extends RigidBody3D | |
class_name Ball | |
var category: int | |
var correct_goal: Goal | |
var _material: StandardMaterial3D | |
func set_random_category(category_count: int): | |
if not (_material): | |
var mesh: MeshInstance3D = $MeshInstance3D | |
_material = mesh.get_active_material(0) | |
category = randi_range(0, category_count - 1) | |
_material.albedo_color = Color.from_hsv(category / float(category_count), 0.8, 1.0) | |
func get_category() -> int: | |
return category | |