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import subprocess | |
from PIL import Image,ImageOps,ImageDraw,ImageFilter | |
import json | |
import os | |
import time | |
import io | |
from mp_utils import get_pixel_cordinate_list,extract_landmark,get_pixel_cordinate,get_normalized_xyz | |
from glibvision.draw_utils import points_to_box,box_to_xy,plus_point,calculate_distance | |
import numpy as np | |
from glibvision.pil_utils import fill_points,create_color_image,draw_box | |
import glibvision.pil_utils | |
from gradio_utils import save_image,save_buffer,clear_old_files ,read_file | |
import math | |
import mp_triangles | |
from glibvision.cv2_utils import pil_to_bgr_image | |
from glibvision.cv2_utils import create_color_image as cv2_create_color_image | |
import cv2 | |
#TODO move to CV2 | |
# i'm not sure this is fast | |
def apply_affine_transformation_to_triangle_add(src_tri, dst_tri, src_img, dst_img): | |
src_tri_np = np.float32(src_tri) | |
dst_tri_np = np.float32(dst_tri) | |
h_dst, w_dst = dst_img.shape[:2] | |
M = cv2.getAffineTransform(src_tri_np, dst_tri_np) | |
dst_mask = np.zeros((h_dst, w_dst), dtype=np.uint8) | |
cv2.fillPoly(dst_mask, [np.int32(dst_tri)], 255) | |
transformed = cv2.warpAffine(src_img, M, (w_dst, h_dst)) | |
transformed = transformed * (dst_mask[:, :, np.newaxis] / 255).astype(np.uint8) | |
dst_background = dst_img * (1 - (dst_mask[:, :, np.newaxis] / 255)).astype(np.uint8) | |
dst_img = transformed + dst_background | |
return dst_img | |
def apply_affine_transformation_to_triangle_add(src_tri, dst_tri, src_img, dst_img): | |
src_tri_np = np.float32(src_tri) | |
dst_tri_np = np.float32(dst_tri) | |
assert src_tri_np.shape == (3, 2), f"src_tri_np の形状が不正 {src_tri_np.shape}" | |
assert dst_tri_np.shape == (3, 2), f"dst_tri_np の形状が不正 {dst_tri_np.shape}" | |
# 透視変換行列の計算 | |
M = cv2.getAffineTransform(src_tri_np, dst_tri_np) | |
# 画像のサイズ | |
h_src, w_src = src_img.shape[:2] | |
h_dst, w_dst = dst_img.shape[:2] | |
# 元画像から三角形領域を切り抜くマスク生成 | |
#src_mask = np.zeros((h_src, w_src), dtype=np.uint8) | |
#cv2.fillPoly(src_mask, [np.int32(src_tri)], 255) | |
# Not 元画像の三角形領域のみをマスクで抽出 | |
src_triangle = src_img #cv2.bitwise_and(src_img, src_img, mask=src_mask) | |
# 変換行列を使って元画像の三角形領域を目標画像のサイズへ変換 | |
transformed = cv2.warpAffine(src_triangle, M, (w_dst, h_dst)) | |
#print(f"dst_img={dst_img.shape}") | |
#print(f"transformed={transformed.shape}") | |
# 変換後のマスクの生成 | |
dst_mask = np.zeros((h_dst, w_dst), dtype=np.uint8) | |
cv2.fillPoly(dst_mask, [np.int32(dst_tri)], 255) | |
transformed = cv2.bitwise_and(transformed, transformed, mask=dst_mask) | |
# 目標画像のマスク領域をクリアするためにデストのインバートマスクを作成 | |
dst_mask_inv = cv2.bitwise_not(dst_mask) | |
# 目標画像のマスク部分をクリア | |
dst_background = cv2.bitwise_and(dst_img, dst_img, mask=dst_mask_inv) | |
# 変換された元画像の三角形部分と目標画像の背景部分を合成 | |
dst_img = cv2.add(dst_background, transformed) | |
return dst_img | |
# TODO move PIL | |
def process_create_webp(images,duration=100, loop=0,quality=85): | |
frames = [] | |
for image_file in images: | |
frames.append(image_file) | |
output_buffer = io.BytesIO() | |
frames[0].save(output_buffer, | |
save_all=True, | |
append_images=frames[1:], | |
duration=duration, | |
loop=loop, | |
format='WebP', | |
quality=quality | |
) | |
return output_buffer.getvalue() | |
# TODO move numpy | |
def rotate_point_euler(point, angles,order="xyz"): | |
""" | |
オイラー角を使って3Dポイントを回転させる関数 | |
Args: | |
point: 回転させる3Dポイント (x, y, z) | |
angles: 各軸周りの回転角度 (rx, ry, rz) [ラジアン] | |
Returns: | |
回転後の3Dポイント (x', y', z') | |
""" | |
rx, ry, rz = angles | |
point = np.array(point) | |
# X軸周りの回転 | |
Rx = np.array([ | |
[1, 0, 0], | |
[0, np.cos(rx), -np.sin(rx)], | |
[0, np.sin(rx), np.cos(rx)] | |
]) | |
# Y軸周りの回転 | |
Ry = np.array([ | |
