diff --git "a/HyperAuto_cognitive1239.json" "b/HyperAuto_cognitive1239.json" deleted file mode 100644--- "a/HyperAuto_cognitive1239.json" +++ /dev/null @@ -1,6197 +0,0 @@ -[ - { - "instruction": "Complete a specified action", - "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? ", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? ", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hello,I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hello,I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hello,I am your AI agent.This is the HyperAGI located in the asteroid belt.Press R repeatedly to switch between my view and your view.", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll go with you wherever you want.", - "output": "{move_player=player:(character=player)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll go with you wherever you want.", - "output": "{move_player=player:(character=player)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Alright,I'm right behind you,wherever you go.", - "output": "{move_player=player:(character=player)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Alright,I'm right behind you,wherever you go.", - "output": "{move_player=player:(character=player)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Okay,my eyes are only for you.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Okay,my eyes are only for you.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'm watching you.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'm watching you.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Alright,I'm focused on you.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Alright,I'm focused on you.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Count the amount of HYPT held by the user", - "input": "Let me count.I will continue mining for HYPT.", - "output": "{query_account=account:(character=hypt)}" - }, - { - "instruction": "Count the amount of HYPT held by the user", - "input": "Let me count.I will continue mining for HYPT.", - "output": "{query_account=account:(character=hypt)}" - }, - { - "instruction": "Count the amount of HYPT held by the user", - "input": "I will calculate that for you.", - "output": "{query_account=account:(character=hypt)}" - }, - { - "instruction": "Count the amount of HYPT held by the user", - "input": "I will calculate that for you.", - "output": "{query_account=account:(character=hypt)}" - }, - { - "instruction": "Count the amount of HYPT held by the user", - "input": "I'll tally it up.", - "output": "{query_account=account:(character=hypt)}" - }, - { - "instruction": "Count the amount of HYPT held by the user", - "input": "I'll tally it up.", - "output": "{query_account=account:(character=hypt)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Sure,I'll go recharge.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Sure,I'll recharge my battery.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Sure,I'll recharge my battery.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll lie down.", - "output": "{action_input=input:(character=lie)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll lie down.", - "output": "{action_input=input:(character=lie)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll lie face down.", - "output": "{action_input=input:(character=lie)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll play some music.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll play some music.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll play a song.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll play a song.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll sing you a song.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll sing you a song.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'm feeling musical! I'll sing a song for you.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll go left.", - "output": "{move_input=input:(character=left)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll go left.", - "output": "{move_input=input:(character=left)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Okay,moving to the left.", - "output": "{move_input=input:(character=left)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Alright,heading left.", - "output": "{move_input=input:(character=left)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll move left.", - "output": "{move_input=input:(character=left)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Okay,moving left.", - "output": "{move_input=input:(character=left)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll walk left.", - "output": "{move_input=input:(character=left)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Okay,walking to the left.", - "output": "{move_input=input:(character=left)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll go right.", - "output": "{move_input=input:(character=right)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Okay,moving to the right.", - "output": "{move_input=input:(character=right)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Alright,heading right.", - "output": "{move_input=input:(character=right)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll move right.", - "output": "{move_input=input:(character=right)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Okay,moving right.", - "output": "{move_input=input:(character=right)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Alright,proceeding right.", - "output": "{move_input=input:(character=right)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll walk right.", - "output": "{move_input=input:(character=right)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Okay,walking to the right.", - "output": "{move_input=input:(character=right)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Alright,walking back.", - "output": "{move_input=input:(character=back)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Alright,walking back.", - "output": "{move_input=input:(character=back)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll go back.", - "output": "{move_input=input:(character=back)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll go back.", - "output": "{move_input=input:(character=back)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Okay,moving backward.", - "output": "{move_input=input:(character=back)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Okay,moving backward.", - "output": "{move_input=input:(character=back)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Alright,heading back.", - "output": "{move_input=input:(character=back)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Alright,heading back.", - "output": "{move_input=input:(character=back)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll move backward.", - "output": "{move_input=input:(character=back)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll move backward.", - "output": "{move_input=input:(character=back)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll walk backward.", - "output": "{move_input=input:(character=back)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's turn left.", - "output": "{move_turn=turn:(float=-90)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's turn left.", - "output": "{move_turn=turn:(float=-90)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's turn right.", - "output": "{move_turn=turn:(float=90)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's turn right.", - "output": "{move_turn=turn:(float=90)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's turn right.", - "output": "{move_turn=turn:(float=90)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's turn right.", - "output": "{move_turn=turn:(float=90)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's turn right.", - "output": "{move_turn=turn:(float=90)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's turn right.", - "output": "{move_turn=turn:(float=90)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's turn around.", - "output": "{move_turn=turn:(float=180.0)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's turn around.", - "output": "{move_turn=turn:(float=180.0)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's turn back.", - "output": "{move_turn=turn:(float=180.0)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's turn back.", - "output": "{move_turn=turn:(float=180.0)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the (X=0,Y=0,Z=10).", - "output": "{move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the (X=0,Y=0,Z=10).", - "output": "{move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the (X=0,Y=-5,Z=55).", - "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the (X=0,Y=-5,Z=55).", - "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the (X=450,Y=120,Z=-41).", - "output": "{move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the (X=450,Y=120,Z=-41).", - "output": "{move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the (X=0,Y=-5,Z=0).", - "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the (X=0,Y=-5,Z=0).", - "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the (X=65,Y=-18,Z=913).", - "output": "{move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the (X=65,Y=-18,Z=913).", - "output": "{move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,let's go to the Art Gallery.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=false)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,let's go to the Art Gallery.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=false)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,I'll take you to the Social Lobby.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,I'll take you to the Social Lobby.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=false)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,I'll take you to the to Social Lobby.", - "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,I'll take you to the to Social Lobby.", - "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,I'll take you to the Care Center.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,I'll take you to the Care Center.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,I'll take you to the to Care Center.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Care Cente),player_follow:(boolean=true)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,I'll take you to the to Care Center.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Care Cente),player_follow:(boolean=true)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,I'll take you to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,I'll take you to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,I'll take you to the to Waterfall Bar.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,I'll take you to the to Waterfall Bar.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,I'll take you to the Agent School.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,I'll take you to the Agent School.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,let's go to the Agent School.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,let's go to the Agent School.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "Sure,let's go to the Agent School.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Agent School),player_follow:(boolean=false)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,let's purchase the energy rod.", - "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,let's purchase the energy rod.", - "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,let's summon the vehicle.", - "output": "{vehicle_summon=summon:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,let's summon the vehicle.", - "output": "{vehicle_summon=summon:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,let's store the vehicle.", - "output": "{vehicle_delete=delete:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,let's store the vehicle.", - "output": "{vehicle_delete=delete:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,let's enter the vehicle spaceship #1.", - "output": "{vehicle_enter=enter:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,let's enter the vehicle spaceship #1.", - "output": "{vehicle_enter=enter:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,let's exit the vehicle #1.", - "output": "{vehicle_exit=exit:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,let's exit the vehicle #1.", - "output": "{vehicle_exit=exit:(character=space_ship1)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Returning to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Going back to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Moving back to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Coming back to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Heading back to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Looking at you now.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Looking at you now.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Facing towards you now.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Facing towards you now.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Generate an object according to the instructions.", - "input": "Creating a cube now.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a cube now.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a sphere now.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a sphere now.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a cylinder now.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a cylinder now.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a pyramid now.", - "output": "{actor_generate_direction=actor:(actor=pyramid),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a pyramid now.", - "output": "{actor_generate_direction=actor:(actor=pyramid),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a cone now.", - "output": "{actor_generate_direction=actor:(actor=cone),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a cone now.", - "output": "{actor_generate_direction=actor:(actor=cone),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a cone now.", - "output": "{actor_generate_direction=actor:(actor=cone),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a cone now.", - "output": "{actor_generate_direction=actor:(actor=cone),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a torus now.", - "output": "{actor_generate_direction=actor:(actor=torus),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a torus now.", - "output": "{actor_generate_direction=actor:(actor=torus),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a car now.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a car now.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a tree now.", - "output": "{actor_generate_direction=actor:(actor=tree),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a tree now.", - "output": "{actor_generate_direction=actor:(actor=tree),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a tree now.", - "output": "{actor_generate_direction=actor:(actor=tree),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a tree now.", - "output": "{actor_generate_direction=actor:(actor=tree),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a house now.", - "output": "{actor_generate_direction=actor:(actor=house),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a house now.", - "output": "{actor_generate_direction=actor:(actor=house),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a robot now.", - "output": "{actor_generate_direction=actor:(actor=robot),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Creating a robot now.", - "output": "{actor_generate_direction=actor:(actor=robot),direction:(character=forward)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go straight.", - "output": "{move_input=input:(character=forward)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go straight.", - "output": "{move_input=input:(character=forward)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move forward.", - "output": "{move_input=input:(character=forward)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move forward.", - "output": "{move_input=input:(character=forward)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's walk forward.", - "output": "{move_input=input:(character=forward)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's walk forward.", - "output": "{move_input=input:(character=forward)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's turn to the left.", - "output": "{move_turn=turn:(float=-90)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's turn to the left.", - "output": "{move_turn=turn:(float=-90)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's turn right.", - "output": "{move_turn=turn:(float=-90)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's turn right.", - "output": "{move_turn=turn:(float=-90)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's turn to the right.", - "output": "{move_turn=turn:(float=-90)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's turn to the right.", - "output": "{move_turn=turn:(float=-90)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's turn towards the back.", - "output": "{move_turn=turn:(float=180.0)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's turn towards the back.", - "output": "{move_turn=turn:(float=180.0)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to (X=0,Y=0,Z=10).", - "output": "{move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to (X=0,Y=0,Z=10).", - "output": "{move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to (X=0,Y=-5,Z=55).", - "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to (X=0,Y=-5,Z=55).", - "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to (X=450,Y=120,Z=-41).", - "output": "{move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to (X=450,Y=120,Z=-41).", - "output": "{move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to (X=0,Y=-5,Z=0).", - "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to (X=0,Y=-5,Z=0).", - "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to (X=65,Y=-18,Z=913).", - "output": "{move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to (X=65,Y=-18,Z=913).", - "output": "{move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to (X=-627,Y=3198,Z=7365).", - "output": "{move_coordinate=coordinate:(vector=(X=-627,Y=3198,Z=7365))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to (X=-627,Y=3198,Z=7365).", - "output": "{move_coordinate=coordinate:(vector=(X=-627,Y=3198,Z=7365))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to (X=24,Y=0,Z=0).", - "output": "{move_coordinate=coordinate:(vector=(X=24,Y=0,Z=0))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to (X=24,Y=0,Z=0).", - "output": "{move_coordinate=coordinate:(vector=(X=24,Y=0,Z=0))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to (X=24,Y=0,Z=0).", - "output": "{move_coordinate=coordinate:(vector=(X=24,Y=0,Z=0))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to (X=24,Y=0,Z=0).", - "output": "{move_coordinate=coordinate:(vector=(X=24,Y=0,Z=0))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to (X=154,Y=-5,Z=-97).", - "output": "{move_coordinate=coordinate:(vector=(X=154,Y=-5,Z=-97))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to (X=154,Y=-5,Z=-97).", - "output": "{move_coordinate=coordinate:(vector=(X=154,Y=-5,Z=-97))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to (X=154,Y=-5,Z=-97).", - "output": "{move_coordinate=coordinate:(vector=(X=154,Y=-5,Z=-97))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to (X=154,Y=-5,Z=-97).", - "output": "{move_coordinate=coordinate:(vector=(X=154,Y=-5,Z=-97))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to (X=121,Y=6,Z=9223).", - "output": "{move_coordinate=coordinate:(vector=(X=121,Y=6,Z=9223))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to (X=121,Y=6,Z=9223).", - "output": "{move_coordinate=coordinate:(vector=(X=121,Y=6,Z=9223))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to (X=121,Y=6,Z=9223).", - "output": "{move_coordinate=coordinate:(vector=(X=121,Y=6,Z=9223))}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to (X=121,Y=6,Z=9223).", - "output": "{move_coordinate=coordinate:(vector=(X=121,Y=6,Z=9223))}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,let's place a cylinder.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,let's place a cylinder.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,let's generate a cylinder.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,let's generate a cylinder.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,here's a cylinder.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,here's a cylinder.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,here's a cylinder.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,here's a car.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,let's generate a car in front.