--- license: mit --- # Arb-Objaverse Dataset [Project page](https://lizb6626.github.io/IDArb/) | [Paper](https://lizb6626.github.io/IDArb/) | [Code](https://github.com/Lizb6626/IDArb) ![image/png](assets/dataset.png) ## News - [2024-12] We have the complete dataset under `data` dictionary. Feel free to download it. ## Dataset Format ``` Arb-Objaverse Dataset ├── 000-000 │ ├── 0a3dd21606a84a449bb22f597c34bab7 // object uid │ │ ├── albedo_.png // albedo image │ │ ├── color__.png // rendered rgb image │ │ ├── normal_.exr │ │ ├── orm_.png // we store material as (o, roughness, metallic), where o is left unused │ │ ├── camera.json // camera poses │ │ ├── lighting.json // rendering light ``` ## Rendering Scripts Rendering scripts for generating this dataset are available in the `./rendering` directory. To use these scripts, start by installing the necessary dependencies ``` pip install blenderproc==2.5.0 ``` The environmental HDRs used in this dataset are sourced from [Poly Haven](https://polyhaven.com/hdris). You can download all available environmental HDRs using the following command: ``` blenderproc download haven haven_dataset --types hdris ``` Alternatively, you may choose to use your own custom environmental maps. Modify `GLB_PATH`, `OUTPUT_DIR` and `HDRI_PATH` variables to point to your respective paths, and then run the following commands: ``` GLB_PATH=__YOUR_GLB_PATH__ OUTPUT_DIR=__YOUR_OUTPUT_DIR__ HDRI_PATH=__HDRI_PATH__ # render the normal and material maps blenderproc run render_normal_orm.py --glb_path ${GLB_PATH} --output_dir ${OUTPUT_DIR} # render albedo map blenderproc run render_albedo.py --glb_path ${GLB_PATH} --output_dir ${OUTPUT_DIR} # render rgb images illuminated by HDR map blenderproc run render_color.py --glb_path ${GLB_PATH} --hdri_path ${HDRI_PATH} --output_dir ${OUTPUT_DIR} # render rgb images illuminated by point lights blenderproc run render_color.py --glb_path ${GLB_PATH} --output_dir ${OUTPUT_DIR} ```