--- license: openrail --- # 2d pixel art (beta) embedding for SD 2.0 768px Hi - I am a big fan of retro/nostalgia things. This is the reason why I made this embedding. I have trained it on 70 images, the version I will be targeting in upcoming weeks will be based on 128 or 256 well-selected and filtered images, and processed through pixelate tool to keep the same pixel size on each of the input data. This should improve the embedding dramatically. **Images:**
### Installation: Just drop the embedding files (.pt extension) to your SD embeddings folder (`your-folder/embeddings`). Restart the app if running. Use the keyword as a filename ("pixelart" for example). You can rename them as you wish. Before we start: cool tool to enhance your results even further: [link](https://giventofly.github.io/pixelit/#tryit) **Version of Stable Diffusion:** `2.0 - 768` **Supported diffusers:** - Euler a (Preffered) - DDIM - other (partially) ### Embeddings pixelart: The most generic one. Usually gives decent pixels, reads quite well prompts, is not to "old-school". Used for "pixelating process" in img2img. pixelart-soft: The softer version of an embedding. One of the most generic ones.Usually good for characters. pixelart-hard: More pixelated version of embedding. Vintage/old-school. Depends on the topic - can be colorful or very vintage/dull. pixelart-1 & pixelart-2: less generic ones. These sometimes give even better results than original (depends on topic, tags and diffuser) pixelizer: Fun but chaotic one. Good for some experiments but usually gives colorful 8-bit like pixelated platformers/game screens stuff. I have left that one for experiments or as a factor for combination with other ones. ### Usage I highly recommend use these embeddings with `Euler a` diffuser. It will give usually best results. In some cases it would be good to use negative prompts. Sometimes for testing if you caught good composition/colors - you might add or remove them to impact the image. ### Img2img The embeddings give you a great opportunity to change some of your works into pixel ones. The best way to do it is to follow this process: First get your subject. If this is a simple image as:
Here it needed just one step! What I did here was to use: **Positive prompt:** "game icon, raven, by pixelart, pixelated" (very important to add pixelated) **Negative prompt:** none (recommended, but you can of course experiment, especially if subject needs that) **Sampler:** Euler a (needed for any pixelation) **steps:** 20, **CFG:** 7, **Denoising:** 0.58. **Resolution:** 768x768. The result:
Of course, the result can be better - you can re-roll to infinity or choose better settings or different embedding than recommended pixelart (in some cases you can try others) Pixelating photos/more complex images: This is more tricky - but doable. As a baseline use the above settings, you can experiment with higher/lower CFG or denoising. To keep likeness I don't recommend you to go over 0.6 denoising. Replace the first part of the prompt with a simple description, at the end should be part: "by/in style pixelart, pixelated" Probably this will take up to 2-3 rounds. When I like the output - I set it as a base for next iteration. Then I reduce denoising by 0.4 each extra round. Of course this is rough process - might be different based on images. Here are some examples: Input:
Resuts:
I still investigating how to improve on the process.