use bevy::{ ecs::bundle::Bundle, sprite::SpriteSheetBundle }; use bevy_ecs_ldtk::LdtkEntity; use super::ColliderBundle; #[derive(Clone, Default, Bundle, LdtkEntity)] pub struct ChestBundle { #[sprite_sheet_bundle] pub sprite_sheet_bundle: SpriteSheetBundle, #[from_entity_instance] pub collider_bundle: ColliderBundle, }