separated / build.rs
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// Used to embed resources like files or binaries into the executable.
extern crate embed_resource;
use std::env;
fn main() {
let target = env::var("TARGET").unwrap();
if target.contains("windows") {
// Sets the game icon in the executable for Windows.
embed_resource::compile("build/windows/icon.rc", embed_resource::NONE);
}
}