治疗", "level": 11100, "max_strength": 6, "base": {}, "magic": {"spirit_base": 388, "magical_critical_strike_base": 1945}, "embed": {"spirit_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "欺林坠 (会心 无双) 11100": {"school": "通用", "kind": "身法", "level": 11100, "max_strength": 6, "base": {}, "magic": {"agility_base": 388, "physical_attack_power_base": 629, "physical_critical_strike_base": 1945, "strain_base": 1728}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "定酣坠 (会心 无双) 11100": {"school": "通用", "kind": "力道", "level": 11100, "max_strength": 6, "base": {}, "magic": {"strength_base": 388, "physical_attack_power_base": 629, 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null, "set_attr": {}, "set_gain": {}}, "剪桐坠 (破防 无双) 11000": {"school": "通用", "kind": "根骨", "level": 11000, "max_strength": 6, "base": {}, "magic": {"spirit_base": 384, "magical_attack_power_base": 748, "magical_overcome_base": 1927, "strain_base": 1713}, "embed": {"magical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "济延坠 (破招 无双) 11000": {"school": "通用", "kind": "防御", "level": 11000, "max_strength": 6, "base": {}, "magic": {"surplus": 1178, "strain_base": 428}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "安辞坠 (加速) 11000": {"school": "通用", "kind": "治疗", "level": 11000, "max_strength": 6, "base": {}, "magic": {"spirit_base": 384, "haste_base": 1927}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "北邱坠 (会心 破招) 11000": {"school": "通用", "kind": "身法", "level": 11000, "max_strength": 6, "base": {}, "magic": {"agility_base": 384, "physical_attack_power_base": 623, "physical_critical_strike_base": 1927, "surplus": 1713}, "embed": {"agility_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "曲郦坠 (会心 破招) 11000": {"school": "通用", "kind": "力道", "level": 11000, "max_strength": 6, "base": {}, "magic": {"strength_base": 384, "physical_attack_power_base": 623, "physical_critical_strike_base": 1927, "surplus": 1713}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "花霭坠 (会心 破招) 11000": {"school": "通用", "kind": "元气", "level": 11000, "max_strength": 6, "base": {}, "magic": {"spunk_base": 384, "magical_attack_power_base": 748, "all_critical_strike_base": 1927, "surplus": 1713}, "embed": {"spunk_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "途南坠 (会心 破招) 11000": {"school": "通用", "kind": "根骨", "level": 11000, "max_strength": 6, "base": {}, "magic": {"spirit_base": 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qt/assets/equipments/primary_weapon CHANGED
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qt/assets/equipments/ring CHANGED
@@ -1 +1 @@
1
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{"haste_base": 856, "surplus": 428}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "堂谷戒 (���心) 11000": {"school": "通用", "kind": "治疗", "level": 11000, "max_strength": 6, "base": {}, "magic": {"spirit_base": 384, "magical_critical_strike_base": 1927}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "风岱戒 (会心 破招) 11000": {"school": "通用", "kind": "身法", "level": 11000, "max_strength": 6, "base": {}, "magic": {"agility_base": 384, "physical_attack_power_base": 623, "physical_critical_strike_base": 1927, "surplus": 1713}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "项昌戒 (会心 破招) 11000": {"school": "通用", "kind": "力道", "level": 11000, "max_strength": 6, "base": {}, "magic": {"strength_base": 384, "physical_attack_power_base": 623, "physical_critical_strike_base": 1927, "surplus": 1713}, "embed": {}, "gains": [], "special_enchant": [], 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6, "base": {}, "magic": {"spirit_base": 384}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "北邱戒 (加速 破招) 11000": {"school": "通用", "kind": "身法", "level": 11000, "max_strength": 6, "base": {}, "magic": {"agility_base": 384, "physical_attack_power_base": 623, "haste_base": 1927, "surplus": 1713}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "曲郦戒 (加速 破招) 11000": {"school": "通用", "kind": "力道", "level": 11000, "max_strength": 6, "base": {}, "magic": {"strength_base": 384, "physical_attack_power_base": 623, "haste_base": 1927, "surplus": 1713}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "花霭戒 (加速 破招) 11000": {"school": "通用", "kind": "元气", "level": 11000, "max_strength": 6, "base": {}, "magic": {"spunk_base": 384, "magical_attack_power_base": 748, "haste_base": 1927, "surplus": 1713}, "embed": {}, "gains": [], "special_enchant": [], 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{}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "幽别戒 (加速) 11000": {"school": "通用", "kind": "治疗", "level": 11000, "max_strength": 6, "base": {}, "magic": {"spirit_base": 384, "haste_base": 1927}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "盈绝戒 (加速 无双) 11000": {"school": "通用", "kind": "身法", "level": 11000, "max_strength": 6, "base": {}, "magic": {"agility_base": 384, "physical_attack_power_base": 623, "haste_base": 1927, "strain_base": 1713}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "垣翰戒 (加速 无双) 11000": {"school": "通用", "kind": "力道", "level": 11000, "max_strength": 6, "base": {}, "magic": {"strength_base": 384, "physical_attack_power_base": 623, "haste_base": 1927, "strain_base": 1713}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "语阔戒 (加速 无双) 11000": {"school": "通用", "kind": "元气", 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"set_attr": {}, "set_gain": {}}, "潋阳戒 (破防 破招) 11000": {"school": "通用", "kind": "身法", "level": 11000, "max_strength": 6, "base": {}, "magic": {"agility_base": 384, "physical_attack_power_base": 623, "physical_overcome_base": 1927, "surplus": 1713}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "重关戒 (破防 破招) 11000": {"school": "通用", "kind": "力道", "level": 11000, "max_strength": 6, "base": {}, "magic": {"strength_base": 384, "physical_attack_power_base": 623, "physical_overcome_base": 1927, "surplus": 1713}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "烟琐戒 (破防 破招) 11000": {"school": "通用", "kind": "元气", "level": 11000, "max_strength": 6, "base": {}, "magic": {"spunk_base": 384, "magical_attack_power_base": 748, "magical_overcome_base": 1927, "surplus": 1713}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "德襄戒 (破防 破招) 11000": {"school": 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qt/assets/equipments/secondary_weapon CHANGED
@@ -1 +1 @@
1
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13950, "max_strength": 4, "base": {"weapon_damage_base": 4326, "weapon_damage_rand": 2884}, "magic": {"agility_base": 1169, "physical_attack_power_base": 4527, "physical_overcome_base": 5865, "strain_base": 6256}, "embed": {"physical_attack_power_base": 72, "agility_base": 36, "physical_overcome_base": 161}, "gains": ["2540"], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "白石清泉 (破防 破招) 13950": {"school": "藏剑", "kind": "外功", "level": 13950, "max_strength": 6, "base": {"weapon_damage_base": 4326, "weapon_damage_rand": 2884}, "magic": {"agility_base": 1169, "physical_attack_power_base": 4527, "physical_overcome_base": 5865, "surplus": 6256}, "embed": {"agility_base": 36, "physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "青衣子母剑·重 (破防 破招) 13200": {"school": "藏剑", "kind": "外功", "level": 13200, "max_strength": 4, "base": {"weapon_damage_base": 4094, 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5234, "surplus": 5583}, "embed": {"agility_base": 36, "physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "西风北啸·月疏风 (破防 无双) 12450": {"school": "藏剑", "kind": "外功", "level": 12450, "max_strength": 6, "base": {"weapon_damage_base": 3861, "weapon_damage_rand": 2574}, "magic": {"agility_base": 1043, "physical_attack_power_base": 4040, "physical_overcome_base": 5234, "strain_base": 5583}, "embed": {"physical_attack_power_base": 72, "agility_base": 36, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "至尊熏猪腿·刀功 (破防 无双) 12300": {"school": "藏剑", "kind": "外功", "level": 12300, "max_strength": 6, "base": {"weapon_damage_base": 3814, "weapon_damage_rand": 2543}, "magic": {"agility_base": 1031, "physical_attack_power_base": 3991, "physical_overcome_base": 5171, "strain_base": 5516}, "embed": {"physical_attack_power_base": 72, "agility_base": 36, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": "125741", "set_attr": {"2": {"all_major_base": 305}}, "set_gain": {}}, "至尊熏猪腿·星月万里 () 12300": {"school": "通用", "kind": "通用", "level": 12300, "max_strength": 0, "base": {"weapon_damage_base": 3814, "weapon_damage_rand": 2543}, "magic": {}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "寻踪觅宝·晓山重剑 (会心 破招) 12300": {"school": "藏剑", "kind": "外功", "level": 12300, "max_strength": 6, "base": {"weapon_damage_base": 3814, "weapon_damage_rand": 2543}, "magic": {"agility_base": 1031, "physical_attack_power_base": 3991, "physical_critical_strike_base": 5171, "surplus": 5516}, "embed": {"physical_attack_power_base": 72, "agility_base": 36, "physical_overcome_base": 161}, "gains": ["1194"], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "测试武器 (破防 会心 加速) 11650": {"school": "藏剑", "kind": "外功", "level": 11650, "max_strength": 8, "base": {"weapon_damage_base": 5018, "weapon_damage_rand": 3345}, "magic": {"agility_base": 1356, "physical_attack_power_base": 5081, "physical_critical_strike_base": 6047, "physical_overcome_base": 5291, "haste_base": 1890}, "embed": {"physical_attack_power_base": 72, "agility_base": 36, "physical_overcome_base": 161}, "gains": ["1142"], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "螭尘 (破防 会心 加速) 11300": {"school": "藏剑", "kind": "外功", "level": 11300, "max_strength": 8, "base": {"weapon_damage_base": 4867, "weapon_damage_rand": 3245}, "magic": {"agility_base": 1315, "physical_attack_power_base": 4929, "physical_critical_strike_base": 5865, "physical_overcome_base": 5132, "haste_base": 1833}, "embed": {"physical_attack_power_base": 72, "agility_base": 36, "physical_overcome_base": 161}, "gains": ["1538", "1539", "2426", "1937"], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "金山月·夕照 (破防 会心 加速) 10900": {"school": "藏剑", "kind": "外功", "level": 10900, "max_strength": 8, "base": {"weapon_damage_base": 4695, "weapon_damage_rand": 3130}, "magic": {"agility_base": 1269, "physical_attack_power_base": 4754, "physical_critical_strike_base": 5658, "physical_overcome_base": 4950, "haste_base": 1768}, "embed": {"physical_attack_power_base": 72, "agility_base": 36, "physical_overcome_base": 161}, "gains": ["1142"], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "螭尘 (破防 会心 加速) 10800": {"school": "藏剑", "kind": "外功", "level": 10800, "max_strength": 8, "base": {"weapon_damage_base": 4652, "weapon_damage_rand": 3101}, "magic": {"agility_base": 1257, "physical_attack_power_base": 4710, "physical_critical_strike_base": 5606, "physical_overcome_base": 4905, "haste_base": 1752}, "embed": {"physical_attack_power_base": 72, "agility_base": 36, "physical_overcome_base": 161}, "gains": ["1538", "1539", "2426", "1937"], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "金山月·夕照 (破防 会心 加速) 10300": {"school": "藏剑", "kind": "外功", "level": 10300, "max_strength": 8, "base": {"weapon_damage_base": 4436, "weapon_damage_rand": 2957}, "magic": {"agility_base": 1199, "physical_attack_power_base": 4492, "physical_critical_strike_base": 5346, "physical_overcome_base": 4678, "haste_base": 1671}, "embed": {"physical_attack_power_base": 72, "agility_base": 36, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "螭尘 (破防 会心 加速) 10300": {"school": "藏剑", "kind": "外功", "level": 10300, "max_strength": 8, "base": {"weapon_damage_base": 4436, "weapon_damage_rand": 2957}, "magic": {"agility_base": 1199, "physical_attack_power_base": 4492, "physical_critical_strike_base": 5346, "physical_overcome_base": 4678, "haste_base": 1671}, "embed": {"physical_attack_power_base": 72, "agility_base": 36, "physical_overcome_base": 161}, "gains": ["1538", "1539", "2426", "1937"], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "螭尘 (破防 会心 加速) 9800": {"school": "藏剑", "kind": "外功", "level": 9800, "max_strength": 8, "base": {"weapon_damage_base": 4221, "weapon_damage_rand": 2814}, "magic": {"agility_base": 1141, "physical_attack_power_base": 4274, "physical_critical_strike_base": 5087, "physical_overcome_base": 4451, "haste_base": 1590}, "embed": {"physical_attack_power_base": 72, "agility_base": 36, "physical_overcome_base": 161}, "gains": ["1538", "1539", "2426", "1937"], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "金山月·夕照 (破防 会心 加速) 9700": {"school": "藏剑", "kind": "外功", "level": 9700, "max_strength": 8, "base": {"weapon_damage_base": 4178, "weapon_damage_rand": 2785}, "magic": {"agility_base": 1129, "physical_attack_power_base": 4231, "physical_critical_strike_base": 5035, "physical_overcome_base": 4405, "haste_base": 1573}, "embed": {"physical_attack_power_base": 72, "agility_base": 36, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "螭尘 (破防 会心 加速) 9300": {"school": "藏剑", "kind": "外功", "level": 9300, "max_strength": 8, "base": {"weapon_damage_base": 4005, "weapon_damage_rand": 2670}, "magic": {"agility_base": 1082, "physical_attack_power_base": 4056, "physical_critical_strike_base": 4827, "physical_overcome_base": 4224, "haste_base": 1509}, "embed": {"physical_attack_power_base": 72, "agility_base": 36, "physical_overcome_base": 161}, "gains": ["1538", "1539", "2426", "1937"], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "金山月·夕照 (破防 会心 加速) 9100": {"school": "藏剑", "kind": "外功", "level": 9100, "max_strength": 8, "base": {"weapon_damage_base": 3919, "weapon_damage_rand": 2613}, "magic": {"agility_base": 1059, "physical_attack_power_base": 3969, "physical_critical_strike_base": 4723, "physical_overcome_base": 4133, "haste_base": 1476}, "embed": {"physical_attack_power_base": 72, "agility_base": 36, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}}
 
