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- ---
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- license: mit
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- ---
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-
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- # Arb-Objaverse Dataset
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-
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- [Project page](https://lizb6626.github.io/IDArb/) | [Paper](https://lizb6626.github.io/IDArb/) | [Code](https://github.com/Lizb6626/IDArb)
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- ![image/png](assets/dataset.png)
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-
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-
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- ## News
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-
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- - [2024-12] We are in the process of uploading the complete dataset. Stay tuned!
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-
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- ## Dataset Format
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-
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- ```
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- Arb-Objaverse Dataset
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- ├── 000-000
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- │ ├── 0a3dd21606a84a449bb22f597c34bab7 // object uid
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- │ │ ├── albedo_<view_idx>.png // albedo image
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- │ │ ├── color_<light_idx>_<view_idx>.png // rendered rgb image
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- │ │ ├── normal_<view_idx>.exr
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- │ │ ├── orm_<view_idx>.png // we store material as (o, roughness, metallic), where o is left unused
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- │ │ ├── camera.json // camera poses
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- │ │ ├── lighting.json // rendering light
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- ```
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-
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- ## Rendering Scripts
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- Rendering scripts for generating this dataset are available in the `./rendering` directory. We utilize `blenderproc==2.5.0` for Blender rendering. Environmental HDRs are sourced from the [Haven Dataset](https://dlr-rm.github.io/BlenderProc/examples/datasets/haven/README.html).
 
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+ ---
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+ license: mit
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+ ---
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+
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+ # Arb-Objaverse Dataset
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+
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+ [Project page](https://lizb6626.github.io/IDArb/) | [Paper](https://lizb6626.github.io/IDArb/) | [Code](https://github.com/Lizb6626/IDArb)
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+
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+ ![image/png](assets/dataset.png)
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+
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+
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+ ## News
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+
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+ - [2024-12] We have the complete dataset under `data` dictionary. Feel free to download it.
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+
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+ ## Dataset Format
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+
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+ ```
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+ Arb-Objaverse Dataset
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+ ├── 000-000
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+ │ ├── 0a3dd21606a84a449bb22f597c34bab7 // object uid
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+ │ │ ├── albedo_<view_idx>.png // albedo image
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+ │ │ ├── color_<light_idx>_<view_idx>.png // rendered rgb image
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+ │ │ ├── normal_<view_idx>.exr
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+ │ │ ├── orm_<view_idx>.png // we store material as (o, roughness, metallic), where o is left unused
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+ │ │ ├── camera.json // camera poses
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+ │ │ ├── lighting.json // rendering light
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+ ```
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+
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+ ## Rendering Scripts
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+
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+ Rendering scripts for generating this dataset are available in the `./rendering` directory. We utilize `blenderproc==2.5.0` for Blender rendering. Environmental HDRs are sourced from the [Haven Dataset](https://dlr-rm.github.io/BlenderProc/examples/datasets/haven/README.html).