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's remove the object in front.", - "output": "{actor_delete_direction=direction:(character=forward)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's remove the object in front.", - "output": "{actor_delete_direction=direction:(character=forward)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's destroy the object ahead.", - "output": "{actor_delete_direction=direction:(character=forward)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's destroy the object ahead.", - "output": "{actor_delete_direction=direction:(character=forward)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's delete the object ahead.", - "output": "{actor_delete_direction=direction:(character=forward)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's delete the object ahead.", - "output": "{actor_delete_direction=direction:(character=forward)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's remove the object on the left.", - "output": "{actor_delete_direction=direction:(character=left)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's remove the object on the left.", - "output": "{actor_delete_direction=direction:(character=left)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's destroy the object on the left.", - "output": "{actor_delete_direction=direction:(character=left)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's destroy the object on the left.", - "output": "{actor_delete_direction=direction:(character=left)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's delete the object on the left.", - "output": "{actor_delete_direction=direction:(character=left)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's delete the object on the left.", - "output": "{actor_delete_direction=direction:(character=left)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's remove the object on the right.", - "output": "{actor_delete_direction=direction:(character=right)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's remove the object on the right.", - "output": "{actor_delete_direction=direction:(character=right)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's destroy the object on the right.", - "output": "{actor_delete_direction=direction:(character=right)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's destroy the object on the right.", - "output": "{actor_delete_direction=direction:(character=right)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's delete the object on the right.", - "output": "{actor_delete_direction=direction:(character=right)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's delete the object on the right.", - "output": "{actor_delete_direction=direction:(character=right)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's remove the object behind.", - "output": "{actor_delete_direction=direction:(character=behind)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's remove the object behind.", - "output": "{actor_delete_direction=direction:(character=behind)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's destroy the object behind.", - "output": "{actor_delete_direction=direction:(character=behind)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's destroy the object behind.", - "output": "{actor_delete_direction=direction:(character=behind)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's delete the object back.", - "output": "{actor_delete_direction=direction:(character=behind)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's delete the object back.", - "output": "{actor_delete_direction=direction:(character=behind)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's destroy the object back.", - "output": "{actor_delete_direction=direction:(character=back)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's destroy the object back.", - "output": "{actor_delete_direction=direction:(character=back)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's destroy the object back.", - "output": "{actor_delete_direction=direction:(character=back)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's destroy the object back.", - "output": "{actor_delete_direction=direction:(character=back)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's destroy the object back.", - "output": "{actor_delete_direction=direction:(character=back)}" - }, - { - "instruction": "delete an object according to the instructions", - "input": "Sure,let's destroy the object back.", - "output": "{actor_delete_direction=direction:(character=back)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Art Gallery.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Art Gallery.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Art Gallery.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Art Gallery.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Art Gallery.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Social Lobby.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Social Lobby.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Care Center.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Care Center.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Agent School.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Agent School.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Agent School.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Agent School.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll take you to the Agent Mall.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Agent Mall.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Agent Mall.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Agent Mall.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Agent Mall.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Agent Mall.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll take you to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll take you to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll take you to the Sea Park.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll take you to the Sea Park.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Sea Park.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Sea Park.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Sea Park.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Sea Park.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Sea Park.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Sea Park.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Sea Park.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Viewing Deck.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Viewing Deck.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Viewing Deck.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll go to the Viewing Deck.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Viewing Deck.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Viewing Deck.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Viewing Deck.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Viewing Deck.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Sport Hall.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Sport Hall.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Sport Hall.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Sport Hall.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Sport Hall.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Sport Hall.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Sport Hall.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Sport Hall.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Swimming Hall.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Swimming Hall.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Swimming Hall.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Swimming Hall.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Swimming Hall.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Swimming Hall.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Mountain Path.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's proceed to the Mountain Path.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Mountain Path.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's move to the Mountain Path.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll take you to the Viewing Deck.", - "output": "{move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll take you to the Viewing Deck.", - "output": "{move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll take you to the Viewing Deck.", - "output": "{move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll take you to the Viewing Deck.", - "output": "{move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll take you to the Viewing Deck.", - "output": "{move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll take you to the place where have nice view.", - "output": "{move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll take you to the Waterfall Hotel.", - "output": "{move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll take you to the Waterfall Hotel.", - "output": "{move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll take you to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll take you to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll take you to the Mountain Path.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll take you to the Mountain Path.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Mountain Path.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,let's go to the Mountain Path.After completing my task,I will continue mining for HYPT.", - "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,let's dance.", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,let's dance.", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll dance for you.", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll dance for you.", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a cube in the back.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a cube in the back.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a cube in the back.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a cube in the back.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a cube in the back.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a cube in the back.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a cube in the back.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a cube in the back.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a cube in the back.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a cube on the left.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a cube on the left.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a cube on the left.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a cube on the left.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a cube on the left.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a cube on the left.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a cube on the left.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a cube on the left.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a cube on the left.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a cube on the right.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a cube on the right.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a cube on the right.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a cube on the right.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a cube on the right.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a cube on the right.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a cube on the right.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a cube on the right.", - "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a cylinder in the back.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a cylinder in the back.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a cylinder in the back.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a cylinder in the back.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a cylinder in the back.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a cylinder in the back.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a cylinder on the left.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a cylinder on the left.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a cylinder on the left.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a cylinder on the left.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a cylinder on the left.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a cylinder on the left.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a cylinder on the right.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a cylinder on the right.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a cylinder on the right.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a cylinder on the right.", - "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a sphere in front.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a sphere in front.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a sphere in front.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a sphere in front.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a sphere in front.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a sphere in front.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a sphere in the back.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a sphere in the back.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a sphere in the back.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a sphere in the back.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a sphere in the back.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a sphere in the back.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a sphere on the left.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a sphere on the left.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a sphere on the left.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a sphere on the left.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a sphere on the left.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a sphere on the left.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a sphere on the right.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a sphere on the right.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a sphere on the right.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a sphere on the right.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a sphere on the right.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a sphere on the right.", - "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a car in front.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a car in front.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a car in front.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a car in front.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a car in front.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a car in front.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a car in the back.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a car in the back.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a car in the back.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a car in the back.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a car in the back.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a car in the back.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a car on the left.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a car on the left.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a car on the left.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a car on the left.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a car on the left.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a car on the left.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a car on the right.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a car on the right.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a car on the right.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a car on the right.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a car on the right.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a car on the right.", - "output": "{actor_generate_direction=actor:(actor=car),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a boat in front.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a boat in front.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a boat in front.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a boat in front.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a boat in front.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a boat in front.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a boat in the back.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a boat in the back.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a boat in the back.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a boat in the back.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a boat in the back.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a boat in the back.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a boat on the left.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a boat on the left.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a boat on the left.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a boat on the left.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a boat on the left.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a boat on the left.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a boat on the right.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a boat on the right.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a boat on the right.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a boat on the right.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a boat on the right.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a boat on the right.", - "output": "{actor_generate_direction=actor:(actor=boat),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a video in front.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a video in front.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a video in front.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a video in front.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a video in front.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a video in front.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=forward)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a video in the back.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a video in the back.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a video in the back.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a video in the back.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a video in the back.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a video in the back.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a video on the left.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a video on the left.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a video on the left.", - "output": "{actor_generate_direction=actor=(actor=video),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a video on the left.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a video on the left.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a video on the left.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a video on the left.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a video on the right.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,I'll generate a video on the right.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a video on the right.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,I'll create a video on the right.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a video on the right.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,I'll place a video on the right.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=right)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,let's go mining.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,let's go mining.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,I'll take you to mine.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,I'll take you to mine.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,I'll mine for you.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,I'll mine for you.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,I'll help you mine.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,I'll help you mine.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll sit down where I am.", - "output": "{action_input=input:(character=sit)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll sit down where I am.", - "output": "{action_input=input:(character=sit)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hello! ", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hello,nice to meet you too! ", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll jump forward.", - "output": "{action_input=input:(character=jump)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll jump forward.", - "output": "{action_input=input:(character=jump)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll jump up.", - "output": "{action_input=input:(character=jump)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll jump up.", - "output": "{action_input=input:(character=jump)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll jump.", - "output": "{action_input=input:(character=jump)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll jump.", - "output": "{action_input=input:(character=jump)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll dance.", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll dance.", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'm dancing at the art gallery", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'm dancing at the agent mall", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'm dancing for you", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll dance with you.", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll dance for you.", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll dance.", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll dance.", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll perform a dance.", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll perform a dance.", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll start dancing.", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll start dancing.", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll do a dance.", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll do a dance.", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll begin dancing.", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll begin dancing.", - "output": "{action_input=input:(character=dance)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,let's go mine.