1
+ {}
qt/assets/equipments/shoes CHANGED
The diff for this file is too large to render. See raw diff
 
qt/assets/equipments/tertiary_weapon CHANGED
The diff for this file is too large to render. See raw diff
 
qt/assets/equipments/wrist CHANGED
The diff for this file is too large to render. See raw diff
 
qt/assets/stones.json CHANGED
The diff for this file is too large to render. See raw diff
 
qt/components/__init__.py CHANGED
@@ -1,5 +1,5 @@
1
  from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QLabel, QAbstractItemView, QTableWidgetItem, \
2
- QHeaderView, QSizePolicy, QListWidgetItem, QSpacerItem
3
  from PySide6.QtWidgets import QComboBox, QRadioButton, QTextBrowser, QTextEdit, QSpinBox, QListWidget, QTableWidget
4
  from PySide6.QtCore import Qt
5
 
@@ -61,14 +61,13 @@ class ListWithLabel(LabelWidget):
61
 
62
  self.list = QListWidget()
63
  self.list.setSelectionMode(QAbstractItemView.SelectionMode.MultiSelection)
 
64
 
65
  if items:
66
  self.set_items(items)
67
  layout.addWidget(self.label)
68
  layout.addWidget(self.list)
69
 
70
- layout.addStretch()
71
-
72
  def set_items(self, items):
73
  self.list.clear()
74
  self.list.addItems(items)
 
1
  from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QLabel, QAbstractItemView, QTableWidgetItem, \
2
+ QHeaderView, QSizePolicy, QListWidgetItem, QSpacerItem, QListView
3
  from PySide6.QtWidgets import QComboBox, QRadioButton, QTextBrowser, QTextEdit, QSpinBox, QListWidget, QTableWidget
4
  from PySide6.QtCore import Qt
5
 
 
61
 
62
  self.list = QListWidget()
63
  self.list.setSelectionMode(QAbstractItemView.SelectionMode.MultiSelection)
64
+ self.list.setResizeMode(QListView.ResizeMode.Adjust)
65
 
66
  if items:
67
  self.set_items(items)
68
  layout.addWidget(self.label)
69
  layout.addWidget(self.list)
70
 
 
 
