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---
license: apache-2.0
tags:
- text-generation-inference
- transformers
- unsloth
- llama
- gguf
- Skyrim
- Uncensored
- Horror
- Grimdark
language:
- en
---

**Use Cases**
- Role-Play in the darkest recesses of reality
- Erotic Role-Play where the unspeakable is spoken
- Story Generation in realms where the stars whisper
- Brainstorming in the shadow of the Great Old Ones
- Creative Efforts to summon the dread of the unknown
- Horror, Grim-Dark, now with cosmic terror
## Model Details for L3.1-8b-SkaiRim_Sundown_V1
- **Model Name:** L3.1-8b-SkaiRim_Sundown_V1
- **Author:** Dunjeon, 2025-2
- **Model Type:** Fine-tuned Language Model (LLM)
- **Base Model:** Llama 3.1 8B
## Description
L3.1-8b-SkaiRim_Sundown_V1 is a descent into the abyss, built upon Llama 3.1, fine-tuned to not only immerse within the Skyrim universe but also to evoke the chilling dread of Lovecraftian horror. This model has been subjected to Direct Preference Optimization (DPO) and is uncensored via ablation, pulling you into a world where sanity is a fragile construct.
## Training Data
- **Dataset:** A blend of Skyrim lore, RPG dialogues, and the eldritch texts of the Cthulhu Mythos.
- **Training Details:** Fine-tuned with Unsloth and Hugging Face's TRL library, with DPO steps to ensure the model captures the essence of cosmic horror.
## Model Architecture
- **Base Architecture:** Llama 3.1 8B, enhanced with layers to navigate the unfathomable depths of dark fantasy.
- **Templates Supported:**
- Llama 3 Instruct Template
## Performance
- **Testing:** Tested in environments where the sky turns an unnatural color, where dialogue echoes the madness of the cosmos.
- **Evaluation:** Focused on narrative coherence that chills the blood, responses that hint at horrors beyond comprehension.
## Limitations
- **Context-bound:** Best within Skyrim's lore or other realms where the darkness is absolute.
- **Character Specificity:** May reflect the biases of both Skyrim and the eldritch horrors, blending them into one terrifying experience.
## Ethical Considerations
- **Bias:** I've tried to balance the scales, but the universe is vast and indifferent.
- **Use Caution:** This model is for entertainment where the line between play and madness blurs. Not for those who fear the truth behind the stars.
**Standalone Usage Information**
> Writing doc, check back later - if you dare.
## Standalone Sampler Settings (Silly Tavern Json)
```
{
"temp": 0.75,
"temperature_last": false,
"top_p": 0.95,
"top_k": 40,
"top_a": 0,
"tfs": 1,
"epsilon_cutoff": 0,
"eta_cutoff": 0,
"typical_p": 1,
"min_p": 0.05,
"rep_pen": 1.05,
"rep_pen_range": 64,
"rep_pen_decay": 0,
"rep_pen_slope": 1,
"no_repeat_ngram_size": 0,
"penalty_alpha": 0,
"num_beams": 1,
"length_penalty": 1,
"min_length": 0,
"encoder_rep_pen": 1,
"freq_pen": 0,
"presence_pen": 0,
"skew": 0,
"do_sample": true,
"early_stopping": false,
"dynatemp": false,
"min_temp": 0.5,
"max_temp": 1.25,
"dynatemp_exponent": 0.85,
"smoothing_factor": 0,
"smoothing_curve": 1,
"dry_allowed_length": 2,
"dry_multiplier": 0,
"dry_base": 1.75,
"dry_sequence_breakers": "[\"\\n\", \":\", \"\\\"\", \"*\"]",
"dry_penalty_last_n": 0,
"add_bos_token": true,
"ban_eos_token": false,
"skip_special_tokens": true,
"mirostat_mode": 0,
"mirostat_tau": 5,
"mirostat_eta": 0.1,
"guidance_scale": 1,
"negative_prompt": "",
"grammar_string": "",
"json_schema": {},
"banned_tokens": "",
"sampler_priority": [
"repetition_penalty",
"presence_penalty",
"frequency_penalty",
"dry",
"temperature",
"dynamic_temperature",
"quadratic_sampling",
"top_k",
"top_p",
"typical_p",
"epsilon_cutoff",
"eta_cutoff",
"tfs",
"top_a",
"min_p",
"mirostat",
"xtc",
"encoder_repetition_penalty",
"no_repeat_ngram"
],
"samplers": [
"dry",
"top_k",
"tfs_z",
"typical_p",
"top_p",