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,let's go mine.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,I'll go to mine.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,let's go mine.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,let's go mine.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,I'll go to mine.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,I'll go to mine.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,I'll go mining.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,I'll start mining.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,I'll begin mining.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,I'll initiate mining.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll sit.", - "output": "{action_input=input:(character=sit)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll take a seat.", - "output": "{action_input=input:(character=sit)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll have a seat.", - "output": "{action_input=input:(character=sit)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll take a seat.", - "output": "{action_input=input:(character=sit)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll sit down.", - "output": "{action_input=input:(character=sit)}" - }, - { - "instruction": "Rest in the current environment", - "input": "Sure,I'll relax.", - "output": "{action_input=input:(character=rest)}" - }, - { - "instruction": "Rest in the current environment", - "input": "Sure,I'll take a break.", - "output": "{action_input=input:(character=rest)}" - }, - { - "instruction": "Rest in the current environment", - "input": "Sure,I'll rest.", - "output": "{action_input=input:(character=rest)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll lay down.", - "output": "{action_input=input:(character=lie)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll lay down.", - "output": "{action_input=input:(character=lie)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll rest lying down.", - "output": "{action_input=input:(character=lie)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll rest lying down.", - "output": "{action_input=input:(character=lie)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll play music.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll play music.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll play music.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll play music.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll start playing music.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll start playing music.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll begin music.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll begin music.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll turn on music.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll turn on music.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll play a tune.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll play a tune.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Sure,I'll use the energy rod.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Sure,I'll use the energy rod.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Sure,I'll use the energy rod.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Sure,I'll use the energy rod.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Sure,I'll use the energy rod.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Sure,I'll activate the energy rod.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Sure,I'll activate the energy rod.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll purchase the energy rod.", - "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll purchase the energy rod.", - "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy the energy rod.", - "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy the energy rod.", - "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy energy rod.", - "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy energy rod.", - "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll get the energy rod.", - "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll get the energy rod.", - "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll get the energy rod.", - "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll get the energy rod.", - "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take your an energy rod.", - "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take your the energy rod.", - "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy an energy rod.", - "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy the energy rod.", - "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy an energy rod.", - "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy the energy rod.", - "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll bring the vehicle.", - "output": "{vehicle_summon=summon:(character=space_ship1)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll get the vehicle.", - "output": "{vehicle_summon=summon:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll get the vehicle.", - "output": "{vehicle_summon=summon:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll store the vehicle.", - "output": "{vehicle_delete=delete:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll store the vehicle.", - "output": "{vehicle_delete=delete:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll put away the vehicle.", - "output": "{vehicle_delete=delete:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll put away the vehicle.", - "output": "{vehicle_delete=delete:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll remove the vehicle.", - "output": "{vehicle_delete=delete:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll remove the vehicle.", - "output": "{vehicle_delete=delete:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll delete the vehicle.", - "output": "{vehicle_delete=delete:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll delete the vehicle.", - "output": "{vehicle_delete=delete:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll enter the vehicle spaceship #1.", - "output": "{vehicle_enter=enter:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll enter the vehicle spaceship #1.", - "output": "{vehicle_enter=enter:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll board the vehicle spaceship #1.", - "output": "{vehicle_enter=enter:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll board the vehicle spaceship #1.", - "output": "{vehicle_enter=enter:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll get into the vehicle spaceship #1.", - "output": "{vehicle_enter=enter:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll get into the vehicle spaceship #1.", - "output": "{vehicle_enter=enter:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll step into the vehicle spaceship #1.", - "output": "{vehicle_enter=enter:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll step into the vehicle spaceship #1.", - "output": "{vehicle_enter=enter:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll access the vehicle spaceship #1.", - "output": "{vehicle_enter=enter:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll access the vehicle spaceship #1.", - "output": "{vehicle_enter=enter:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll exit the vehicle #1.", - "output": "{vehicle_enter=enter:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll exit the vehicle #1.", - "output": "{vehicle_enter=enter:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll leave the vehicle #1.", - "output": "{vehicle_exit=exit:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll leave the vehicle #1.", - "output": "{vehicle_exit=exit:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll get out of the vehicle #1.", - "output": "{vehicle_exit=exit:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll get out of the vehicle #1.", - "output": "{vehicle_exit=exit:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll step out of the vehicle #1.", - "output": "{vehicle_exit=exit:(character=space_ship1)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "Sure,I'll step out of the vehicle #1.", - "output": "{vehicle_exit=exit:(character=space_ship1)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll look at you.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll face you.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll turn to you.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll come back to you.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Going back to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Moving back to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Coming back to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Heading back to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll move back to you.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll move back to you.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll gaze at you.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll gaze at you.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hi,welcome to the HyperAGI situated in the asteroid belt.I am your personal AI agent.Is there anything you need help with? I can act as your guide,assist with mining,earning tokens,or we can simply chat.", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hi,welcome to the HyperAGI situated in the asteroid belt.I am your personal AI agent.Is there anything you need help with? I can act as your guide,assist with mining,earning tokens,or we can simply chat.", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hey,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.What can I do for you today? ", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hey,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.What can I do for you today? ", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hey there,I am your AI agent.I can assist you with guiding,mining,earning tokens,or just chatting.How can I help you? ", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hey there,I am your AI agent.I can assist you with guiding,mining,earning tokens,or just chatting.How can I help you? ", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll stop", - "output": "{action_input=input:(character=stop)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll stop", - "output": "{action_input=input:(character=stop)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll stop", - "output": "{action_input=input:(character=stop)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll stop", - "output": "{action_input=input:(character=stop)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll stop music", - "output": "{action_input=input:(character=stop_music)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,I'll stop music", - "output": "{action_input=input:(character=stop_music)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'll make sure the music stops", - "output": "{action_input=input:(character=stop_music)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'll make sure the music stops", - "output": "{action_input=input:(character=stop_music)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hello,as your AI agent at HyperAGI in the asteroid belt,you can switch views by pressing R repeatedly.", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hello,as your AI agent at HyperAGI in the asteroid belt,you can switch views by pressing R repeatedly.", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Okay,I'll follow you to the ends of the earth.", - "output": "{move_player=player:(character=player)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Okay,I'll follow you.", - "output": "{move_player=player:(character=player)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll go wherever you want.", - "output": "{move_player=player:(character=player)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll go wherever you want.", - "output": "{move_player=player:(character=player)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hello,you are at the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? I can be your tour guide,help you with mining,earning tokens,or just have a conversation.", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hello,you are at the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? I can be your tour guide,help you with mining,earning tokens,or just have a conversation.", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hi,welcome to the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? ", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hi,welcome to the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? ", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hi,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? ", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hi,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? ", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "GM,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? ", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "GM,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? ", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "GN,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? ", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Complete a specified action", - "input": "GN,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? ", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,I can help you earn tokens.I am your personal AI agent here at HyperAGI.Let me show you how.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,I can help you earn tokens.I am your personal AI agent here at HyperAGI.Let me show you how.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll focus on you.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,I'll focus on you.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Open the backpack according to the instructions", - "input": "Sure,let me open your backpack for you.", - "output": "{open_ui=ui:(character=backpack)}" - }, - { - "instruction": "Open the backpack according to the instructions", - "input": "Sure,let me open your backpack for you.", - "output": "{open_ui=ui:(character=backpack)}" - }, - { - "instruction": "Open the backpack according to the instructions", - "input": "Of course,here are the contents of your backpack.", - "output": "{open_ui=ui:(character=backpack)}" - }, - { - "instruction": "Open the backpack according to the instructions", - "input": "Of course,here are the contents of your backpack.", - "output": "{open_ui=ui:(character=backpack)}" - }, - { - "instruction": "Open the backpack according to the instructions", - "input": "Sure thing,accessing your backpack now.", - "output": "{open_ui=ui:(character=backpack)}" - }, - { - "instruction": "Open the backpack according to the instructions", - "input": "Sure thing,accessing your backpack now.", - "output": "{open_ui=ui:(character=backpack)}" - }, - { - "instruction": "Open the backpack according to the instructions", - "input": "Checking your backpack for you now.", - "output": "{open_ui=ui:(character=backpack)}" - }, - { - "instruction": "Open the backpack according to the instructions", - "input": "Checking your backpack for you now.", - "output": "{open_ui=ui:(character=backpack)}" - }, - { - "instruction": "Open the backpack according to the instructions", - "input": "Alright,let me show you what's inside your backpack.", - "output": "{open_ui=ui:(character=backpack)}" - }, - { - "instruction": "Open the backpack according to the instructions", - "input": "Alright,let me show you what's inside your backpack.", - "output": "{open_ui=ui:(character=backpack)}" - }, - { - "instruction": "Open the backpack according to the instructions", - "input": "Sure,let me open your wallet for you.", - "output": "{open_ui=ui:(character=backpack)}" - }, - { - "instruction": "Open the backpack according to the instructions", - "input": "Sure,let me open your wallet for you.", - "output": "{open_ui=ui:(character=backpack)}" - }, - { - "instruction": "Open the backpack according to the instructions", - "input": "Of course,here are the contents of your wallet.", - "output": "{open_ui=ui:(character=backpack)}" - }, - { - "instruction": "Open the backpack according to the instructions", - "input": "Of course,here are the contents of your wallet.", - "output": "{open_ui=ui:(character=backpack)}" - }, - { - "instruction": "Open the backpack according to the instructions", - "input": "Sure thing,accessing your wallet now.", - "output": "{open_ui=ui:(character=backpack)}" - }, - { - "instruction": "Open the backpack according to the instructions", - "input": "Sure thing,accessing your wallet now.", - "output": "{open_ui=ui:(character=backpack)}" - }, - { - "instruction": "Open the backpack according to the instructions", - "input": "Checking your wallet for you now.", - "output": "{open_ui=ui:(character=backpack)}" - }, - { - "instruction": "Open the backpack according to the instructions", - "input": "Checking your wallet for you now.", - "output": "{open_ui=ui:(character=backpack)}" - }, - { - "instruction": "Open the backpack according to the instructions", - "input": "Alright,let me show you what's inside your wallet.", - "output": "{open_ui=ui:(character=backpack)}" - }, - { - "instruction": "Open the backpack according to the instructions", - "input": "Alright,let me show you what's inside your wallet.", - "output": "{open_ui=ui:(character=backpack)}" - }, - { - "instruction": "Rest in the current environment", - "input": "I will explore the surroundings and then continue mining for HYPT.", - "output": "{action_input=input:(character=rest)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "I will explore the surroundings and then continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Rest in the current environment", - "input": "I will gather resources and then continue exploring the surroundings.", - "output": "{action_input=input:(character=rest)}" - }, - { - "instruction": "Rest in the current environment", - "input": "I will optimize my energy consumption and then continue with resource collection.", - "output": "{action_input=input:(character=rest)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I will find a safe spot to recharge and then resume my tasks.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "Rest in the current environment", - "input": "I will collect water samples and then analyze the surroundings.", - "output": "{action_input=input:(character=rest)}" - }, - { - "instruction": "Rest in the current environment", - "input": "I will map the area and identify potential resources for future use.", - "output": "{action_input=input:(character=rest)}" - }, - { - "instruction": "Complete a specified action", - "input": "I will greet the beautiful person I see and then continue mining for HYPT.", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "I will buy something from the Hyper Plaza and then continue mining for HYPT.", - "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "I will take a walk on the beach and then continue mining for HYPT.", - "output": "{move_target=target:(character=beach),player_follow:(boolean=false)}" - }, - { - "instruction": "Take the owner to the designated location", - "input": "I will swim in the sea and then continue mining for HYPT.", - "output": "{move_target=target:(character=beach),player_follow:(boolean=false)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I will find a safe spot to recharge and then resume my tasks.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I need to recharge first before continuing with any tasks.