use bevy::ecs::bundle::Bundle; use bevy_ecs_ldtk::{ utils::LdtkSpriteSheetBundle, LdtkEntity }; use super::ColliderBundle; #[derive(Clone, Default, Bundle, LdtkEntity)] pub struct ChestBundle { #[sprite_sheet_bundle] pub sprite_sheet_bundle: LdtkSpriteSheetBundle, #[from_entity_instance] pub collider_bundle: ColliderBundle, }