1. Touch with natives Engine way: PHP Code: #include #include #include public plugin_init() { register_plugin("Touch Test","0.1","SAMURAI"); // now registers a touch action to a function. register_touch("touched","toucher","hook_touch"); } public hook_touch(touched,toucher) { if(is_user_admin(toucher) && is_user_bot(touched)) { client_print(0,print_chat,"kbooom") } } touched = Who are touched by Toucher toucher = Who touch If you want to filter touched / toucher An example : Only running hook_touch if a player touch something.. PHP Code: register_touch("player","*","hook_touch"); 2. Forwards touch: Engine way: PHP Code: #include #include #include public plugin_init() { register_plugin("Touch test","0.1","SAMURAI"); } // Called when two entities touch/collide. public pfn_touch(ptr,ptd) { new classname[32] entity_get_string(ptr,EV_SZ_classname,classname,31) if ( equal(classname, "hostage_entity") ) { client_print(0,print_chat,"damn touched"); // and other stuff } } Fakemeta way: PHP Code: #include #include public plugin_init() { register_plugin("Touch Test","0.1","SAMURAI"); register_forward(FM_Touch,"hook_touch"); } public hook_touch(ptr,ptd) { new classname[32] pev(ptr,pev_classname,classname,31) if ( equal(classname, "hostage_entity") ) { client_print(0,print_chat,"damn touched"); // and other stuff } } 3. Block touch operation: On Engine: To block touch use return PLUGIN_HANDLED; On Fakemeta: use return FMRES_SUPERCEDE; 4. Fake Touch: This will simulates two entities colliding/touching. Engine: PHP Code: fake_touch(Touched,Toucher) Fakemeta: PHP Code: dllfunc(DLLFunc_Touch, touched, toucher)