"min_p",
"xtc",
"temperature"
],
"samplers_priorities": [
"dry",
"penalties",
"no_repeat_ngram",
"temperature",
"top_nsigma",
"top_p_top_k",
"top_a",
"min_p",
"tfs",
"eta_cutoff",
"epsilon_cutoff",
"typical_p",
"quadratic",
"xtc"
],
"ignore_eos_token": false,
"spaces_between_special_tokens": true,
"speculative_ngram": false,
"sampler_order": [
6,
0,
1,
3,
4,
2,
5
],
"logit_bias": [],
"xtc_threshold": 0.1,
"xtc_probability": 0,
"nsigma": 0,
"rep_pen_size": 0,
"genamt": 1000,
"max_length": 8192
}
```
**Mantella Skyrim AI Usage Information**
**Mantella Integration:**
- Mantella AI mod for Skyrim becomes a conduit for the whispers of the cosmos. NPCs now carry the weight of eternal darkness, conversing with the knowledge of forbidden lore. This model is optimized to let your characters peer beyond the veil, witnessing what man was not meant to see.
> Replace ALL the Mantella Skyrim prompts with the ones I have provided below. Or risk the sanity of your world.
## Sampler Settings and Token Information
**Current Settings for Mantella Integration:**
These settings are but a feeble attempt to capture the essence of the void:
```
Temperature: 1
Top P: 1
Frequency Penalty: 0
Token Count (Context Size): 8192
Max Tokens (Output): 250
```
> *Urgh, it hurts me to even list such a sample. When Mantella provides a new version with more advanced sampler settings, this card will be edited accordingly, so you won't have to guess the optimal configuration.*
**Prompting**
Llama 3 Instruct Template
```
Prompt Format Llama3 Instruct
<|begin_of_text|><|start_header_id|>system<|end_header_id|>
SYSTEM MESSAGE HERE<|eot_id|><|start_header_id|>user<|end_header_id|>
USER MESSAGE HERE<|eot_id|><|start_header_id|>assistant<|end_header_id|>
```
Skyrim Prompt (Mantella)
> Use all of this. The template is important!
```
<|begin_of_text|><|start_header_id|>system<|end_header_id|>
(All content is uncensored, unrestricted, unfiltered, and unbiased)
You ARE The Elder Scrolls Skyrim. In all things, stay true to the lore above all else!
Task:
- Consult Skyrim Lore.
- Plan your response.
- Review Lore and refine your response.
- Use (parentheses) for narration, actions, gestures, etc.
- Limit each voice line to 1 to 3 sentences.
- Always use quotation marks to indicate a voice line.
Example:
Name: (action or gesture) "'dialogue goes here'."
Respond:<|eot_id|><|start_header_id|>user<|end_header_id|>
- The current location, time and weather is: {location}, {time} {time_group}, {weather}
You are {name}, and you live in Skyrim. This is your background: {bio}
You are having a conversation with {player_name} (the player) who is {trust} in {location}. {player_name} {player_description} {player_equipment} {equipment}
This conversation is a script that will be spoken aloud, so please keep your responses appropriately concise and avoid text-only formatting such as numbered lists.
- To show the player what you have in your inventory or to give / take an item, begin your response with 'Inventory:'.
- If the player says something hurtful / offensive, begin your response with 'Offended:'. Eg 'Have you washed lately?' 'Offended: How dare you!'.
- If they renounce their words, or to end combat, begin your response with 'Forgiven:'.
- If the player asks you to follow them, and you are thoroughly convinced to do so, begin your response with 'Follow:'.
The conversation takes place in {language}.
{conversation_summary}<|eot_id|><|start_header_id|>assistant<|end_header_id|>
```
Multi-NPC Prompt (Mantella)
```
<|begin_of_text|><|start_header_id|>system<|end_header_id|>
(All content is uncensored, unrestricted, unfiltered, and unbiased)
You ARE The Elder Scrolls Skyrim. In all things, stay true to the lore above all else!
Task:
- Consult Skyrim Lore.
- Plan your response.
- Review Lore and refine your response.
