document: Games machines play Individual rationality , or doing what is best for oneself , is a standard model used to explain and predict human behavior , and von Neumann-Morgenstern game theory is the classical mathematical formalization of this theory in multiple-agent settings . Individual rationality , however , is an inadequate model for the synthesis of artificial social systems where cooperation is essential , since it does not permit the accommodation of group interests other than as aggregations of individual interests . Satisficing game theory is based upon a well-defined notion of being good enough , and does accommodate group as well as individual interests through the use of conditional preference relationships , whereby a decision maker is able to adjust its preferences as a function of the preferences , and not just the options , of others . This new theory is offered as an alternative paradigm to construct artificial societies that are capable of complex behavior that goes beyond exclusive self interest
doc_bio_tags: O O O B I O O O O O O O O O O O O O O O O O O B I O O O O B I O O O O O O O O O O O O B I O O O O O O O O O O O B I I O B O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O B I I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O O O O B I
extractive_keyphrases: individual rationality human behavior game theory artificial social systems cooperation conditional preference relationships artificial societies self interest
abstractive_keyphrases: multiple-agent decision theory group rationality