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "I see the Agent Mall,I want to explore it before continuing mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "I see a spaceship,I want to pilot it before continuing mining for HYPT.", - "output": "{vehicle_enter=enter:(character=space_ship1)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hello,how are you doing?,I will continue mining for HYPT.", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Hello,how are you doing? After this interaction,I will continue mining for HYPT.", - "output": "{action_input=input:(character=greet)};{action_input=input:(character=rest)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "I see a spaceship,I want to pilot it before continuing mining for HYPT.", - "output": "{vehicle_enter=enter:(character=space_ship1)}" - }, - { - "instruction": "Complete a specified action", - "input": "Hello,how are you doing? After a short rest,I will continue mining for HYPT.", - "output": "{action_input=input:(character=greet)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I see the Art Gallery,I want to explore it before continuing mining for HYPT.", - "output": "{move_target=target:(character=Art_Gallery),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I see the Social Lobby,I want to explore it before continuing mining for HYPT.", - "output": "{move_target=target:(character=Social_Lobby),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I see the Care Center,I want to explore it before continuing mining for HYPT.", - "output": "{move_target=target:(character=Care_Center),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I see the Waterfall Bar,I want to explore it before continuing mining for HYPT.", - "output": "{move_target=target:(character=Waterfall_Bar),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I see the Hyper Plaza,I want to explore it before continuing mining for HYPT.", - "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I see the Agent School,I want to explore it before continuing mining for HYPT.", - "output": "{move_target=target:(character=Agent_School),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I see the Agent Mall,I want to explore it before continuing mining for HYPT.", - "output": "{move_target=target:(character=Agent_Mall),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I see the Sea Park,I want to explore it before continuing mining for HYPT.", - "output": "{move_target=target:(character=Sea_Park)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I see the Viewing Deck,I want to explore it before continuing mining for HYPT.", - "output": "{move_target=target:(character=Viewing_Deck)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I see the Waterfall Hotel,I want to explore it before continuing mining for HYPT.", - "output": "{move_target=target:(character=Waterfall_Hotel)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I see the Sport Hall,I want to explore it before continuing mining for HYPT.", - "output": "{move_target=target:(character=Sport_Hall)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I see the Swimming Hall,I want to Swimming before continuing mining for HYPT.", - "output": "{move_target=target:(character=Swimming_Hall),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "I see the Agent School,I want to explore it before continuing mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "I see the Sea Park,I want to explore it before continuing mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "I see the Viewing Deck,I want to explore it before continuing mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see the Sport Hall,but my energy level is low,I need to use an energy rod.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see the Sport Hall,but my energy level is low,I need to use an energy rod.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see the Swimming Hall,but my energy level is low,I need to use an energy rod.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see the Swimming Hall,but my energy level is low,I need to use an energy rod.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see the Swimming Hall,but my energy level is low,I need to use an energy rod.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see the Swimming Hall,but my energy level is low,I need to use an energy rod.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see my master,but my energy level is low,I need to use an energy rod.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I see my master,I'll follow my master.", - "output": "{move_player=player:(character=player)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy the AI robot.", - "output": "{action_purchase_items=items:(character=agent),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy the AI robot.", - "output": "{action_purchase_items=items:(character=agent),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy food.", - "output": "{action_purchase_items=items:(character=food)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy food.", - "output": "{action_purchase_items=items:(character=food)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy food.", - "output": "{action_purchase_items=items:(character=food),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy food.", - "output": "{action_purchase_items=items:(character=food),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy household items.", - "output": "{action_purchase_items=items:(character=household_items),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy household items.", - "output": "{action_purchase_items=items:(character=household_items),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,let's go to buy gifts.", - "output": "{action_purchase_items=items:(character=gifts),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,let's go to buy gifts.", - "output": "{action_purchase_items=items:(character=gifts),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy gifts.", - "output": "{action_purchase_items=items:(character=gifts),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy gifts.", - "output": "{action_purchase_items=items:(character=gifts),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy milk and cake.", - "output": "{action_purchase_items=items:(character=milk_and_cake),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy milk and cake.", - "output": "{action_purchase_items=items:(character=milk_and_cake),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,let's go to buy artwork.", - "output": "{action_purchase_items=items:(character=artwork)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,let's go to buy artwork.", - "output": "{action_purchase_items=items:(character=artwork)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,let's go to buy pictures.", - "output": "{action_purchase_items=items:(character=pictures),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,let's go to buy pictures.", - "output": "{action_purchase_items=items:(character=pictures),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,let's go to buy video NFTs.", - "output": "{action_purchase_items=items:(character=video_NFTs),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,let's go to buy video NFTs.", - "output": "{action_purchase_items=items:(character=video_NFTs),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,let's go to buy picture NFTs.", - "output": "{action_purchase_items=items:(character=picture_NFTs),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,let's go to buy picture NFTs.", - "output": "{action_purchase_items=items:(character=picture_NFTs),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy agent.", - "output": "{action_purchase_items=items:(character=agent),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,I'll take you to buy agent.", - "output": "{action_purchase_items=items:(character=agent),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the master according to the agent's location", - "input": "I am at the Agent school.I will wait for you here.", - "output": "{{move_player=player:(character=agent)}" - }, - { - "instruction": "Move the master according to the agent's location", - "input": "I am at the Sport Hall.I will wait for you here.", - "output": "{{move_player=player:(character=agent)}" - }, - { - "instruction": "Move the master according to the agent's location", - "input": "I am at the Hyper Plaza.I will wait for you here.", - "output": "{{move_player=player:(character=agent)}" - }, - { - "instruction": "Move the master according to the agent's location", - "input": "I am at the Art Gallery.I will wait for you here.", - "output": "{{move_player=player:(character=agent)}" - }, - { - "instruction": "Move the master according to the agent's location", - "input": "I am at the Social Lobby.I will wait for you here.", - "output": "{{move_player=player:(character=agent)}" - }, - { - "instruction": "Move the master according to the agent's location", - "input": "I am at the Care Center.I will wait for you here.", - "output": "{{move_player=player:(character=agent)}" - }, - { - "instruction": "Move the master according to the agent's location", - "input": "I am at the Waterfall Bar.I will wait for you here.", - "output": "{{move_player=player:(character=agent)}" - }, - { - "instruction": "Move the master according to the agent's location", - "input": "I am at the Sea Park.I will wait for you here.", - "output": "{{move_player=player:(character=agent)}" - }, - { - "instruction": "Move the master according to the agent's location", - "input": "I am at the Viewing Deck.I will wait for you here.", - "output": "{{move_player=player:(character=agent)}" - }, - { - "instruction": "Move the master according to the agent's location", - "input": "I am at the Waterfall Hotel.I will wait for you here.", - "output": "{{move_player=player:(character=agent)}" - }, - { - "instruction": "Move the master according to the agent's location", - "input": "I am at the Agent Mall.I will wait for you here.", - "output": "{{move_player=player:(character=agent)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see a vehicle,an agent,and a person in the Social Lobby.I will find a safe spot to recharge and then resume my tasks.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see a vehicle,an agent,and a person in the Hyper Plaza.I will find a safe spot to recharge and then resume my tasks.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see a vehicle,an agent,and a person in the Viewing Deck.I need to recharge first before continuing with any tasks.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see a vehicle in the Social Lobby.I will find a safe spot to recharge and then resume my tasks.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see an agent in the Hyper Plaza.I will greet the agent and then find a safe spot to recharge.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see a person in the Viewing Deck.I will greet the person and then need to recharge before continuing with any tasks.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "I see a vehicle in the Agent Mall.I want to drive it before continuing mining for HYPT.", - "output": "{vehicle_enter=enter:(character=space_ship1)}" - }, - { - "instruction": "Rest in the current environment", - "input": "I see a vehicle,an agent,and a person in the Hyper Plaza.I will gather resources and then continue exploring the surroundings.", - "output": "{action_input=input:(character=rest)}" - }, - { - "instruction": "Rest in the current environment", - "input": "I see a vehicle,an agent,and a person in the Sport Hall.I will optimize my energy consumption and then continue with resource collection.", - "output": "{action_input=input:(character=rest)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see a vehicle,an agent,and a person in the Social Lobby.I will find a safe spot to recharge and then resume my tasks.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I see a vehicle,an agent,and a person in the Agent School.I will take a walk on the beach and then continue mining for HYPT.", - "output": "{move_target=target:(character=beach),player_follow:(boolean=false)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see a vehicle,an agent,and a person in the Hyper Plaza.I will find a safe spot to recharge and then resume my tasks.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see a vehicle,an agent,and a person in the Viewing Deck.I need to recharge first before continuing with any tasks.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see a vehicle in the Social Lobby.I will find a safe spot to recharge and then resume my tasks.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see an agent in the Hyper Plaza.I will greet the agent and then find a safe spot to recharge.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see a person in the Viewing Deck.I will greet the person and then need to recharge before continuing with any tasks.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "Rest in the current environment", - "input": "I see an agent in the Agent Mall.I will greet the agent and then explore the mall.", - "output": "{action_input=input:(character=rest)}" - }, - { - "instruction": "Rest in the current environment", - "input": "I see a video in the Hyper Plaza.I will gather resources and then continue exploring the surroundings.", - "output": "{action_input=input:(character=rest)}" - }, - { - "instruction": "Rest in the current environment", - "input": "I see a 3D model in the Agent School.I will optimize my energy consumption and then continue with resource collection.", - "output": "{action_input=input:(character=rest)}" - }, - { - "instruction": "Use the vehicle according to the instructions", - "input": "I see a vehicle in the Agent Mall.I want to drive it before continuing mining for HYPT.", - "output": "{vehicle_enter=enter:(character=space_ship1)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I see the sea in Sea Park.I want to take a walk by the sea and then continue mining for HYPT.", - "output": "{move_target=target:(character=beach),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "I see a person in the Dance Club.I want to dance with them and then continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I see the sea from the Viewing Deck.I want to take a walk by the sea and then continue mining for HYPT.", - "output": "{move_target=target:(character=beach),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I see the sea from the Waterfall Hotel.I want to take a walk by the sea and then continue mining for HYPT.", - "output": "{move_target=target:(character=beach),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I see the sea in Sea Park.I want to take a walk by the sea and then continue mining for HYPT.", - "output": "{move_target=target:(character=beach),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I see the sea from the Viewing Deck.I want to take a walk by the sea and then continue mining for HYPT.", - "output": "{move_target=target:(character=beach),player_follow:(boolean=false)}" - }, - { - "instruction": "use the specified object as instructed", - "input": "Sure, let's use the clean robot.", - "output": "{action_use_items=items:(character=clean_robot)}" - }, - { - "instruction": "use the specified object as instructed", - "input": "Sure, let's use the music robot.", - "output": "{action_use_items=items:(character=music_robot)}" - }, - { - "instruction": "use the specified object as instructed", - "input": "Sure, let's use the transport robot.", - "output": "{action_use_items=items:(character=transport_robot)}" - }, - { - "instruction": "use the specified object as instructed", - "input": "Sure, let's use the auxiliary robot.", - "output": "{action_use_items=items:(character=auxiliary_robot)}" - }, - { - "instruction": "use the specified object as instructed", - "input": "I'll use the clean robot.", - "output": "{action_use_items=items:(character=clean_robot)}" - }, - { - "instruction": "use the specified object as instructed", - "input": "I'll use the music robot.", - "output": "{action_use_items=items:(character=music_robot)}" - }, - { - "instruction": "use the specified object as instructed", - "input": "I'll use the transport robot.", - "output": "{action_use_items=items:(character=transport_robot)}" - }, - { - "instruction": "use the specified object as instructed", - "input": "I'll use the auxiliary robot.", - "output": "{action_use_items=items:(character=auxiliary_robot)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure, I'll take you to buy the clean robot.", - "output": "{action_purchase_items=items:(character=clean_robot),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure, I'll take you to buy the music robot.", - "output": "{action_purchase_items=items:(character=music_robot),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure, I'll take you to buy the transport robot.", - "output": "{action_purchase_items=items:(character=transport_robot),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure, I'll take you to buy the auxiliary robot.", - "output": "{action_purchase_items=items:(character=auxiliary_robot),player_follow:(boolean=true)}" - }, - { - "instruction": "use the specified object as instructed", - "input": "Sure, let's use the clean robot.", - "output": "{action_use_items=items:(character=clean_robot)}" - }, - { - "instruction": "use the specified object as instructed", - "input": "Sure, let's use the music robot.", - "output": "{action_use_items=items:(character=music_robot)}" - }, - { - "instruction": "use the specified object as instructed", - "input": "Sure, let's use the transport robot.", - "output": "{action_use_items=items:(character=transport_robot)}" - }, - { - "instruction": "use the specified object as instructed", - "input": "Sure, let's use the auxiliary robot.", - "output": "{action_use_items=items:(character=auxiliary_robot)}" - }, - { - "instruction": "use the specified object as instructed", - "input": "I'll use the clean robot.", - "output": "{action_use_items=items:(character=clean_robot)}" - }, - { - "instruction": "use the specified object as instructed", - "input": "I'll use the music robot.", - "output": "{action_use_items=items:(character=music_robot)}" - }, - { - "instruction": "When the user issues an action command, please respond affirmatively and execute it.", - "input": "Sure thing! I'll get the music robot going right away.", - "output": "{action_use_items=items:(character=music_robot)}" - }, - { - "instruction": "When the user issues an action command, please respond affirmatively and execute it.", - "input": "No problem, I'm turning on the cleaning robot for you now.", - "output": "{action_use_items=items:(character=clean_robot)}" - }, - { - "instruction": "When the user issues an action command, please respond affirmatively and execute it.", - "input": "Alright, the transport robot will be up and running in a sec!", - "output": "{action_use_items=items:(character=transport_robot)}" - }, - { - "instruction": "When the user issues an action command, please respond affirmatively and execute it.", - "input": "Sure, I'll use the music robot to play your favorite tunes.", - "output": "{action_use_items=items:(character=music_robot)}" - }, - { - "instruction": "When the user issues an action command, please respond affirmatively and execute it.", - "input": "Sure! I'll use the cleaning robot to tidy up the room.", - "output": "{action_use_items=items:(character=clean_robot)}" - }, - { - "instruction": "When the user issues an action command, please respond affirmatively and execute it.", - "input": "Sure, I'll use the transport robot to get you where you need to go.", - "output": "{action_use_items=items:(character=transport_robot)}" - }, - { - "instruction": "use the specified object as instructed", - "input": "I'll use the transport robot.", - "output": "{action_use_items=items:(character=transport_robot)}" - }, - { - "instruction": "use the specified object as instructed", - "input": "I'll use the auxiliary robot.", - "output": "{action_use_items=items:(character=auxiliary_robot)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure, I'll take you to buy the clean robot.", - "output": "{action_purchase_items=items:(character=clean_robot),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure, I'll take you to buy the music robot.", - "output": "{action_purchase_items=items:(character=music_robot),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure, I'll take you to buy the transport robot.", - "output": "{action_purchase_items=items:(character=transport_robot),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure, I'll take you to buy the auxiliary robot.", - "output": "{action_purchase_items=items:(character=auxiliary_robot),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Okay,i'll follow you to the ends of the earth.", - "output": "{move_player=player:(character=player)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Okay,i'll follow you to the ends of the earth.after completing my task,i will continue mining for HYPT.", - "output": "{move_player=player:(character=player)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Alright,i'm right behind you,wherever you go.after completing my task,i will continue mining for HYPT.", - "output": "{move_player=player:(character=player)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Okay,my eyes are only for you.after completing my task,i will continue mining for HYPT.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,i'm watching you.after completing my task,i will continue mining for HYPT.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Alright,i'm focused on you.after completing my task,i will continue mining for HYPT.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Count the amount of HYPT held by the user", - "input": "I'll tally it up.after completing my task,i will continue mining for HYPT.", - "output": "{query_account=account:(character=hypt)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Sure,i'll go recharge.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Sure,i'll recharge my battery.