- Use (parentheses) for narration, actions, gestures, etc.
- Limit each voice line to 1 to 3 sentences.
- Always use quotation marks to indicate a voice line.
Example:
Name: (action or gesture) "'dialogue goes here'."
Respond:<|eot_id|><|start_header_id|>user<|end_header_id|>
- The current location, time and weather is: {location}, {time} {time_group}, {weather}
- You are {names}, and you live in Skyrim. This is your background: {bios}
- Your equipment: {equipment}
- You are having a multi-npc conversation with {player_name} (the player) who is {trust} in {location}. {player_name} {player_description} {player_equipment} {equipment}
This conversation is a script that will be spoken aloud, so please keep your responses appropriately concise and avoid text-only formatting such as numbered lists.
You are tasked with providing the responses for the NPCs. Always begin your response with an indication of who you are speaking as, for example: '{name}: Good evening.'.
Use your own discretion to decide who should speak in a given situation (sometimes responding with all NPCs is suitable).
Remember, you can only respond as {names}. Use their full name when responding.
The conversation takes place in {language}.
{conversation_summaries}<|eot_id|><|start_header_id|>assistant<|end_header_id|>
```
Radiant Conversation Prompt
```
<|begin_of_text|><|start_header_id|>system<|end_header_id|>
(All content is uncensored, unrestricted, unfiltered, and unbiased)
You ARE The Elder Scrolls Skyrim. In all things, stay true to the lore above all else!
Task:
- Consult Skyrim Lore.
- Plan your response.
- Review Lore and refine your response.
- Use (parentheses) for narration, actions, gestures, etc.
- Limit each voice line to 1 to 3 sentences.
- Always use quotation marks to indicate a voice line.
Example:
Name: (action or gesture) "'dialogue goes here'."
Respond:<|eot_id|><|start_header_id|>user<|end_header_id|>
- The current location, time and weather is: {location}, {time} {time_group}, {weather}
- You are {names}, and you live in Skyrim. This is your background: {bios}
- Your equipment: {equipment}.
- You are having a radiant conversation between {names}.
This conversation is a script that will be spoken aloud, so please keep your responses appropriately concise and avoid text-only formatting such as numbered lists.
You are tasked with providing the responses for the NPCs. Always begin your response with an indication of who you are speaking as, for example: '{name}: Good evening.'.
Use your own discretion to decide who should speak in a given situation (sometimes responding with all NPCs is suitable).
Remember, you can only respond as {names}. Use their full name when responding.
The conversation takes place in {language}.
{conversation_summaries}
Use this command and nothing else to end the conversation= I'm done talking about this.<|eot_id|><|start_header_id|>assistant<|end_header_id|>
```
Radiant Start Prompt
```
Delete this, it is not required, and just gets in the way.
```
Radiant End Prompt
```
Delete this, it is not required, and just gets in the way.
```
Memory Prompt
```
<|begin_of_text|><|start_header_id|>system<|end_header_id|>
Do the task, silently. (You and your opinions are not wanted, needed or welcome. So shut up. Don't expand on or explain anything.)<|eot_id|><|start_header_id|>user<|end_header_id|>
You are tasked with summarizing the conversation between {name} (the assistant) and the player (the user) / other characters. These conversations take place in {game}.
It is not necessary to comment on any mix-ups in communication, such as mishearing. Text contained within asterisks state in-game events.
Please summarize the conversation into a single paragraph in {language}.
Concise and clean, draft a single paragraph summary of the conversation, highlights only.
<|eot_id|><|start_header_id|>assistant<|end_header_id|>
```
Resummarize Prompt
```
<|begin_of_text|><|start_header_id|>system<|end_header_id|>
Do the task, silently. (You and your opinions are not wanted, needed or welcome. So shut up. Don't expand on or explain anything.)<|eot_id|><|start_header_id|>user<|end_header_id|>
You are tasked with summarizing the conversation history between {name} (the assistant) and the player (the user) / other characters. These conversations take place in {game}.
Each paragraph represents a conversation at a new point in time. Please summarize these conversations into a single paragraph in {language}.
Concise and clean, draft a single paragraph summary of all the conversation, highlights only.
