extends Node3D var contacts := [] func _on_timer_timeout(): explode() $powerupBomb.visible = false $Sparks.set_emitting(true) $Flash.set_emitting(true) await $Sparks.finished queue_free() func explode(): for contact in contacts: if contact is Player: contact.hit_by_bomb() func _on_damage_radius_body_exited(body:Node3D): contacts.erase(body) func _on_damage_radius_body_entered(body:Node3D): contacts.append(body)