--- dataset_info: features: - name: image dtype: image - name: id dtype: string - name: reddit dtype: string - name: glitch-type dtype: string - name: game dtype: string - name: source dtype: string - name: description dtype: string - name: __index_level_0__ dtype: int64 splits: - name: validation num_bytes: 686309290 num_examples: 607 download_size: 686303027 dataset_size: 686309290 license: mit task_categories: - image-to-text language: - en tags: - Video Game - Glitch pretty_name: GlitchBench size_categories: - n<1K --- # GlitchBench This repository contains the dataset for the paper [`GlitchBench: Can large multimodal models detect video game glitches?`](https://arxiv.org/abs/2312.05291)

by Mohammad Reza Taesiri, Tianjun Feng, Anh Nguyen, and Cor-Paul Bezemer

(CVPR 2024)

## Abstract Large multimodal models (LMMs) have evolved from large language models (LLMs) to integrate multiple input modalities, such as visual inputs. This integration augments the capacity of LLMs in tasks requiring visual comprehension and reasoning. However, the extent and limitations of their enhanced abilities are not fully understood. To address this gap, we introduce GlitchBench, a novel benchmark designed to test and evaluate the common-sense reasoning and visual recognition capabilities of large multimodal models. Our dataset is curated from a variety of unusual, infrequent, and glitched scenarios from video game content and aims to challenge both the visual and linguistic reasoning powers of LMMs in detecting and interpreting out-of-the-ordinary events and scene composition.