Przemysław Mejna
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README.md
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@@ -27,12 +27,20 @@ Few here to comment: first of all - I found the negative keywords which improvin
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If you like pixel art and if you want to use it - this should be very useful ^^.
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I will drop you an example of a full prompt and will explain the most useful usecases:
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Prompt
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This dogs might haunt you from time to time - to remove their influence - change the prompt to something like: " (designing the ultimate retro monster:1.7), in pixel-art-xl and style of pixelart 3244 43242432 " - weight matters here a lot.
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So how to make pixel art? - usually the best is go with 768px x 768px. Of course DDIM. There are two models here.
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You usually combine two of the embeddings. Usually pixel-art-stylizer + pixelart. Or pixel-art-XYZ + pixelart.
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Enjoy! I will update documentation tommorow alongside the info how to scale stuff (a bit tricky but possible)
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If you like pixel art and if you want to use it - this should be very useful ^^.
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I will drop you an example of a full prompt and will explain the most useful usecases:
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Prompt:`(designing the ultimate retro monster:1.4), in pixel-art-xl and style of pixelart 3244 43242432Negative prompt: grid, Tetris, tetris blocks, mosaic, mosaic, trees, trees, cabin, house, house, blocky, ((blurred)) ((blur)), low poly, low-poly, 3d, disfigured, kitsch, ugly, oversaturated, grain, low-res, Deformed, blurry, bad anatomy, disfigured, poorly drawn face, mutation, mutated, extra limb, ugly, poorly drawn hands, missing limb, blurry, floating limbs, disconnected limbs, malformed hands, blur, out of focus, long neck, long body, ugly, disgusting, poorly drawn, childish, mutilated, , mangled, old, surreal, pixel-art, pixelatedSteps: 28, Sampler: DDIM, CFG scale: 8, Seed: 4017319045, Size: 768x768, Model hash: 2c02b20a`
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This dogs might haunt you from time to time - to remove their influence - change the prompt to something like: " (designing the ultimate retro monster:1.7), in pixel-art-xl and style of pixelart 3244 43242432 " - weight matters here a lot.
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So how to make pixel art? - usually the best is go with 768px x 768px. Of course DDIM. There are two models here.
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You usually combine two of the embeddings. Usually pixel-art-stylizer + pixelart. Or pixel-art-XYZ + pixelart.
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First embedding is better trained pixel-art (with extensions: pixel-art-sm, pixel-art-md, pixel-art-lg and pixel-art-xl, pixel-art-stylizer).
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This model influence the best "pixels". The "sm-xl" are the strength of the effect. stylizer one affecting the second embedding, improve coherence and eliminate often overloading of these two more trained ones (they still have some flaws)
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Second embedding is a retro time machine. Lot of stylized game screens and retro vibe of 80-s.Here is a cool combination you need to try:
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Prompt:
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Designing the ultimate retro geeky hero or villain, in pixel-art-stylizer and in style of pixelart
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Negative prompt:Tetris, tetris blocks, mosaic, mosaic, trees, trees, cabin, house, house, blocky, ((blurred)) ((blur)), low poly, low-poly, 3d, disfigured, kitsch, ugly, oversaturated, grain, low-res, Deformed, blurry, bad anatomy, disfigured, poorly drawn face, mutation, mutated, extra limb, ugly, poorly drawn hands, missing limb, blurry, floating limbs, disconnected limbs, malformed hands, blur, out of focus, long neck, long body, ugly, disgusting, poorly drawn, childish, mutilated, , mangled, old, surreal, pixel-art, pixelated, low poly, low-poly, 3d, disfigured, kitsch, ugly, oversaturated, grain, low-res, Deformed, blurry, bad anatomy, disfigured, poorly drawn face, mutation, mutated, extra limb, ugly, poorly drawn hands, missing limb, blurry, floating limbs, disconnected limbs, malformed hands, blur, out of focus, long neck, long body, ugly, disgusting, poorly drawn, childish, mutilated, , mangled, old, surreal, pixel-art, pixelatedSteps: 28, Sampler: DDIM, CFG scale: 8, Seed: 4010337303, Size: 768x768
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Enjoy! I will update documentation tommorow alongside the info how to scale stuff (a bit tricky but possible)
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