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use bevy::prelude::Resource;
use bevy::utils::Instant;
use std::f32::consts::PI;
use std::fmt::Debug;
use std::sync::atomic::{ AtomicBool, Ordering };
use std::sync::Arc;

#[derive(Debug, Clone, Resource)]
pub(crate) struct EasedChange<T: Debug + Clone> {
    pub(crate) from: T,
    pub(crate) to: T,
    pub(crate) duration: f32,
    pub(crate) done: Arc<AtomicBool>,
    pub(crate) start_time: Instant,
}

impl<T: Debug + Clone> EasedChange<T> {
    pub(crate) fn new(from: T, to: T, duration: f32) -> Self {
        Self {
            from,
            to,
            duration,
            done: Arc::new(AtomicBool::new(false)),
            start_time: Instant::now(),
        }
    }
    pub(crate) fn input(&self) -> f32 {
        (self.start_time.elapsed().as_secs_f32() / self.duration).min(1.0)
    }

    pub(crate) fn is_done(&self) -> bool {
        self.input() >= 0.99
    }

    pub(crate) fn set_done(&mut self) {
        self.done.store(true, Ordering::Relaxed);
    }

    /// Source: <https://github.com/facebook/react-native/blob/main/packages/react-native/Libraries/Animated/Easing.js#L165>
    pub(crate) fn elastic(&self, bounciness: f32) -> f32 {
        let p = bounciness * PI;
        let t = self.input();
        1.0 - ((t * PI) / 2.0).cos().powi(3) * (t * p).cos()
    }

    pub(crate) fn smooth_start(&self) -> f32 {
        let x = self.input();
        x.powf(1.5)
    }

    pub(crate) fn smooth_end(&self) -> f32 {
        let x = self.input();
        let n = 1.0 - x;
        1.0 - n * n
    }
}