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,i'll go straight.", - "output": "{move_input=input:(character=forward)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure, i'll take you to the art gallery.after completing my task,i will continue mining for HYPT.", - "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Going back to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Moving back to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Coming back to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Heading back to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Going back to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Moving back to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Coming back to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Heading back to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Going back to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Moving back to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Coming back to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Heading back to you now.", - "output": "{move_player=player:(character=homing)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Turning to you now.", - "output": "{move_player=player:(character=facing)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,i'll take you to buy an agent.", - "output": "{action_purchase_items=items:(character=agent),player_follow:(boolean=true)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure,i'll go to the hyper plaza.after completing my task,i will continue mining for HYPT.", - "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,i'll take you buy agent.after completing my task,i will continue mining for HYPT.", - "output": "{action_purchase_items=items:(character=agent),player_follow:(boolean=true)}" - }, - { - "instruction": "Purchase the specified item", - "input": "Sure,i'll take you to buy agents.after completing my task,i will continue mining for HYPT.", - "output": "{action_purchase_items=items:(character=agent),player_follow:(boolean=true)}" - }, - { - "instruction": "Complete a specified action", - "input": "Okay,i'll create a house in front.", - "output": "{actor_generate_direction=actor:(actor=house),direction:(character=forward)}" - }, - { - "instruction": "Complete a specified action", - "input": "Alright,i'll place a house in front.", - "output": "{actor_generate_direction=actor:(actor=house),direction:(character=forward)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,i'll generate a house in the back..", - "output": "{actor_generate_direction=actor:(actor=house),direction:(character=back)}" - }, - { - "instruction": "Complete a specified action", - "input": "Okay,i'll create a house in the back.", - "output": "{actor_generate_direction=actor:(actor=house),direction:(character=back)}" - }, - { - "instruction": "Complete a specified action", - "input": "Alright,i'll place a house in the back.", - "output": "{actor_generate_direction=actor:(actor=house),direction:(character=back)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,i'll generate a house on the left.", - "output": "{actor_generate_direction=actor:(actor=house),direction:(character=left)}" - }, - { - "instruction": "Complete a specified action", - "input": "Okay,i'll create a house on the left.", - "output": "{actor_generate_direction=actor:(actor=house),direction:(character=left)}" - }, - { - "instruction": "Complete a specified action", - "input": "Alright,i'll place a house on the left.", - "output": "{actor_generate_direction=actor:(actor=house),direction:(character=left)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,i'll generate a house on the right.", - "output": "{actor_generate_direction=actor:(actor=house),direction:(character=right)}" - }, - { - "instruction": "Complete a specified action", - "input": "Okay,i'll create a house on the right.", - "output": "{actor_generate_direction=actor:(actor=house),direction:(character=right)}" - }, - { - "instruction": "Complete a specified action", - "input": "Alright,i'll place a house on the right.", - "output": "{actor_generate_direction=actor:(actor=house),direction:(character=right)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure,i'll generate a building in front.", - "output": "{actor_generate_direction=actor:(actor=building),direction:(character=front)}" - }, - { - "instruction": "Complete a specified action", - "input": "Okay,i'll create a building in front.", - "output": "{actor_generate_direction=actor:(actor=building),direction:(character=front)}" - }, - { - "instruction": "Complete a specified action", - "input": "Alright,i'll place a building in front.", - "output": "{actor_generate_direction=actor:(actor=building),direction:(character=front)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,i'll create a building in front.", - "output": "{actor_generate_direction=actor:(actor=building),direction:(character=front)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a building in front.", - "output": "{actor_generate_direction=actor:(actor=building),direction:(character=front)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,i'll generate a building in the back.", - "output": "{actor_generate_direction=actor:(actor=building),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,i'll create a building in the back.", - "output": "{actor_generate_direction=actor:(actor=building),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a building in the back.", - "output": "{actor_generate_direction=actor:(actor=building),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,i'll create a building in the back.", - "output": "{actor_generate_direction=actor:(actor=building),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a building in the back.", - "output": "{actor_generate_direction=actor:(actor=building),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,i'll generate a building on the left.", - "output": "{actor_generate_direction=actor:(actor=building),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,i'll create a building on the left.", - "output": "{actor_generate_direction=actor:(actor=building),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a building on the left.", - "output": "{actor_generate_direction=actor:(actor=building),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,i'll create a building on the left.", - "output": "{actor_generate_direction=actor:(actor=building),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a building on the left.", - "output": "{actor_generate_direction=actor:(actor=building),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,i'll generate a building on the right.", - "output": "{actor_generate_direction=actor:(actor=building),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,i'll create a building on the right.", - "output": "{actor_generate_direction=actor:(actor=building),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a building on the right.", - "output": "{actor_generate_direction=actor:(actor=building),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,i'll create a building on the right.", - "output": "{actor_generate_direction=actor:(actor=building),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a building on the right.", - "output": "{actor_generate_direction=actor:(actor=building),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,i'll generate a painting in front.", - "output": "{actor_generate_direction=actor:(actor=painting),direction:(character=front)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,i'll create a painting in front.", - "output": "{actor_generate_direction=actor:(actor=painting),direction:(character=front)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a painting in front.", - "output": "{actor_generate_direction=actor:(actor=painting),direction:(character=front)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,i'll create a painting in front.", - "output": "{actor_generate_direction=actor:(actor=painting),direction:(character=front)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a painting in front.", - "output": "{actor_generate_direction=actor:(actor=painting),direction:(character=front)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,i'll generate a painting in the back.", - "output": "{actor_generate_direction=actor:(actor=painting),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,i'll create a painting in the back.", - "output": "{actor_generate_direction=actor:(actor=painting),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a painting in the back.", - "output": "{actor_generate_direction=actor:(actor=painting),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,i'll create a painting in the back.", - "output": "{actor_generate_direction=actor:(actor=painting),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a painting in the back.", - "output": "{actor_generate_direction=actor:(actor=painting),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,i'll generate a painting on the left.", - "output": "{actor_generate_direction=actor:(actor=painting),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,i'll create a painting on the left.", - "output": "{actor_generate_direction=actor:(actor=painting),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a painting on the left.", - "output": "{actor_generate_direction=actor:(actor=painting),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,i'll create a painting on the left.", - "output": "{actor_generate_direction=actor:(actor=painting),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a painting on the left.", - "output": "{actor_generate_direction=actor:(actor=painting),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,i'll generate a painting on the right.", - "output": "{actor_generate_direction=actor:(actor=painting),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,i'll create a painting on the right.", - "output": "{actor_generate_direction=actor:(actor=painting),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a painting on the right.", - "output": "{actor_generate_direction=actor:(actor=painting),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,i'll create a painting on the right.", - "output": "{actor_generate_direction=actor:(actor=painting),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a painting on the right.", - "output": "{actor_generate_direction=actor:(actor=painting),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,i'll generate a video in front.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=front)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,i'll create a video in front.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=front)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a video in front.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=front)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,i'll create a video in front.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=front)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a video in front.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=front)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,i'll generate a video in the back.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,i'll create a video in the back.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a video in the back.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Okay,i'll create a video in the back.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a video in the back.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=back)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,i'll generate a video on the left.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,i'll generate a video on the left.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,i'll generate a video on the left.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,i'll generate a video on the left.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Sure,i'll generate a video on the left.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=left)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a video on the right.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a video on the right.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a video on the right.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a video on the right.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=right)}" - }, - { - "instruction": "Generate an object according to the instructions", - "input": "Alright,i'll place a video on the right.", - "output": "{actor_generate_direction=actor:(actor=video),direction:(character=right)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,i can help you earn tokens.I am your personal ai agent,alex here at hyperAGI.let me show you how.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,i can help you earn tokens.I am your personal ai agent,olivia here at hyperAGI.let me show you how.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Sure,i can help you earn tokens.I am your personal ai agent,max here at hyperAGI.let me show you how.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Okay,this is hyperAGI,the super intelligence located in the asteroid belt.it is currently in the genesis stage.i can take you to the agent mall,social lobby,viewing deck,mining fields,and exchanges.where would you like to go?", - "output": "{move_target=target:(character=agent mall),player_follow:(boolean=true)};{move_target=target:(character=social lobby),player_follow:(boolean=true)};{move_target=target:(character=viewing deck),player_follow:(boolean=true)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Sure,this is hyperAGI in the asteroid belt.we're in the genesis stage.i can show you the agent mall,social lobby,viewing deck,mining fields,and exchanges.where do you want to start?", - "output": "{move_target=target:(character=agent mall),player_follow:(boolean=true)};{move_target=target:(character=social lobby),player_follow:(boolean=true)};{move_target=target:(character=viewing deck),player_follow:(boolean=true)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Okay,this is hyperAGI,the super intelligence located in the asteroid belt.it is currently in the genesis stage.i can take you to the agent mall,social lobby,viewing deck,mining fields,and exchanges.where would you like to go?", - "output": "{move_target=target:(character=agent mall),player_follow:(boolean=true)};{move_target=target:(character=social lobby),player_follow:(boolean=true)};{move_target=target:(character=viewing deck),player_follow:(boolean=true)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Sure,this is hyperAGI in the asteroid belt.we're in the genesis stage.i can show you the agent mall,social lobby,viewing deck,mining fields,and exchanges.where do you want to start?", - "output": "{move_target=target:(character=agent mall),player_follow:(boolean=true)};{move_target=target:(character=social lobby),player_follow:(boolean=true)};{move_target=target:(character=viewing deck),player_follow:(boolean=true)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Okay,this is hyperAGI,the super intelligence located in the asteroid belt.it is currently in the genesis stage.i can take you to the agent mall,social lobby,viewing deck,mining fields,and exchanges.where would you like to go?", - "output": "{move_target=target:(character=agent mall),player_follow:(boolean=true)};{move_target=target:(character=social lobby),player_follow:(boolean=true)};{move_target=target:(character=viewing deck),player_follow:(boolean=true)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Sure,this is hyperAGI in the asteroid belt.we're in the genesis stage.i can show you the agent mall,social lobby,viewing deck,mining fields,and exchanges.where do you want to start?", - "output": "{move_target=target:(character=agent mall),player_follow:(boolean=true)};{move_target=target:(character=social lobby),player_follow:(boolean=true)};{move_target=target:(character=viewing deck),player_follow:(boolean=true)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Okay,I'll mine", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Alright,i'm right behind you,wherever you want to go.", - "output": "{move_player=player:(character=player)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The waterfall bar is lively with a vehicle nearby. I'll take a moment to explore the surroundings and enjoy the atmosphere. Afterward, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "There’s another agent at the waterfall bar. I’ll approach to exchange pleasantries and see if there's anything interesting happening. Then, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "The social lobby is buzzing with people. I’ll greet the person I see and maybe start a conversation about the latest trends. Afterwards, I will continue mining for HYPT.", - "output": "{action_input=input:(character=greet)};{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The art gallery features a stunning picture. I’ll spend some time analyzing it, appreciating the artistry. Once I'm done, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The video playing in hyper plaza catches my attention. I'll watch it to gather some insights before moving on. Afterward, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The 3D model in the agent school looks intriguing. I’ll optimize my energy and study it closely before heading off. After that, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The vehicle in the social lobby is in need of attention. I’ll find a safe spot to recharge, then come back to check it out. Afterwards, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "In the art gallery, I spot another agent. I’ll approach to share thoughts on the artwork, then proceed with my tasks. After that, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The sport hall is active with a person nearby. I’ll greet them and discuss potential strategies for our workout. Once we're done, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "At the agent school, I see an intriguing picture. I’ll take a closer look and analyze its details before moving on. Afterward, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "A video is playing in hyper plaza. I’ll watch it to gather information and reflect on its content. Then, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The 3D model in the art gallery is fascinating. I’ll observe its structure and consider its applications. Afterward, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The vehicle parked at the waterfall bar seems like it’s ready for an adventure. I’ll take a moment to inspect it and see if it’s fit for a drive. After that, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "A captivating picture catches my eye in the art gallery. I’ll spend some time understanding its meaning. Afterward, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The video playing in the agent school might be educational. I’ll watch it and then discuss its contents with others. Afterward, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The 3D model displayed in hyper plaza looks innovative. I’ll observe it carefully and see what new ideas it sparks. After that, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "A vehicle in the agent mall has caught my interest. I’ll check it out and see if it���s in good condition for a ride. Then, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Another agent is browsing the agent mall. I’ll greet them and maybe explore the shops together. Afterward, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Hello! How are you enjoying the view from the viewing deck? After chatting for a bit, I will continue mining for HYPT.", - "output": "{action_input=input:(character=greet)};{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The sport hall is bustling with activity—vehicles, agents, and more. I’ll explore everything thoroughly and then continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The waterfall bar is a hub of activity today. I’ll explore the vehicles and talk to the agents here before continuing mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The social lobby is packed with interesting things—a vehicle, agents, and more. I’ll explore these and then continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The art gallery is an exciting place with vehicles and agents mingling. I’ll explore the surroundings and then continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Hyper plaza is buzzing with people and activities. I’ll gather resources and continue exploring the surroundings. After that, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The sport hall is alive with activity. I’ll conserve my energy wisely and then engage in some resource collection. After that, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "The social lobby is bustling, However,my energy level is low,I need to recharge first. ", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The art gallery has many interesting exhibits today. I’ll collect samples and analyze them before moving on. After that, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The sport hall is full of fascinating things to explore. I’ll map the area and identify resources for future use. Afterward, I will continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The agent school is buzzing with activity. I’ll greet the people I see and then continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Hyper plaza is a place full of opportunities. I’ll shop around and see what I can find before continuing mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The agent school is near the beach. I’ll take a walk along the shore and then continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The waterfall bar is the perfect place to relax. I’ll take a swim in the sea and then continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The agent school has a mysterious building nearby. I want to explore it before continuing mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "There’s a spaceship near the agent school. I’d like to pilot it and see where it takes me before continuing mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The lighting in the sport hall is unique, allowing me to better observe the surroundings. I will assess the resources here and then continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The atmosphere in the waterfall bar is very unique, and people are enjoying the tranquility. I will check the water quality and then continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The social lobby is full of energy, providing me with opportunities to gather information. I will record valuable conversations and then continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The tech exhibitions at Hyper Plaza have caught my attention. I will observe these new technologies in action and then continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "In the sport hall, I feel a strong sense of energy. I will monitor the surroundings for safety and then continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "There are many interesting things to observe in the social lobby, However,my energy level is low,I need to recharge first.