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use bevy::{ ecs::{ bundle::Bundle, component::Component }, sprite::SpriteBundle };
use bevy_ecs_ldtk::{ prelude::LdtkEntity, EntityInstance };
use super::{ ColliderBundle, PredefinedPath };
// Npc
#[derive(Copy, Clone, Eq, PartialEq, Debug, Default, Component)]
pub struct Npc;
#[derive(Clone, Default, Bundle, LdtkEntity)]
pub struct NpcBundle {
#[sprite_bundle("npc.png")]
pub sprite_bundle: SpriteBundle,
#[from_entity_instance]
pub collider_bundle: ColliderBundle,
pub npc: Npc,
#[from_entity_instance]
pub entity: EntityInstance,
}
#[derive(Clone, Default, Bundle, LdtkEntity)]
pub struct NpcPatrolBundle {
#[ldtk_entity]
pub npc: NpcBundle,
#[ldtk_entity]
pub predefined_path: PredefinedPath,
}