separated / src /entities /intcells.rs
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use bevy::ecs::{ bundle::Bundle, component::Component };
use bevy_ecs_ldtk::LdtkIntCell;
use crate::components::{ sensorbundle::SensorBundle, swimming::Swimmable, climbing::Climbable };
#[derive(Copy, Clone, Eq, PartialEq, Debug, Default, Component)]
pub struct Wall;
#[derive(Clone, Debug, Default, Bundle, LdtkIntCell)]
pub struct WallBundle {
wall: Wall,
}
/// LdtkIntCell representing a ladder in the game world.
#[derive(Clone, Default, Bundle, LdtkIntCell)]
pub struct LadderBundle {
#[from_int_grid_cell]
pub sensor_bundle: SensorBundle,
pub climbable: Climbable,
}
/// LdtkIntCell representing a water in the game world.
#[derive(Clone, Default, Bundle, LdtkIntCell)]
pub struct WaterBundle {
#[from_int_grid_cell]
pub sensor_bundle: SensorBundle,
pub swimmable: Swimmable,
}