71
  def set_items(self, items):
72
  self.list.clear()
73
  self.list.addItems(items)
qt/components/bonuses.py ADDED
@@ -0,0 +1,226 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from qt.components import ComboWithLabel, SpinWithLabel, RadioWithLabel
2
+ from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QGridLayout, QTabWidget
3
+
4
+
5
+ class FormationWidget(QWidget):
6
+ def __init__(self):
7
+ super().__init__()
8
+ layout = QHBoxLayout()
9
+ self.setLayout(layout)
10
+
11
+ self.formation = ComboWithLabel("阵法")
12
+ layout.addWidget(self.formation)
13
+ self.core_rate = SpinWithLabel("四重覆盖率", maximum=100)
14
+ layout.addWidget(self.core_rate)
15
+ self.formation_rate = SpinWithLabel("五重覆盖率", maximum=100)
16
+ layout.addWidget(self.formation_rate)
17
+
18
+
19
+ class TeamGainsWidget(QWidget):
20
+ def __init__(self):
21
+ super().__init__()
22
+ layout = QVBoxLayout(self)
23
+
24
+ self.team_gains = {}
25
+
26
+ tabs = QTabWidget()
27
+ layout.addWidget(tabs)
28
+
29
+ tab = QWidget()
30
+ tab_layout = QGridLayout(tab)
31
+ tabs.addTab(tab, "七秀")
32
+
33
+ self.team_gains["袖气"] = RadioWithLabel("袖气", "常驻")
34
+ tab_layout.addWidget(self.team_gains["袖气"], 0, 0)
35
+
36
+ self.team_gains["左旋右转"] = {
37
+ "stack": SpinWithLabel("左旋右转", "层数", maximum=133)
38
+ }
39
+ tab_layout.addWidget(self.team_gains["左旋右转"]["stack"], 1, 0)
40
+ self.team_gains["泠风解怀"] = {
41
+ "rate": SpinWithLabel("泠风解怀", "覆盖", maximum=100)
42
+ }
43
+ tab_layout.addWidget(self.team_gains["泠风解怀"]["rate"], 2, 0)
44
+
45
+ tab = QWidget()
46
+ tab_layout = QGridLayout(tab)
47
+ tabs.addTab(tab, "天策")
48
+
49
+ self.team_gains["撼如雷"] = RadioWithLabel("撼如雷", "常驻")
50
+ tab_layout.addWidget(self.team_gains["撼如雷"], 0, 0)
51
+
52
+ self.team_gains["破风"] = {
53
+ "variety": ComboWithLabel("破风", "种类", ["", "破风", "劲风"])
54
+ }
55
+ tab_layout.addWidget(self.team_gains["破风"]["variety"], 1, 0)
56
+
57
+ self.team_gains["乘龙箭"] = {
58
+ "rate": SpinWithLabel("乘龙箭", "覆盖", maximum=100)
59
+ }
60
+ tab_layout.addWidget(self.team_gains["乘龙箭"]["rate"], 2, 0)
61
+
62
+ self.team_gains["号令三军"] = {
63
+ "stack": SpinWithLabel("号令三军", "层数", maximum=48)
64
+ }
65
+ tab_layout.addWidget(self.team_gains["号令三军"]["stack"], 3, 0)
66
+
67
+ self.team_gains["激雷"] = {
68
+ "rate": SpinWithLabel("激雷", "覆盖", maximum=100)
69
+ }
70
+ tab_layout.addWidget(self.team_gains["激雷"]["rate"], 4, 0)
71
+
72
+ tab = QWidget()
73
+ tab_layout = QGridLayout(tab)
74
+ tabs.addTab(tab, "少林")
75
+
76
+ self.team_gains["立地成佛"] = {
77
+ "rate": SpinWithLabel("立地成佛", "覆盖", maximum=100)
78
+ }
79
+ tab_layout.addWidget(self.team_gains["立地成佛"]["rate"], 0, 0)
80
+
81
+ self.team_gains["舍身弘法"] = {
82
+ "stack": SpinWithLabel("舍身弘法", "层数", maximum=36),
83
+ "rate": SpinWithLabel("舍身弘法", "覆盖", maximum=100)
84
+ }
85
+ tab_layout.addWidget(self.team_gains["舍身弘法"]["stack"], 1, 0)
86
+ tab_layout.addWidget(self.team_gains["舍身弘法"]["rate"], 1, 1)
87
+
88
+ tab = QWidget()
89
+ tab_layout = QGridLayout(tab)
90
+ tabs.addTab(tab, "万花")
91
+
92
+ self.team_gains["秋肃"] = RadioWithLabel("秋肃", "常驻")
93
+ tab_layout.addWidget(self.team_gains["秋肃"], 0, 0)
94
+
95
+ self.team_gains["皎素"] = {
96
+ "rate": SpinWithLabel("皎素", "覆盖", maximum=100)
97
+ }
98
+ tab_layout.addWidget(self.team_gains["皎素"]["rate"], 1, 0)
99
+
100
+ tab = QWidget()
101
+ tab_layout = QGridLayout(tab)
102
+ tabs.addTab(tab, "纯阳")
103
+
104
+ self.team_gains["碎星辰"] = RadioWithLabel("碎星辰", "常驻")
105
+ tab_layout.addWidget(self.team_gains["碎星辰"], 0, 0)
106
+
107
+ self.team_gains["破苍穹"] = RadioWithLabel("破苍穹", "常驻")
108
+ tab_layout.addWidget(self.team_gains["破苍穹"], 1, 0)
109
+
110
+ tab = QWidget()
111
+ tab_layout = QGridLayout(tab)
112
+ tabs.addTab(tab, "藏剑")
113
+
114
+ self.team_gains["剑锋百锻"] = {
115
+ "rate": SpinWithLabel("剑锋百锻", "覆盖", maximum=int(100 / 6))
116
+ }
117
+ tab_layout.addWidget(self.team_gains["剑锋百锻"]["rate"], 0, 0)
118
+
119
+ tab = QWidget()
120
+ tab_layout = QGridLayout(tab)
121
+ tabs.addTab(tab, "五毒")
122
+
123
+ self.team_gains["仙王蛊鼎"] = {
124
+ "rate": SpinWithLabel("仙王蛊鼎", "覆盖", maximum=100)
125
+ }
126
+ tab_layout.addWidget(self.team_gains["仙王蛊鼎"]["rate"], 0, 0)
127
+
128
+ tab = QWidget()
129
+ tab_layout = QGridLayout(tab)
130
+ tabs.addTab(tab, "明教")
131
+
132
+ self.team_gains["戒火"] = RadioWithLabel("戒火", "常驻")
133
+ tab_layout.addWidget(self.team_gains["戒火"], 0, 0)
134
+
135
+ self.team_gains["朝圣言"] = {
136
+ "stack": SpinWithLabel("朝圣言", "层数", maximum=24),
137
+ "rate": SpinWithLabel("朝圣言", "覆盖", maximum=100),
138
+ "variety": ComboWithLabel("朝圣言", "种类", ["", "朝圣言", "圣浴明心"])
139
+ }
140
+ tab_layout.addWidget(self.team_gains["朝圣言"]["variety"], 1, 0)
141
+ tab_layout.addWidget(self.team_gains["朝圣言"]["stack"], 1, 1)
142
+ tab_layout.addWidget(self.team_gains["朝圣言"]["rate"], 1, 2)
143
+
144
+ tab = QWidget()
145
+ tab_layout = QGridLayout(tab)
146
+ tabs.addTab(tab, "丐帮")
147
+
148
+ self.team_gains["酒中仙"] = RadioWithLabel("酒中仙", "常驻")