[np.cos(ry), 0, np.sin(ry)], | |
[0, 1, 0], | |
[-np.sin(ry), 0, np.cos(ry)] | |
]) | |
# Z軸周りの回転 | |
Rz = np.array([ | |
[np.cos(rz), -np.sin(rz), 0], | |
[np.sin(rz), np.cos(rz), 0], | |
[0, 0, 1] | |
]) | |
# 回転行列の合成 (Z軸 -> Y軸 -> X軸 の順で回転) | |
order = order.lower() | |
if order == "xyz": | |
R = Rx @ Ry @ Rz | |
elif order == "xzy": | |
R = Rx @ Rz @ Ry | |
elif order == "yxz": | |
R = Ry @ Rx @ Rz | |
elif order == "yzx": | |
R = Ry @ Rz @ Rx | |
elif order == "zxy": | |
R = Rz @ Rx @ Ry | |
else: | |
R = Rz @ Ry @ Rx | |
# 回転後のポイントを計算 | |
rotated_point = R @ point | |
return rotated_point | |
def process_face_mesh_rotation(image,draw_type,animation,center_scaleup,animation_direction,rotation_order,euler_x,euler_y,euler_z): | |
offset_x = 0 | |
offset_y = 0 | |
scale_up = 1.0 | |
if image == None: | |
# Box for no Image Case | |
image_width = 512 | |
image_height = 512 | |
#image = create_color_image(image_width,image_height,(0,0,0)) | |
points = [(-0.25,-0.25,0),(0.25,-0.25,0), | |
(0.25,0.25,0),(-0.25,0.25,0) | |
] | |
normalized_center_point = [0.5,0.5] | |
else: | |
image_width = image.width | |
image_height = image.height | |
mp_image,face_landmarker_result = extract_landmark(image) | |
# cordinate eyes | |
# cordinate all | |
landmark_points = [get_normalized_xyz(face_landmarker_result.face_landmarks,i) for i in range(0,468)] | |
# do centering | |
normalized_center_point = landmark_points[4] | |
normalized_top_point = landmark_points[10] | |
normalized_bottom_point = landmark_points[152] | |
offset_x = normalized_center_point[0] | |
offset_y = normalized_center_point[1] | |
points = [[point[0]-offset_x,point[1]-offset_y,point[2]] for point in landmark_points] | |
# split xy-cordinate and z-depth | |
def split_points_xy_z(points,width,height,center_x,center_y): | |
xys = [] | |
zs = [] | |
for point in points: | |
xys.append( | |
[ | |
point[0]*width*scale_up+center_x, | |
point[1]*height*scale_up+center_y | |
] | |
) | |
zs.append(point[2]) | |
return xys,zs | |
def create_triangle_image(points,width,height,center_x,center_y,line_color=(255,255,255),fill_color=None): | |
print(center_x,center_y) | |
cordinates,angled_depth = split_points_xy_z(points,width,height,center_x,center_y) | |
img = create_color_image(width,height,(0,0,0)) | |
draw = ImageDraw.Draw(img) | |
triangles = mp_triangles.mesh_triangle_indices | |
triangles.sort(key=lambda triangle: sum(angled_depth[index] for index in triangle) / len(triangle) | |
,reverse=True) | |
for triangle in triangles: | |
triangle_cordinates = [cordinates[index] for index in triangle] | |
glibvision.pil_utils.image_draw_points(draw,triangle_cordinates,line_color,fill_color) | |
return img | |
def create_texture_image(image,origin_points,angled_points,width,height,center_x,center_y,line_color=(255,255,255),fill_color=None): | |
cv2_image = pil_to_bgr_image(image) | |
#cv2.imwrite("tmp.jpg",cv2_image) | |
original_cordinates = [] | |
cordinates,angled_depth = split_points_xy_z(angled_points,width,height,center_x,center_y) | |
# original point need offset | |
for point in origin_points: | |
original_cordinates.append( | |
[ | |
(point[0]+offset_x)*width, | |
(point[1]+offset_y)*height | |
] | |
) | |
cv2_bg_img = cv2_create_color_image(cv2_image,(0,0,0)) | |
triangles = mp_triangles.mesh_triangle_indices | |
triangles.sort(key=lambda triangle: sum(angled_depth[index] for index in triangle) / len(triangle) | |
,reverse=True) | |
for triangle in triangles: | |
triangle_cordinates = [cordinates[index] for index in triangle] | |
origin_triangle_cordinates = [original_cordinates[index] for index in triangle] | |
cv2_bg_img=apply_affine_transformation_to_triangle_add(origin_triangle_cordinates,triangle_cordinates,cv2_image,cv2_bg_img) | |
