--- base_model: unsloth/qwen2.5-1.5b-instruct-unsloth-bnb-4bit model_name: QuadConnect2.5-1.5B-v0.1.0b library_name: transformers pipeline_tag: text-generation tags: - unsloth - trl - grpo - connect4 - qwen - RL licence: license datasets: - Lyte/ConnectFour-T10 language: - en --- # QuadConnect2.5-1.5B-v0.1.0b - A Strategic Connect Four AI ![Connect Four Demo](https://cdn-uploads.huggingface.co/production/uploads/62f847d692950415b63c6011/QiDstnBXlVVz6dGrx3uus.png) ## ๐ŸŽฎ Overview QuadConnect2.5-1.5B is a specialized language model trained to master the game of Connect Four. Built on Qwen 2.5 (1.5B parameter base), this model uses GRPO (Group Relative Policy Optimization) to learn the strategic intricacies of Connect Four gameplay. **Status**: Early training experiments (v0.0.9b) - Reward functions still evolving ## ๐Ÿ” Model Details - **Developed by:** [Lyte](https://hf.co/Lyte) - **Model type:** Small Language Model (SLM) - **Language:** English - **Base model:** [unsloth/qwen2.5-1.5b-instruct-unsloth-bnb-4bit](https://huggingface.co./unsloth/qwen2.5-1.5b-instruct-unsloth-bnb-4bit) - **Training method:** [TRL](https://github.com/huggingface/trl)'s GRPO - **Training data:** [Lyte/ConnectFour-T10](https://huggingface.co./datasets/Lyte/ConnectFour-T10) ## ๐Ÿš€ Quick Start ### Option 1: Using Transformers ```python from transformers import pipeline SYSTEM_PROMPT = """You are a master Connect Four strategist whose goal is to win while preventing your opponent from winning. The game is played on a 6x7 grid (columns aโ€“g, rows 1โ€“6 with 1 at the bottom) where pieces drop to the lowest available spot. Board: - Represented as a list of occupied cells in the format: (), e.g., 'a1(O)'. - For example: 'a1(O), a2(X), b1(O)' indicates that cell a1 has an O, a2 has an X, and b1 has an O. - An empty board is shown as 'Empty Board'. - Win by connecting 4 pieces in any direction (horizontal, vertical, or diagonal). Strategy: 1. Identify taken positions, and empty positions. 2. Find and execute winning moves. 3. If There isn't a winning move, then block your opponent's potential wins. 4. Control the center and set up future moves. Respond in XML: Explain your thought process, focusing on your winning move, how you block your opponent, and your strategic plans. Specify the column letter (aโ€“g) for your next move. """ board = { "empty": "Game State:\n- You are playing as: X\n- Your previous moves: \n- Opponent's moves: \n- Current board state: Empty Board\n- Next available position per column: \nColumn a: a1, a2, a3, a4, a5, a6 \nColumn b: b1, b2, b3, b4, b5, b6 \nColumn c: c1, c2, c3, c4, c5, c6 \nColumn d: d1, d2, d3, d4, d5, d6 \nColumn e: e1, e2, e3, e4, e5, e6 \nColumn f: f1, f2, f3, f4, f5, f6 \nColumn g: g1, g2, g3, g4, g5, g6\n\nMake your move.", "one_move": "Game State:\n- You are playing as: X\n- Your previous moves: \n- Opponent's moves: b1\n- Current board state: b1(O)\n- Next available position per column: \nColumn a: a1, a2, a3, a4, a5, a6 \nColumn b: b2, b3, b4, b5, b6 \nColumn c: c1, c2, c3, c4, c5, c6 \nColumn d: d1, d2, d3, d4, d5, d6 \nColumn e: e1, e2, e3, e4, e5, e6 \nColumn f: f1, f2, f3, f4, f5, f6 \nColumn g: g1, g2, g3, g4, g5, g6\n\nMake your move.", "four_moves": "Game State:\n- You are playing as: X\n- Your previous moves: a1, a2\n- Opponent's moves: d1, a3\n- Current board state: a1(X), d1(O), a2(X), a3(O)\n- Next available position per column: \nColumn a: a4, a5, a6 \nColumn b: b1, b2, b3, b4, b5, b6 \nColumn c: c1, c2, c3, c4, c5, c6 \nColumn d: d2, d3, d4, d5, d6 \nColumn e: e1, e2, e3, e4, e5, e6 \nColumn f: f1, f2, f3, f4, f5, f6 \nColumn g: g1, g2, g3, g4, g5, g6\n\nMake your move.", } generator = pipeline("text-generation", model="Lyte/QuadConnect2.5-1.5B-v0.1.0b", device="cuda") # use 'empty', 'one_move' or 'four_moves' in board[''] output = generator([ {"role": "system", "content": SYSTEM_PROMPT}, {"role": "user", "content": board['empty']} ], max_new_tokens=10245, return_full_text=False)[0] print(output["generated_text"]) ``` ### Option 2: Using GGUF Download the [Quantized GGUF (Q8_0)](https://huggingface.co./Lyte/QuadConnect2.5-1.5B-v0.1.0b/blob/main/unsloth.Q8_0.gguf) and use it in your favorite GGUF inference engine (e.g., LMStudio). ### Option 3: Using Hugging Face Space Visit the [QuadConnect Space](https://huggingface.co./spaces/Lyte/QuadConnect) to interact with the model directly. You can also duplicate the space or download its code for local use. ## ๐Ÿ“Š Evaluation Results Model performance was evaluated on the [Lyte/ConnectFour-T10](https://huggingface.co./datasets/Lyte/ConnectFour-T10) validation split with various temperature settings. **Note:** It appears 0.8 is the ideal temperature, and that reward functions for game strategy are harder to balance. ### Summary Metrics Comparison | Metric | v0.0.6b (Temp 0.6) | v0.0.8b (Temp 0.6) | v0.0.9b (Temp 0.6) | v0.0.9b (Temp 0.8) | v0.0.9b (Temp 1.0) | v0.1.0b (Temp 0.8) | |--------|-------------------|-------------------|-------------------|-------------------|-------------------|-------------------| | Total games evaluated | 5082 | 5082 | 5082 | 5082 | 5082 | 5082 | | Correct predictions | 518 | 394 | 516 | **713** | 677 | **809** | | Accuracy | 10.19% | 7.75% | 10.15% | **14.03%** | 13.32% | **15.92%** | | Most common move | d (41.14%) | d (67.61%) | a (38.72%) | a (31.01%) | a (26.99%) | e (20.89%) | | Middle column usage | 75.05% | 99.53% | 29.08% | 35.43% | 39.49% | 51.38% | ### Move Distribution by Column | Column | v0.0.6b (Temp 0.6) | v0.0.8b (Temp 0.6) | v0.0.9b (Temp 0.6) | v0.0.9b (Temp 0.8) | v0.0.9b (Temp 1.0) | v0.1.0b (Temp ?) | |--------|-------------------|-------------------|-------------------|-------------------|-------------------|-------------------| | a | 603 (19.02%) | 3 (0.12%) | 1447 (38.72%) | 1547 (31.01%) | 1351 (26.99%) | 803 (16.71%) | | b | 111 (3.50%) | 4 (0.16%) | 644 (17.23%) | 924 (18.52%) | 997 (19.92%) | 223 (4.64%) | | c | 785 (24.76%) | 463 (17.96%) | 648 (17.34%) | 1003 (20.11%) | 985 (19.68%) | 844 (17.57%) | | d | 1304 (41.14%) | 1743 (67.61%) | 101 (2.70%) | 202 (4.05%) | 306 (6.11%) | 621 (12.92%) | | e | 290 (9.15%) | 360 (13.96%) | 338 (9.04%) | 562 (11.27%) | 686 (13.70%) | **1004 (20.89%)** | | f | 50 (1.58%) | 3 (0.12%) | 310 (8.30%) | 408 (8.18%) | 354 (7.07%) | 459 (9.55%) | | g | 27 (0.85%) | 2 (0.08%) | 249 (6.66%) | 342 (6.86%) | 327 (6.53%) | 851 (17.71%) | ## ๐Ÿ”ง Training Details ### Data Preparation 1. Started with [Leon-LLM/Connect-Four-Datasets-Collection](https://huggingface.co./datasets/Leon-LLM/Connect-Four-Datasets-Collection) 2. Filtered for clean, complete entries 3. Further filtered to include only games with 10 or fewer turns 4. Split into train and validation sets 5. Final dataset: [Lyte/ConnectFour-T10](https://huggingface.co./datasets/Lyte/ConnectFour-T10) ### Evaluation Parameters - Temperature: 0.6, 0.8, 1.0 (compared) - Top-p: 0.95 - Max tokens: 1024 ### Framework Versions - TRL: 0.15.1 - Transformers: 4.49.0 - PyTorch: 2.5.1+cu121 - Datasets: 3.2.0 - Tokenizers: 0.21.0 ## ๐Ÿ“š Citations For GRPO: ```bibtex @article{zhihong2024deepseekmath, title = {{DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models}}, author = {Zhihong Shao and Peiyi Wang and Qihao Zhu and Runxin Xu and Junxiao Song and Mingchuan Zhang and Y. K. Li and Y. Wu and Daya Guo}, year = 2024, eprint = {arXiv:2402.03300}, } ``` For TRL: ```bibtex @misc{vonwerra2022trl, title = {{TRL: Transformer Reinforcement Learning}}, author = {Leandro von Werra and Younes Belkada and Lewis Tunstall and Edward Beeching and Tristan Thrush and Nathan Lambert and Shengyi Huang and Kashif Rasul and Quentin Gallouรฉdec}, year = 2020, journal = {GitHub repository}, publisher = {GitHub}, howpublished = {\url{https://github.com/huggingface/trl}} } ```