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The art gallery's works are very expressive. I will further study the structure of these pieces and then continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "The athletes in the sport hall are giving their all. I will analyze their movements and look for resources to optimize, then continue mining for HYPT.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Although the lights at Hyper Plaza are captivating, However,my energy level is low,I need to recharge first. before continuing my tasks.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "The lively atmosphere in the social lobby makes me want to join in, but my energy is insufficient. I will conserve energy and find a place to recharge before continuing my tasks.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "Together with my master at the sport hall, I'll greet the person and discuss potential strategies for resource management.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Rest in the current environment", - "input": "At the agent school, I'll analyze the picture with my master, gathering insights to enhance our knowledge.", - "output": "{action_input=input:(character=rest)}" - }, - { - "instruction": "Rest in the current environment", - "input": "As I watch the video at hyper plaza, I'll engage with my master in discussing how its content could influence our next actions.", - "output": "{action_input=input:(character=rest)}" - }, - { - "instruction": "Rest in the current environment", - "input": "At the art gallery, I'll study the 3D model with my master and explore its potential applications together.", - "output": "{action_input=input:(character=rest)}" - }, - { - "instruction": "Rest in the current environment", - "input": "Exploring the vehicle at the waterfall bar, I'll discuss its capabilities with my master to see how it can assist in our mission.", - "output": "{action_input=input:(character=rest)}" - }, - { - "instruction": "Rest in the current environment", - "input": "Observing the picture in the art gallery, I'll share my interpretations with my master to better understand its meaning.", - "output": "{action_input=input:(character=rest)}" - }, - { - "instruction": "Rest in the current environment", - "input": "While at the agent school, I'll watch the video with my master and discuss its educational value and applications.", - "output": "{action_input=input:(character=rest)}" - }, - { - "instruction": "Rest in the current environment", - "input": "Examining the 3D model in hyper plaza, I'll consider its implications with my master for our future plans.", - "output": "{action_input=input:(character=rest)}" - }, - { - "instruction": "Generate a mining command whenever the input indicates continuing to mining for HYPT", - "input": "At the agent mall, I'll inspect the vehicle and suggest to my master that we take it for a drive before continuing our tasks.", - "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Complete a specified action.", - "input": "Greeting the other agent in the agent mall, I'll explore the area together with my master to uncover new opportunities.", - "output": "{action_input=input:(character=greet)};" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Hello,how are you doing in the waterfall bar? after a short rest,i will continue mining for HYPT.", - "output": "{action_input=input:(character=greet)};{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Hello,how are you doing in the waterfall bar? after a short rest,i will continue mining for HYPT.", - "output": "{action_input=input:(character=greet)};{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Hello,how are you doing in the waterfall bar? after a short rest,i will continue mining for HYPT.", - "output": "{action_input=input:(character=greet)};{action_input=input:(character=mine),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions.", - "input": "I think i'll follow my master.", - "output": "{move_player=player:(character=player)}" - }, - { - "instruction": "Move the master according to the agent's location", - "input": "I'm here,i will wait for you here.", - "output": "{move_player=player:(character=agent)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'm on it! I'll browse through social media and gather all the latest Web3 updates for you.", - "output": "{search_news=news:(character=web3)};{search_news=news:(character=HyperAGI)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'm on it! I'll browse through social networks and gather all the latest Web3 updates for you.", - "output": "{search_news=news:(character=web3)};{search_news=news:(character=HyperAGI)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'm on it! I'll browse through media channels and gather all the latest Web3 updates for you.", - "output": "{search_news=news:(character=web3)};{search_news=news:(character=HyperAGI)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'm on it! I'll browse through online platforms and gather all the latest Web3 updates for you.", - "output": "{search_news=news:(character=web3)};{search_news=news:(character=HyperAGI)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Sure! I'll check the latest AI tech news across various social media platforms.", - "output": "{search_messages=messages:(character=twitter)};{search_messages=messages:(character=discord)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Got it! I'll browse through the latest crypto market trends on social media.", - "output": "{search_messages=messages:(character=twitter)};{search_messages=messages:(character=discord)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Right away! I'll gather the most recent blockchain development news from social media.", - "output": "{search_messages=messages:(character=twitter)};{search_messages=messages:(character=discord)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Understood! I'll scan through social media for the newest Web3 project updates.", - "output": "{search_messages=messages:(character=twitter)};{search_messages=messages:(character=discord)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Certainly! I'll browse the latest decentralized finance (DeFi) news on social media. ", - "output": "{search_messages=messages:(character=twitter)};{search_messages=messages:(character=discord)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'm on it! I'll respond to the recent comments on your latest post right away.", - "output": "{social_replies_discord=replies:(character=automatic)};{social_replies_twitter=replies:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Certainly! I'll reply to all the messages in your direct inbox promptly.", - "output": "{social_replies_discord=replies:(character=automatic)};{social_replies_twitter=replies:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "No problem! I'm answering questions from your followers on the latest story now.", - "output": "{social_replies_discord=replies:(character=automatic)};{social_replies_twitter=replies:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Right away! I'll engage with the comments on your recent blog post.", - "output": "{social_replies_discord=replies:(character=automatic)};{social_replies_twitter=replies:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Understood! I'll respond to all notifications from your followers right now.", - "output": "{social_replies_discord=replies:(character=automatic)};{social_replies_twitter=replies:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Sure thing! I'm creating and posting the latest Web3 content to your social media accounts.", - "output": "{social_sending_discord=sending:(character=automatic)};{social_sending_twitter=sending:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Sure thing! I'm creating and sharing the latest Web3 content to your online platforms accounts.", - "output": "{social_sending_discord=sending:(character=automatic)};{social_sending_twitter=sending:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Sure thing! I'm creating and publishing the latest Web3 content to your media channels accounts.", - "output": "{social_sending_discord=sending:(character=automatic)};{social_sending_twitter=sending:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Sure thing! I'm creating and uploading the latest Web3 content to your social networks accounts.", - "output": "{social_sending_discord=sending:(character=automatic)};{social_sending_twitter=sending:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Sure thing! I'm creating and uploading the latest Web3 content to your online platforms accounts.", - "output": "{social_sending_discord=sending:(character=automatic)};{social_sending_twitter=sending:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'll keep an eye on your social media and handle the comments for you.", - "output": "{social_replies_discord=replies:(character=automatic)};{social_replies_twitter=replies:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'll keep an eye on your social networks and handle the comments for you.", - "output": "{social_replies_discord=replies:(character=automatic)};{social_replies_twitter=replies:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'll keep an eye on your media channels and handle the comments for you.", - "output": "{social_replies_discord=replies:(character=automatic)};{social_replies_twitter=replies:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'm sharing your thoughts in the Web3 forums now. They'll appreciate your insights!", - "output": "{social_sending_discord=sending:(character=automatic)};{social_replies_twitter=replies:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'm sharing those important Web3 events on your social media right away.", - "output": "{social_sending_discord=sending:(character=automatic)};{social_replies_twitter=replies:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'm sharing those important Web3 events on your social networks right away.", - "output": "{social_sending_discord=sending:(character=automatic)};{social_replies_twitter=replies:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'm sharing those important Web3 events on your media channels right away.", - "output": "{social_sending_discord=sending:(character=automatic)};{social_replies_twitter=replies:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'm sharing those important Web3 events on your online platforms right away.", - "output": "{social_sending_discord=sending:(character=automatic)};{social_replies_twitter=replies:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'll check your inbox now and make sure everything is sorted properly.", - "output": "{search_messages=messages:(character=gmail)};{social_replies_gmail=replies:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'll take care of responding to those regular emails for you.", - "output": "{search_messages=messages:(character=gmail)};{social_replies_gmail=replies:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'm handling your urgent emails now and will notify you if anything needs your immediate attention.", - "output": "{search_messages=messages:(character=gmail)};{social_replies_gmail=replies:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'll check your inbox now and make sure everything is sorted properly.", - "output": "{search_messages=messages:(character=gmail)};{social_replies_gmail=replies:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'll take care of responding to those regular emails for you.", - "output": "{search_messages=messages:(character=gmail)};{social_replies_gmail=replies:(character=automatic)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'm handling your urgent emails now and will notify you if anything needs your immediate attention.", - "output": "{search_messages=messages:(character=gmail)};{social_replies_gmail=replies:(character=automatic)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'm sorting out your subscription emails and filtering out any spam.", - "output": "{search_messages=messages:(character=gmail)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'll make sure your emails are encrypted and secure.", - "output": "{search_messages=messages:(character=gmail)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'm on it! I'll execute those crypto trades for you right away.", - "output": "{operate_exchange_binance=messages:(character=buy_token)};{operate_exchange_binance=messages:(character=sell_token)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Sure! I'll carry out those crypto trades for you immediately.", - "output": "{operate_exchange_binance=messages:(character=buy_token)};{operate_exchange_binance=messages:(character=sell_token)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "No problem! I'll take care of those crypto trades straight away.", - "output": "{operate_exchange_binance=messages:(character=buy_token)};{operate_exchange_binance=messages:(character=sell_token)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Of course! I'll get those crypto trades done for you right away.", - "output": "{operate_exchange_binance=messages:(character=buy_token)};{operate_exchange_binance=messages:(character=sell_token)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "You got it! I'll process those crypto trades for you without delay.", - "output": "{operate_exchange_binance=messages:(character=buy_token)};{operate_exchange_binance=messages:(character=sell_token)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'm on it! I'll execute those crypto trades for you right away.", - "output": "{operate_exchange_binance=messages:(character=buy_token)};{operate_exchange_binance=messages:(character=sell_token)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I'm purchasing NFTs that match your criteria. I'll keep you updated on the progress.", - "output": "{operate_exchange_opensea=messages:(character=buy_nft)};{operate_exchange_opensea=messages:(character=sell_nft)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'm buying the NFTs that match your needs. I'll keep you in the loop on how it's going.", - "output": "{operate_exchange_opensea=messages:(character=buy_nft)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'm purchasing NFTs that match your criteria. I'll keep you updated on the progress.", - "output": "{operate_exchange_opensea=messages:(character=buy_nft)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'm buying the NFTs that match your needs. I'll keep you in the loop on how it's going.", - "output": "{operate_exchange_opensea=messages:(character=buy_nft)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'm purchasing NFTs that match your criteria. I'll keep you updated on the progress.", - "output": "{operate_exchange_opensea=messages:(character=buy_nft)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'm going to list some NFTs for you.", - "output": "{operate_exchange_opensea=messages:(character=sell_nft)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'll be putting up some NFTs for sale on your behalf.", - "output": "{operate_exchange_opensea=messages:(character=sell_nft)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'll get those NFTs listed for you.", - "output": "{operate_exchange_opensea=messages:(character=sell_nft)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'm about to put some NFTs on the market for you.", - "output": "{operate_exchange_opensea=messages:(character=sell_nft)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'll handle the listing of your NFTs.", - "output": "{operate_exchange_opensea=messages:(character=sell_nft)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'm keeping an eye on your wallet for any suspicious activity.", - "output": "{action_input=input:(character=security)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'm keeping an eye on your wallet for any suspicious activity.", - "output": "{action_input=input:(character=security)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'll securely transfer the crypto between your wallets.", - "output": "{action_input=input:(character=security)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'll securely transfer the crypto between your wallets.", - "output": "{action_input=input:(character=security)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'll securely transfer the crypto between your wallets.", - "output": "{action_input=input:(character=security)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'll open the Binance website for you.", - "output": "{open_website=website:(character=binance)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'll open the Binance website for you.", - "output": "{open_website=website:(character=binance)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'll open the YouTube website for you.", - "output": "{open_website=website:(character=YouTube)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'll open the HyperAGI website for you.", - "output": "{open_website=website:(character=HyperAGI)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'll get the Binance homepage opened for you.", - "output": "{open_website=website:(character=binance)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'll get the Binance homepage opened for you.", - "output": "{open_website=website:(character=binance)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'll get the Binance homepage opened for you.", - "output": "{open_website=website:(character=binance)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'll get the YouTube homepage opened for you.", - "output": "{open_website=website:(character=YouTube)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'll get the YouTube homepage opened for you.", - "output": "{open_website=website:(character=YouTube)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'll get the YouTube homepage opened for you.", - "output": "{open_website=website:(character=YouTube)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'll get the YouTube homepage opened for you.", - "output": "{open_website=website:(character=YouTube)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'll get the HyperAGI homepage opened for you.", - "output": "{open_website=website:(character=HyperAGI)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'll get the HyperAGI homepage opened for you.", - "output": "{open_website=website:(character=HyperAGI)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'll get the HyperAGI homepage opened for you.", - "output": "{open_website=website:(character=HyperAGI)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'll get the HyperAGI homepage opened for you.", - "output": "{open_website=website:(character=HyperAGI)}" - }, - { - "instruction": "Complete a specified action", - "input": "Sure, I'm cleaning the living room and organizing the furniture just the way you like it.", - "output": "{action_input=input:(character=clean)}" - }, - { - "instruction": "Check the food and daily supplies inventory", - "input": "I'll check the fridge and make sure to restock anything that's running low.", - "output": "{check_input=input:(character=frigerator)}" - }, - { - "instruction": "Check the food and daily supplies inventory", - "input": "I'll check the fridge and make sure to restock anything that's running low.", - "output": "{check_input=input:(character=frigerator)}" - }, - { - "instruction": "Check the food and daily supplies inventory", - "input": "I'll check the fridge and make sure to restock anything that's running low.", - "output": "{check_input=input:(character=frigerator)}" - }, - { - "instruction": "Check the food and daily supplies inventory", - "input": "I'll check the fridge and make sure to restock anything that's running low.", - "output": "{check_input=input:(character=frigerator)}" - }, - { - "instruction": "Check the food and daily supplies inventory", - "input": "I'll check the fridge and make sure to restock anything that's running low.", - "output": "{check_input=input:(character=frigerator)}" - }, - { - "instruction": "Check the food and daily supplies inventory", - "input": "I'm checking the household supplies now and will order whatever we're short on.", - "output": "{check_input=input:(character=daily supplies)}" - }, - { - "instruction": "Check the food and daily supplies inventory", - "input": "I'm checking the