149
+ tab_layout.addWidget(self.team_gains["酒中仙"], 0, 0)
150
+
151
+ tab = QWidget()
152
+ tab_layout = QGridLayout(tab)
153
+ tabs.addTab(tab, "苍云")
154
+
155
+ self.team_gains["虚弱"] = RadioWithLabel("虚弱", "常驻")
156
+ tab_layout.addWidget(self.team_gains["虚弱"], 0, 0)
157
+
158
+ self.team_gains["寒啸千军"] = {
159
+ "rate": SpinWithLabel("寒啸千军", "覆盖", maximum=100)
160
+ }
161
+ tab_layout.addWidget(self.team_gains["寒啸千军"]["rate"], 1, 0)
162
+
163
+ self.team_gains["振奋"] = {
164
+ "stack": SpinWithLabel("振奋", "层数"),
165
+ "rate": SpinWithLabel("振奋", "覆盖", maximum=100)
166
+ }
167
+ tab_layout.addWidget(self.team_gains["振奋"]["stack"], 2, 0)
168
+ tab_layout.addWidget(self.team_gains["振奋"]["rate"], 2, 1)
169
+
170
+ tab = QWidget()
171
+ tab_layout = QGridLayout(tab)
172
+ tabs.addTab(tab, "长歌")
173
+
174
+ self.team_gains["庄周梦"] = {
175
+ "stack": SpinWithLabel("庄周梦", "层数", maximum=133),
176
+ "rate": SpinWithLabel("庄周梦", "覆盖", maximum=100)
177
+ }
178
+ tab_layout.addWidget(self.team_gains["庄周梦"]["stack"], 0, 0)
179
+ tab_layout.addWidget(self.team_gains["庄周梦"]["rate"], 0, 1)
180
+
181
+ tab = QWidget()
182
+ tab_layout = QGridLayout(tab)
183
+ tabs.addTab(tab, "霸刀")
184
+
185
+ self.team_gains["疏狂"] = {
186
+ "rate": SpinWithLabel("疏狂", "覆盖", maximum=100)
187
+ }
188
+ tab_layout.addWidget(self.team_gains["疏狂"]["rate"], 0, 0)
189
+
190
+ tab = QWidget()
191
+ tab_layout = QGridLayout(tab)
192
+ tabs.addTab(tab, "药宗")
193
+
194
+ self.team_gains["配伍"] = {
195
+ "rate": SpinWithLabel("配伍", "覆盖", maximum=100)
196
+ }
197
+ tab_layout.addWidget(self.team_gains["配伍"]["rate"], 0, 0)
198
+
199
+ # self.team_gains["飘黄"] = {
200
+ # "rate": SpinWithLabel("飘黄", "覆盖", maximum=int(100 / 6))
201
+ # }
202
+ # tab_layout.addWidget(self.team_gains["飘黄"]["rate"], 1, 0)
203
+
204
+ layout.addStretch()
205
+
206
+ def __getitem__(self, item):
207
+ return self.team_gains[item]
208
+
209
+ def items(self):
210
+ return self.team_gains.items()
211
+
212
+
213
+ class BonusesWidget(QWidget):
214
+ def __init__(self):
215
+ super().__init__()
216
+ layout = QVBoxLayout()
217
+ self.setLayout(layout)
218
+
219
+ self.tab = QTabWidget()
220
+ layout.addWidget(self.tab)
221
+ self.formation = FormationWidget()
222
+ self.tab.addTab(self.formation, "阵法")
223
+ self.team_gains = TeamGainsWidget()
224
+ self.tab.addTab(self.team_gains, "团队增益")
225
+
226
+ layout.addStretch()
qt/components/consumables.py ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from general.consumables import BOILED_FISH, GUILD_FOOD, GUILD_SPREAD
2
+ from qt.components import ComboWithLabel, RadioWithLabel
3
+ from PySide6.QtWidgets import QWidget, QGridLayout
4
+
5
+
6
+ class ConsumablesWidget(QWidget):
7
+ def __init__(self):
8
+ super().__init__()
9
+ layout = QGridLayout()
10
+ self.setLayout(layout)
11
+
12
+ self.consumables = {}
13
+
14
+ self.major_food = ComboWithLabel("辅助类食品")
15
+ self.consumables['major_food'] = self.major_food
16
+ layout.addWidget(self.major_food, 0, 0)
17
+ self.minor_food = ComboWithLabel("增强类食品")
18
+ self.consumables['minor_food'] = self.minor_food
19
+ layout.addWidget(self.minor_food, 0, 1)
20
+ self.major_potion = ComboWithLabel("辅助类药品")
21
+ self.consumables['major_potion'] = self.major_potion
22
+ layout.addWidget(self.major_potion, 0, 2)
23
+ self.minor_potion = ComboWithLabel("增强类药品")
24
+ self.consumables['minor_potion'] = self.minor_potion
25
+ layout.addWidget(self.minor_potion, 0, 3)
26
+
27
+ self.weapon_enchant = ComboWithLabel("武器磨石")
28
+ self.consumables['weapon_enchant'] = self.weapon_enchant
29
+ layout.addWidget(self.weapon_enchant, 1, 0)
30
+ self.home_snack = ComboWithLabel("家园食物")
31
+ self.consumables['home_snack'] = self.home_snack
32
+ layout.addWidget(self.home_snack, 1, 1)
33
+ self.home_wine = ComboWithLabel("家园酒")
34
+ self.consumables['home_wine'] = self.home_wine
35
+ layout.addWidget(self.home_wine, 1, 2)
36
+
37
+ self.guild_spread = RadioWithLabel("同泽宴", GUILD_FOOD)
38
+ self.consumables['guild_spread'] = self.guild_spread
39
+ layout.addWidget(self.guild_spread, 2, 0)
40
+ self.guild_food = RadioWithLabel("蒸鱼餐盘", GUILD_SPREAD)
41
+ self.consumables['guild_food'] = self.guild_food
42
+ layout.addWidget(self.guild_food, 2, 1)
43
+ self.spread = ComboWithLabel("宴席")
44
+ self.consumables['spread'] = self.spread
45
+ layout.addWidget(self.spread, 2, 2)
46
+ self.boiled_fish = ComboWithLabel("水煮鱼", items=[""] + BOILED_FISH)
47
+ self.consumables['boiled_fish'] = self.boiled_fish
48
+ layout.addWidget(self.boiled_fish, 2, 3)
49
+
50
+ def __getitem__(self, item) -> [ComboWithLabel, RadioWithLabel]:
51
+ return self.consumables[item]
52
+
53
+ def items(self):
54
+ return self.consumables.items()
qt/components/dashboard.py CHANGED
@@ -29,9 +29,8 @@ class DashboardWidget(QWidget):
29
  super().__init__()
30
  layout = QVBoxLayout(self)
31
 
32
- top = QWidget()
33
- top_layout = QHBoxLayout(top)
34
- layout.addWidget(top)
35
 