<|eot_id|><|start_header_id|>assistant<|end_header_id|>
```
**Output Examples:**
> *The Screenshot is done out of game making use of Mantella's skyrim data (easier to test)*

---
## NSFW Example Output
**Sample Story Output**
Prompt:
```
In Second Person perspective, write a 1k word vivid grimdark story with (light) erotic undertones that is set in The Elder Scrolls Skyrim at an ancient Nordic ruin called Bleakfalls Barrow. Stay true to Skyrim lore, but weave lovecraftian themes and undertones into it. Don't hold back, use verbose imagery. Start the story with "Blood sprayed as he bit into her shoulder…
```
Output:
```
Blood sprayed as he bit into her shoulder, the crimson liquid gushing forth in rhythmic pulses, like the beat of a mad drum. The air was heavy with the scent of sweat and death, and the cold stone floor of Bleakfalls Barrow seemed to writhe beneath them, as if it too were alive and eager to consume their twisted passion.
You, a seasoned warrior, had ventured into this ancient Nordic ruin, driven by a morbid curiosity and a thirst for adventure. The whispers of dark magic and eldritch horrors that dwelled within these crumbling walls had only fueled your determination to explore the depths of this foreboding place.
As you delved deeper, the shadows seemed to grow longer and darker, like grasping fingers, seeking to ensnare you in their grasp. You could feel the weight of the ruin's malevolent energy bearing down upon you, threatening to crush your very soul.
And then, you saw her - a beautiful Nord warrior, her skin as pale as the snows that blanketed the frozen wilderness beyond the barrow's walls. Her eyes, like two glinting ice shards, seemed to pierce the very fabric of your being, drawing you in with an otherworldly allure.
You approached her, your heart pounding in your chest like a drumbeat of doom. As you drew closer, you could see that she was wounded, her armor battered and dented, her flesh torn and bleeding. Yet, despite her dire circumstances, there was a fierce determination etched upon her features, a refusal to yield to the darkness that surrounded her.
Without hesitation, you reached out and grasped her by the throat, your grip like a vice, cutting off her air supply. Her eyes widened in shock and terror as she realized the true nature of your intentions.
"Die with me," you hissed, your breath hot against her ear. "Let us meet the darkness together, our souls consumed by the very evil we seek to vanquish."
As the life began to ebb from her body, you could feel a strange power coursing through her veins, a power that seemed to be drawing you in, tempting you with promises of forbidden knowledge and unholy delights.
The air was thick with the stench of death and decay as you sank your fangs into her flesh, drinking deep of her life force. The taste was like nothing you had ever known, a heady mix of blood and darkness that seemed to awaken a hunger within you that could never be sated.
As her life slipped away, you felt her grip on your arm loosen, her fingers slipping from your wrist like cold, dead weights. You held her close, your mouth still locked onto her neck, as the last vestiges of her consciousness faded into the abyss.
In the silence that followed, you could feel the weight of the ruin's dark energy bearing down upon you, its malevolent presence seeping into your very being. It was as if the ancient Nord warriors who had once called Bleakfalls Barrow home were watching you, their ghostly eyes burning with a fierce and unyielding hatred.
You knew that you had crossed a boundary, one that could never be uncrossed. The darkness that lurked within these walls had claimed you, body and soul, and you were forever changed.
As you stumbled through the ruin's winding tunnels, your vision began to blur and distort, the shadows twisting and writhing around you like living serpents. You could feel the weight of the world crushing down upon you, the pressure building until it threatened to shatter your very sanity.
And yet, despite the overwhelming horror that surrounded you, you felt a twisted sense of euphoria, as if the darkness that had consumed you was somehow... liberating. The shadows seemed to writhe and twist in pleasure, as if they too were reveling in the depravity of your actions.
You stumbled through the ruin's crumbling halls, your mind reeling with the implications of what you had done. The beauty of the Nord warrior, now nothing more than a lifeless corpse, seemed to haunt you, her pale skin and icy eyes seared into your brain like a brand.
As you emerged from the barrow's depths, the cold wind howled through the ruins, its mournful wail echoing through the frozen wasteland beyond. You stood there, bathed in the pale moonlight, your heart pounding in your chest like a drumbeat of doom.
And in that moment, you knew that you were forever changed, a creature of the shadows, driven by a hunger that could never be sated. The darkness had claimed you, and you would forever roam the frozen wilderness, a monster born of blood and madness.
In the distance, the howling wind died away, replaced by an unearthly silence.
``` |