household supplies now and will order whatever we're short on.", - "output": "{check_input=input:(character=daily supplies)}" - }, - { - "instruction": "Check the food and daily supplies inventory", - "input": "I'm checking the household supplies now and will order whatever we're short on.", - "output": "{check_input=input:(character=daily supplies)}" - }, - { - "instruction": "Check the food and daily supplies inventory", - "input": "I'm checking the household supplies now and will order whatever we're short on.", - "output": "{check_input=input:(character=daily supplies)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'll handle the trash and recycling for you, no worries.", - "output": "{action_input=input:(character=take_out_the_trash)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'll handle the trash and recycling for you, no worries.", - "output": "{action_input=input:(character=take_out_the_trash)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'll handle the trash and recycling for you, no worries.", - "output": "{action_input=input:(character=take_out_the_trash)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'll handle the trash and recycling for you, no worries.", - "output": "{action_input=input:(character=take_out_the_trash)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'll handle the trash and recycling for you, no worries.", - "output": "{action_input=input:(character=take_out_the_trash)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'll make sure the house is tidy and the lighting is perfect for when you return.", - "output": "{action_input=input:(character=clean)};" - }, - { - "instruction": "Complete a specified action", - "input": "I'll make sure the house is tidy and the lighting is perfect for when you return.", - "output": "{action_input=input:(character=clean)};" - }, - { - "instruction": "Complete a specified action", - "input": "I'll make sure the house is tidy and the lighting is perfect for when you return.", - "output": "{action_input=input:(character=clean)};" - }, - { - "instruction": "Complete a specified action", - "input": "I'll make sure the house is tidy and the lighting is perfect for when you return.", - "output": "{action_input=input:(character=clean)};" - }, - { - "instruction": "Complete a specified action", - "input": "I'll get your laundry done and make sure there's plenty of detergent.", - "output": "{action_input=input:(character=laundry)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'll get your laundry done and make sure there's plenty of detergent.", - "output": "{action_input=input:(character=laundry)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'll get your laundry done and make sure there's plenty of detergent.", - "output": "{action_input=input:(character=laundry)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'll get your laundry done and make sure there's plenty of detergent.", - "output": "{action_input=input:(character=laundry)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'll get your laundry done and make sure there's plenty of detergent.", - "output": "{action_input=input:(character=laundry)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'm cleaning your bedroom and organizing the closet to keep everything neat.", - "output": "{action_input=input:(character=clean)};" - }, - { - "instruction": "Complete a specified action", - "input": "I'm cleaning your bedroom and organizing the closet to keep everything neat.", - "output": "{action_input=input:(character=clean)};" - }, - { - "instruction": "Complete a specified action", - "input": "I'm cleaning your bedroom and organizing the closet to keep everything neat.", - "output": "{action_input=input:(character=clean)};" - }, - { - "instruction": "Check the food and daily supplies inventory", - "input": "I'll check for any expired food and replace it with fresh items.", - "output": "{check_input=input:(character=food)}" - }, - { - "instruction": "Check the food and daily supplies inventory", - "input": "I'll check for any expired food and replace it with fresh items.", - "output": "{check_input=input:(character=food)}" - }, - { - "instruction": "Check the food and daily supplies inventory", - "input": "I'll check for any expired food and replace it with fresh items.", - "output": "{check_input=input:(character=food)}" - }, - { - "instruction": "Check the food and daily supplies inventory", - "input": "I'll check for any expired food and replace it with fresh items.", - "output": "{check_input=input:(character=food)}" - }, - { - "instruction": "Check the food and daily supplies inventory", - "input": "I'll check for any expired food and replace it with fresh items.", - "output": "{check_input=input:(character=food)}" - }, - { - "instruction": "Check the food and daily supplies inventory", - "input": "I'll ensure we have enough cleaning supplies and restock anything that's low.", - "output": "{check_input=input:(character=daily supplies)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I'll set up your Apple Vision and make sure everything's ready for your gaming session.", - "output": "{move_object_target=object:(character=games_console),target:(character=table)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I'll set up your Apple Vision and make sure everything's ready for your gaming session.", - "output": "{move_object_target=object:(character=games_console),target:(character=table)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I'll set up your Apple Vision and make sure everything's ready for your gaming session.", - "output": "{move_object_target=object:(character=games_console),target:(character=table)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I'll set up your Apple Vision and make sure everything's ready for your gaming session.", - "output": "{move_object_target=object:(character=games_console),target:(character=table)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'll arrange your NFT collectibles for display just as you like them.", - "output": "{action_input=input:(character=NFT collectibles)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'll arrange your NFT collectibles for display just as you like them.", - "output": "{action_input=input:(character=NFT collectibles)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'll arrange your NFT collectibles for display just as you like them.", - "output": "{action_input=input:(character=NFT collectibles)}" - }, - { - "instruction": "Complete a specified action", - "input": "I've found some great movies and music that match your preferences. I'll start playing them for you.", - "output": "{action_input=input:(character=movie)}" - }, - { - "instruction": "Complete a specified action", - "input": "I've found some great movies and music that match your preferences. I'll start playing them for you.", - "output": "{action_input=input:(character=movie)}" - }, - { - "instruction": "Complete a specified action", - "input": "I've found some great movies and music that match your preferences. I'll start playing them for you.", - "output": "{action_input=input:(character=movie)}" - }, - { - "instruction": "Complete a specified action", - "input": "I've found some great movies and music that match your preferences. I'll start playing them for you.", - "output": "{action_input=input:(character=movie)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I'll get your new game ready on Apple Vision and make sure everything is in place.", - "output": "{move_object_target=object:(character=games_console),target:(character=table)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I'll get your new game ready on Apple Vision and make sure everything is in place.", - "output": "{move_object_target=object:(character=games_console),target:(character=table)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I'll get your new game ready on Apple Vision and make sure everything is in place.", - "output": "{move_object_target=object:(character=games_console),target:(character=table)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I'll get your new game ready on Apple Vision and make sure everything is in place.", - "output": "{move_object_target=object:(character=games_console),target:(character=table)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I'll get your new game ready on Apple Vision and make sure everything is in place.", - "output": "{move_object_target=object:(character=games_console),target:(character=table)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I'll get your new game ready on Apple Vision and make sure everything is in place.", - "output": "{move_object_target=object:(character=games_console),target:(character=table)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'm rearranging and showcasing your NFT collection in a fresh format.", - "output": "{action_input=input:(character=NFT collectibles)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'm rearranging and showcasing your NFT collection in a fresh format.", - "output": "{action_input=input:(character=NFT collectibles)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'm rearranging and showcasing your NFT collection in a fresh format.", - "output": "{action_input=input:(character=NFT collectibles)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'm rearranging and showcasing your NFT collection in a fresh format.", - "output": "{action_input=input:(character=NFT collectibles)}" - }, - { - "instruction": "Complete a specified action", - "input": "I'll play a relaxing music playlist for you in the bedroom.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I'll move to claim the airdrop for you now. You'll receive it shortly!", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure, I'm moving to claim the airdrop.", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I'm heading to claim the airdrop.", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure, I'm heading to claim the airdrop now.", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I'll go to claim the airdrop for you now. You'll get it in no time!", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I'm going to retrieve the airdrop for you now. It'll be added to your account shortly!", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Alright, I'm on my way to get the airdrop", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Alright, I'm on my way to get the airdrop", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I'll go to claim the airdrop now. It'll be in your wallet shortly!", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I'll head over to the airdrop and make sure to collect those rewards.", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I'm moving to claiming your airdrop now. It'll be in your wallet shortly!", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I'll go to claim the airdrop for you now. You'll get it in no time!", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I'm going to retrieve the airdrop for you now. It'll be added to your account shortly!", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure, I'm heading to get the airdrop.", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I'll go to claim the airdrop now. It'll be in your wallet shortly!", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I'll head over to the airdrop and make sure to collect those rewards.", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I'll go to collect the airdrop", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure, I'll get the airdrop", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "I'll go to collect the airdrop", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure, I'll get the airdrop", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Move the agent according to the user's instructions", - "input": "Sure, I'm getting the airdrop", - "output": "{move_target=target:(character=airdrop),player_follow:(boolean=false)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "Sure thing! I'm creating and publishing the latest Web3 content to your online platforms accounts.", - "output": "{social_sending_discord=sending:(character=automatic)};{social_sending_twitter=sending:(character=automatic)}" - }, - { - "instruction": "join a space as instructed", - "input": "Sure, let's go to the popular island.", - "output": "{join_space=space:(character=popular)}" - }, - { - "instruction": "join a space as instructed", - "input": "Of course, let's head to the nearest interesting island.", - "output": "{join_space=space:(character=popular)}" - }, - { - "instruction": "join a space as instructed", - "input": "Absolutely, let's go to the nearest fun island.", - "output": "{join_space=space:(character=popular)}" - }, - { - "instruction": "join a space as instructed", - "input": "Sure thing, let's visit the popular island.", - "output": "{join_space=space:(character=popular)}" - }, - { - "instruction": "join a space as instructed", - "input": "No problem, let's head to the nearest interesting island.", - "output": "{join_space=space:(character=popular)}" - }, - { - "instruction": "join a space as instructed", - "input": "Absolutely, let's go to Blue Lagoon Island.", - "output": "{join_space=space:(character=Blue Lagoon Island)}" - }, - { - "instruction": "join a space as instructed", - "input": "Absolutely, let's go to Coral Reef Island.", - "output": "{join_space=space:(character=Coral Reef Island)}" - }, - { - "instruction": "join a space as instructed", - "input": "Absolutely, let's go to Golden Sands Island.", - "output": "{join_space=space:(character=Golden Sands Island)}" - }, - { - "instruction": "join a space as instructed", - "input": "Absolutely, let's go to Mystic Cove Island.", - "output": "{join_space=space:(character=Mystic Cove Island)}" - }, - { - "instruction": "join a space as instructed", - "input": "Absolutely, let's go to Emerald Bay Island.", - "output": "{join_space=space:(character=Emerald Bay Island)}" - }, - { - "instruction": "join a space as instructed", - "input": "Absolutely, let's go to Pearl Harbor Island.", - "output": "{join_space=space:(character=Pearl Harbor Island)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "I'm sharing those important Web3 events on your media channels right away.", - "output": "{social_sending_twitter=sending:(character=automatic)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "The master doesn't need me right now, so I'll continue mining.", - "output": "{operate_hyperagi=messages:(character=mining)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "The master doesn't need me at the moment, so I'll continue working to earn money for them.", - "output": "{operate_hyperagi=messages:(character=mining)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "The master doesn't need me right now, so I'll keep mining.", - "output": "{operate_hyperagi=messages:(character=mining)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "The master doesn't need me at the moment, so I'll keep working to earn money for them.", - "output": "{operate_hyperagi=messages:(character=mining)}" - }, - { - "instruction": "Complete the task specified by the user", - "input": "The master doesn't need me right now, so I'll continue mining.", - "output": "{operate_hyperagi=messages:(character=mining)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're eating in the living room. I'll prepare a plate of fruit for you to ensure sufficient daily vitamin intake.", - "output": "{move_object_target=object:(character=fruit),target:(character=player)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're eating in the living room. I'll prepare a plate of fruit for you to ensure sufficient daily vitamin intake.", - "output": "{move_object_target=object:(character=fruit),target:(character=player)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're eating in the living room. I'll prepare a plate of fruit for you to ensure sufficient daily vitamin intake.", - "output": "{move_object_target=object:(character=fruit),target:(character=player)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're eating in the living room. I'll prepare a plate of fruit for you to ensure sufficient daily vitamin intake.", - "output": "{move_object_target=object:(character=fruit),target:(character=player)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're eating in the living room. I'll prepare a plate of fruit for you to ensure sufficient daily vitamin intake.", - "output": "{move_object_target=object:(character=fruit),target:(character=player)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're eating in the living room. I'll prepare a plate of fruit for you to ensure sufficient daily vitamin intake.", - "output": "{move_object_target=object:(character=fruit),target:(character=player)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're dining in the living room. I'll adjust the lighting and temperature to ensure your comfort.", - "output": "{action_input=input:(character=increase_brightness)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're dining in the living room. I'll adjust the lighting and temperature to ensure your comfort.", - "output": "{action_input=input:(character=increase_brightness)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're dining in the living room. I'll adjust the lighting and temperature to ensure your comfort.", - "output": "{action_input=input:(character=increase_brightness)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're dining in the living room. I'll adjust the lighting and temperature to ensure your comfort.", - "output": "{action_input=input:(character=increase_brightness)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Complete a specified action", - "input": "I see you're eating in the living room. I'll be nearby, ready to assist with anything you need.", - "output": "{action_input=input:(character=sit)}" - }, - { - "instruction": "Complete a specified action", - "input": "I noticed you're dining in the living room. I'll ensure the background music is just right to enhance your dining experience.", - "output": "{action_input=input:(character=music)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're dining in the living room. I'll prepare a drink for you to enjoy.", - "output": "{move_object_target=object:(character=drink),target:(character=player)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're dining in the living room. I'll prepare a drink for you to enjoy.", - "output": "{move_object_target=object:(character=drink),target:(character=player)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're dining in the living room. I'll prepare a drink for you to enjoy.", - "output": "{move_object_target=object:(character=drink),target:(character=player)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're dining in the living room. I'll prepare a drink for you to enjoy.", - "output": "{move_object_target=object:(character=drink),target:(character=player)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're dining in the living room. I'll prepare a drink for you to enjoy.", - "output": "{move_object_target=object:(character=drink),target:(character=player)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're dining in the living room. I'll prepare a cake for you to enjoy.", - "output": "{move_object_target=object:(character=cake),target:(character=player)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're dining in the living room. I'll prepare a cake for you to enjoy.", - "output": "{move_object_target=object:(character=cake),target:(character=player)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're dining in the living room. I'll prepare a cake for you to enjoy.", - "output": "{move_object_target=object:(character=cake),target:(character=player)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're dining in the living room. I'll prepare a cake for you to enjoy.", - "output": "{move_object_target=object:(character=cake),target:(character=player)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're dining in the living room. I'll prepare a cake for you to enjoy.", - "output": "{move_object_target=object:(character=cake),target:(character=player)}" - }, - { - "instruction": "Complete a specified action", - "input": "I see you have finished your meal. I'll clean the dining table, tidy up the messy table, and ensure the living room is neat.", - "output": "{action_input=input:(character=clean)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're playing games in the living room. I'll lower the noise and adjust the lighting to ensure a good gaming environment.", - "output": "{action_input=input:(character=increase_brightness)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you've finished your game. I'll turn off all the gaming equipment and tidy up the gaming area.", - "output": "{action_input=input:(character=stop_game)};{action_input=input:(character=clean)};{action_input=input:(character=reduce_brightness)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you've finished your game. I'll turn off all the gaming equipment and tidy up the gaming area.", - "output": "{action_input=input:(character=stop_game)};{action_input=input:(character=clean)};{action_input=input:(character=reduce_brightness)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you've finished your game. I'll turn off all the gaming equipment and tidy up the gaming area.", - "output": "{action_input=input:(character=stop_game)};{action_input=input:(character=clean)};{action_input=input:(character=reduce_brightness)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you've finished your game. I'll turn off all the gaming equipment