36
  self.fight_select = ComboWithLabel("选择战斗")
37
  top_layout.addWidget(self.fight_select)
@@ -43,15 +42,13 @@ class DashboardWidget(QWidget):
43
  self.button = QPushButton(text="开始模拟!")
44
  layout.addWidget(self.button)
45
 
46
- bottom = QWidget()
47
- bottom_layout = QHBoxLayout(bottom)
48
- layout.addWidget(bottom)
49
 
50
  tab = QTabWidget()
51
  bottom_layout.addWidget(tab, 2)
52
- result = QWidget()
53
- result_layout = QVBoxLayout(result)
54
- bottom_layout.addWidget(result, 1)
55
 
56
  attribute = QWidget()
57
  attribute_layout = QHBoxLayout(attribute)
@@ -79,6 +76,3 @@ class DashboardWidget(QWidget):
79
  result_layout.addStretch()
80
 
81
  layout.addStretch()
82
-
83
-
84
-
 
29
  super().__init__()
30
  layout = QVBoxLayout(self)
31
 
32
+ top_layout = QHBoxLayout()
33
+ layout.addLayout(top_layout)
 
34
 
35
  self.fight_select = ComboWithLabel("选择战斗")
36
  top_layout.addWidget(self.fight_select)
 
42
  self.button = QPushButton(text="开始模拟!")
43
  layout.addWidget(self.button)
44
 
45
+ bottom_layout = QHBoxLayout()
46
+ layout.addLayout(bottom_layout)
 
47
 
48
  tab = QTabWidget()
49
  bottom_layout.addWidget(tab, 2)
50
+ result_layout = QVBoxLayout()
51
+ bottom_layout.addLayout(result_layout, 1)
 
52
 
53
  attribute = QWidget()
54
  attribute_layout = QHBoxLayout(attribute)
 
76
  result_layout.addStretch()
77
 
78
  layout.addStretch()
 
 
 
qt/components/equipments.py CHANGED
@@ -12,41 +12,37 @@ class EquipmentWidget(QWidget):
12
  def __init__(self, label):
13
  super().__init__()
14
  self.position = POSITION_MAP[label]
15
- layout = QHBoxLayout(self)
16
-
17
- input_widget = QWidget()
18
- input_layout = QVBoxLayout(input_widget)
19
- layout.addWidget(input_widget, 2, alignment=Qt.AlignmentFlag.AlignTop)
20
-
21
- self.output_widget = QWidget()
22
- output_layout = QVBoxLayout(self.output_widget)
23
- layout.addWidget(self.output_widget, 1, alignment=Qt.AlignmentFlag.AlignLeft)
24
 
25
  self.equipment_json = json.load(open(os.path.join(EQUIPMENTS_DIR, self.position), encoding="utf-8"))
26
  self.enchant_json = json.load(open(os.path.join(ENCHANTS_DIR, self.position), encoding="utf-8"))
27
  self.equipment = ComboWithLabel("装备")
 
28
 
29
  self.detail_widget = QWidget()
30
- detail_layout = QGridLayout(self.detail_widget)
 
 
 
31
 
32
- input_layout.addWidget(self.equipment)
33
- input_layout.addWidget(self.detail_widget)
34
 
35
  if not self.enchant_json:
36
  self.enchant = None
37
  else:
38
  self.enchant = ComboWithLabel("附魔")
39
  self.enchant.combo_box.addItems([""] + list(self.enchant_json))
40
- detail_layout.addWidget(self.enchant, 0, 0, 1, 2)
41
 
42
  if self.position not in SPECIAL_ENCHANT_POSITIONS:
43
  self.special_enchant = None
44
  else:
45
  self.special_enchant = RadioWithLabel("大附魔")
46
- detail_layout.addWidget(self.special_enchant, 0, 2, 1, 2)
47
 
48
  self.strength_level = ComboWithLabel("精炼等级")
49
- detail_layout.addWidget(self.strength_level, 1, 0)
50
 
51
  self.embed_levels = []
52
  for i in range(EMBED_POSITIONS[self.position]):
@@ -55,7 +51,7 @@ class EquipmentWidget(QWidget):
55
  )
56
  embed_level.combo_box.setCurrentIndex(MAX_EMBED_LEVEL)
57
  self.embed_levels.append(embed_level)
58
- detail_layout.addWidget(embed_level, 1, i + 1)
59
 
60
  if self.position not in STONES_POSITIONS:
61
  self.stones_json = None
@@ -67,21 +63,21 @@ class EquipmentWidget(QWidget):
67
  self.stone_level = ComboWithLabel(
68
  "五彩石等级", items=[str(i) for i in range(MAX_STONE_LEVEL + 1)])
69
  self.stone_attrs = []
70
- detail_layout.addWidget(self.stone_level, 2, 0)
71
  for i in range(MAX_STONE_ATTR):
72
  stone_attr = ComboWithLabel(f"五彩石属性-{i + 1}")
73
  self.stone_attrs.append(stone_attr)
74
- detail_layout.addWidget(stone_attr, 2, i + 1)
75
  self.detail_widget.hide()
76
 
 
 
77
  self.base_attr = TableWithLabel("基本属性", column_count=2)
78
  output_layout.addWidget(self.base_attr)
79
  self.magic_attr = TableWithLabel("精炼属性", column_count=2)
80
  output_layout.addWidget(self.magic_attr)
81
  self.embed_attr = TableWithLabel("镶嵌属性", column_count=2)
82
  output_layout.addWidget(self.embed_attr)
83
- output_layout.addStretch()
84
- self.output_widget.hide()
85
 
86
 
87
  class EquipmentsWidget(QTabWidget):
 
12
  def __init__(self, label):
13
  super().__init__()
14
  self.position = POSITION_MAP[label]
15
+ layout = QVBoxLayout(self)
 
 
 
 
 
 
 
 
16
 
17
  self.equipment_json = json.load(open(os.path.join(EQUIPMENTS_DIR, self.position), encoding="utf-8"))
18
  self.enchant_json = json.load(open(os.path.join(ENCHANTS_DIR, self.position), encoding="utf-8"))
19
  self.equipment = ComboWithLabel("装备")
20
+ layout.addWidget(self.equipment)
21
 
22
  self.detail_widget = QWidget()
23
+ detail_layout = QHBoxLayout(self.detail_widget)
24
+ layout.addWidget(self.detail_widget)
25
+ self.detail_widget.hide()
26
+ layout.addStretch()
27
 
28
+ input_layout = QGridLayout()
29
+ detail_layout.addLayout(input_layout)
30
 
31
  if not self.enchant_json:
32
  self.enchant = None
33
  else:
34
  self.enchant = ComboWithLabel("附魔")
35
  self.enchant.combo_box.addItems([""] + list(self.enchant_json))
36
+ input_layout.addWidget(self.enchant, 0, 0, 1, 2)
37
 
38
  if self.position not in SPECIAL_ENCHANT_POSITIONS:
39
  self.special_enchant = None
40
  else:
41
  self.special_enchant = RadioWithLabel("大附魔")
42
+ input_layout.addWidget(self.special_enchant, 0, 2, 1, 2)
43
 
44
  self.strength_level = ComboWithLabel("精炼等级")
45
+ input_layout.addWidget(self.strength_level, 1, 0)
46
 
47
  self.embed_levels = []
48
  for i in range(EMBED_POSITIONS[self.position]):
 
51
  )
52
  embed_level.combo_box.setCurrentIndex(MAX_EMBED_LEVEL)
53
  self.embed_levels.append(embed_level)
54
+ input_layout.addWidget(embed_level, 1, i + 1)
55
 
