// Used to embed resources like files or binaries into the executable. | |
extern crate embed_resource; | |
use std::env; | |
fn main() { | |
let target = env::var("TARGET").unwrap(); | |
if target.contains("windows") { | |
// Sets the game icon in the executable for Windows. | |
embed_resource::compile("build/windows/icon.rc", embed_resource::NONE); | |
} | |
} | |