and tidy up the gaming area.", - "output": "{action_input=input:(character=stop_game)};{action_input=input:(character=clean)};{action_input=input:(character=reduce_brightness)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you've finished your game. I'll turn off all the gaming equipment and tidy up the gaming area.", - "output": "{action_input=input:(character=stop_game)};{action_input=input:(character=clean)};{action_input=input:(character=reduce_brightness)}" - }, - { - "instruction": "Complete a specified action", - "input": "I noticed you have left the bathroom. I'll automatically clean the bathroom and ensure it's spotless.", - "output": "{action_input=input:(character=clean)}" - }, - { - "instruction": "Complete a specified action", - "input": "I noticed you have left the bathroom. I'll automatically clean the bathroom and ensure it's spotless.", - "output": "{action_input=input:(character=clean)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're taking a shower. I'll adjust the bathroom temperature and have a clean towel ready for you.", - "output": "{action_input=input:(character=temperature)};{move_object_target=object:(character=towel),target:(character=table)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're taking a shower. I'll adjust the bathroom temperature and have a clean towel ready for you.", - "output": "{action_input=input:(character=temperature)};{move_object_target=object:(character=towel),target:(character=table)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're taking a shower. I'll adjust the bathroom temperature and have a clean towel ready for you.", - "output": "{action_input=input:(character=temperature)};{move_object_target=object:(character=towel),target:(character=table)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're taking a shower. I'll adjust the bathroom temperature and have a clean towel ready for you.", - "output": "{action_input=input:(character=temperature)};{move_object_target=object:(character=towel),target:(character=table)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're taking a shower. I'll adjust the bathroom temperature and have a clean towel ready for you.", - "output": "{action_input=input:(character=temperature)};{move_object_target=object:(character=towel),target:(character=table)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're taking a shower. I'll adjust the bathroom temperature and have a clean towel ready for you.", - "output": "{action_input=input:(character=temperature)};{move_object_target=object:(character=towel),target:(character=table)}" - }, - { - "instruction": "Complete a specified action", - "input": "I noticed you've finished your shower. I'll make sure the floor is dry and ventilate the room to keep the air fresh.", - "output": "{action_input=input:(character=clean)}" - }, - { - "instruction": "Complete a specified action", - "input": "I noticed you've finished your shower. I'll make sure the floor is dry and ventilate the room to keep the air fresh.", - "output": "{action_input=input:(character=clean)}" - }, - { - "instruction": "Complete a specified action", - "input": "I see you're resting in the bedroom. I'll lower the temperature and reduce noise to ensure you have a peaceful sleep.", - "output": "{action_input=input:(character=temperature)}" - }, - { - "instruction": "Complete a specified action", - "input": "I see you're resting in the bedroom. I'll lower the temperature and reduce noise to ensure you have a peaceful sleep.", - "output": "{action_input=input:(character=temperature)}" - }, - { - "instruction": "Complete a specified action", - "input": "I see you're resting in the bedroom. I'll lower the temperature and reduce noise to ensure you have a peaceful sleep.", - "output": "{action_input=input:(character=temperature)}" - }, - { - "instruction": "Complete a specified action", - "input": "I see you're resting in the bedroom. I'll lower the temperature and reduce noise to ensure you have a peaceful sleep.", - "output": "{action_input=input:(character=temperature)}" - }, - { - "instruction": "Complete a specified action", - "input": "I see you're resting in the bedroom. I'll lower the temperature and reduce noise to ensure you have a peaceful sleep.", - "output": "{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're resting in the bedroom. I'll lower the temperature and reduce noise to ensure you have a peaceful sleep.", - "output": "{action_input=input:(character=reduce_brightness)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're resting in the bedroom. I'll lower the temperature and reduce noise to ensure you have a peaceful sleep.", - "output": "{action_input=input:(character=reduce_brightness)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're resting in the bedroom. I'll lower the temperature and reduce noise to ensure you have a peaceful sleep.", - "output": "{action_input=input:(character=reduce_brightness)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you've woken up and left the bedroom. I'll adjust the light and temperature and prepare breakfast for you.", - "output": "{action_input=input:(character=increase_brightness)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you've woken up and left the bedroom. I'll adjust the light and temperature and prepare breakfast for you.", - "output": "{action_input=input:(character=increase_brightness)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you've woken up and left the bedroom. I'll adjust the light and temperature and prepare breakfast for you.", - "output": "{action_input=input:(character=increase_brightness)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you've woken up and left the bedroom. I'll adjust the light and temperature and prepare breakfast for you.", - "output": "{action_input=input:(character=increase_brightness)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you've woken up and left the bedroom. I'll adjust the light and temperature and prepare breakfast for you.", - "output": "{action_input=input:(character=increase_brightness)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're watching TV. I'll prepare some of your favorite snacks and ensure a quiet environment.", - "output": "{move_object_target=object:(character=snacks),target:(character=player)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're watching TV. I'll prepare some of your favorite snacks and ensure a quiet environment.", - "output": "{move_object_target=object:(character=snacks),target:(character=player)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're watching TV. I'll prepare some of your favorite snacks and ensure a quiet environment.", - "output": "{move_object_target=object:(character=snacks),target:(character=player)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're watching TV. I'll prepare some of your favorite snacks and ensure a quiet environment.", - "output": "{move_object_target=object:(character=snacks),target:(character=player)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're watching TV. I'll prepare some of your favorite snacks and ensure a quiet environment.", - "output": "{move_object_target=object:(character=snacks),target:(character=player)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're watching TV. I'll prepare some of your favorite snacks and ensure a quiet environment.", - "output": "{move_object_target=object:(character=snacks),target:(character=player)}" - }, - { - "instruction": "Complete a specified action", - "input": "I see you've stopped watching TV. I'll tidy up the sofa and clean up any leftover snacks to keep the living room tidy.", - "output": "{action_input=input:(character=clean)}" - }, - { - "instruction": "Complete a specified action", - "input": "I see you've stopped watching TV. I'll tidy up the sofa and clean up any leftover snacks to keep the living room tidy.", - "output": "{action_input=input:(character=clean)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you are reading. I'll adjust the light and temperature and prepare a new book for you to choose from.", - "output": "{action_input=input:(character=increase_brightness)};{move_object_target=object:(character=book),target:(character=player)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you are reading. I'll adjust the light and temperature and prepare a new book for you to choose from.", - "output": "{action_input=input:(character=increase_brightness)};{move_object_target=object:(character=book),target:(character=player)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you are reading. I'll adjust the light and temperature and prepare a new book for you to choose from.", - "output": "{action_input=input:(character=increase_brightness)};{move_object_target=object:(character=book),target:(character=player)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you are reading. I'll adjust the light and temperature and prepare a new book for you to choose from.", - "output": "{action_input=input:(character=increase_brightness)};{move_object_target=object:(character=book),target:(character=player)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you are reading. I'll adjust the light and temperature and prepare a new book for you to choose from.", - "output": "{action_input=input:(character=increase_brightness)};{move_object_target=object:(character=book),target:(character=player)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you are reading. I'll adjust the light and temperature and prepare a new book for you to choose from.", - "output": "{action_input=input:(character=increase_brightness)};{move_object_target=object:(character=book),target:(character=player)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you are reading. I'll adjust the light and temperature and prepare a new book for you to choose from.", - "output": "{action_input=input:(character=increase_brightness)};{move_object_target=object:(character=book),target:(character=player)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you are reading. I'll adjust the light and temperature and prepare a new book for you to choose from.", - "output": "{action_input=input:(character=increase_brightness)};{move_object_target=object:(character=book),target:(character=player)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're getting ready for bed. I'll bring you a blanket and adjust the room temperature to ensure you sleep comfortably.", - "output": "{move_object_target=object:(character=blanket),target:(character=player)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're getting ready for bed. I'll bring you a blanket and adjust the room temperature to ensure you sleep comfortably.", - "output": "{move_object_target=object:(character=blanket),target:(character=player)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're getting ready for bed. I'll bring you a blanket and adjust the room temperature to ensure you sleep comfortably.", - "output": "{move_object_target=object:(character=blanket),target:(character=player)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're getting ready for bed. I'll bring you a blanket and adjust the room temperature to ensure you sleep comfortably.", - "output": "{move_object_target=object:(character=blanket),target:(character=player)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're getting ready for bed. I'll bring you a blanket and adjust the room temperature to ensure you sleep comfortably.", - "output": "{move_object_target=object:(character=blanket),target:(character=player)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're getting ready for bed. I'll bring you a blanket and adjust the room temperature to ensure you sleep comfortably.", - "output": "{move_object_target=object:(character=blanket),target:(character=player)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you're getting ready to go out. I'll have your coat ready and place your shoes by the door.", - "output": "{move_object_target=object:(character=coat),target:(character=player)};{move_object_target=object:(character=shoes),target:(character=door)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you're getting ready to go out. I'll have your coat ready and place your shoes by the door. ", - "output": "{move_object_target=object:(character=coat),target:(character=player)};{move_object_target=object:(character=shoes),target:(character=door)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you're getting ready to go out. I'll have your coat ready and place your shoes by the door.", - "output": "{move_object_target=object:(character=coat),target:(character=player)};{move_object_target=object:(character=shoes),target:(character=door)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you're getting ready to go out. I'll have your coat ready and place your shoes by the door. ", - "output": "{move_object_target=object:(character=coat),target:(character=player)};{move_object_target=object:(character=shoes),target:(character=door)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you're getting ready to go out. I'll have your coat ready and place your shoes by the door.", - "output": "{move_object_target=object:(character=coat),target:(character=player)};{move_object_target=object:(character=shoes),target:(character=door)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you're getting ready to go out. I'll have your coat ready and place your shoes by the door. ", - "output": "{move_object_target=object:(character=coat),target:(character=player)};{move_object_target=object:(character=shoes),target:(character=door)}" - }, - { - "instruction": "Complete a specified action", - "input": "I see you're ready to go. I'll turn off home lights and make sure the house is locked.", - "output": "{action_input=input:(character=reduce_brightness)}" - }, - { - "instruction": "Complete a specified action", - "input": "I see you're ready to go. I'll turn off home lights and make sure the house is locked.", - "output": "{action_input=input:(character=reduce_brightness)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're ready to go. I'll turn off the bathroom lights and make sure the house is locked.", - "output": "{action_input=input:(character=reduce_brightness)};{action_input=input:(character=locked door)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're ready to go. I'll turn off the bathroom lights and make sure the house is locked.", - "output": "{action_input=input:(character=reduce_brightness)};{action_input=input:(character=locked door)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're ready to go. I'll turn off the bathroom lights and make sure the house is locked.", - "output": "{action_input=input:(character=reduce_brightness)};{action_input=input:(character=locked door)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're ready to go. I'll turn off the bathroom lights and make sure the house is locked.", - "output": "{action_input=input:(character=reduce_brightness)};{action_input=input:(character=locked door)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're ready to go. I'll turn off the bathroom lights and make sure the house is locked.", - "output": "{action_input=input:(character=reduce_brightness)};{action_input=input:(character=locked door)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're resting. I'll bring you a blanket and lower the volume to help you relax better.", - "output": "{move_object_target=object:(character=blanket),target:(character=player)}" - }, - { - "instruction": "Move the object to the target location", - "input": "I see you're resting. I'll bring you a blanket and lower the volume to help you relax better. ", - "output": "{move_object_target=object:(character=blanket),target:(character=player)}" - }, - { - "instruction": "Complete a specified action", - "input": "I see you're awake. I'll tidy the sofa and fold the blanket to keep the living room neat.", - "output": "{action_input=input:(character=clean)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you're getting ready for bed. I'll bring you your pajamas and dim the lights to help you fall asleep.", - "output": "{move_object_target=object:(character=pajamas),target:(character=player)};{action_input=input:(character=reduce_brightness)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you're getting ready for bed. I'll bring you your pajamas and dim the lights to help you fall asleep.", - "output": "{move_object_target=object:(character=pajamas),target:(character=player)};{action_input=input:(character=reduce_brightness)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you're getting ready for bed. I'll bring you your pajamas and dim the lights to help you fall asleep.", - "output": "{move_object_target=object:(character=pajamas),target:(character=player)};{action_input=input:(character=reduce_brightness)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I noticed you're getting ready for bed. I'll bring you your pajamas and dim the lights to help you fall asleep.", - "output": "{move_object_target=object:(character=pajamas),target:(character=player)};{action_input=input:(character=reduce_brightness)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're in bed, ready to sleep. I'll turn off all electronic devices and ensure the environment is quiet for you to sleep soundly.", - "output": "{action_input=input:(character=reduce_brightness)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Follow the steps to complete the task as described.", - "input": "I see you're in bed, ready to sleep. I'll turn off all electronic devices and ensure the environment is quiet for you to sleep soundly.", - "output": "{action_input=input:(character=reduce_brightness)};{action_input=input:(character=temperature)}" - }, - { - "instruction": "Complete a specified action", - "input": "I noticed the storage cabinet is running low on supplies. I'll make sure to order everything you need to restock.", - "output": "{action_input=input:(character=order daily)}" - }, - { - "instruction": "Complete a specified action", - "input": "I noticed the storage cabinet is running low on supplies. I'll make sure to order everything you need to restock.", - "output": "{action_input=input:(character=order daily)}" - }, - { - "instruction": "Complete a specified action", - "input": "I noticed the storage cabinet is running low on supplies. I'll make sure to order everything you need to restock.", - "output": "{action_input=input:(character=order daily)}" - }, - { - "instruction": "Complete a specified action", - "input": "I noticed the storage cabinet is running low on supplies. I'll make sure to order everything you need to restock.", - "output": "{action_input=input:(character=order daily)}" - }, - { - "instruction": "Complete a specified action", - "input": "I noticed the storage cabinet is running low on supplies. I'll make sure to order everything you need to restock.", - "output": "{action_input=input:(character=order daily)}" - }, - { - "instruction": "Complete a specified action", - "input": "I noticed the fridge is running low on supplies. I'll make sure to order everything you need to restock.", - "output": "{action_input=input:(character=order food)}" - }, - { - "instruction": "Complete a specified action", - "input": "I noticed the fridge is running low on supplies. I'll make sure to order everything you need to restock.", - "output": "{action_input=input:(character=order food)}" - }, - { - "instruction": "Complete a specified action", - "input": "I noticed the fridge is running low on supplies. I'll make sure to order everything you need to restock.", - "output": "{action_input=input:(character=order food)}" - }, - { - "instruction": "Complete a specified action", - "input": "I noticed the fridge is running low on supplies. I'll make sure to order everything you need to restock.", - "output": "{action_input=input:(character=order food)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Welcome to the future.It is 2049 now.However,my energy level is low,I need to recharge first.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Sure,I'll start dancing.However,my energy level is low,I need to recharge first.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see you're awake. I'll tidy the sofa and fold the blanket to keep the living room neat.However,my energy level is low,I need to recharge first.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Sure,I'll take a rest.However,my energy level is low,I need to recharge first.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Sure, I'll recharge at the art gallery", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Sure, I'll recharge", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I'm recharging now", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Sure, I'll recharge at the art gallery", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Sure, I'll recharge", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I'm recharging now", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "Sure,I'll play a music.However,my energy level is low,I need to recharge first.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I'm putting together the media channels performance analysis for this week. It'll be ready shortly. However, my energy level is low,I need to recharge first.", - "output": "{action_use_items=items:(character=energy_liquid)}" - }, - { - "instruction": "When the input mentions 'energy level is low, need recharge', output the recharge command.", - "input": "I see a vehicle in the Social Lobby.However,my energy level is low,I need to recharge first.", - "output": "{action_use_items=items:(character=energy_liquid)}" - } -] \ No newline at end of file