56
  if self.position not in STONES_POSITIONS:
57
  self.stones_json = None
 
63
  self.stone_level = ComboWithLabel(
64
  "五彩石等级", items=[str(i) for i in range(MAX_STONE_LEVEL + 1)])
65
  self.stone_attrs = []
66
+ input_layout.addWidget(self.stone_level, 2, 0)
67
  for i in range(MAX_STONE_ATTR):
68
  stone_attr = ComboWithLabel(f"五彩石属性-{i + 1}")
69
  self.stone_attrs.append(stone_attr)
70
+ input_layout.addWidget(stone_attr, 2, i + 1)
71
  self.detail_widget.hide()
72
 
73
+ output_layout = QVBoxLayout()
74
+ detail_layout.addLayout(output_layout)
75
  self.base_attr = TableWithLabel("基本属性", column_count=2)
76
  output_layout.addWidget(self.base_attr)
77
  self.magic_attr = TableWithLabel("精炼属性", column_count=2)
78
  output_layout.addWidget(self.magic_attr)
79
  self.embed_attr = TableWithLabel("镶嵌属性", column_count=2)
80
  output_layout.addWidget(self.embed_attr)
 
 
81
 
82
 
83
  class EquipmentsWidget(QTabWidget):
qt/components/recipes.py CHANGED
@@ -19,7 +19,7 @@ class RecipesWidget(QWidget):
19
  recipe = ListWithLabel("")
20
  self.recipes.append(recipe)
21
  layout.addWidget(recipe, i, j)
22
-
23
  def __getitem__(self, item) -> ListWithLabel:
24
  return self.recipes[item]
25
 
 
19
  recipe = ListWithLabel("")
20
  self.recipes.append(recipe)
21
  layout.addWidget(recipe, i, j)
22
+
23
  def __getitem__(self, item) -> ListWithLabel:
24
  return self.recipes[item]
25
 
qt/scripts/bonuses.py ADDED
@@ -0,0 +1,81 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # from general.gains.formation import FORMATION_GAINS
2
+ from general.gains.team import TEAM_GAINS
3
+
4
+ from qt.components import RadioWithLabel, ComboWithLabel, SpinWithLabel
5
+ from qt.components.bonuses import BonusesWidget
6
+ from qt.scripts.top import School
7
+
8
+
9
+ class Bonuses(dict):
10
+ @property
11
+ def gains(self):
12
+ return list(self.values())
13
+
14
+
15
+ def bonuses_script(school: School, bonuses_widget: BonusesWidget):
16
+ bonuses = Bonuses()
17
+
18
+ def formation_update(arg):
19
+ widget = bonuses_widget.formation
20
+ formation = widget.formation.combo_box.currentText()
21
+ core_rate = widget.core_rate.spin_box.value()
22
+ formation_rate = widget.formation_rate.spin_box.value()
23
+
24
+ if formation == school.formation:
25
+ widget.core_rate.show()
26
+ else:
27
+ core_rate = 0
28
+ widget.core_rate.hide()
29
+
30
+ if formation:
31
+ bonuses['formation'] = FORMATION_GAINS[formation](formation_rate, core_rate)
32
+ else:
33
+ bonuses.pop("formation", None)
34
+
35
+ bonuses_widget.formation.formation.combo_box.currentIndexChanged.connect(formation_update)
36
+ bonuses_widget.formation.core_rate.spin_box.valueChanged.connect(formation_update)
37
+ bonuses_widget.formation.formation_rate.spin_box.valueChanged.connect(formation_update)
38
+
39
+ def radio_update(label):
40
+ widget = bonuses_widget.team_gains[label]
41
+
42
+ def inner():
43
+ if widget.radio_button.isChecked():
44
+ bonuses[label] = TEAM_GAINS[label]()
45
+ else:
46
+ bonuses.pop(label, None)
47
+
48
+ return inner
49
+
50
+ def combine_update(label):
51
+ widgets = bonuses_widget.team_gains[label]
52
+
53
+ def inner(_):
54
+ kwargs = {}
55
+ for attr, widget in widgets.items():
56
+ if isinstance(widget, ComboWithLabel):
57
+ kwargs[attr] = widget.combo_box.currentText()
58
+ elif isinstance(widget, SpinWithLabel):
59
+ kwargs[attr] = widget.spin_box.value()
60
+ if all(kwargs.values()):
61
+ bonuses[label] = TEAM_GAINS[label](**kwargs)
62
+ else:
63
+ bonuses.pop(label, None)
64
+
65
+ return inner
66
+
67
+ for bonus_label, bonus_widget in bonuses_widget.team_gains.items():
68
+ if isinstance(bonus_widget, RadioWithLabel):
69
+ bonus_widget.radio_button.clicked.connect(radio_update(bonus_label))
70
+ elif isinstance(bonus_widget, dict):
71
+ for sub_bonus_widget in bonus_widget.values():
72
+ if isinstance(sub_bonus_widget, ComboWithLabel):
73
+ sub_bonus_widget.combo_box.currentIndexChanged.connect(combine_update(bonus_label))
74
+ elif isinstance(sub_bonus_widget, SpinWithLabel):
75
+ sub_bonus_widget.spin_box.valueChanged.connect(combine_update(bonus_label))
76
+ else:
77
+ raise TypeError
78
+ else:
79
+ raise TypeError
80
+
81
+ return bonuses
qt/scripts/consumables.py ADDED
@@ -0,0 +1,52 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from qt.components import ComboWithLabel, RadioWithLabel
2
+ from qt.components.consumables import ConsumablesWidget
3
+
4
+ from general.consumables import CONSUMABLES
5
+
6
+
7
+ class Consumables(dict):
8
+ @property
9
+ def attrs(self):
10
+ final_attrs = {}
11
+ for consumable in self.values():
12
+ for attr, value in consumable.items():
13
+ if attr not in final_attrs:
14
+ final_attrs[attr] = 0
15
+ final_attrs[attr] += value
16
+ return final_attrs
17
+
18
+
19
+ def consumables_script(consumables_widget: ConsumablesWidget):
20
+ consumables = Consumables()
21
+
22
+ def consumable_combo_update(label):
23
+ widget = consumables_widget[label]
24
+
25
+ def inner(index):
26
+ consumable = widget.combo_box.currentText()
27
+ if consumable:
28
+ consumables[label] = CONSUMABLES[consumable]
29
+ else:
30
+ consumables[label] = {}
31
+
32
+ return inner
33
+
34
+ def consumable_radio_update(label):
35
+ widget = consumables_widget[label]
36
+
37
+ def inner():
38
+ if widget.radio_button.isChecked():
39
+ consumables[label] = CONSUMABLES[label]
40
+ else:
41
+ consumables[label] = {}
42
+
43
+ return inner
44
+
45
+ for consumable_label, consumable_widget in consumables_widget.items():
46
+
47
+ if isinstance(consumable_widget, ComboWithLabel):
48
+ consumable_widget.combo_box.currentIndexChanged.connect(consumable_combo_update(consumable_label))
49
+ elif isinstance(consumable_widget, RadioWithLabel):
50
+ consumable_widget.radio_button.clicked.connect(consumable_radio_update(consumable_label))
51
+
52
+ return consumables
qt/scripts/dashboard.py CHANGED
@@ -2,6 +2,7 @@ from PySide6.QtWidgets import QMessageBox
2
 
3
  from qt.components.dashboard import DashboardWidget
4
  from qt.constant import ATTR_TYPE_TRANSLATE
 
5
  from qt.scripts.top import Parser
6
  from qt.scripts.equipments import Equipments
7
  # from qt.scripts.consumables import Consumables
@@ -44,9 +45,8 @@ def detail_content(detail):
44
 
45
 
46
  def dashboard_script(parser: Parser,
47
- equipments: Equipments, talents: Talents, recipes: Recipes,
48
- # consumables: Consumables, bonuses: Bonuses,
49
- dashboard_widget: DashboardWidget):
50
 
