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license: openrail
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# Conceptart embedding version 1.0
This model is made for Stable Diffusion 2.0 `checkpoint 768`
### For whom is this model?
This model is targeted toward people who would love to create a more artistic stuff in SD,
to get a cool logo, or stickers concepts, or baseline for an amazing poster. For sure as well
for concept artists needing inspiration or indie game dev - who might need some assets.
This embedding will be useful as well for all fans of bording games/table top rpg-s.
### How to use it?
Simply drop the conceptart-x file (where `x` is a number of training steps) into the folder named `embeddings`. It should appear in your
SD instance main folder. In your prompt just type in: "XYZ something in style of `conceptart-x`". This is just an example. The most important part is the `conceptart-x`.
I would recommend you to first try each of them as they all might behave a bit different.
### Issues
Currently, the model has some issues. It tends to have grayish/dull colors sometimes. The object's elements are not ideally coherent.
The improvements will come with future versions. You might expect them in the following weeks.
### The strengths
One of the biggest strengths of this model is pure creativity and out of the box with proper prompting a good quality of output.
The strongest part of the model is a good quality improvement with img2img.
I think ofthen the usual workflow will look as following (ideas):
1. You prompt-craft and create cool designs,
2. You select ones you like (sometimes smaller objects/elements/designs from the output)
3. You go to img2img to get more variations, or you select a smaller element that you like and you generate a bigger version of it. Then
you improve on the new one up until you are satisfied.
4. You use another embedding to get a surprisingly amazing output! Or you already have a design you like!
5. At The same time you might like to keep the design and upscale it to get a great resolution.
### Examples
***Basketballs*** with japanese dragons on them:
I have used the one of the outputs, selected the object I liked with the rectangle took in img2img authomatic1111 ui, and went throught two img 2 img iterations to get the output.
Prompt:
`((basketball ball covered in colourful tattoo of a dragons and underground punk stickers)), illustration in style of conceptart-200, oil painting style
Negative prompt: bad anatomy, unrealistic, abstract, random, amateur photography, blurred, underwater shot, watermark, logo, demon eyes, plastic skin, ((text))
Steps: 30, Sampler: Euler a, CFG scale: 11.5, Seed: 719571754, Size: 832x832, Model hash: 2c02b20a, Denoising strength: 0.91, Mask blur: 4`
***Anime demons***
Just one extra refinement in img2img.
Prompt:
`colored illustration of dark beast pokemon in style of conceptart-200, [bright colors]
Negative prompt: bad anatomy, unrealistic, abstract, cartoon, random, amateur photography, blurred, underwater shot, watermark, logo, demon eyes, plastic skin, ((text)), ((multiple characters)) ((desaturated colors))
Steps: 24, Sampler: DDIM, CFG scale: 11.5, Seed: 1001839889, Size: 704x896, Model hash: 2c02b20a`
***Cave entrance***
Straight out comparison between the different embeedings. At the end result with vanilla SD 2.0 768
Prompt:
`colored illustration of dark cave entrance in style of conceptart-200, ((bright background)), ((bright colors))
Negative prompt: bad anatomy, unrealistic, abstract, cartoon, random, amateur photography, blurred, underwater shot, watermark, logo, demon eyes, plastic skin, ((text)), ((multiple characters)) ((desaturated colors))
Steps: 24, Sampler: DDIM, CFG scale: 8, Seed: 1479340448, Size: 768x768, Model hash: 2c02b20a`
Enjoy! Hope you will find it helpful!