return Image.fromarray(cv2.cvtColor(cv2_bg_img, cv2.COLOR_RGB2BGR)) | |
def create_point_image(points,width,height,center_x,center_y): | |
cordinates,_ = split_points_xy_z(points,width,height,center_x,center_y) | |
img = create_color_image(width,height,(0,0,0)) | |
glibvision.pil_utils.draw_points(img,cordinates,None,None,3,(255,0,0),3) | |
return img | |
def angled_points(points,angles,order="xyz"): | |
angled_cordinates = [] | |
for point in points: | |
rotated_np_point = rotate_point_euler(point,angles,order) | |
angled_cordinates.append( | |
[ | |
rotated_np_point[0], | |
rotated_np_point[1],rotated_np_point[2] | |
] | |
) | |
return angled_cordinates | |
frames = [] | |
#frames.append(create_point_image(points)) | |
frame_duration=100 | |
start_angle=0 | |
end_angle=360 | |
step_angle=10 | |
if draw_type == "Image": | |
start_angle=-90 | |
end_angle=90 | |
step_angle=30 | |
if not animation: | |
start_angle=0 | |
end_angle=0 | |
step_angle=360 | |
if image == None: | |
draw_type="Dot" | |
if center_scaleup: | |
top_distance = calculate_distance(normalized_center_point,normalized_top_point) | |
bottom_distance = calculate_distance(normalized_center_point,normalized_bottom_point) | |
distance = top_distance if top_distance>bottom_distance else bottom_distance | |
#small_size = image_width if image_width<image_height else image_height | |
scale_up = 0.45 / distance #half - margin | |
print(scale_up) | |
face_center_x = int(0.5* image_width)#half | |
face_center_y = int(0.5* image_height) | |
else: | |
scale_up = 1.0 | |
face_center_x = int(normalized_center_point[0]* image_width) | |
face_center_y = int(normalized_center_point[1]* image_height) | |
if animation: | |
for i in range(start_angle,end_angle,step_angle): | |
if animation_direction == "X": | |
angles = [math.radians(i),0,0] | |
elif animation_direction == "Y": | |
angles = [0,math.radians(i),0] | |
else: | |
angles = [0,0,math.radians(i)] | |
if draw_type == "Dot": | |
frames.append(create_point_image(angled_points(points,angles),image_width,image_height,face_center_x,face_center_y)) | |
elif draw_type == "Line": | |
frames.append(create_triangle_image(angled_points(points,angles),image_width,image_height,face_center_x,face_center_y)) | |
elif draw_type == "Line+Fill": | |
frames.append(create_triangle_image(angled_points(points,angles),image_width,image_height,face_center_x,face_center_y,(128,128,128),(200,200,200))) | |
elif draw_type == "Image": | |
frame_duration=500 | |
frames.append(create_texture_image(image,points,angled_points(points,angles),image_width,image_height,face_center_x,face_center_y)) | |
webp = process_create_webp(frames,frame_duration) | |
path = save_buffer(webp) | |
else: | |
print(rotation_order,euler_x,euler_y,euler_z) | |
angles = [math.radians(float(euler_x)),math.radians(float(euler_y)),math.radians(float(euler_z))] | |
if draw_type == "Dot": | |
result_image = create_point_image(angled_points(points,angles,rotation_order),image_width,image_height,face_center_x,face_center_y) | |
path = save_image(result_image) | |
elif draw_type == "Line": | |
result_image = create_triangle_image(angled_points(points,angles,rotation_order),image_width,image_height,face_center_x,face_center_y) | |
path = save_image(result_image) | |
elif draw_type == "Line+Fill": | |
result_image = create_triangle_image(angled_points(points,angles,rotation_order),image_width,image_height,face_center_x,face_center_y,(128,128,128),(200,200,200)) | |
path = save_image(result_image) | |
elif draw_type == "Image": | |
result_image = create_texture_image(image,points,angled_points(points,angles,rotation_order),image_width,image_height,face_center_x,face_center_y) | |
path = save_image(result_image) | |
return path |