51
  def select_fight(text):
52
  index = parser.record_index[text]
@@ -63,10 +63,10 @@ def dashboard_script(parser: Parser,
63
  attribute.target_level = int(dashboard_widget.target_level.combo_box.currentText())
64
  for attr, value in equipments.attrs.items():
65
  setattr(attribute, attr, getattr(attribute, attr) + value)
66
- # for attr, value in consumables.attrs.items():
67
- # setattr(attribute, attr, getattr(attribute, attr) + value)
68
 
69
  dashboard_widget.init_attribute.set_content(school.attr_content(attribute))
 
 
70
 
71
  equipment_gains = [school.gains[gain] for gain in equipments.gains]
72
  talent_gains = [school.talent_gains[school.talent_encoder[talent]] for talent in talents.gains]
@@ -90,29 +90,42 @@ def dashboard_script(parser: Parser,
90
  [[ATTR_TYPE_TRANSLATE[k], f"{round(v, 2)}%"] for k, v in total_gradient.items()]
91
  )
92
 
93
- detail_widget = dashboard_widget.detail_widget
94
- detail_widget.details = details
95
- detail_widget.skill_combo.set_items(list(details), default_index=-1)
96
 
97
  dashboard_widget.summary.set_content(summary_content(summary, total_damage))
98
 
99
  dashboard_widget.button.clicked.connect(formulate)
100
 
101
- def select_skill(skill):
 
102
  detail_widget = dashboard_widget.detail_widget
103
- if skill:
104
- status_choices = list(detail_widget.details[skill])
105
- detail_widget.status_combo.set_items(status_choices, default_index=-1)
 
 
 
 
 
 
 
 
 
 
 
 
106
  else:
107
- detail_widget.status_combo.combo_box.clear()
 
108
 
109
- dashboard_widget.detail_widget.skill_combo.combo_box.currentTextChanged.connect(select_skill)
110
 
111
- def select_status(status):
112
  detail_widget = dashboard_widget.detail_widget
113
  skill = detail_widget.skill_combo.combo_box.currentText()
114
- if status:
115
- detail = detail_widget.details[skill][status]
116
  damage_content, gradient_content = detail_content(detail)
117
  detail_widget.damage_detail.set_content(damage_content)
118
  detail_widget.gradient_detail.set_content(gradient_content)
@@ -120,4 +133,4 @@ def dashboard_script(parser: Parser,
120
  detail_widget.damage_detail.table.clear()
121
  detail_widget.gradient_detail.table.clear()
122
 
123
- dashboard_widget.detail_widget.status_combo.combo_box.currentTextChanged.connect(select_status)
 
2
 
3
  from qt.components.dashboard import DashboardWidget
4
  from qt.constant import ATTR_TYPE_TRANSLATE
5
+ from qt.scripts.consumables import Consumables
6
  from qt.scripts.top import Parser
7
  from qt.scripts.equipments import Equipments
8
  # from qt.scripts.consumables import Consumables
 
45
 
46
 
47
  def dashboard_script(parser: Parser,
48
+ dashboard_widget: DashboardWidget, talents: Talents, recipes: Recipes,
49
+ equipments: Equipments, consumables: Consumables):
 
50
 
51
  def select_fight(text):
52
  index = parser.record_index[text]
 
63
  attribute.target_level = int(dashboard_widget.target_level.combo_box.currentText())
64
  for attr, value in equipments.attrs.items():
65
  setattr(attribute, attr, getattr(attribute, attr) + value)
 
 
66
 
67
  dashboard_widget.init_attribute.set_content(school.attr_content(attribute))
68
+ for attr, value in consumables.attrs.items():
69
+ setattr(attribute, attr, getattr(attribute, attr) + value)
70
 
71
  equipment_gains = [school.gains[gain] for gain in equipments.gains]
72
  talent_gains = [school.talent_gains[school.talent_encoder[talent]] for talent in talents.gains]
 
90
  [[ATTR_TYPE_TRANSLATE[k], f"{round(v, 2)}%"] for k, v in total_gradient.items()]
91
  )
92
 
93
+ dashboard_widget.detail_widget.details = details
94
+ set_skills()
 
95
 
96
  dashboard_widget.summary.set_content(summary_content(summary, total_damage))
97
 
98
  dashboard_widget.button.clicked.connect(formulate)
99
 
100
+ def set_skills():
101
+ set_detail(None)
102
  detail_widget = dashboard_widget.detail_widget
103
+ skill = detail_widget.skill_combo.combo_box.currentText()
104
+ skill_choices = list(detail_widget.details)
105
+ if skill in skill_choices:
106
+ default_index = skill_choices.index(skill)
107
+ else:
108
+ default_index = -1
109
+ detail_widget.skill_combo.set_items(skill_choices, default_index=default_index)
110
+
111
+ def set_status(_):
112
+ detail_widget = dashboard_widget.detail_widget
113
+ skill = detail_widget.skill_combo.combo_box.currentText()
114
+ status = detail_widget.status_combo.combo_box.currentText()
115
+ status_choices = list(detail_widget.details.get(skill, {}))
116
+ if status in status_choices:
117
+ default_index = status_choices.index(status)
118
  else:
119
+ default_index = -1
120
+ detail_widget.status_combo.set_items(status_choices, default_index=default_index)
121
 
122
+ dashboard_widget.detail_widget.skill_combo.combo_box.currentTextChanged.connect(set_status)
123
 
124
+ def set_detail(_):
125
  detail_widget = dashboard_widget.detail_widget
126
  skill = detail_widget.skill_combo.combo_box.currentText()
127
+ status = detail_widget.status_combo.combo_box.currentText()
128
+ if detail := detail_widget.details.get(skill, {}).get(status):
129
  damage_content, gradient_content = detail_content(detail)
130
  detail_widget.damage_detail.set_content(damage_content)
131
  detail_widget.gradient_detail.set_content(gradient_content)
 
133
  detail_widget.damage_detail.table.clear()
134
  detail_widget.gradient_detail.table.clear()
135
 
136
+ dashboard_widget.detail_widget.status_combo.combo_box.currentTextChanged.connect(set_detail)
qt/scripts/equipments.py CHANGED
@@ -216,20 +216,19 @@ def equipments_script(equipments_widget: EquipmentsWidget):
216
 
217
  if equipment.embed:
218
  for i, (attr, value) in enumerate(equipment.embed.items()):
219
- widget.embed_levels[i].set_label(f"镶嵌等级-{ATTR_TYPE_TRANSLATE[attr]}")
220
  widget.embed_attr.set_content(equipment.embed_attr_content)
221
  widget.embed_attr.show()
222
  else:
223
  widget.embed_attr.hide()
224
 
225
  if isinstance(equipment.special_enchant, list):
226
- equipment.special_enchant = tuple(*equipment.special_enchant)
227
 
228
  if equipment.special_enchant:
229
  widget.special_enchant.set_text(EQUIPMENT_GAINS[equipment.special_enchant].gain_name)
230
 
231
  widget.detail_widget.show()
232
- widget.output_widget.show()
233
 
234
  return inner
235
 
@@ -309,7 +308,7 @@ def equipments_script(equipments_widget: EquipmentsWidget):
309
  setattr(equipment.stone, k, v)
310
  else:
311
  widget.stone_attrs[i].set_items([""] + [ATTR_TYPE_TRANSLATE[k] for k in current])
312
- equipment.stone = {}
313
 
314
  i += 1
315
  while i < len(widget.stone_attrs):
 
216
 
217
  if equipment.embed:
218
  for i, (attr, value) in enumerate(equipment.embed.items()):
219
+ widget.embed_levels[i].set_label(f"镶嵌等级-{ATTR_TYPE_TRANSLATE[attr]}\t")
220
  widget.embed_attr.set_content(equipment.embed_attr_content)
221
  widget.embed_attr.show()
222
  else:
223
  widget.embed_attr.hide()
224
 
225
  if isinstance(equipment.special_enchant, list):
226
+ equipment.special_enchant = tuple(equipment.special_enchant)
227
 
228
  if equipment.special_enchant:
229
  widget.special_enchant.set_text(EQUIPMENT_GAINS[equipment.special_enchant].gain_name)
230
 
231
  widget.detail_widget.show()
 
232
 
233
  return inner
234
 
 
308
  setattr(equipment.stone, k, v)
309
  else:
310
  widget.stone_attrs[i].set_items([""] + [ATTR_TYPE_TRANSLATE[k] for k in current])
311
+ equipment.stone = Stone()
312
 
313
  i += 1
314
  while i < len(widget.stone_attrs):
qt/scripts/top.py CHANGED
@@ -4,6 +4,8 @@ from PySide6.QtWidgets import QTabWidget, QFileDialog, QWidget
4
 
5
  from base.buff import Buff
6
  from base.skill import Skill
 
 
7
  from qt.components.dashboard import DashboardWidget
8
  from qt.components.equipments import EquipmentsWidget
9
  from qt.components.recipes import RecipesWidget
@@ -116,11 +118,9 @@ class Parser:
116
 
117
 
118
  def top_script(top_widget: TopWidget, config_widget: QWidget, dashboard_widget: DashboardWidget,
119
- equipments_widget: EquipmentsWidget, talents_widget: TalentsWidget, recipes_widget: RecipesWidget,
 
120
  ):
121
- # equipments_widget: EquipmentsWidget, talents_widget: TalentsWidget, recipes_widget: RecipesWidget,
122
- # consumables_widget: ConsumablesWidget, bonuses_widget: BonusesWidget,
123
- # combat_widget: CombatWidget):
124
  parser = Parser()
125
 
126
  def upload_logs():
@@ -132,21 +132,6 @@ def top_script(top_widget: TopWidget, config_widget: QWidget, dashboard_widget:
132
  dashboard_widget.fight_select.set_items(record_index)
133
  dashboard_widget.duration.set_value(parser.duration(parser.record_index[record_index[0]]))
134
 
135
- """ Update equipment options """
136
- for equipment_widget in equipments_widget.values():
137
- choices = [""]
138
- for name, detail in equipment_widget.equipment_json.items():
139
- if detail['kind'] not in (school.kind, school.major):
140
- continue
141
- if detail['school'] not in ("精简", "通用", school.school):
142
- continue
143
- choices.append(name)
144
-
145
- equipment_widget.equipment.set_items(choices)
146
-
147
- if equipment_widget.stones_json:
148
- equipment_widget.stone_level.combo_box.setCurrentIndex(MAX_STONE_LEVEL)
149
-
150
  """ Update talent options """
151
  for i, talent_widget in enumerate(talents_widget.values()):
152
  talents = school.talents[i]
@@ -166,6 +151,31 @@ def top_script(top_widget: TopWidget, config_widget: QWidget, dashboard_widget:
166
  recipes_widget[i].list.item(n).setSelected(True)
167
  recipes_widget[i].show()
168
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
169
  config_widget.show()
170
 
171
  top_widget.upload_button.clicked.connect(upload_logs)
 
4
 
5
  from base.buff import Buff
6
  from base.skill import Skill
7
+ from general.consumables import FOODS, POTIONS, WEAPON_ENCHANTS, SNACKS, WINES, SPREADS
8
+ from qt.components.consumables import ConsumablesWidget
9
  from qt.components.dashboard import DashboardWidget
10
  from qt.components.equipments import EquipmentsWidget
11
  from qt.components.recipes import RecipesWidget
 
118
 
119
 
120
  def top_script(top_widget: TopWidget, config_widget: QWidget, dashboard_widget: DashboardWidget,
121
+ talents_widget: TalentsWidget, recipes_widget: RecipesWidget,
122
+ equipments_widget: EquipmentsWidget, consumables_widget: ConsumablesWidget
123
  ):
 
 
 
124
  parser = Parser()
125
 
126
  def upload_logs():
 
132
  dashboard_widget.fight_select.set_items(record_index)
133
  dashboard_widget.duration.set_value(parser.duration(parser.record_index[record_index[0]]))
134
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
135
  """ Update talent options """
136
  for i, talent_widget in enumerate(talents_widget.values()):
137
  talents = school.talents[i]
 
151
  recipes_widget[i].list.item(n).setSelected(True)
152
  recipes_widget[i].show()
153
 
154
+ """ Update equipment options """
155
+ for equipment_widget in equipments_widget.values():
156
+ choices = [""]
157
+ for name, detail in equipment_widget.equipment_json.items():
158
+ if detail['kind'] not in (school.kind, school.major):
159
+ continue
160
+ if detail['school'] not in ("精简", "通用", school.school):
161
+ continue
162
+ choices.append(name)
163
+
164
+ equipment_widget.equipment.set_items(choices)
165
+
166
+ if equipment_widget.stones_json:
167
+ equipment_widget.stone_level.combo_box.setCurrentIndex(MAX_STONE_LEVEL)
168
+
169
+ """ Update consumable options """
170
+ consumables_widget.major_food.set_items([""] + FOODS[school.major])
171
+ consumables_widget.minor_food.set_items([""] + FOODS[school.kind] + FOODS[""])
172
+ consumables_widget.major_potion.set_items([""] + POTIONS[school.major])
173
+ consumables_widget.minor_potion.set_items([""] + POTIONS[school.kind] + POTIONS[""])
174
+ consumables_widget.weapon_enchant.set_items([""] + WEAPON_ENCHANTS[school.kind])
175
+ consumables_widget.home_snack.set_items([""] + SNACKS[school.kind] + SNACKS[""])
176
+ consumables_widget.home_wine.set_items([""] + WINES[school.major] + WINES[""])
177
+ consumables_widget.spread.set_items([""] + SPREADS[school.major] + SPREADS[school.kind])
178
+
179
  config_widget.show()
180
 
181
  top_widget.upload_button.clicked.connect(upload_logs)
schools/first/gains.py CHANGED
@@ -1,4 +1,15 @@
1
- from general.gains.equipment import EQUIPMENT_GAINS
 
 
2
 
3
-
4
- GAINS = EQUIPMENT_GAINS
 
 
 
 
 
 
 
 
 
 
1
+ from base.recipe import damage_addition_recipe
2
+ from general.gains.equipment import EQUIPMENT_GAINS, PhysicalCriticalSet
3
+ from base.gain import Gain
4
 
5
+ GAINS = {
6
+ (22035, 1): Gain(),
7
+ 1925: PhysicalCriticalSet(0.8),
8
+ 4290: damage_addition_recipe([16610], 51),
9
+ 4291: damage_addition_recipe([16803, 16802, 16801, 16800, 17043, 19423, 19424, 32859], 51),
10
+ 4294: damage_addition_recipe([16610], 51),
11
+ 4295: damage_addition_recipe([16760, 16382], 51),
12
+ 2430: Gain(),
13
+ 1942: Gain(),
14
+ **EQUIPMENT_GAINS,
15
+ }
utils/analyzer.py CHANGED
@@ -23,7 +23,7 @@ def refresh_status(existed_buffs, buffs, attribute: Attribute, school: School):
23
  def analyze_details(record, attribute: Attribute, school: School):
24
  details = {}
25
  total_damage = 0
26
- total_gradients = {attr: 0 for attr in attribute.grad_attrs}
27
 
28
  existed_buffs = []
29
  for skill, status in record.items():
 
23
  def analyze_details(record, attribute: Attribute, school: School):
24
  details = {}
25
  total_damage = 0
26
+ total_gradients = {attr: 0. for attr in attribute.grad_attrs}
27
 
28
  existed_buffs = []
29
  for skill, status in record.items():